I tried Mcpatcher 2.3.4 and 2.3.4_01 both crashed my Minecraft (not starting / direct back to Windows)
It executes the batch file, I use (for 3 Gb Ram association) and ends instant after start without errors...
With 2.3.3_02 this doesn't happens.
Installed Mods: Rei's Minimap v3.0_02
Tested on: 2core and 6core (Win 7 64 ultimate with java 7x64 / Win XP SP3 with Java 6x32)
On the XP PC there where an helmet Icon from the 64x64 texture Pack as cursor and all graphics where false associated.
(no backgrounds, menues where not associated, almost all graphics where crashed)
I'm having issues where custom clocks and compasses aren't being used, it always reverts to the default. Is this a bug with the patcher or do I need to do something different with the texture pack?
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Yes, I like bats. No, I'm not emo. And I don't like vampires (except Nikola Tesla). I just like bats.
I know you are a good texturer but that idea is so old (and in my opinion stupid). if the computer remembers the textures of all the block it would be a horrible lag even more with random grass... also if you randomize an ore you obtain the principal ore texture and that doesnt feels ok... also (again) this has been posted a lot of times... I wonder why people gets mad with someone that says "do you have a release date?" and doesnt get mad with people that says "I have the same boring idea of random blocks..." ¬¬
I'm no programmer, and in fact I don't know much about how texture packs even work on the technical level. I'm just an artist. But I know this is possible to implement.
Mojang said they wouldn't be able to increase the build height limit without a huge performance decrease, but then they did it and in most cases performance is the same or better.
I don't know if the idea has been mentioned before, and I don't care. It's still a good idea. I could make the game look much better with randomized textures - no more cliffs than look like cement walls, no more fields that look like astro-turf.
Hrm... just downloaded the newest patcher: whenever I open it, nothing loads, and the bar remains at 0%. There is no crash, either, it just won't load.
Another problem, I tried an older version (2.3.2_01) and the HD Textures are greyed out. Hovering over it produces the message: "TexturePackCustom: multiple classes matched: aik ajo" Not too sure why this is happening, I re-downloaded my bin folder and fresh installed Minecraft, but the problem persists
Okay, the problem fixed itself for some reason. Not sure what caused that.
2.3.4_01 Does not work, It will not load the minecraft.jar automatically, when I browse for the "Original" file, it loads the bin folder, I select minecraft.jar and it outputs these errors:
MCPatcher version is 2.3.4_01
OS: Mac OS X 10.5.8 i386
JVM: Apple Inc. 1.5.0_30 (32 bit)
Classpath: /Users/Rob/Downloads/mcpatcher-2.3.4_01.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
at com.pclewis.mcpatcher.MinecraftJar$Info.extractVersion(MinecraftJar.java:375)
at com.pclewis.mcpatcher.MinecraftJar$Info.initialize(MinecraftJar.java:318)
at com.pclewis.mcpatcher.MinecraftJar$Info.<init>(MinecraftJar.java:284)
at com.pclewis.mcpatcher.MinecraftJar.<init>(MinecraftJar.java:24)
at com.pclewis.mcpatcher.MCPatcher.setMinecraft(MCPatcher.java:165)
at com.pclewis.mcpatcher.UserInterface.go(UserInterface.java:51)
at com.pclewis.mcpatcher.MCPatcher.main(MCPatcher.java:135)
Unexpected error while handling UI event java.awt.event.MouseEvent[MOUSE_RELEASED,(446,76),button=1,modifiers=Button1,clickCount=1] on frame0
java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280)
at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375)
at com.pclewis.mcpatcher.MinecraftJar$Info.extractVersion(MinecraftJar.java:375)
at com.pclewis.mcpatcher.MinecraftJar$Info.initialize(MinecraftJar.java:318)
at com.pclewis.mcpatcher.MinecraftJar$Info.<init>(MinecraftJar.java:284)
at com.pclewis.mcpatcher.MinecraftJar.<init>(MinecraftJar.java:24)
at com.pclewis.mcpatcher.MCPatcher.setMinecraft(MCPatcher.java:165)
at com.pclewis.mcpatcher.MainForm$4.actionPerformed(MainForm.java:180)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1882)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2202)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:420)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:258)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:246)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:231)
at java.awt.Component.processMouseEvent(Component.java:5617)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3129)
at java.awt.Component.processEvent(Component.java:5382)
at java.awt.Container.processEvent(Container.java:2010)
at java.awt.Component.dispatchEventImpl(Component.java:4083)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Component.dispatchEvent(Component.java:3918)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4256)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3936)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3866)
at java.awt.Container.dispatchEventImpl(Container.java:2054)
at java.awt.Window.dispatchEventImpl(Window.java:1801)
at java.awt.Component.dispatchEvent(Component.java:3918)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:501)
at java.awt.EventQueue.access$000(EventQueue.java:80)
at java.awt.EventQueue$1.run(EventQueue.java:462)
at java.awt.EventQueue$1.run(EventQueue.java:461)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:84)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:95)
at java.awt.EventQueue$2.run(EventQueue.java:476)
at java.awt.EventQueue$2.run(EventQueue.java:475)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:84)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:473)
at com.pclewis.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:90)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
I'm just confirming something. Do the sky/ fog colors use a special PNG or a text-based file? What is the file called? And can the color differ between texture packs? Where in the texture pack would I put such a file?
I'm just confirming something. Do the sky/ fog colors use a special PNG or a text-based file? What is the file called? And can the color differ between texture packs? Where in the texture pack would I put such a file?
For the normal world, it's PNG based. For the End and Nether, it's in color.properties. The sky color png is called skycolor0.png. and the fog color png is called fogcolor0.png. Yes. Both of them go in /misc/.
You should probably read the "Information for Texture Pack Authors" section in the OP.
Would it be at all possible to add the ability to change the glow of experience orbs to the CustomColors mod? The green really clashes with what i'm using in my Texture Pack.
Put thanks anyway for your fantastic program! I wouldn't of been able to convince my friends to install mods if they had to do it manually!
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Minecraft! it's so good that it exists outside of my list of favorite games! coincidently...
Sonic(series)>Zelda(series)>Portal(series)>Pokemon(series)> Team Fortress 2>Mario RPG's
I have encountered an issue. I am currently using the Minecraft Patcher 2.3.4_01, and I am unable to select HD textures to be patched.I have trouble shot and started with a fresh .jar numerous times. I can give you the log from my clipboard if you feel that that would help?
Hello, I'm using MCpatcher 2.3.4_01 on a mac, i patched my minecraft jar and minecraft works fine, but when i "test minecraft" all i get is a blackscreen test client. Please tell me how to fix this
Mac users who are having problems with the latest MCPatcher: I believe I have a fix in place. Please download 2.3.4_01 again and see if it fixes the problem.
HELP! I made a texture pack with custom colours making green redstone and that works perfectly but the problem is the colour of the breaking particals from the wire. When i hit the wire it breaks with red breaking particles instead of green like it should be. Anyone know how to fix this please reply?
MCPatcher 2.3.4_01 isn't working for me. I've tried installing only the default mods (HD Fix, HD Text, Random Mobs, Custom Colours) and it appears to patch without issue, however Minecraft then gives a blackscreen, and sometimes a crash screen, whether going through 'Test Minecraft' or through the Minecraft launcher. I think it is an issue with the way MCPatcher is modding the minecraft.jar, because I tried installing ModLoader ONLY, not even the default MCPatcher mods, and it still crashed.
My specs:
MacBook Pro late 2011 model
Mac OSX Lion 10.7.2 (I know there's an update available, but I haven't got around to it yet.
Minecraft 1.2.3
MCPatcher 2.3.4_01
Mac users who are having problems with the latest MCPatcher: I believe I have a fix in place. Please download 2.3.4_01 again and see if it fixes the problem.
Hello there.
I recently downloaded the MC Patcher for 1.2.3.
Now animations are forced into the resolution for the rest of the pack.
I like having a 32x32 with pro as water. Is there any way around this?
Mac users who are having problems with the latest MCPatcher: I believe I have a fix in place. Please download 2.3.4_01 again and see if it fixes the problem.
can you put a link?
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It executes the batch file, I use (for 3 Gb Ram association) and ends instant after start without errors...
With 2.3.3_02 this doesn't happens.
Installed Mods: Rei's Minimap v3.0_02
Tested on: 2core and 6core (Win 7 64 ultimate with java 7x64 / Win XP SP3 with Java 6x32)
On the XP PC there where an helmet Icon from the 64x64 texture Pack as cursor and all graphics where false associated.
(no backgrounds, menues where not associated, almost all graphics where crashed)
Any suggestions?
I'm no programmer, and in fact I don't know much about how texture packs even work on the technical level. I'm just an artist. But I know this is possible to implement.
Mojang said they wouldn't be able to increase the build height limit without a huge performance decrease, but then they did it and in most cases performance is the same or better.
I don't know if the idea has been mentioned before, and I don't care. It's still a good idea. I could make the game look much better with randomized textures - no more cliffs than look like cement walls, no more fields that look like astro-turf.
Hrm... just downloaded the newest patcher: whenever I open it, nothing loads, and the bar remains at 0%. There is no crash, either, it just won't load.
Another problem, I tried an older version (2.3.2_01) and the HD Textures are greyed out. Hovering over it produces the message: "TexturePackCustom: multiple classes matched: aik ajo" Not too sure why this is happening, I re-downloaded my bin folder and fresh installed Minecraft, but the problem persists
Okay, the problem fixed itself for some reason. Not sure what caused that.
MCPatcher 2.3.3_02
oh wait DERP A HERP i know how now NVM!
Sorry for a non-constructive post.
This is yet another attempt to get this thread into "My Content". Especially now that my
"watched" threadsUser CP doesn't seem to exist any longer..."Gotta blast!" ~Spongebob Squarepants
"Use the Force, Kirk!" ~ Ka D'Argo
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Curse PremiumFor the normal world, it's PNG based. For the End and Nether, it's in color.properties. The sky color png is called skycolor0.png. and the fog color png is called fogcolor0.png. Yes. Both of them go in /misc/.
You should probably read the "Information for Texture Pack Authors" section in the OP.
Put thanks anyway for your fantastic program! I wouldn't of been able to convince my friends to install mods if they had to do it manually!
Sonic(series)>Zelda(series)>Portal(series)>Pokemon(series)> Team Fortress 2>Mario RPG's
Computer Specs: Mac OSX leopard 10.5.8
Minecraft 1.2.3
McPatcher 2.3.4_01
i even tried a new minecraft.jar and re-downloaded mcpatcher. any help would be much appreciated
My specs:
MacBook Pro late 2011 model
Mac OSX Lion 10.7.2 (I know there's an update available, but I haven't got around to it yet.
Minecraft 1.2.3
MCPatcher 2.3.4_01
I tried downloading again, same problem
I recently downloaded the MC Patcher for 1.2.3.
Now animations are forced into the resolution for the rest of the pack.
I like having a 32x32 with pro as water. Is there any way around this?
Thanks
" @ Post render
1286: invalid framebuffer operation
########## GL ERROR ########## "
What in the world does that mean?! I'm not much of a computer whiz, so i'm kinda lost.
i have a Macbook Air 13 Inch
1.7 GHz Intel Core i5 processor
4 GB 1333 MHz DDR3
can you put a link?