Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
I had a mod, a long time ago, called Dynamic Lights. Its still on that list (but grayed out)
If you want to use Dynamic Lights as part of your MCPatcher-OptiFine setup, you should use the OptiFine version of Dynamic Lights in MCPatcher. If this option is missing, you'll need to download the NON-MCPatcher version of Dynamic Lights from here (you'll also need ModLoader to work with the OptiFine version).
Once you download Dynamic Lights, unzip it and then locate the 'compiled_put_this_into_minecraft_jar' folder. Using 7-Zip or Win Rar, zip the contents of 'compiled_put_this_into_minecraft_jar', NOT the folder itself. You should have a zip folder of the same name. Then you must copy the 'dynamiclights' settings file from the 'configfile_put_this_into_.minecraft_folder' folder and paste it in the root of .minecraft folder.
Ensuring you already have ModLoader installed using MCPatcher you can now install the 'compiled_put_this_into_minecraft_jar' zip folder the same way before patching with MCPatcher. Remember to test Minecraft with the 'Test' button after you have patched before exiting MCPatcher.
Mod order on list is reversed. Mods on top should overight ones on the bottom, not the other way around.
This is a little more about Optifine and Modloader than this, but it says Modloader and Optifine both have a vl.class. Which one should I use over the other?
I always use the OptiFine's vl.class over ModLoader as it works for me. I assume the same principle is utilized by Magic Launcher, which requires OptiFine to be installed after ModLoader.
Nono, I want to REMOVE Dynamic Lights from that list. I can't select it (grayed out) so I can't use the -. Is there a file for the list of mods patched that I can edit or something?
So I should remove the vl.class on ModLoader?
allways use this order: modloader, modloaderMP, forge, optifine
Rollback Post to RevisionRollBack
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Nono, I want to REMOVE Dynamic Lights from that list. I can't select it (grayed out) so I can't use the -. Is there a file for the list of mods patched that I can edit or something?
So I should remove the vl.class on ModLoader?
In that case, delete the 'mcpatcher-mods' folder and the 'dynamiclights' settings file in the .minecraft folder.
Nono, I want to REMOVE Dynamic Lights from that list. I can't select it (grayed out) so I can't use the -. Is there a file for the list of mods patched that I can edit or something?
So I should remove the vl.class on ModLoader?
You can also edit mcpatcher.xml in .minecraft folder
4 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_Aether : Available (minecraft.jar)
mod_Trivia : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT d0c74972 --------
Generated 7/20/12 12:43 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.Colorizer.colorizeWater(Colorizer.java:133)
at agv.c(SourceFile:40)
at vl.n(RenderBlocks.java:2886)
at vl.b(RenderBlocks.java:380)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:907)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d6ae5a60 ----------
Oh wow, didn't rly count on the first tip helping o.o
But from the start:
- I've redownloaded it, yes
- I use Win7 64bit and have both Java 32 and 64 bit Version installed, the 32 bit Version only for using 32bit Browser Version - bit lazy atm to switch it.
- I didn't forget the .jar flag since i didn't even show known flags until just now, so i didn't change anything on it - and yes it was and is tagged as .jar.
So... Yes it worked, i now get the console window from the batch data and can actually see the Mcpatcher =)
Thank you very much so far !
Cool, now that everything seems to work, we just need to change what Windows associates with .jar files.
Unfortunately in Windows Vista/Windows 7 this isn't possible, so we need a third party program to change the file extensions.
I use ExtMan. In this program select the .jar file extension and click on edit. You should see a window pop up which shows different actions. For jar files this should be "open" or "execute" or something similar. Select this and click on edit. Then use the file chooser or enter the path to your Java installation and use the program \bin\javaw.exe. If your path contains spaces put everything in " " and in the text field add "-jar" and "%1" including the quotes. You should end up with something similar to this:
Now click on save in both popups and close the main application. After that you should be able to execute your jar file directly again using a double click and you can delete the .bat script
Do you have advice or a tutorial on editing the xml file? Otherwise, I think it's quite risky tinkering with it without knowing what to do.
The guy who asked wanted to remove a special mod from the list in mcpatcher...
Therefore you just find the <mods profile="Your profile"></mods> tags with the profile name you are currently using and delete the mod tag which includes the name of the mod you want to remove.
Should be easy if you know how xml works (tags and so on)
Otherwise if you break something, MCPatcher will probably just ignore it. But if it crashes you can simply delete it and it will recreate it on startup (all your settings will be deleted though).
The guy who asked wanted to remove a special mod from the list in mcpatcher...
Therefore you just find the <mods profile="Your profile"></mods> tags with the profile name you are currently using and delete the mod tag which includes the name of the mod you want to remove.
Should be easy if you know how xml works (tags and so on)
Otherwise if you break something, MCPatcher will probably just ignore it. But if it crashes you can simply delete it and it will recreate it on startup (all your settings will be deleted though).
i would like to suggest something that (as a texture artist) i feel would be incredibly useful and could change the entire feel of a texture pack with just one small change...
transparency support for glass.
now, im not sure if this would be easy to implement, or difficult considering it would be a single texture with varied levels of transparency within it, but it sure would be nice if i could add bottle green windows to my pack. perhaps with a bit of CTM some stained glass windows...
I tried to search for problems similar to this one, but I couldn't find anything, so here goes:
When I try to run MC patcher, it goes through the bit where it says it's "Analyzing minecraft-1.2.5.jar", but when that finishes, the window stops letting me click anything in there. it registers when my mouse moves over an option, but it doesn't register any clicking I do. I use Windows XP, if that matters.
Thank you in advance for any help you may offer
edit: never mind, I believe that this is a problem with my computer, because minecraft_server.exe does the same thing
It's odd, whatever I seem to try, I cannot seem to get the Connected Textures Mod to work with the latest MCpatcher version.
I've tried with both my normal selection (HD textures, HD font, random mobs, custom colors, connected textures, better skies), and with just HD textures and CTM, and neither have worked.
I know it isn't my texture pack, as it's worked absolutely fine on previous MCpatcher versions and displayed CTM correctly. Here is my log file
I started with a clean 1.2.5 .jar
Rollback Post to RevisionRollBack
Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.
use unpatch button - and your Minecraft clear. dont use HDtexrures, HD Font, Better Grass etc and you can use MCPacther just to install another mods
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
if you have any problems with it, you can redownload it from http://www.atomicstryker.net/dynamiclights.html
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Once you download Dynamic Lights, unzip it and then locate the 'compiled_put_this_into_minecraft_jar' folder. Using 7-Zip or Win Rar, zip the contents of 'compiled_put_this_into_minecraft_jar', NOT the folder itself. You should have a zip folder of the same name. Then you must copy the 'dynamiclights' settings file from the 'configfile_put_this_into_.minecraft_folder' folder and paste it in the root of .minecraft folder.
Ensuring you already have ModLoader installed using MCPatcher you can now install the 'compiled_put_this_into_minecraft_jar' zip folder the same way before patching with MCPatcher. Remember to test Minecraft with the 'Test' button after you have patched before exiting MCPatcher.
I always use the OptiFine's vl.class over ModLoader as it works for me. I assume the same principle is utilized by Magic Launcher, which requires OptiFine to be installed after ModLoader.
allways use this order: modloader, modloaderMP, forge, optifine
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
You can also edit mcpatcher.xml in .minecraft folder
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_Aether : Available (minecraft.jar)
mod_Trivia : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT d0c74972 --------
Generated 7/20/12 12:43 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.Colorizer.colorizeWater(Colorizer.java:133)
at agv.c(SourceFile:40)
at vl.n(RenderBlocks.java:2886)
at vl.b(RenderBlocks.java:380)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:907)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d6ae5a60 ----------
How to uninstall mcpatcher?
Cool, now that everything seems to work, we just need to change what Windows associates with .jar files.
Unfortunately in Windows Vista/Windows 7 this isn't possible, so we need a third party program to change the file extensions.
I use ExtMan. In this program select the .jar file extension and click on edit. You should see a window pop up which shows different actions. For jar files this should be "open" or "execute" or something similar. Select this and click on edit. Then use the file chooser or enter the path to your Java installation and use the program \bin\javaw.exe. If your path contains spaces put everything in " " and in the text field add "-jar" and "%1" including the quotes. You should end up with something similar to this:
"C:\Program Files\Java\jre7\bin\javaw.exe" "-jar" "%1"
Now click on save in both popups and close the main application. After that you should be able to execute your jar file directly again using a double click and you can delete the .bat script
The guy who asked wanted to remove a special mod from the list in mcpatcher...
Therefore you just find the <mods profile="Your profile"></mods> tags with the profile name you are currently using and delete the mod tag which includes the name of the mod you want to remove.
Should be easy if you know how xml works (tags and so on)
Otherwise if you break something, MCPatcher will probably just ignore it. But if it crashes you can simply delete it and it will recreate it on startup (all your settings will be deleted though).
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Retired Stafftransparency support for glass.
now, im not sure if this would be easy to implement, or difficult considering it would be a single texture with varied levels of transparency within it, but it sure would be nice if i could add bottle green windows to my pack. perhaps with a bit of CTM some stained glass windows...
When I try to run MC patcher, it goes through the bit where it says it's "Analyzing minecraft-1.2.5.jar", but when that finishes, the window stops letting me click anything in there. it registers when my mouse moves over an option, but it doesn't register any clicking I do. I use Windows XP, if that matters.
Thank you in advance for any help you may offer
edit: never mind, I believe that this is a problem with my computer, because minecraft_server.exe does the same thing
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Retired StaffI've tried with both my normal selection (HD textures, HD font, random mobs, custom colors, connected textures, better skies), and with just HD textures and CTM, and neither have worked.
I know it isn't my texture pack, as it's worked absolutely fine on previous MCpatcher versions and displayed CTM correctly.
Here is my log file
I started with a clean 1.2.5 .jar