Ok, I think I have done everything right, but nothing has show up in the texture pack folder... Not even greyed out things. Here's what I did:
I downloaded a texture pack (Misa's 64x64 realistic pack). Just to be safe, I unzipped it, opened the resulting folder, and compressed the items within the folder. I immediately proceeded to move my .zip file into the texture pack file. I checked my texture pack area in Minecraft (1.2.3), and all I had was the default. And yes, I did patch it with the latest version of MCpatcher beforehand.
I'm not sure if Minecraft is trolling me, texture packs no longer work on OSX Lion, my MCpatcher lied and is out of date, or I'm just a noob and forgot something. Whatever the case, please help me out ASAP, because I have been working on this all day.
It needs to be a .Zip when its in there not a folder
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THIIS IS RED, BOLD, CAPITALIZED, AND UNDERLINED.. THEREFORE IT IS IMPORTANT!!
It is a .zip; I unzipped it and got a folder, then re-zipped the contents of said folder (not the folder itself). I tried the original as well with no results.
I'm facing the same problem. Tried installing Forge the first time, together with ModLoader and ModLoaderMP, through MCPatcher, but when Custom Colors is checked, the game doesn't even start.
Without, it seems to work fine, so there definitely seems to be a problem with the compatibility of the two.
Yeah, same.. As long as I uncheck custom colors, I can get forge and MCpatcher to play nice.. only way I can play with Millenaire. shopping for some new texture packs now since my other one used a lot of CC
Let me try again..... Ok someone please help me. So i downloaded CJB mods correctly and its up nd working. But the only problem is when i use McPatcher the mod cancels out so i have to download the mod all over again. This means i cant use McPatcher with CJB mods downloaded. Someone help me on how i can use both of them without not being able to use CJB mods. Thanks
Let me try again..... Ok someone please help me. So i downloaded CJB mods correctly and its up nd working. But the only problem is when i use McPatcher the mod cancels out so i have to download the mod all over again. This means i cant use McPatcher with CJB mods downloaded. Someone help me on how i can use both of them without not being able to use CJB mods. Thanks
Install CJB's Mods with the Patcher, if you install them regular then run MCPatcher it will overwrite everything in Jar file.
Just dropping by to say thanks for making and sharing an awesome utility.
I am seeing a LOT of tutorials where people modify / touch the minecraft.jar file directly which doesn't make much sense to me when a tool such as this can do it SOOOO much better.
I put together this tutorial showing how I go about using MCPatcher to not only enable HD texture but also to help handle conflicts between mods that include the same files or overwrite the same files with different versions. (yes, I'm still running MC 1.1 mainly because of my CraftBukkit server and various plugins...I'll create an updated version when all my goodies have been updated.)
MCPatcher can't seem to handle mods that don't fully go into the .jar. Like SPC. It's not putting WorldEdit.jar in my /bin folder.
And Mo' Creatures, it can't tell if it's supposed to go into the .jar or into /mods.
I'm starting to wonder if this was really a good idea to try using this thing again. MCPatcher's only use in life, to me, is to make texture packs work fully. And IMO, wouldn't a mod that makes that work, be better than this?
And don't get me started with Flan's Planes mod. I went through hell to get MCPatcher to see "THESE are the files that go into the .jar, not anything else!" by having to make another .zip file just for those files. This is ridiculous. I thought MCPatcher was supposed to take the stress out of adding mods, not make more.
MCPatcher can't seem to handle mods that don't fully go into the .jar. Like SPC. It's not putting WorldEdit.jar in my /bin folder.
And Mo' Creatures, it can't tell if it's supposed to go into the .jar or into /mods.
I'm starting to wonder if this was really a good idea to try using this thing again. MCPatcher's only use in life, to me, is to make texture packs work fully. And IMO, wouldn't a mod that makes that work, be better than this?
And don't get me started with Flan's Planes mod. I went through hell to get MCPatcher to see "THESE are the files that go into the .jar, not anything else!" by having to make another .zip file just for those files. This is ridiculous. I thought MCPatcher was supposed to take the stress out of adding mods, not make more.
/end rant
I find that MCPatcher is not efficient to download mods. I totally agree with you, a mod to do all this (including download mods for you by specifying what goes where) would be awesome.
However, mods aren't hard to download. SPC downloads itself, just open up the jar with Java and click download. It isn't hard to redownload mods. I used to find it a hassle, but now that I keep them in a folder so I don't have to redownload them, I find it fun to approach new mods and don't raigquit when they break my jar. Infact, right now I am redownloading the Minecraft folder so I can try another mod.
In other words, don't use this to download mods, it's already easy to download them.
Good to see there's others who see how I see MCPatcher. I can do this easier by hand using a Subversion like TortoiseSVN to safely handle minecraft.jar backups, as I have before.
Good to see there's others who see how I see MCPatcher. I can do this easier by hand using a Subversion like TortoiseSVN to safely handle minecraft.jar backups, as I have before.
I just have a folder on my desktop named 'Minecraft 1.2.3 Mods', and inside it I have all the zip files in another folder, and all the mod folders. I also have them numbered. I go from the top of the list and drag and drop.
Adding on to what I was saying, I think I know why MCPatcher is needed. Taking a look at the Class Map, I had an idea of making a temp .jar, to put those modded .class files into an existing modded .jar. So I typed all the .class files it would modify, alphabetically into a .txt file (the way I used to install mods in the past before I used an SVN).
And I discovered something. The ones I was going to use "HD Textures, Random Mobs, Custom Colors", use overlapping .class files (files that are used by all three). It would be very difficult if not impossible to do this manually, without knowing what gets installed first. MCPatcher knows.
Other than that, this seems to be the only reason MCPatcher exists, and seperate mods that would do the same thing don't. This is why it's required to use this on a fresh, unmodded .jar.
Well we have Biome-colored blocks and Random Mobs...
Now we just need to flip them!
Biome-skinned mobs and random variations of blocks! (Kinda like how lily pads randomly rotate.)
I get this error
-----------------------------------------------------------------
Patching...
WARNING: openStream failed, retrying with getResourceAsStream
WARNING: getResourceAsStream failed, retrying with getContextClassLoader
WARNING: getContextClassLoader failed, giving up
java.io.IOException: could not open BlockCoord.class for Dynamic Lights (Optifine version)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:646)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:350)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
-----------------------------------------------------------------
now you are probably gonna say to download the jar version and what not BUT I did download the jar version and I got that error still, the mod was dynaminc lights(mcpatcher edition)(It worked before installing water shader alpha v5 so that might be the case)
I get this error
-----------------------------------------------------------------
Patching...
WARNING: openStream failed, retrying with getResourceAsStream
WARNING: getResourceAsStream failed, retrying with getContextClassLoader
WARNING: getContextClassLoader failed, giving up
java.io.IOException: could not open BlockCoord.class for Dynamic Lights (Optifine version)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:646)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:350)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
-----------------------------------------------------------------
now you are probably gonna say to download the jar version and what not BUT I did download the jar version and I got that error still, the mod was dynaminc lights(mcpatcher edition)(It worked before installing water shader alpha v5 so that might be the case)
Could you please put the entire report in a spoiler instead of saying the details? Include all mods and other data, please.
Look for this icon in the post/reply-editor: . Click on the Special BBCode icon and scroll down to spoiler. Click on spoiler and put in the text you want!
[spoiler]This is the format of a spoiler, but it's easier to just use the BBCode[/spoiler]
I found some magical conflict between Minecraft Forge and one of the mods that comes with MCPatcher which is:
"Custom Colors"
I believe this here is the relevant error message:
Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: l, method: b signature: (F)V) Inconsistent stack height 1 != 0
at net.minecraft.client.Minecraft.a(Minecraft.java:435)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:722)
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I can not paste pictures for some reason :/
Here is a Url
http://dayviews.com/Brdie/503244095/
It needs to be a .Zip when its in there not a folder
2.3.4_01 is the latest version of MCPatcher and 12w04a is the version of YOUR minecraft.jar.
So I think YOU are not up to date
Yeah, same.. As long as I uncheck custom colors, I can get forge and MCpatcher to play nice.. only way I can play with Millenaire. shopping for some new texture packs now since my other one used a lot of CC
How do i download cjb with McPatcher
I am seeing a LOT of tutorials where people modify / touch the minecraft.jar file directly which doesn't make much sense to me when a tool such as this can do it SOOOO much better.
I put together this tutorial showing how I go about using MCPatcher to not only enable HD texture but also to help handle conflicts between mods that include the same files or overwrite the same files with different versions. (yes, I'm still running MC 1.1 mainly because of my CraftBukkit server and various plugins...I'll create an updated version when all my goodies have been updated.)
Thanks,
LHammonds
Minecraft Server: HammondsLegacy.com
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Curse PremiumAnd Mo' Creatures, it can't tell if it's supposed to go into the .jar or into /mods.
I'm starting to wonder if this was really a good idea to try using this thing again. MCPatcher's only use in life, to me, is to make texture packs work fully. And IMO, wouldn't a mod that makes that work, be better than this?
And don't get me started with Flan's Planes mod. I went through hell to get MCPatcher to see "THESE are the files that go into the .jar, not anything else!" by having to make another .zip file just for those files. This is ridiculous. I thought MCPatcher was supposed to take the stress out of adding mods, not make more.
/end rant
I find that MCPatcher is not efficient to download mods. I totally agree with you, a mod to do all this (including download mods for you by specifying what goes where) would be awesome.
However, mods aren't hard to download. SPC downloads itself, just open up the jar with Java and click download. It isn't hard to redownload mods. I used to find it a hassle, but now that I keep them in a folder so I don't have to redownload them, I find it fun to approach new mods and don't raigquit when they break my jar. Infact, right now I am redownloading the Minecraft folder so I can try another mod.
In other words, don't use this to download mods, it's already easy to download them.
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Curse PremiumI just have a folder on my desktop named 'Minecraft 1.2.3 Mods', and inside it I have all the zip files in another folder, and all the mod folders. I also have them numbered. I go from the top of the list and drag and drop.
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Curse PremiumAnd I discovered something. The ones I was going to use "HD Textures, Random Mobs, Custom Colors", use overlapping .class files (files that are used by all three). It would be very difficult if not impossible to do this manually, without knowing what gets installed first. MCPatcher knows.
Other than that, this seems to be the only reason MCPatcher exists, and seperate mods that would do the same thing don't. This is why it's required to use this on a fresh, unmodded .jar.
Now we just need to flip them!
Biome-skinned mobs and random variations of blocks! (Kinda like how lily pads randomly rotate.)
-----------------------------------------------------------------
Patching...
WARNING: openStream failed, retrying with getResourceAsStream
WARNING: getResourceAsStream failed, retrying with getContextClassLoader
WARNING: getContextClassLoader failed, giving up
java.io.IOException: could not open BlockCoord.class for Dynamic Lights (Optifine version)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:646)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:350)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
-----------------------------------------------------------------
now you are probably gonna say to download the jar version and what not BUT I did download the jar version and I got that error still, the mod was dynaminc lights(mcpatcher edition)(It worked before installing water shader alpha v5 so that might be the case)
Could you please put the entire report in a spoiler instead of saying the details? Include all mods and other data, please.
Look for this icon in the post/reply-editor:
"Custom Colors"
I believe this here is the relevant error message:
Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: l, method: b signature: (F)V) Inconsistent stack height 1 != 0 at net.minecraft.client.Minecraft.a(Minecraft.java:435) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Thread.java:722)