OKay, I am getting mildly frustrated here, if I install ModLoader with this program (1.0.0 version mind you!), my game black screens, re patching removes modloader and brings the screen up, unpatching this and using just modloader allows modloader to work, why you no work with modloader anymore?
Note also my ModLoader doesn't appear to use the aaa.class file anymore?
OKay, I am getting mildly frustrated here, if I install ModLoader with this program (1.0.0 version mind you!), my game black screens, re patching removes modloader and brings the screen up, unpatching this and using just modloader allows modloader to work, why you no work with modloader anymore?
Note also my ModLoader doesn't appear to use the aaa.class file anymore?
make sure you have deleted META-INF thats probably the problem if not delete you minecraft.jar and restart minecraft then start over. if this didnt help then sorry but it tried
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Can you match my resolve? If so then you will succeed. - Monty Oum
Thanks for your amazing patcher, it goes without saying how excellent it is...but I say it nonetheless.
However, I have a slight problem with this update. I use a 32x palette for my terrain.png and mostly 128x resolution for my water, lava and portal animations. Previously these have happily sat side by side, but now my hi-res animations (water,lava, etc) are appearing scaled down to 32x. I have some 64x particles and they remain at 64x, so I'm assuming not all the graphics in my texture pack are being scaled down.
I'm wondering if this is a new way of approaching mixed scale texture packs and if so, is there anyway of switching back to how it was?
Many thanks for all your efforts to make Minecraft a thing of beauty and not just ingenuity.
[edit]
Following my hunch, I upped the scale of my 32x 'terrain.png' file to 64x and the water, lava, etc. followed suit and upscaled to 64x also. That's interesting then...mmm. So now I can control the resolution of my HD animations by whatever I set the terrain.png to. That should make it easier for me to produce different versions of my pack for those who can cope with higher resolutions...excellent! :smile.gif: Previously I edited each animation strip from my master 128x version down to 32x which is more time consuming than just using the terrain as a controller.
Hey, I was thinking a good mod you could add with this texture patcher that's focused on textures like the others is the CTM mod. It connects the texture of glass so it all looks like one big pane, with no borders except when it touches a block besides glass,thanks.
Hey, I was thinking a good mod you could add with this texture patcher that's focused on textures like the others is the CTM mod. It connects the texture of glass so it all looks like one big pane, with no borders except when it touches a block besides glass,thanks.
It was already suggested, and Kahr sid he was going to think about it
There is an option for that in the game normally try checking to see if that is turned on for some reason.
thank you i had actually had it on for a reason bc of some changes i made in the files, it created a false positive for 3D anaglyph so when i had it 'on' it would actually be off. after 1.1 it changed it back and i forgot i had it all weird already :tongue.gif: thanks for the help though!
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Once i downloaded the mc patcher. i tried to open both .jar and .exe. It simply doesnt open at all. im using an acer notebook Windows 7 starter. im in need of help! :dry.gif:
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The problem is that there is no problem. This is virtually impossible because in order to have a problem you must not have a problem, but if you don't have a problem then you do have a problem then you no longer have a problem.
just want to say thanks for the quick update and mod, also for the secondary download. Adfly tried to high jack my browser and had to ctl alt del to kill, sucks, but I don't blame you.
Once i downloaded the mc patcher. i tried to open both .jar and .exe. It simply doesnt open at all. im using an acer notebook Windows 7 starter. im in need of help! :dry.gif:
Was wondering if anyone had a solution to this above. Still unanswered, and i'd greatly appreciate one, if someone has it.
Thanks.
Delete everything in the bin folder and try again. This is a very deterministic process, so either you don't have a clean Minecraft jar (other mods) or you aren't really using the right MCPatcher.
Delete everything in the bin folder and try again. This is a very deterministic process, so either you don't have a clean Minecraft jar (other mods) or you aren't really using the right MCPatcher.
I get those errors every time i try it. I've try every combination of checkmarks of those five MC Patcher options(Better Grass, Custom Colors, etc.) and i did delete my full bin folder each time i tried it to make sure nothing else was conflicting with it. I also got those errors with Glimmar's Steampunk.
Edit: I've tried downloading versions of both the Texture Pack and MC Patcher and both are the same versions as i had previously when trying this to get those images. I even tried those newly downloaded versions to see if something had been changed, and i still received these graphic errors.
I have an bug, the HD Texture and HD Font is grayed out. I have no mods installed, however, I did put mod files in jar files but i am a nob and it didnt installed any mods. anyway to help me do this. someone help a noobie out?
You contradicted yourself. You *do* have mods installed. If you put files in the jar file, then you have installed mods. Delete the jarfile and let the launcher redownload it and then try again.
Simple stuff, folks. If you can't handle it, maybe you ought to just stick with vanilla Minecraft.
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Note also my ModLoader doesn't appear to use the aaa.class file anymore?
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Retired Staffmake sure you have deleted META-INF thats probably the problem if not delete you minecraft.jar and restart minecraft then start over. if this didnt help then sorry but it tried
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Curse PremiumThanks for your amazing patcher, it goes without saying how excellent it is...but I say it nonetheless.
However, I have a slight problem with this update. I use a 32x palette for my terrain.png and mostly 128x resolution for my water, lava and portal animations. Previously these have happily sat side by side, but now my hi-res animations (water,lava, etc) are appearing scaled down to 32x. I have some 64x particles and they remain at 64x, so I'm assuming not all the graphics in my texture pack are being scaled down.
I'm wondering if this is a new way of approaching mixed scale texture packs and if so, is there anyway of switching back to how it was?
Many thanks for all your efforts to make Minecraft a thing of beauty and not just ingenuity.
[edit]
Following my hunch, I upped the scale of my 32x 'terrain.png' file to 64x and the water, lava, etc. followed suit and upscaled to 64x also. That's interesting then...mmm. So now I can control the resolution of my HD animations by whatever I set the terrain.png to. That should make it easier for me to produce different versions of my pack for those who can cope with higher resolutions...excellent! :smile.gif: Previously I edited each animation strip from my master 128x version down to 32x which is more time consuming than just using the terrain as a controller.
It was already suggested, and Kahr sid he was going to think about it
I'm currently trying to get Misa's HD Texture pack to work, but i keep getting things like this that happen:
http://imgur.com/JU6wR,GBhBo
http://imgur.com/JU6wR,GBhBo#1
I use the correct texture pack(1.1) and i am using the MCPatcher for 1.1. Any suggestions to fix it?
NOW!
thank you i had actually had it on for a reason bc of some changes i made in the files, it created a false positive for 3D anaglyph so when i had it 'on' it would actually be off. after 1.1 it changed it back and i forgot i had it all weird already :tongue.gif: thanks for the help though!
The same thing happens to me. i hate it.
1.1
Didn't work.
Edit: THANK YOU SO MUCH! I had to reinstall minecraft first. It worked :biggrin.gif:
Was wondering if anyone had a solution to this above. Still unanswered, and i'd greatly appreciate one, if someone has it.
Thanks.
NOW!
Delete everything in the bin folder and try again. This is a very deterministic process, so either you don't have a clean Minecraft jar (other mods) or you aren't really using the right MCPatcher.
I get those errors every time i try it. I've try every combination of checkmarks of those five MC Patcher options(Better Grass, Custom Colors, etc.) and i did delete my full bin folder each time i tried it to make sure nothing else was conflicting with it. I also got those errors with Glimmar's Steampunk.
Edit: I've tried downloading versions of both the Texture Pack and MC Patcher and both are the same versions as i had previously when trying this to get those images. I even tried those newly downloaded versions to see if something had been changed, and i still received these graphic errors.
NOW!
You contradicted yourself. You *do* have mods installed. If you put files in the jar file, then you have installed mods. Delete the jarfile and let the launcher redownload it and then try again.
Simple stuff, folks. If you can't handle it, maybe you ought to just stick with vanilla Minecraft.