The best solution IMHO would be to add a mask texture, where you can add parts not to be affected by the dye. This would at least allow for different colored trims, buckles, etc.
(snip)
Yup, but it still creates an awful mess because of the horrid hues they hardcode. I don't know what they were thinking.
...whoa, scary thought - I hope they don't change wool to be that way for their convenience. That would be monstrous.
Hey there. Getting this crash with the new patcher version (2.4.2)
Anybody know how to fix it?
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:49)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:89)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:86)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:64)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:53)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.Context.<init>(Context.java:120)
at org.lwjgl.opengl.Display.create(Display.java:858)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.a(SourceFile:233)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT 142dbe5f ----------
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Yup, but it still creates an awful mess because of the horrid hues they hardcode. I don't know what they were thinking.
...whoa, scary thought - I hope they don't change wool to be that way for their convenience. That would be monstrous.
I'm not happy about it either. One workaround for texture artists is to tint and hueshift the grayscale texture instead of having it actually grayscale. It adds some depth the the colors. I've actually already done that in my texture pack to anything with automatic recoloring.
I don't know if it's just me, but I just downloaded the latest MC patch and tried to run it for 12w34b, but the 'HD textures' box is grayed out and un-clickable.
I'm traveling this weekend, so I don't have a lot of free time, but I was able to make a quick compatibility update for the latest snapshot. Links are in the OP. /title/mojang.png graphic is fixed also.
You can customize the dye colors in color.properties. I suspect that this will affect the armor dyes, but haven't tested it myself.
So I don't know where to ask this, but I figured here would work well enough. Would it be possible to add a glow overlay to textures like how the endermen/dragon, and spiders have their _eyes? Or if someone could point me toward a mod that does as such...?
I'm continuously shocked as to why everyone keeps tossing that number around... Mojang were just bragging as they always do (Or using hyperbole to end the discussion. I wouldn't be surprised)
The actual number would be 96 textures, and that's it. It's still an awful lot of work, but it's doable.
So unless i'm counting this the wrong way, there is a total of 16 dyes, and each armor texture uses 2 files, plus 4 item icons, therefore:
(16x4)+(16x2)=96 separate textures
Exactly. If they weren't cutting corners, they wouldn't add such a lazy dying method in the first place. We can safely assume that '16 million' is just a random number, just like having 2,5k potion recipes.
It would be good if they made a separate wool armor that could be dyed, instead of using leather... I made a suggestion on reddit, don't know if anyone will read it.
Anyway, I have an idea. Code it so that undyed armor looks like standard leathers. But when it is dyed, change the texture to the shirt that is the 12w34a armor.
Also, if you wanted to customize the armor colors, you could make it work the same way as the biome color image. I'm not sure how you would get it to work in 3D however.
The actual MCPatcher version should theoretically work with old MC versions too. If not, github is your friend: https://github.com/p...tcher/downloads
I'm sure you'll find a MCPatcher version working with "MC Alpha 1.0.17_04" here ...
I've actually looked through the github area already and no luck. They're ordered by version number, but not MC version number.
I'm traveling this weekend, so I don't have a lot of free time, but I was able to make a quick compatibility update for the latest snapshot. Links are in the OP. /title/mojang.png graphic is fixed also.
You can customize the dye colors in color.properties. I suspect that this will affect the armor dyes, but haven't tested it myself.
I have the Norton security program, and it is saying the download is unsafe... I have used these downloads in the past and everything is fine, can someone please help me figure this out?
I have the Norton security program, and it is saying the download is unsafe... I have used these downloads in the past and everything is fine, can someone please help me figure this out?
try reading the past few pages of comments. there are plenty of answers to this same question. over, and over, and over.
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2.4.2_01 triggers Norton as well with the same (fake) reputation alert. Supposedly, filling out this form and saying you're the developer will quell future FPs from Norton. Would you be willing to do so?
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...whoa, scary thought - I hope they don't change wool to be that way for their convenience. That would be monstrous.
...But that's just my opinion.
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Anybody know how to fix it?
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:49)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:89)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:86)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:64)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:53)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.Context.<init>(Context.java:120)
at org.lwjgl.opengl.Display.create(Display.java:858)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.a(SourceFile:233)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT 142dbe5f ----------
I'm not happy about it either. One workaround for texture artists is to tint and hueshift the grayscale texture instead of having it actually grayscale. It adds some depth the the colors. I've actually already done that in my texture pack to anything with automatic recoloring.
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Retired StaffI don't know if it's just me, but I just downloaded the latest MC patch and tried to run it for 12w34b, but the 'HD textures' box is grayed out and un-clickable.Whoopsie, nevermind.
You can customize the dye colors in color.properties. I suspect that this will affect the armor dyes, but haven't tested it myself.
Kan jag fa en kottbulle?
It would be good if they made a separate wool armor that could be dyed, instead of using leather... I made a suggestion on reddit, don't know if anyone will read it.
Anyway, I have an idea. Code it so that undyed armor looks like standard leathers. But when it is dyed, change the texture to the shirt that is the 12w34a armor.
Also, if you wanted to customize the armor colors, you could make it work the same way as the biome color image. I'm not sure how you would get it to work in 3D however.
I've actually looked through the github area already and no luck. They're ordered by version number, but not MC version number.
Kan jag fa en kottbulle?
Unfortunately, it doesn't.
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Curse Premiumtry reading the past few pages of comments. there are plenty of answers to this same question. over, and over, and over.