My mods only work for 1.2.3 so i use the backdate system digiex to use a 1.2.3 final jar. The problem is that I van't patch my TPs for the game. I try using the inout/output as 1.2.3 jar but that doesn't work. Also using this to patch to add mods doesn't work either. I'm tired of Mc patcher adding in the 1.2.4 jar also. Any ideas of how to run mods and MCP at the same time would be great.
Cheers
2.3.4_02? It seems to be reverting my game back to 1.2.3, did I do something wrong? Sorry if this is a totally dumb question. :c
Edit: Or rather, why is it using 1.2.3 as the input?
Edit2: I'm dumb apparently. Deleted bin like ye olde days, redownloaded the game, worked fine. Not sure what was up with that.
I've been wanting to change the blueness of the enchantment glows for my texture pack, but it seems to be hardcoded into the game. Are there any plans to add the enchantment glow color into MCPatchers color properties?
Great work on this lil' utility btw, the hd texture options are great and adding mods works perfectly too.
Rollback Post to RevisionRollBack
If I see further, it is by standing on the shoulders of giants.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
When ever i patch it says (There was an error patching your minecraft.jar. Restoring minrcraft to default. See your log for more info.)
I THINK IT HAS SOMETHING TO DO WITH MC CAPES
And this is in the log:
Launching C:\Users\Kids\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\Kids\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\Kids\AppData\Roaming\.minecraft\bin\natives -Xmx768M -Xms512M net.minecraft.client.Minecraft
MCPatcherUtils initialized. Directory C:\Users\Kids\AppData\Roaming\.minecraft\.
27 achievements
182 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.4 Initializing...
Mod Initialized: mod_TooManyItems 1.2.4 2012-03-22
Overriding /terrain.png with /MoreExplosives/blocks/blank.png @ 168. 31 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Bottom.png @ 169. 30 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Top.png @ 170. 29 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveBottom.png @ 171. 28 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveTop.png @ 172. 27 left.
Overriding /terrain.png with /MoreExplosives/blocks/fireWorksTop.png @ 173. 26 left.
Overriding /terrain.png with /MoreExplosives/blocks/timeBombTop.png @ 184. 25 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombBottom.png @ 185. 24 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombTop.png @ 186. 23 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpBack.png @ 187. 22 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide1.png @ 188. 21 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide2.png @ 189. 20 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide3.png @ 190. 19 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide4.png @ 191. 18 left.
Mod Initialized: mod_MoreExplosives Release 1.7 for Minecraft 1.2.4
Failed to load mod from "mod_RCM.class"
Mod Loaded: mod_TooManyItems 1.2.4 2012-03-22
Overriding /terrain.png with /MoreExplosives/blocks/detCord.png @ 200. 17 left.
Overriding /terrain.png with /MoreExplosives/blocks/landMine.png @ 201. 16 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Side.png @ 202. 15 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveSide.png @ 203. 14 left.
Overriding /terrain.png with /MoreExplosives/blocks/fireWorksSide.png @ 204. 13 left.
Overriding /terrain.png with /MoreExplosives/blocks/timeBombSide.png @ 215. 12 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4BundledSide.png @ 216. 11 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombSide.png @ 217. 10 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpFront.png @ 218. 9 left.
Overriding /gui/items.png with /MoreExplosives/items/itemOil.png @ 38. 84 left.
Overriding /gui/items.png with /MoreExplosives/items/itemPlastic.png @ 102. 83 left.
Overriding /gui/items.png with /MoreExplosives/items/itemHeavyMatter.png @ 118. 82 left.
Overriding /gui/items.png with /MoreExplosives/items/itemUranium.png @ 119. 81 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBomb.png @ 120. 80 left.
Overriding /gui/items.png with /MoreExplosives/items/itemWaterBomb.png @ 134. 79 left.
Overriding /gui/items.png with /MoreExplosives/items/itemWhiteSmokeGrenade.png @ 144. 78 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBlueSmokeGrenade.png @ 145. 77 left.
Overriding /gui/items.png with /MoreExplosives/items/itemGreenSmokeGrenade.png @ 146. 76 left.
Overriding /gui/items.png with /MoreExplosives/items/itemRedSmokeGrenade.png @ 147. 75 left.
Overriding /gui/items.png with /MoreExplosives/items/itemYellowSmokeGrenade.png @ 148. 74 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBlackSmokeGrenade.png @ 149. 73 left.
Overriding /gui/items.png with /MoreExplosives/items/itemDefuser.png @ 150. 72 left.
Overriding /gui/items.png with /MoreExplosives/items/itemExplosivesRemote.png @ 152. 71 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBazooka.png @ 160. 70 left.
More Explosives Has Loaded Successfully!
More Explosives is Copyrighted Material of NikolaiTheEpicGenius
For More Info Visit: http://bit.ly/MoreExplosivesMod
Mod Loaded: mod_MoreExplosives Release 1.7 for Minecraft 1.2.4
Done.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
replacing adl.class for ModLoader 1.2.4 (1)
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
replacing ahg.class for ModLoader 1.2.4 (1)
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
replacing ahu.class for ModLoader 1.2.4 (1)
replacing ahy.class for ModLoader 1.2.4 (1)
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
replacing ajv.class for ModLoader 1.2.4 (1)
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
replacing alb.class for ModLoader 1.2.4 (1)
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
replacing alj.class for ModLoader 1.2.4 (1)
replacing amn.class for ModLoader 1.2.4 (1)
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
replacing fq.class for ModLoader 1.2.4 (1)
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
replacing ko.class for ModLoader 1.2.4 (1)
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
replacing adl.class for ModLoader 1.2.4 (1)
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
replacing ahg.class for ModLoader 1.2.4 (1)
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
replacing ahu.class for ModLoader 1.2.4 (1)
replacing ahy.class for ModLoader 1.2.4 (1)
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
replacing ajv.class for ModLoader 1.2.4 (1)
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
replacing alb.class for ModLoader 1.2.4 (1)
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
replacing alj.class for ModLoader 1.2.4 (1)
replacing amn.class for ModLoader 1.2.4 (1)
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
replacing fq.class for ModLoader 1.2.4 (1)
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
replacing ko.class for ModLoader 1.2.4 (1)
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
When ever i patch it says (There was an error patching your minecraft.jar. Restoring minrcraft to default. See your log for more info.)
I THINK IT HAS SOMETHING TO DO WITH MC CAPES
And this is in the log:
Launching C:\Users\Kids\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\Kids\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Kids\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\Kids\AppData\Roaming\.minecraft\bin\natives -Xmx768M -Xms512M net.minecraft.client.Minecraft
MCPatcherUtils initialized. Directory C:\Users\Kids\AppData\Roaming\.minecraft\.
27 achievements
182 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.4 Initializing...
Mod Initialized: mod_TooManyItems 1.2.4 2012-03-22
Overriding /terrain.png with /MoreExplosives/blocks/blank.png @ 168. 31 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Bottom.png @ 169. 30 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Top.png @ 170. 29 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveBottom.png @ 171. 28 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveTop.png @ 172. 27 left.
Overriding /terrain.png with /MoreExplosives/blocks/fireWorksTop.png @ 173. 26 left.
Overriding /terrain.png with /MoreExplosives/blocks/timeBombTop.png @ 184. 25 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombBottom.png @ 185. 24 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombTop.png @ 186. 23 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpBack.png @ 187. 22 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide1.png @ 188. 21 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide2.png @ 189. 20 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide3.png @ 190. 19 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpSide4.png @ 191. 18 left.
Mod Initialized: mod_MoreExplosives Release 1.7 for Minecraft 1.2.4
Failed to load mod from "mod_RCM.class"
Mod Loaded: mod_TooManyItems 1.2.4 2012-03-22
Overriding /terrain.png with /MoreExplosives/blocks/detCord.png @ 200. 17 left.
Overriding /terrain.png with /MoreExplosives/blocks/landMine.png @ 201. 16 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4Side.png @ 202. 15 left.
Overriding /terrain.png with /MoreExplosives/blocks/nuclearExplosiveSide.png @ 203. 14 left.
Overriding /terrain.png with /MoreExplosives/blocks/fireWorksSide.png @ 204. 13 left.
Overriding /terrain.png with /MoreExplosives/blocks/timeBombSide.png @ 215. 12 left.
Overriding /terrain.png with /MoreExplosives/blocks/c4BundledSide.png @ 216. 11 left.
Overriding /terrain.png with /MoreExplosives/blocks/lavaBombSide.png @ 217. 10 left.
Overriding /terrain.png with /MoreExplosives/blocks/tunnelExpFront.png @ 218. 9 left.
Overriding /gui/items.png with /MoreExplosives/items/itemOil.png @ 38. 84 left.
Overriding /gui/items.png with /MoreExplosives/items/itemPlastic.png @ 102. 83 left.
Overriding /gui/items.png with /MoreExplosives/items/itemHeavyMatter.png @ 118. 82 left.
Overriding /gui/items.png with /MoreExplosives/items/itemUranium.png @ 119. 81 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBomb.png @ 120. 80 left.
Overriding /gui/items.png with /MoreExplosives/items/itemWaterBomb.png @ 134. 79 left.
Overriding /gui/items.png with /MoreExplosives/items/itemWhiteSmokeGrenade.png @ 144. 78 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBlueSmokeGrenade.png @ 145. 77 left.
Overriding /gui/items.png with /MoreExplosives/items/itemGreenSmokeGrenade.png @ 146. 76 left.
Overriding /gui/items.png with /MoreExplosives/items/itemRedSmokeGrenade.png @ 147. 75 left.
Overriding /gui/items.png with /MoreExplosives/items/itemYellowSmokeGrenade.png @ 148. 74 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBlackSmokeGrenade.png @ 149. 73 left.
Overriding /gui/items.png with /MoreExplosives/items/itemDefuser.png @ 150. 72 left.
Overriding /gui/items.png with /MoreExplosives/items/itemExplosivesRemote.png @ 152. 71 left.
Overriding /gui/items.png with /MoreExplosives/items/itemBazooka.png @ 160. 70 left.
More Explosives Has Loaded Successfully!
More Explosives is Copyrighted Material of NikolaiTheEpicGenius
For More Info Visit: http://bit.ly/MoreExplosivesMod
Mod Loaded: mod_MoreExplosives Release 1.7 for Minecraft 1.2.4
Done.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
attempting to refresh unknown animation ModTextureStatic
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
replacing adl.class for ModLoader 1.2.4 (1)
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
replacing ahg.class for ModLoader 1.2.4 (1)
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
replacing ahu.class for ModLoader 1.2.4 (1)
replacing ahy.class for ModLoader 1.2.4 (1)
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
replacing ajv.class for ModLoader 1.2.4 (1)
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
replacing alb.class for ModLoader 1.2.4 (1)
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
replacing alj.class for ModLoader 1.2.4 (1)
replacing amn.class for ModLoader 1.2.4 (1)
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
replacing fq.class for ModLoader 1.2.4 (1)
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
replacing ko.class for ModLoader 1.2.4 (1)
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
replacing adl.class for ModLoader 1.2.4 (1)
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
replacing ahg.class for ModLoader 1.2.4 (1)
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
replacing ahu.class for ModLoader 1.2.4 (1)
replacing ahy.class for ModLoader 1.2.4 (1)
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
replacing ajv.class for ModLoader 1.2.4 (1)
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
replacing alb.class for ModLoader 1.2.4 (1)
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
replacing alj.class for ModLoader 1.2.4 (1)
replacing amn.class for ModLoader 1.2.4 (1)
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
replacing fq.class for ModLoader 1.2.4 (1)
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
replacing ko.class for ModLoader 1.2.4 (1)
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Patching...
applying EntityReddustFX patch to aab.class for mod Custom Colors
override redstone particle color <init>(Lxd;DDDFFFF)[email protected]
applying Potion patch to aad.class for mod Custom Colors
make field name public
insert field origColor I
make field color public
map potions by name a(Ljava/lang/String;)Laad;@5
applying EntityList patch to aao.class for mod Custom Colors
set up mapping for spawnable entities a(Ljava/lang/Class;Ljava/lang/String;III)[email protected]
applying RenderEngine patch to aaw.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Ltt;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
update custom animations a()[email protected]
applying BiomeGenBase patch to abn.class for mod Custom Colors
map biomes by name a(Ljava/lang/String;)Labn;@5
applying ItemSpawnerEgg patch to acv.class for mod Custom Colors
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
override spawner egg color b(II)[email protected]
increasing stack size from 2 to 3
applying BlockStem patch to aei.class for mod Custom Colors
override pumpkin and melon stem color d(I)[email protected]
applying FlowWater patch to ael.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntityPortalFX patch to aep.class for mod Custom Colors
override portal particle color (red) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (green) <init>(Lxd;DDDDDD)[email protected]
override portal particle color (blue) <init>(Lxd;DDDDDD)[email protected]
applying BlockFluid patch to agv.class for mod Custom Colors
override water color c(Lali;III)[email protected]
applying BlockRedstoneWire patch to ahi.class for mod Custom Colors
override redstone wire particle color b(Lxd;IIILjava/util/Random;)[email protected]
override redstone color multiplier c(Lali;III)[email protected]
increasing stack size from 1 to 5
applying BiomeGenSwamp patch to ahs.class for mod Custom Colors
override swamp grass color k()[email protected]
increasing stack size from 4 to 6
override swamp foliage color l()[email protected]
increasing stack size from 4 to 6
applying TexturePackFolder patch to aiq.class for mod HD Textures
make field folder public
applying GetResource patch to aiq.class for mod HD Textures
applying GetResource patch to aix.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying TexturePackCustom patch to aju.class for mod HD Textures
make field zipFile public
make field file public
insert field origZip Ljava/util/zip/ZipFile;
insert field tmpFile Ljava/io/File;
insert field lastModified J
openTexturePackFile(this) a()[email protected]
closeTexturePackFile(this) b()[email protected]
applying GetResource patch to aju.class for mod HD Textures
applying WorldProviderHell patch to akf.class for mod Custom Colors
override nether fog color b(FF)Lbo;@0
applying WorldProvider patch to alb.class for mod Custom Colors
override fog color b(FF)Lbo;@31
applying RenderSpider patch to amo.class for mod Random Mobs
override spider eye texture a(Lcb;IF)[email protected]
applying StillLava patch to bv.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying EntitySheep patch to cu.class for mod Custom Colors
insert field origFleeceColorTable [[F
make field fleeceColorTable not final
clone fleeceColorTable <clinit>()[email protected]
applying GetResource patch to eo.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying RenderLiving patch to fe.class for mod Random Mobs
replace mob textures a(Lacq;FFFFFF)[email protected]
applying EntityDropParticleFX patch to ga.class for mod Custom Colors
override water drop color <init>(Lxd;DDDLacn;)[email protected]
remove water drop color update J_()[email protected]
override lava drop color J_()[email protected]
replacing gb.class for TooManyItems2012_03_22_1.2.4
applying FlowLava patch to gf.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to gi.class for mod HD Textures
make field defaultTexturePack public
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lh;)[email protected]
applying ColorizerFoliage patch to gu.class for mod HD Textures
make field colorBuffer public
applying ColorizerFoliage patch to gu.class for mod Custom Colors
override default pine foliage color a()[email protected]
increasing stack size from 1 to 2
override default birch foliage color b()[email protected]
increasing stack size from 1 to 2
override default basic foliage color c()[email protected]
increasing stack size from 1 to 2
applying Watch patch to ht.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to ht.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying PotionHelper patch to hx.class for mod Custom Colors
override water bottle color a(Ljava/util/Collection;)[email protected]
applying WorldProviderEnd patch to ii.class for mod Custom Colors
override end fog color b(FF)Lbo;@114
applying EntitySuspendFX patch to ky.class for mod Custom Colors
override underwater suspend particle color <init>(Lxd;DDDDDD)[email protected]
applying RenderGlobal patch to l.class for mod Custom Colors
override cloud type b(F)[email protected]
override end sky color a(F)[email protected]
override mycelium particle color b(Ljava/lang/String;DDDDDD)Lrt;@394
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying EntityRenderer patch to lr.class for mod Custom Colors
make field torchFlickerX public
override lightmap e()[email protected]
override fog color g(F)[email protected]
override underwater ambient color g(F)[email protected]
applying ItemRenderer patch to mn.class for mod HD Textures
tool pixel top a(Ladz;FFFF)[email protected]
tool pixel top a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
16.0F -> float_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
while i < 16 -> int_size a(Ladz;FFFF)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
tool tex calculation a(Lacq;Laan;I)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
0.001953125F -> float_texNudge a(Ladz;FFFF)[email protected]
applying ItemRenderer patch to mn.class for mod Custom Colors
override water block color in third person a(Lacq;Laan;I)[email protected]
applying Fire patch to nh.class for mod HD Textures
1.0600001F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
I got this as well, I think it's one of the features that he disabled. Text and HD font. For now, either downgrade or use default. I'm using default, but after using 64x texture packs, I don't really like it...
Wait, what are MC Capes? I have no mod installed... and I got this also. The only thing that I had was HD textures. Other mods seem to work, I guess wait until optifine comes out...
I got this as well, I think it's one of the features that he disabled. Text and HD font. For now, either downgrade or use default. I'm using default, but after using 64x texture packs, I don't really like it...
Thanks, right now i don't even have enough memory for 32x32 texture packs anyway but, still thats kind of a bummer
I can't use HD textures. Gives me this error:
applying FontRenderer patch to nl.class for mod HD Textures
make field isUnicode public
java.lang.ClassCastException: javassist.bytecode.StringInfo cannot be cast to javassist.bytecode.FieldrefInfo
at javassist.bytecode.ConstPool.getFieldrefType(ConstPool.java:324)
at javassist.bytecode.CodeAnalyzer.getFieldSize(CodeAnalyzer.java:260)
at javassist.bytecode.CodeAnalyzer.visitInst(CodeAnalyzer.java:221)
at javassist.bytecode.CodeAnalyzer.visitBytecode(CodeAnalyzer.java:84)
at javassist.bytecode.CodeAnalyzer.computeMaxStack(CodeAnalyzer.java:50)
at javassist.bytecode.CodeAttribute.computeMaxStack(CodeAttribute.java:239)
at com.pclewis.mcpatcher.AddMethodPatch.apply(AddMethodPatch.java:111)
at com.pclewis.mcpatcher.MCPatcher.applyPatches(MCPatcher.java:757)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:670)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:355)
at java.lang.Thread.run(Unknown Source)
Thanks for the bug report. Looks like this only happens if you click Patch more than once. Something isn't being reinitialized properly the second time, which causes the crash here. Fixed for the next update, but in the meantime just restart MCPatcher if you need to patch again.
1.2.4 is only partially supported. HD fonts are currently disabled it seems.
for anyone that is getting the wrong download and getting hd textures greyed out.
Nevermind I just saw the other post
thx
Wait, or don't upgrade. Those two answers are pretty obvious to a thinking person.
Cheers
Edit: Or rather, why is it using 1.2.3 as the input?
Edit2: I'm dumb apparently. Deleted bin like ye olde days, redownloaded the game, worked fine. Not sure what was up with that.
Great work on this lil' utility btw, the hd texture options are great and adding mods works perfectly too.
Hey Jon, what about Giant Mobs, like the old giant, and the spider-for-screenshot Jeb made? They could be rare, like spider jockeys. Let's see the Golems fend off those =]
I THINK IT HAS SOMETHING TO DO WITH MC CAPES
And this is in the log:
I got this as well, I think it's one of the features that he disabled. Text and HD font. For now, either downgrade or use default. I'm using default, but after using 64x texture packs, I don't really like it...
Wait, what are MC Capes? I have no mod installed... and I got this also. The only thing that I had was HD textures. Other mods seem to work, I guess wait until optifine comes out...
Thanks for the bug report. Looks like this only happens if you click Patch more than once. Something isn't being reinitialized properly the second time, which causes the crash here. Fixed for the next update, but in the meantime just restart MCPatcher if you need to patch again.
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