Is there any possibility of adding support for extra indices for mods?
Not sure what this is referring to exactly, but block IDs up to 4095 should already be supported.
There's a new update 2.3.6_02 with several improvements to the increasingly misnamed Connected Textures Mod. See the OP and the sample .properties file for more.
Better random texture support, including the ability to set the relative frequency of each texture.
New ability to repeat a tile pattern over an area of several blocks.
Support for most non-standard block types. Non-standard blocks can only use method=random or method=repeat.
I'm feeling stupid right now... So, I accidentally deleted the custom animations mod... I didn't mean to, but I accidentally hit the delete mod button and I hadn't realized that the mod was highlighted.... I've tried reinstalling MCP but that didn't work... Please help.
There is an incompatibility between modloader and ctm 1.2 (at least). When modloader is on the random textures from misa's pack do not show up thus disabling almost any mod.
modloader was installed manually do I have to install it with your patcher to make it work properly or that does not help?
There is an incompatibility between modloader and ctm 1.2 (at least). When modloader is on the random textures from misa's pack do not show up thus disabling almost any mod.
modloader was installed manually do I have to install it with your patcher to make it work properly or that does not help?
Yeah it's better to install Modloader with the Patcher, heck any mod part of a mod that requires going to the Jar should. I use them just fine when installing them like that
Help me!
I tried using RandoMobs with zombies in my texture pack, with zombie.png, zombie2.png and zombie3.png in my "mob" folder. However, it didn't work and only spawned single textured zombies with black heads. I removed the files so that I had only zombie.png in my mob folder, but now the zombies are default with my texturepack. Anyone know what's happening?
EDIT: I also tried repatching McPatcher and having only zombie2 and zombie3 pngs, but they still look default.
EDIT2: Tried replacing the mob folder. Has zombie and zombie2 pngs. Still look default. Maybe the game thinks the folder's not there?
I mean the text that says "Inventory" or "Furnace" or "Chest". It it some kind of grey so mostly you cant read it very well when you use a dark background in these windows.
Like Phoenix316 i tried to change the color with no succes.
Thanks
Then it's original color is #404040, not #868686 nor #000000...
Oh my god, please help? I FORCE UPDATED MY MINECRAFT, THE MINECRAFT.JAR IS COMFIRM, CLEAN, BUT WHEN USE, THEY SAY ITS CORRUPTED?! WITH MODS? NOOOOOOO! HELP! geesh, im so . fuuu
Thanks, it works with 404040 in some parts (chest, furnace, dispenser, brewing stand, all items) but not for inventory and echantment table...thats kinde strange, right?
ummmm guys i keep getting this error each time i want to change my texture pack to misa i get this error
--- BEGIN ERROR REPORT 96e556c9 --------
Generated 4/27/12 3:36 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 16384
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82e7519f ----------
I have used MCpatcher and i don't know whats wrong
so i jest pot in a new minecaft and the new mcpatcher and i jest want the HD texture pack and wen i patch it and use my texture their are no words im using the lb photo realism x256 7.8.2 any help would be grate
MCPatcher version is 2.3.6_02
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.7.0_03 (64 bit)
Classpath: C:\Users\DAD\Favorites\Downloads\mcpatcher-2.3.6_02.exe
java.io.FileNotFoundException: C:\Users\DAD\AppData\Roaming\.minecraft\bin\minecraft-1.2.5.jar (Access is denied)
at java.io.FileOutputStream.open(Native Method)
at java.io.FileOutputStream.<init>(FileOutputStream.java:212)
at java.io.FileOutputStream.<init>(FileOutputStream.java:165)
at com.pclewis.mcpatcher.Util.copyFile(Util.java:60)
at com.pclewis.mcpatcher.MinecraftJar.createBackup(MinecraftJar.java:154)
at com.pclewis.mcpatcher.MinecraftJar.<init>(MinecraftJar.java:38)
at com.pclewis.mcpatcher.MCPatcher.setMinecraft(MCPatcher.java:165)
at com.pclewis.mcpatcher.UserInterface.go(UserInterface.java:51)
at com.pclewis.mcpatcher.MCPatcher.main(MCPatcher.java:135)
ERROR: C:\Users\DAD\AppData\Roaming\.minecraft\bin\minecraft.jar missing or corrupt
Rollback Post to RevisionRollBack
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If you know the rgb value of the color you want to change, there is a way. For example, to map all black text to blue, use
This will replace all instances of one text color with another regardless of context. It's not the best solution, but it should work.
Disable Norton or possibly try the .jar version.
Not sure what this is referring to exactly, but block IDs up to 4095 should already be supported.
There's a new update 2.3.6_02 with several improvements to the increasingly misnamed Connected Textures Mod. See the OP and the sample .properties file for more.
modloader was installed manually do I have to install it with your patcher to make it work properly or that does not help?
I tried using RandoMobs with zombies in my texture pack, with zombie.png, zombie2.png and zombie3.png in my "mob" folder. However, it didn't work and only spawned single textured zombies with black heads. I removed the files so that I had only zombie.png in my mob folder, but now the zombies are default with my texturepack. Anyone know what's happening?
EDIT: I also tried repatching McPatcher and having only zombie2 and zombie3 pngs, but they still look default.
EDIT2: Tried replacing the mob folder. Has zombie and zombie2 pngs. Still look default. Maybe the game thinks the folder's not there?
it seems the glass Connected until the block updated , it just revert to the original glass from terrain.png
I think you wanna mean this:
Is that right?
If you mean tooltips, that color is overridden by tooltips itself.
Then it's original color is #404040, not #868686 nor #000000...
should I just Run the MCpatcher anyway?
Try with default texture pack.
--- BEGIN ERROR REPORT 96e556c9 --------
Generated 4/27/12 3:36 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 16384
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82e7519f ----------
I have used MCpatcher and i don't know whats wrong