Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:67)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:114)
at com.pclewis.mcpatcher.mod.Colorizer.computeFogColor(Colorizer.java:33
0)
at lj.g(SourceFile:1287)
at lj.a(SourceFile:842)
at lj.b(SourceFile:747)
at net.minecraft.client.Minecraft.x(SourceFile:743)
at net.minecraft.client.Minecraft.run(SourceFile:663)
at java.lang.Thread.run(Unknown Source)
Stopping!Exception in thread "AWT-EventQueue-0"
java.lang.NullPointerException: component argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
SoundSystem shutting down...
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Author: Paul Lamb, www.paulscode.com
I think there might be something wrong with the way HD fonts are rendered using MC patcher.
I recently created a custom font where all the letter are placed exactly 2 pixels from the left edges of their block on the default.png.
Here's what the font looks like with optifine (1.1, latest version):
And here's what the font looks like with MC patch (1.1, latest version):
As you can see, the letters are strangely spaced and much farther apart than they should be when using MC patch. I'm not sure what could be causing this, but I think it deserves looking into.
I think there might be something wrong with the way HD fonts are rendered using MC patcher.
I recently created a custom font where all the letter are placed exactly 2 pixels from the left edges of their block on the default.png.
Here's what the font looks like with optifine (1.1, latest version):
And here's what the font looks like with MC patch (1.1, latest version):
As you can see, the letters are strangely spaced and much farther apart than they should be when using MC patch. I'm not sure what could be causing this, but I think it deserves looking into.
This program doesn't manage HD fonts the same as Optifine. I don't know how Optifine manages HD fonts, but this version expects you to specify the spacing for each individual letter. If you don't specify anything, it'll try to guess the correct value, which probably won't make the fonts look correct.
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:67)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:114)
at com.pclewis.mcpatcher.mod.Colorizer.computeFogColor(Colorizer.java:33
0)
at lj.g(SourceFile:1287)
at lj.a(SourceFile:842)
at lj.b(SourceFile:747)
at net.minecraft.client.Minecraft.x(SourceFile:743)
at net.minecraft.client.Minecraft.run(SourceFile:663)
at java.lang.Thread.run(Unknown Source)
Stopping!Exception in thread "AWT-EventQueue-0"
java.lang.NullPointerException: component argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
SoundSystem shutting down...
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Author: Paul Lamb, www.paulscode.com
Funny I can patch and run MC fine until I change the texture pack. Soon as I select Misa's pack and try to load a world it crashes, default texture pack runs fine.
I think there might be something wrong with the way HD fonts are rendered using MC patcher.
...
As you can see, the letters are strangely spaced and much farther apart than they should be when using MC patch. I'm not sure what could be causing this, but I think it deserves looking into.
I had this problem with some of my fonts for an earlier version of MCpatcher for 1.1. I haven't patched to this version yet, but I did PM Kahr about it, as I made a few fonts myself...
when a tile says "fix wiTh updated mcpatcher" what EXACTLY do i do? Ive read this thread and tryed ti fix it but whatever i do i cant seem to fix it. what am i doing wrong??
This program doesn't manage HD fonts the same as Optifine. I don't know how Optifine manages HD fonts, but this version expects you to specify the spacing for each individual letter. If you don't specify anything, it'll try to guess the correct value, which probably won't make the fonts look correct.
When ever I use MC patcher and then try to load a mod... it always go to black screen. I've always had this issue... its honestly pretty annoying. How in the hell do i fix this? Also when ever I try to install a new mod. Im never quite sure which .jar file i gotta put stuff in because I have a minecraft and then a minecraft1.1.jar... honestly this sucks for trying to add other mods to the game with HD packs...
Create a "default.properties" file in the "font" folder in your texture pack, and then specify, one letter per line, the spacing per letter, in units which I'm assuming to be pixels (I don't know for certain, you'll have to play around with it)
width.x=y, where x = the letter's ASCII value, and y = the spacing. You need to do this for every letter represented in your texture pack that doesn't work with the default spacing. You *can* specify for every single letter, but you probably don't need to. (Based on the image you provided, it looks like only certain letters need to get fixed)
i got a trouble here...
everything is fine unless i install the Custom Color Mod in MCPatcher HD FIX 2.3.3
and i haven't installed any mod except those in MCPatcher.
i can run the game smoothly without custom color mod,
however, the color would be strange if i don't install Custom Color Mod
i have tried different methods to fix it...including...
1. Delete the "bin" folder in "C:\Users\xxx\AppData\Roaming\.minecraft" and reinstall
2. rearrange the installation order of the mods in MCPatcher
does anyone can help?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12年2月18日 上午10:30
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4770 version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:67)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:114)
at com.pclewis.mcpatcher.mod.Colorizer.computeFogColor(Colorizer.java:330)
at kz.g(SourceFile:1284)
at kz.a(SourceFile:840)
at kz.b(SourceFile:747)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b1e945b6 ----------
I tried this, but when I attempt to open minecraft (I have to play in browser because for some reason I can't get the client to load ever) it freezes on the loading screen. Any ideas on what I can/should do about that?
I've patch my minecraft.jar with just BetterGrass... because that's all I wanted (turns out I like the default texture pack more than any custom one lol). I guess the only problem is that it's not working correctly. As you can see from the screenshot, while it renders the sides of snow correctly. grass sides are left grey and un-colored. Any ideas to fix this?
I've patch my minecraft.jar with just BetterGrass... because that's all I wanted (turns out I like the default texture pack more than any custom one lol). I guess the only problem is that it's not working correctly. As you can see from the screenshot, while it renders the sides of snow correctly. grass sides are left grey and un-colored. Any ideas to fix this?
Just noticed that when I disable modloader in the custom launcher I'm using the problem goes away (of course I still need modloader, so not really a solution).
EDIT: (finally lol) Read the FAQ for MC patcher, removed modloader from my custom launcher and installed it with MCpatcher. Problem solved.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 2/18/12 3:36 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.8.4
OpenGL: GeForce 8800 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:67)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:114)
at tb.b(SourceFile:57)
at uc.o(SourceFile:3022)
at uc.b(SourceFile:93)
at cm.a(SourceFile:175)
at l.a(SourceFile:1237)
at kz.a(SourceFile:870)
at kz.b(SourceFile:745)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c4d1ca38 ----------
Brand new clean 1.1, MCPatcher 2.3.3 (d/l a few hours before this post). Happens regardless of loading or creating a new world.
The only Texture Pack that I know of that has Custom Colors is Misa's and the latest I have for that is 404 for 1.1.0 and it still happens with that as well.
I even tested with Vanilla with only the Custom Colors option selected, the tb.b SourceFile number changes, and that is all, still the same issue.
Rollback Post to RevisionRollBack
"If you can keep a level head in all this confusion, you just don't understand the situation"
Suddenly, MCPatcher is causing my game to crash whenever I try to enter a world, SSP or SMP.
I've troubleshot it right down, and it's definitely the latest version of MCPatcher that seems to tip the scale. Everything works just fine, but when I patch: blackscreen.
I have no idea what this problem could be, since I've used MCPatcher for my entire Minecraft career. It just suddenly decided to start causing this problem today.
Do you have any idea why it could be?
EDIT: I installed Optifine as an alternative, and it seems to have worked. I'll include a bit more information here in case it helps:
Operating System: Windows 7 64-bit Minecraft Version: A squeaky clean install of v1.1 (new client and everything) MCPatcher Version: 2.3.3 Current Version of Java? Updated it today More info: From what I can tell, the only thing that could have triggered the problem is that I was playing the 12w07a snapshot yesterday, then today I downgraded back to 1.1. Otherwise, nothing has changed.
Same problem with Custom Colors,
MC crash when loading world (solo or multi) whatever Texture pack used.
So for now with Misa's texture, got grey water :sad.gif:
Rollback Post to RevisionRollBack
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It crashes for me if I turn on Custom Colors, but is fine if I leave it off.
I'll update in a moment with the crash log.
EDIT, as Promised:
jar net.minecraft.LauncherFrame
MCPatcherUtils initialized. Directory C:\Users\Owner\AppData\Roaming\.minecraft\
.
27 achievements
177 recipes
Setting user: Xirema, -5593897736491548421
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:67)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:114)
at com.pclewis.mcpatcher.mod.Colorizer.computeFogColor(Colorizer.java:33
0)
at lj.g(SourceFile:1287)
at lj.a(SourceFile:842)
at lj.b(SourceFile:747)
at net.minecraft.client.Minecraft.x(SourceFile:743)
at net.minecraft.client.Minecraft.run(SourceFile:663)
at java.lang.Thread.run(Unknown Source)
Stopping!Exception in thread "AWT-EventQueue-0"
java.lang.NullPointerException: component argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
SoundSystem shutting down...
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Author: Paul Lamb, www.paulscode.com
phew!!! I thought it was something else :tongue.gif:
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Retired StaffI recently created a custom font where all the letter are placed exactly 2 pixels from the left edges of their block on the default.png.
Here's what the font looks like with optifine (1.1, latest version):
And here's what the font looks like with MC patch (1.1, latest version):
As you can see, the letters are strangely spaced and much farther apart than they should be when using MC patch. I'm not sure what could be causing this, but I think it deserves looking into.
This program doesn't manage HD fonts the same as Optifine. I don't know how Optifine manages HD fonts, but this version expects you to specify the spacing for each individual letter. If you don't specify anything, it'll try to guess the correct value, which probably won't make the fonts look correct.
Funny I can patch and run MC fine until I change the texture pack. Soon as I select Misa's pack and try to load a world it crashes, default texture pack runs fine.
I had this problem with some of my fonts for an earlier version of MCpatcher for 1.1. I haven't patched to this version yet, but I did PM Kahr about it, as I made a few fonts myself...
128x Berylium Font for MCpatcher (OptiFine too)
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Retired StaffHow do you specify spacing?
Create a "default.properties" file in the "font" folder in your texture pack, and then specify, one letter per line, the spacing per letter, in units which I'm assuming to be pixels (I don't know for certain, you'll have to play around with it)
It kind of looks like this:
width.66=5
width.67=5.25
width.68=6
width.69=5.2
width.x=y, where x = the letter's ASCII value, and y = the spacing. You need to do this for every letter represented in your texture pack that doesn't work with the default spacing. You *can* specify for every single letter, but you probably don't need to. (Based on the image you provided, it looks like only certain letters need to get fixed)
everything is fine unless i install the Custom Color Mod in MCPatcher HD FIX 2.3.3
and i haven't installed any mod except those in MCPatcher.
i can run the game smoothly without custom color mod,
however, the color would be strange if i don't install Custom Color Mod
i have tried different methods to fix it...including...
1. Delete the "bin" folder in "C:\Users\xxx\AppData\Roaming\.minecraft" and reinstall
2. rearrange the installation order of the mods in MCPatcher
does anyone can help?
Just noticed that when I disable modloader in the custom launcher I'm using the problem goes away (of course I still need modloader, so not really a solution).
EDIT: (finally lol) Read the FAQ for MC patcher, removed modloader from my custom launcher and installed it with MCpatcher. Problem solved.
If you use the colors mod, you can use a biome palette image for the sky - misc/skycolor0.png. Same kind of thing as the trees/grass/water palettes.
I asked before about more options, but my post got lost in the middle of an argument:
Brand new clean 1.1, MCPatcher 2.3.3 (d/l a few hours before this post). Happens regardless of loading or creating a new world.
The only Texture Pack that I know of that has Custom Colors is Misa's and the latest I have for that is 404 for 1.1.0 and it still happens with that as well.
I even tested with Vanilla with only the Custom Colors option selected, the tb.b SourceFile number changes, and that is all, still the same issue.
Suddenly, MCPatcher is causing my game to crash whenever I try to enter a world, SSP or SMP.
I've troubleshot it right down, and it's definitely the latest version of MCPatcher that seems to tip the scale. Everything works just fine, but when I patch: blackscreen.
I have no idea what this problem could be, since I've used MCPatcher for my entire Minecraft career. It just suddenly decided to start causing this problem today.
Do you have any idea why it could be?
EDIT: I installed Optifine as an alternative, and it seems to have worked. I'll include a bit more information here in case it helps:
Operating System: Windows 7 64-bit
Minecraft Version: A squeaky clean install of v1.1 (new client and everything)
MCPatcher Version: 2.3.3
Current Version of Java? Updated it today
More info: From what I can tell, the only thing that could have triggered the problem is that I was playing the 12w07a snapshot yesterday, then today I downgraded back to 1.1. Otherwise, nothing has changed.
MC crash when loading world (solo or multi) whatever Texture pack used.
So for now with Misa's texture, got grey water :sad.gif: