even after disabling my animations and setting graphics to fast I'm getting 5-10fps and it's jumpy... the game is unplayable skipping along at a snails pace....
Is it still the compass that is the culprit? Go to the Options tab and set HD Texture logging to FINE. When you start the game you should see this line in the output
(HD Textures) FINE: rendering compass to 256x256 scratch texture
or
(HD Textures) FINE: rendering compass directly to /gui/items.png
The first one means that the fix I put in is enabled, the second means it isn't. If it's enabled and still slow, then the problem must be somewhere else. If it's not enabled, you can force it by editing .minecraft/mcpatcher.xml. Make a backup of this file first. Then with the patcher closed, look for
- Custom Compass: Item frame bug successfully fixed, but when moving around with a custom compass in the hand it still causes massive screen stuttering.
I was sure I'd fixed this. I get a steady 60-80fps using a 256x pack with a custom compass now. Would you mind trying what I wrote above to Grugsy?
Exploding yellow firework - as you can see below, the firework particles itself use the new blending method as intended, but the light flash particle texture (visible for a split of a second) still uses the default method. Therefore it looks a bit odd to have a intense yellow colored light flash, but white particles afterwards ...
I noticed: Blue firework particles using the color value "0000ff" are completely invisible on the sky during daytime, is this a bug or a result of the new blending method ? (all other rockets show bright particles, even the default blue one).
Most likely the default sky is already as blue as it can get. The new blending method simply adds the two colors, and 255 + 255 gets clamped to 255.
I can't get MCPatcher to work properly for me on 1.4.6. I'm running the latest version 2.4.3. I'm also using the default textures. It's not patching things right. I get the portal texture for snowballs, the weird "fire text" thing for fire, water / lava are not animated, etc. Overall, everything kind of look like it does in MCEdit. Worked okay on 1.4.5, so I don't know why it's not on 1.4.6. Anthing I can do?
I can't get MCPatcher to work properly for me on 1.4.6. I'm running the latest version 2.4.3. I'm also using the default textures. It's not patching things right. I get the portal texture for snowballs, the weird "fire text" thing for fire, water / lava are not animated, etc. Overall, everything kind of look like it does in MCEdit. Worked okay on 1.4.5, so I don't know why it's not on 1.4.6. Anthing I can do?
Is it possible to get renderPass=2 to work in the trapdoor properties file (block 96) so that the sides can be seen through the window part without the window faces turning invisible? I attempted this with the sides appearing on the inside successfully; however, the window faces of the trapdoor turn invisible in the open and closed state???
I used to have a mod (that has since disappeared) that removed the file size restriction on server texture packs. Is this something that could be added to mc patcher? It would make me waaaaaay happier than I am right now
Better skies doesn't work for me, all i get is a white sky. D:
FINALLY!! Someone else with my problem. Have you found a solution? I really want to use it but I have been left to the default sky. I have no mods, only the Inspiration Texture pack and use MCPATCHER
Kahr, the mcpatcher isn't working whti the DokuCraft texture pack on my girlfriend pc... On mine, works fine. We tried everything, update drivers, reinstall minecraft... She plays without any mod, her sky isn't working.
I posted on the Doku Craft thread, they said to post here too.
Yeah that happens when minecraft doesn't have enough ram to load the sky and then you end up with a white sky like that. I have the same problem (only 1 gig of ram) so you can either disable better skies or do what I do which is to resize the clouds.png and sun.png or w/e the texture pack has to half of its original size and then the sky loads without any problems.
Yeah that happens when minecraft doesn't have enough ram to load the sky and then you end up with a white sky like that. I have the same problem (only 1 gig of ram) so you can either disable better skies or do what I do which is to resize the clouds.png and sun.png or w/e the texture pack has to half of its original size and then the sky loads without any problems.
I'm having a bit of an issue while trying to use MCPatcher. This seems to be connected with the Connected Textures Mod. Any time I:
a. Try to switch back to standard texture pack, or
b. Try to enter a game
I wind up with this error:
[Texture Pack] INFO: initializing Connected Textures...
java.lang.ArrayIndexOutOfBoundsException: 49023
at yb.a(SourceFile:14) [ColorizerGrass]
at yy.k(SourceFile:224) [BiomeGenBase]
at akj.b(SourceFile:57) [BlockGrass]
at bbb.q(SourceFile:3549) [RenderBlocks]
at bbb.b(SourceFile:101) [RenderBlocks]
at baj.a(SourceFile:160) [WorldRenderer]
at bav.a(SourceFile:1113) [RenderGlobal]
at ban.a(SourceFile:869) [EntityRenderer]
at ban.b(SourceFile:749) [EntityRenderer]
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Dec 26, 2012 9:32:02 PM net.minecraft.server.MinecraftServer k
I'm currently working with the texture pack Ravand's x32 pack (click here to see the pack). Any suggestions? I can provide the full log if needed, although this is the only error I spotted)
ok ill give you an example. I use Misa's Realistic Texture Pack and the clouds.png flare.png and stars.png are all 3072 x 2048 so when I resize them all by half it makes them 1536 x 1024. I don't think the size matters much I think it just has to be the same aspect ratio or something but I just like doing it by half.
[Texture Pack] INFO: initializing Connected Textures...
java.lang.ArrayIndexOutOfBoundsException: 49023
at yb.a(SourceFile:14) [ColorizerGrass]
...
I'm currently working with the texture pack Ravand's x32 pack (click here to see the pack).
It's a problem with the texture pack itself. /misc/grasscolor.png must be exactly 256x256, but Ravand's is only 128x128. This goes for all biome color palette files, including custom ones.
Even with a fresh, force updated version of minecraft 1.4.6 every time I use minecraft patcher with 0 mods I get a black screen after logging in. can anyone help me please?
Have you tried installing MC Patcher without Connected Textures? That one seems to cause me the same issue that you are having.
I make sure MipMaps is not selected on the Options tab, and that Connected Textures, Better Grass and Better Glass are not selected. That seems to give me the best results with Sphax.
Does anyone else have a problem where it says that the file has a virus? I ask because Google Chrome and my anti-virus (Comodo) say that it contains a Trojan virus.
Is it still the compass that is the culprit? Go to the Options tab and set HD Texture logging to FINE. When you start the game you should see this line in the output
or
The first one means that the fix I put in is enabled, the second means it isn't. If it's enabled and still slow, then the problem must be somewhere else. If it's not enabled, you can force it by editing .minecraft/mcpatcher.xml. Make a backup of this file first. Then with the patcher closed, look for
<mods profile="Minecraft 1.4.6"> <mod> <name>HD Textures</name> <enabled>true</enabled> <type>builtIn</type> <config> ... </config>Add this line to the <config> ... </config> section:
Let me know what happens and I'll investigate further.
I was sure I'd fixed this. I get a steady 60-80fps using a 256x pack with a custom compass now. Would you mind trying what I wrote above to Grugsy?
Fixed!
Most likely the default sky is already as blue as it can get. The new blending method simply adds the two colors, and 255 + 255 gets clamped to 255.
Did this message change when you made the change to mcpatcher.xml? I want to make sure the fix I put in was actually running.
Never mind; Just a Forge glitch.
FINALLY!! Someone else with my problem. Have you found a solution? I really want to use it but I have been left to the default sky. I have no mods, only the Inspiration Texture pack and use MCPATCHER
I posted on the Doku Craft thread, they said to post here too.
Resize to which size?
I'm having a bit of an issue while trying to use MCPatcher. This seems to be connected with the Connected Textures Mod. Any time I:
a. Try to switch back to standard texture pack, or
b. Try to enter a game
I wind up with this error:
[Texture Pack] INFO: initializing Connected Textures...
java.lang.ArrayIndexOutOfBoundsException: 49023
at yb.a(SourceFile:14) [ColorizerGrass]
at yy.k(SourceFile:224) [BiomeGenBase]
at akj.b(SourceFile:57) [BlockGrass]
at bbb.q(SourceFile:3549) [RenderBlocks]
at bbb.b(SourceFile:101) [RenderBlocks]
at baj.a(SourceFile:160) [WorldRenderer]
at bav.a(SourceFile:1113) [RenderGlobal]
at ban.a(SourceFile:869) [EntityRenderer]
at ban.b(SourceFile:749) [EntityRenderer]
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Dec 26, 2012 9:32:02 PM net.minecraft.server.MinecraftServer k
I'm currently working with the texture pack Ravand's x32 pack (click here to see the pack). Any suggestions? I can provide the full log if needed, although this is the only error I spotted)
It's a problem with the texture pack itself. /misc/grasscolor.png must be exactly 256x256, but Ravand's is only 128x128. This goes for all biome color palette files, including custom ones.
Ravand's 32x32:
Minecraft 1.4.6:
Have you tried installing MC Patcher without Connected Textures? That one seems to cause me the same issue that you are having.
I make sure MipMaps is not selected on the Options tab, and that Connected Textures, Better Grass and Better Glass are not selected. That seems to give me the best results with Sphax.
http://pastebin.com/42KPGR7c
~M_____S
Thanks. This fixed the black screen issue for me.
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