I'm not sure what the difference between Linux and Windows is, but I know it's a big one. So I'll give you advise from what I know. It might be totally useless, or helpful..
To run a modded Minecraft (which sadly you do when you patch Minecraft with MCPatcher) you need to run it through the Minecraft.exe launcher. The reason I can guess you get the error message is because you're trying to run the .jar with the Meta-Inf deleted (which actually except new .classes is the only change modding does to your .jar).
So, I'd suggest downloading the .exe from the Minecraft.net website under the Linux session, and maybe follow the instructions there; then come back here and patch your Minecaft.jar and run the game through the .exe.
-or-
If you've already downloaded the .exe and was trying to run it through the .jar, quite simply don't run the .jar run the .exe.
On Linux you don't use .exe files at all, it's straight from the .jar
Normally (pre MCPatcher when I modded the jar directly) deleting the META-INF was fine, once it's run again it repopulates - or something, I'm not sure - but it still works fine with the mods.
Hello, I have a problem.
I downloaded MCPatcher, followed the instructions, then put a texture pack into the texture pack folder.
But when I start the game, no other texture option shows up besides the default.
I'm a noob when it comes to stuff like this.
Any help will be appreciated.
I am using a macbook pro with osx lion (10.7.1). I am trying to install the HD version of Dokucraft, as I am sick of using the 16x16 Mini Dokucraft texture pack. I have repeatedly deleted my minecraft jar and patched the empty .jar, then loaded dokucraft.zip into my texture packs folder, but when I start up mine craft, dokucraft is always greyed out.. Anyone know why this is? I have no idea...
I can't install Custom Colors due to not having any classes that match BlockCauldron, and I don't know what to do about that. I started with a clean /bin and whatnot.
MCPatcher version is 2.3.1
OS: Mac OS X 10.4.11 i386
JVM: Apple Computer, Inc. 1.5.0_19 (32 bit)
Classpath: /Users/mmongin/Desktop/mcpatcher-2.3.1.jar:/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Classes/.compatibility/14compatibility.jar
Minecraft version is 1.0.0 (md5 3820d222b95d0b8c520d9596a756a6e6)
Analyzing /Users/mmongin/Library/Application Support/minecraft/bin/minecraft-1.0.0.jar (1130 files)
RenderEnderman matches aae.class
EntityReddustFX matches aao.class
FontRenderer matches abe.class
FontRenderer matches abe.class
Potion matches abg.class
setPotionName matches a (Ljava/lang/String;)Labg;
RenderSpider matches abw.class
RenderLiving matches acq.class
doRenderLiving matches a (Lnq;DDDFF)V
RenderBlocks matches acr.class
renderStandardBlockWithAmbientOcclusion matches a (Lyy;IIIFFF)Z
renderStandardBlockWithColorMultiplier matches b (Lyy;IIIFFF)Z
non-AO multipliers (R G :cool.gif: = (14 15 16)
AO faces (N S E W) = (17 18 15 16)
RenderBlocks matches acr.class
renderBlockRedstoneWire matches g (Lyy;III)Z
renderBlockFallingSand matches a (Lyy;Lry;III)V
renderBlockFluids matches n (Lyy;III)Z
Item matches acy.class
getColorFromDamage matches c (I)I
getColorFromDamage(I)I has 1 params
EntitySplashFX matches adi.class
TexturePackList matches adk.class
TexturePackList matches adk.class
TexturePackList matches adk.class
EntityRenderer matches adt.class
updateLightmap matches e ()V
updateFogColor matches g (F)V
TexturePackCustom matches adw.class
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
RenderGlobal matches afv.class
renderClouds matches b (F)V
Fire matches agp.class
BlockFluid matches agw.class
colorMultiplier matches a (Lkq;III)I
Compass matches aih.class
Watch matches at.class
TexturePackDefault matches ax.class
GLAllocation matches bt.class
createDirectByteBuffer matches c (I)Ljava/nio/ByteBuffer;
ColorizerFoliage matches db.class
ColorizerFoliage matches db.class
TextureFX matches dt.class
onTick matches a ()V
BlockMycelium matches ez.class
getBlockTexture matches a (Lkq;IIII)I
StillWater matches gk.class
ColorizerGrass matches ha.class
Entity matches ia.class
Entity matches ia.class
setPositionAndRotation matches b (DDDFF)V
NBTTagCompound matches ik.class
BlockGrass matches jb.class
getBlockTexture matches a (Lkq;IIII)I
WorldProvider matches k.class
getFogColor matches b (FF)Lfb;
GameSettings matches ki.class
IBlockAccess matches kq.class
getBlockMaterial matches e (III)Lp;
IBlockAccess matches kq.class
BlockRedstoneWire matches kw.class
randomDisplayTick matches b (Lry;IIILjava/util/Random;)V
BiomeGenSwamp matches mk.class
ItemRenderer matches n.class
ItemRenderer matches n.class
EntityLiving matches nq.class
EntityLiving matches nq.class
setPositionAndRotation matches b (DDDFF)V
Material matches p.class
PotionHelper matches pk.class
EntityBubbleFX matches pq.class
BlockStem matches pu.class
getRenderColor matches c (I)I
BlockLilyPad matches qi.class
BlockLeaves matches qo.class
colorMultiplier matches a (Lkq;III)I
World matches ry.class
getSunAngle matches b (F)F
getSkyColor matches a (Lia;F)Lfb;
BiomeGenBase matches sr.class
getFoliageColor matches b (Lkq;III)I
setBiomeName matches a (Ljava/lang/String;)Lsr;
FlowLava matches ss.class
EntityDropParticleFX matches st.class
onUpdate matches a ()V
EntityRainFX matches ub.class
ItemBlock matches uw.class
getColorFromDamage matches c (I)I
FlowWater matches va.class
WorldChunkManager matches vh.class
getBiomeGenAt matches a (II)Lsr;
getTemperature matches a (III)F
getRainfall matches b (II)F
Portal matches vr.class
EntityFX matches wc.class
setPositionAndRotation matches b (DDDFF)V
ColorizerWater matches ya.class
StillLava matches yu.class
Block matches yy.class
Block matches yy.class
colorMultiplier matches a (Lkq;III)I
getRenderColor matches c (I)I
RenderEngine matches zh.class
refreshTextures matches b ()V
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
runTick matches k ()V
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
no classes matched BlockCauldron
Analyzing /Users/mmongin/Library/Application Support/minecraft/bin/minecraft-1.0.0.jar (second pass)
Minecraft (net/minecraft/client/Minecraft.class)
RenderEngine (zh.class)
field imageData matches h Ljava/nio/ByteBuffer;
field textureList matches i Ljava/util/List;
method registerTextureFX matches a (Ldt;)V
method readTextureImage matches a (Ljava/io/InputStream;)Ljava/awt/image/BufferedImage;
method setupTexture matches a (Ljava/awt/image/BufferedImage;I)V
method getImageRGB matches a (Ljava/awt/image/BufferedImage;[I)[I
method readTextureImageData matches a (Ljava/lang/String;)[I
TextureFX (dt.class)
field imageData matches a [B
field tileNumber matches b I
field tileSize matches e I
field tileImage matches f I
Compass (aih.class)
Fire (agp.class)
StillLava (yu.class)
FlowLava (ss.class)
StillWater (gk.class)
FlowWater (va.class)
ItemRenderer (n.class)
Watch (at.class)
Portal (vr.class)
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
field renderEngine matches p Lzh;
field gameSettings matches A Lki;
field fontRenderer matches q Labe;
field alternateFontRenderer matches r Labe;
GLAllocation (bt.class)
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
method updateAvailableTexturePacks matches a ()V
method setTexturePack matches a (Lafs;)Z
method availableTexturePacks matches b ()Ljava/util/List;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
method openTexturePackFile matches a ()V
method closeTexturePackFile matches b ()V
TexturePackCustom (adw.class)
field zipFile matches e Ljava/util/zip/ZipFile;
field file matches h Ljava/io/File;
TexturePackDefault (ax.class)
FontRenderer (abe.class)
GameSettings (ki.class)
ColorizerWater (ya.class)
field colorBuffer matches a [I
ColorizerGrass (ha.class)
field colorBuffer matches a [I
ColorizerFoliage (db.class)
field colorBuffer matches a [I
FontRenderer (abe.class)
method getStringWidth matches a (Ljava/lang/String;)I
Material (p.class)
field ground matches b Lp;
Block (yy.class)
field blockID matches bM I
field blocksList matches k [Lyy;
method getBlockTexture matches a (Lkq;IIII)I
BlockGrass (jb.class)
BlockMycelium (ez.class)
IBlockAccess (kq.class)
method getBlockId matches a (III)I
method getBlockMetadata matches d (III)I
method getBlockMaterial matches e (III)Lp;
RenderBlocks (acr.class)
field blockAccess matches a Lkq;
RenderLiving (acq.class)
RenderSpider (abw.class)
RenderEnderman (aae.class)
Entity (ia.class)
field entityId matches j I
field nextEntityID matches a I
method getEntityTexture matches I ()Ljava/lang/String;
method writeToNBT matches d (Lik;)V
method readFromNBT matches e (Lik;)V
EntityLiving (nq.class)
NBTTagCompound (ik.class)
method getLong matches f (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
IBlockAccess (kq.class)
method getBlockId matches a (III)I
method getBlockMetadata matches d (III)I
Block (yy.class)
field blockID matches bM I
field blocksList matches k [Lyy;
BiomeGenBase (sr.class)
method getGrassColor matches a (Lkq;III)I
method getFoliageColor matches b (Lkq;III)I
field color matches s I
BiomeGenSwamp (mk.class)
BlockFluid (agw.class)
Item (acy.class)
ItemBlock (uw.class)
field blockID matches a I
ItemRenderer (n.class)
Potion (abg.class)
PotionHelper (pk.class)
ColorizerFoliage (db.class)
BlockLeaves (qo.class)
World (ry.class)
method getWorldChunkManager matches a ()Lvh;
WorldProvider (k.class)
WorldChunkManager (vh.class)
method getBiomeGenAt matches a (II)Lsr;
Entity (ia.class)
field worldObj matches o Lry;
EntityFX (wc.class)
EntityRainFX (ub.class)
EntityDropParticleFX (st.class)
EntitySplashFX (adi.class)
EntityBubbleFX (pq.class)
EntityLiving (nq.class)
EntityRenderer (adt.class)
BlockLilyPad (qi.class)
BlockRedstoneWire (kw.class)
RenderBlocks (acr.class)
no match found for method renderBlockCauldron
EntityReddustFX (aao.class)
RenderGlobal (afv.class)
BlockStem (pu.class)
6 available mods:
[YES] TooManyItems2011_11_29 - 20 files to add or replace.
[YES] HD Textures 1.2 - Provides support for texture packs of size 32x32 and higher.
[YES] HD Font 1.2 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
[YES] Random Mobs 1.1 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod.
[ NO] Custom Colors 1.2 - Gives texture packs control over hardcoded colors in the game.
no classes matched BlockCauldron
Invalid or corrupt jarfile /home/username/.minecraft/bin/minecraft.jar
I'm not sure what's going on? Should I remove everything and start again or does the MCPatcher process mean I need a different launcher command?
You can't run minecraft.jar directly like that, but that's not the error I would expect to see. It looks more like the jar file itself is corrupt, maybe from a previous patch attempt. If you have the unzip command, does this produce any errors?
Probably best to delete minecraft.jar and minecraft-1.0.0.jar and redownload.
It's annoying that the non-Windows game launcher is also called minecraft.jar, so I usually rename it to Minecraft.jar or minecraft-launcher.jar to avoid confusion.
Nevermind I figured that out. What is the framerate on them though?
It's one frame per game tick, which is about 20fps. You can customize it in a .properties file. See the Info for Texture Pack Authors section in the OP.
I am using a macbook pro with osx lion (10.7.1). I am trying to install the HD version of Dokucraft, as I am sick of using the 16x16 Mini Dokucraft texture pack. I have repeatedly deleted my minecraft jar and patched the empty .jar, then loaded dokucraft.zip into my texture packs folder, but when I start up mine craft, dokucraft is always greyed out.. Anyone know why this is? I have no idea...
Make sure the texture pack is zipped properly. The contents (terrain.png, etc.) should be in the root of the zip file. Macs seem to have a strange habit of adding an extra layer of folders to the mix, e.g., Dokucraft.zip -> Dokucraft -> terrain.png, etc. instead of Dokucraft.zip -> terrain.png, etc.
I can't install Custom Colors due to not having any classes that match BlockCauldron, and I don't know what to do about that. I started with a clean /bin and whatnot.
MCPatcher version is 2.3.1
OS: Mac OS X 10.4.11 i386
JVM: Apple Computer, Inc. 1.5.0_19 (32 bit)
...
no classes matched BlockCauldron
That's an interesting one. It appears to happen only in Java 5. I'll see if I can find a workaround.
Similarly to Misa's take, the mods I personally find interesting are the game enhancement ones rather than the
game changing ones.
And it seems that with the trend of the current updates: with Randomob and Custom Colors support,
that CTM compatibility makes sense.
It takes away the monotony of the horizontal and vertical texture repetition, and
allows artists to provide a distinctive order to complementary block's textures.
Whatever happens, happens. It's simply nice to have these intelligent mods all compatible
with mcpatcher. Take a look: CTM
Hello,I am currently rewriting the mod, to make it a bit more easy to update. Therefore i am trying to move the code out of the original minecraft classes. I am as well thinking about releasing the source code after that. So the next version will probably be beta and as much open source as possible (it will not reveal any original minecraft classes). I will update as soon as i am ready, so please do not spam the thread with any please update messages.
You should totally add it to the MCPatcher!
=D
EDIT:
this is for the Water Shader Mod btw.
now to figure out how to get this to work with optifine and misa's texture pack again.
OptiFine doesn't do 12w01a I don't believe. Misa released an update the same day as McPatcher, so it should work fine. I've been using Misa's latest release and it's amazing.
Kahr, you didn't answer my question about better snow!
I found a bug with the swamp water colors (using Misa's pack):
It appears that the gradients are backwards, so the browner part of the transition blocks is on the wrong side of the blocks (closer to the clear water rather than the brown water).
It seems that outside of mushroom biomes is producing what looks like the outlines of a swamp biome. At first I thought I had did the coloring wrong in my texture pack, but it's appearing with Misa's pack as well.
I don't think I'll complain much though. Looks like algae or plankton.
Also, swamp transition seems to be hit or miss. Sometimes it's smooth but sometimes it's also just as harsh as it is in default. I'm gonna assume this is a fault of Minecraft though, and not necessarily something you can control.
umm i just updated to 1.1 today and got this and TMI and now my game goes all crazy. i can get in the game but instead of the normal graphics i get the old weird blue and red 3D junk like they had for old 3D movies before it all went digital. Help? i will post a similar comment on the TMI page as i do not know which is corrupting(thats what i guess id call what happened) my graphics in-game.
umm i just updated to 1.1 today and got this and TMI and now my game goes all crazy. i can get in the game but instead of the normal graphics i get the old weird blue and red 3D junk like they had for old 3D movies before it all went digital. Help? i will post a similar comment on the TMI page as i do not know which is corrupting(thats what i guess id call what happened) my graphics in-game.
any help with this would be appreciated
There is an option for that in the game normally try checking to see if that is turned on for some reason.
On Linux you don't use .exe files at all, it's straight from the .jar
Normally (pre MCPatcher when I modded the jar directly) deleting the META-INF was fine, once it's run again it repopulates - or something, I'm not sure - but it still works fine with the mods.
I downloaded MCPatcher, followed the instructions, then put a texture pack into the texture pack folder.
But when I start the game, no other texture option shows up besides the default.
I'm a noob when it comes to stuff like this.
Any help will be appreciated.
CTM=Connected Textures Mod? I really don't know anything about it, but it might be a possibility in the future.
You can't run minecraft.jar directly like that, but that's not the error I would expect to see. It looks more like the jar file itself is corrupt, maybe from a previous patch attempt. If you have the unzip command, does this produce any errors?
Probably best to delete minecraft.jar and minecraft-1.0.0.jar and redownload.
It's annoying that the non-Windows game launcher is also called minecraft.jar, so I usually rename it to Minecraft.jar or minecraft-launcher.jar to avoid confusion.
It's one frame per game tick, which is about 20fps. You can customize it in a .properties file. See the Info for Texture Pack Authors section in the OP.
Make sure the texture pack is zipped properly. The contents (terrain.png, etc.) should be in the root of the zip file. Macs seem to have a strange habit of adding an extra layer of folders to the mix, e.g., Dokucraft.zip -> Dokucraft -> terrain.png, etc. instead of Dokucraft.zip -> terrain.png, etc.
That's an interesting one. It appears to happen only in Java 5. I'll see if I can find a workaround.
Similarly to Misa's take, the mods I personally find interesting are the game enhancement ones rather than the
game changing ones.
And it seems that with the trend of the current updates: with Randomob and Custom Colors support,
that CTM compatibility makes sense.
It takes away the monotony of the horizontal and vertical texture repetition, and
allows artists to provide a distinctive order to complementary block's textures.
Whatever happens, happens. It's simply nice to have these intelligent mods all compatible
with mcpatcher. Take a look: CTM
Thanks Again,
Schwaa
You should totally add it to the MCPatcher!
=D
EDIT:
this is for the Water Shader Mod btw.
OptiFine doesn't do 12w01a I don't believe. Misa released an update the same day as McPatcher, so it should work fine. I've been using Misa's latest release and it's amazing.
Kahr, you didn't answer my question about better snow!
It appears that the gradients are backwards, so the browner part of the transition blocks is on the wrong side of the blocks (closer to the clear water rather than the brown water).
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Curse PremiumRegards,
Saghalie
Halo Wawa, Boire du Cafe'
Check your anti-virus program.
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Curse PremiumI don't think I'll complain much though. Looks like algae or plankton.
Also, swamp transition seems to be hit or miss. Sometimes it's smooth but sometimes it's also just as harsh as it is in default. I'm gonna assume this is a fault of Minecraft though, and not necessarily something you can control.
any help with this would be appreciated
There is an option for that in the game normally try checking to see if that is turned on for some reason.