Wait.... what is the random mobs option...
Please excuse my laziness to not go through endless comments about people not understanding how to use this. But I couldnt find it on Page 1 so, help?
EDIT: JK IM RETARDED DONT WASTE TIME READING THIS :dry.gif:
Please... Please, I'm begging you... Please put in the options to not edit the Jar, and just patch the damn textures... Nothing with the Jar or mods... If you could, My Minecraft wouldn't crash, and I wouldn't constantly have to re-put what mods I want in my game using MCpatcher becuase it never remembers what mods I put in there in the first place... I just want to patch my textures!!
are you telling to Kahr to put a mod without putting it? you need to learn more
New release 2.3.0. This is a big update for texture pack authors. The Custom Colors mod allows texture packs to override many hardcoded colors in the game, including the purple swamps.
I will write up a more complete guide later, but for a head start, here is a template color.properties file which briefly explains the files needed. Also Misa, who was very helpful in providing testing and feedback, uses most of the new features, so take a look at her updated pack to get started.
###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=334cff
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.Creeper=c04040
egg.Skeleton=c080c0
egg.Spider=c0c100
egg.Zombie=8100c0
egg.Slime=804040
egg.Ghast=8080c0
egg.PigZombie=408100
egg.Enderman=40c080
egg.CaveSpider=4100c0
egg.Silverfish=404040
egg.Blaze=0040c0
egg.LavaSlime=008100
egg.Pig=40c040
egg.Sheep=00c0c0
egg.Cow=010040
egg.Chicken=004080
egg.Squid=008100
egg.Wolf=c08040
egg.MushroomCow=c0c0c0
egg.Villager=404080
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
for some reason it keeps telling me minecraft isn't found in my .minecraft folder everytime i load it up and wants me to select a directory. can anyone help me please?
New release 2.3.0. This is a big update for texture pack authors. The Custom Colors mod allows texture packs to override many hardcoded colors in the game, including the purple swamps.
I will write up a more complete guide later, but for a head start, here is a template color.properties file which briefly explains the files needed. Also Misa, who was very helpful in providing testing and feedback, uses most of the new features, so take a look at her updated pack to get started.
###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=334cff
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.Creeper=c04040
egg.Skeleton=c080c0
egg.Spider=c0c100
egg.Zombie=8100c0
egg.Slime=804040
egg.Ghast=8080c0
egg.PigZombie=408100
egg.Enderman=40c080
egg.CaveSpider=4100c0
egg.Silverfish=404040
egg.Blaze=0040c0
egg.LavaSlime=008100
egg.Pig=40c040
egg.Sheep=00c0c0
egg.Cow=010040
egg.Chicken=004080
egg.Squid=008100
egg.Wolf=c08040
egg.MushroomCow=c0c0c0
egg.Villager=404080
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
Wow amazing update! However, fonts are still blurry with AA. Is this going to be fixed?
i installed some mods after installing this and now the sides of dirt blocks are now gray {i am using the included better grass} it was fine before i installed the mods. how do i fix this. the mods im using are timber mod modloader and audio mod.
I can't get this working with MCNostalgia? Anybody help?
MCNostalgia isn't a mod.
You use it EXTERNALLY to downgrade your Minecraft to an older version.
There is no reason this will not work with it unless you are doing it wrong.
Rollback Post to RevisionRollBack
Give a man a fish, and he'll be fed for a day.
Give a man a puffer fish, and he'll be fed for the rest of his life.
when i patch the minecraft jar with anything it will say a mod is out of date or missing a required mod and this happens when i use the default stuff for mcpatcher like better grass etc i unpatched it and did it again but it still messed up it didnt mess up before i used mcpatcher
To those of you who are unsure of how biome palettes currently work, or just want to know how to create a proper watercolorx.png: I've created a template with a tutorial that should help clear a lot of things up and make the process much easier to grasp. You can check it out over here: http://www.minecraftforum.net/topic/870780-
The Meaning of Life, the Universe, and Everything.
Join Date:
7/10/2011
Posts:
57
Member Details
I'm simply blown away by the animated block texture options you've given us TP authors, the possibilities it gives us are ENDLESS. seriously, this is ridiculously awesome. thank you.
It would be REALLY helpful to know, though, what's the exact FPS (frames per second) of animated blocks?
Mcpatcher-2.3.0. crashes on my macbook (on my mac pro it runs fine...they both run on os x lion and minecraft 1.0.0)
It crashes when I check the BetterGrass box...
If I use the patcher without checking BetterGrass, it patches and works fine. But I'd love to use this to install all my mods.
this is the crash log:
MCPatcher version is 2.3.0
OS: Mac OS X 10.7.2 x86_64
JVM: Apple Inc. 1.6.0_29 (64 bit)
Classpath: /Users/lukaskrepel/Dropbox/Minecraft/patcher/mcpatcher-2.3.0.jar
Minecraft version is 1.0.0 (md5 3820d222b95d0b8c520d9596a756a6e6)
Analyzing /Users/lukaskrepel/Library/Application Support/minecraft/bin/minecraft-1.0.0.jar (1130 files)
RenderEnderman matches aae.class
EntityReddustFX matches aao.class
FontRenderer matches abe.class
FontRenderer matches abe.class
Potion matches abg.class
setPotionName matches a (Ljava/lang/String;)Labg;
RenderSpider matches abw.class
RenderLiving matches acq.class
doRenderLiving matches a (Lnq;DDDFF)V
RenderBlocks matches acr.class
renderStandardBlockWithAmbientOcclusion matches a (Lyy;IIIFFF)Z
renderStandardBlockWithColorMultiplier matches b (Lyy;IIIFFF)Z
non-AO multipliers (R G :cool.gif: = (14 15 16)
AO faces (N S E W) = (17 18 15 16)
RenderBlocks matches acr.class
renderBlockRedstoneWire matches g (Lyy;III)Z
renderBlockFluids matches n (Lyy;III)Z
EntitySplashFX matches adi.class
TexturePackList matches adk.class
TexturePackList matches adk.class
TexturePackList matches adk.class
EntityRenderer matches adt.class
updateLightmap matches e ()V
TexturePackCustom matches adw.class
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
TexturePackBase matches afs.class
getInputStream matches a (Ljava/lang/String;)Ljava/io/InputStream;
Fire matches agp.class
BlockFluid matches agw.class
colorMultiplier matches a (Lkq;III)I
Compass matches aih.class
Watch matches at.class
TexturePackDefault matches ax.class
GLAllocation matches bt.class
createDirectByteBuffer matches c (I)Ljava/nio/ByteBuffer;
ColorizerFoliage matches db.class
ColorizerFoliage matches db.class
TextureFX matches dt.class
onTick matches a ()V
BlockMycelium matches ez.class
getBlockTexture matches a (Lkq;IIII)I
StillWater matches gk.class
ColorizerGrass matches ha.class
Entity matches ia.class
Entity matches ia.class
setPositionAndRotation matches b (DDDFF)V
NBTTagCompound matches ik.class
BlockGrass matches jb.class
getBlockTexture matches a (Lkq;IIII)I
GameSettings matches ki.class
IBlockAccess matches kq.class
getBlockMaterial matches e (III)Lp;
IBlockAccess matches kq.class
BlockRedstoneWire matches kw.class
randomDisplayTick matches b (Lry;IIILjava/util/Random;)V
BiomeGenSwamp matches mk.class
ItemRenderer matches n.class
EntityLiving matches nq.class
Material matches p.class
PotionHelper matches pk.class
EntityBubbleFX matches pq.class
BlockStem matches pu.class
getRenderColor matches c (I)I
BlockLilyPad matches qi.class
BlockLeaves matches qo.class
colorMultiplier matches a (Lkq;III)I
World matches ry.class
getSunAngle matches b (F)F
BiomeGenBase matches sr.class
getFoliageColor matches b (Lkq;III)I
setBiomeName matches a (Ljava/lang/String;)Lsr;
FlowLava matches ss.class
EntityDropParticleFX matches st.class
onUpdate matches a ()V
EntityRainFX matches ub.class
FlowWater matches va.class
WorldChunkManager matches vh.class
getBiomeGenAt matches a (II)Lsr;
getRainfall matches b (II)F
getTemperature matches a (III)F
Portal matches vr.class
EntityFX matches wc.class
setPositionAndRotation matches b (DDDFF)V
ColorizerWater matches ya.class
StillLava matches yu.class
Block matches yy.class
Block matches yy.class
colorMultiplier matches a (Lkq;III)I
getRenderColor matches c (I)I
RenderEngine matches zh.class
refreshTextures matches b ()V
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
runTick matches k ()V
Minecraft matches net/minecraft/client/Minecraft.class
Minecraft matches net/minecraft/client/Minecraft.class
Analyzing /Users/lukaskrepel/Library/Application Support/minecraft/bin/minecraft-1.0.0.jar (second pass)
Minecraft (net/minecraft/client/Minecraft.class)
RenderEngine (zh.class)
field imageData matches h Ljava/nio/ByteBuffer;
field textureList matches i Ljava/util/List;
method registerTextureFX matches a (Ldt;)V
method readTextureImage matches a (Ljava/io/InputStream;)Ljava/awt/image/BufferedImage;
method setupTexture matches a (Ljava/awt/image/BufferedImage;I)V
method getImageRGB matches a (Ljava/awt/image/BufferedImage;[I)[I
method readTextureImageData matches a (Ljava/lang/String;)[I
TextureFX (dt.class)
field imageData matches a [B
field tileNumber matches b I
field tileSize matches e I
field tileImage matches f I
Compass (aih.class)
Fire (agp.class)
StillLava (yu.class)
FlowLava (ss.class)
StillWater (gk.class)
FlowWater (va.class)
ItemRenderer (n.class)
Watch (at.class)
Portal (vr.class)
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
field renderEngine matches p Lzh;
field gameSettings matches A Lki;
field fontRenderer matches q Labe;
field alternateFontRenderer matches r Labe;
GLAllocation (bt.class)
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
method updateAvailableTexturePacks matches a ()V
method setTexturePack matches a (Lafs;)Z
method availableTexturePacks matches b ()Ljava/util/List;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
method openTexturePackFile matches a ()V
method closeTexturePackFile matches b ()V
TexturePackCustom (adw.class)
field zipFile matches e Ljava/util/zip/ZipFile;
field file matches h Ljava/io/File;
TexturePackDefault (ax.class)
FontRenderer (abe.class)
GameSettings (ki.class)
ColorizerWater (ya.class)
field colorBuffer matches a [I
ColorizerGrass (ha.class)
field colorBuffer matches a [I
ColorizerFoliage (db.class)
field colorBuffer matches a [I
FontRenderer (abe.class)
method getStringWidth matches a (Ljava/lang/String;)I
Material (p.class)
field ground matches b Lp;
Block (yy.class)
method getBlockTexture matches a (Lkq;IIII)I
BlockGrass (jb.class)
BlockMycelium (ez.class)
IBlockAccess (kq.class)
method getBlockId matches a (III)I
method getBlockMetadata matches d (III)I
method getBlockMaterial matches e (III)Lp;
RenderBlocks (acr.class)
field blockAccess matches a Lkq;
RenderLiving (acq.class)
RenderSpider (abw.class)
RenderEnderman (aae.class)
Entity (ia.class)
field entityId matches j I
field nextEntityID matches a I
method getEntityTexture matches I ()Ljava/lang/String;
method writeToNBT matches d (Lik;)V
method readFromNBT matches e (Lik;)V
EntityLiving (nq.class)
NBTTagCompound (ik.class)
method getLong matches f (Ljava/lang/String;)J
method setLong matches a (Ljava/lang/String;J)V
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
Minecraft (net/minecraft/client/Minecraft.class)
field texturePackList matches E Ladk;
TexturePackList (adk.class)
field selectedTexturePack matches a Lafs;
field defaultTexturePack matches c Lafs;
field minecraft matches e Lnet/minecraft/client/Minecraft;
TexturePackBase (afs.class)
field texturePackFileName matches a Ljava/lang/String;
IBlockAccess (kq.class)
method getBlockId matches a (III)I
method getBlockMetadata matches d (III)I
Block (yy.class)
field blockID matches bM I
BiomeGenBase (sr.class)
method getGrassColor matches a (Lkq;III)I
method getFoliageColor matches b (Lkq;III)I
field color matches s I
BiomeGenSwamp (mk.class)
BlockFluid (agw.class)
Potion (abg.class)
PotionHelper (pk.class)
ColorizerFoliage (db.class)
BlockLeaves (qo.class)
World (ry.class)
method getWorldChunkManager matches a ()Lvh;
WorldChunkManager (vh.class)
method getBiomeGenAt matches a (II)Lsr;
Entity (ia.class)
field worldObj matches o Lry;
EntityFX (wc.class)
EntityRainFX (ub.class)
EntityDropParticleFX (st.class)
EntitySplashFX (adi.class)
EntityBubbleFX (pq.class)
EntityRenderer (adt.class)
BlockLilyPad (qi.class)
BlockRedstoneWire (kw.class)
RenderBlocks (acr.class)
EntityReddustFX (aao.class)
BlockStem (pu.class)
5 available mods:
[YES] HD Textures 1.1 - Provides support for texture packs of size 32x32 and higher.
[YES] HD Font 1.2 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
[YES] Random Mobs 1.1 - Randomize mob skins if texture pack supports it. Based on Balthichou's mod.
[YES] Custom Colors 1.0 - Gives texture packs control over hardcoded colors in the game.
java.lang.NullPointerException
at com.pclewis.mcpatcher.MainForm$ModCheckBoxRenderer.getTableCellRendererComponent(MainForm.java:743)
at javax.swing.JTable$AccessibleJTable.getAccessibleAt(JTable.java:6982)
at apple.awt.CAccessibility$22.call(CAccessibility.java:389)
at apple.awt.CAccessibility$22.call(CAccessibility.java:368)
at apple.awt.CToolkit$CallableWrapper.run(CToolkit.java:1120)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at apple.awt.CToolkit$CPeerEvent.dispatch(CToolkit.java:1210)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:677)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:638)
at java.awt.EventQueue$1.run(EventQueue.java:636)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:647)
at com.pclewis.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:90)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Unexpected error while handling UI event java.awt.event.MouseEvent[MOUSE_PRESSED,(35,251),absolute(419,393),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on frame0
java.lang.NullPointerException
at com.pclewis.mcpatcher.MainForm$ModCheckBoxRenderer.getTableCellRendererComponent(MainForm.java:743)
at javax.swing.JTable$AccessibleJTable.getAccessibleChild(JTable.java:7023)
at javax.swing.JTable$AccessibleJTable.getAccessibleAt(JTable.java:7410)
at javax.swing.JTable$AccessibleJTable.valueChanged(JTable.java:6925)
at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:167)
at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:147)
at javax.swing.DefaultListSelectionModel.fireValueChanged(DefaultListSelectionModel.java:194)
at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:388)
at javax.swing.DefaultListSelectionModel.changeSelection(DefaultListSelectionModel.java:398)
at javax.swing.DefaultListSelectionModel.setSelectionInterval(DefaultListSelectionModel.java:442)
at javax.swing.JTable.changeSelectionModel(JTable.java:2352)
at javax.swing.JTable.changeSelection(JTable.java:2421)
at javax.swing.plaf.basic.BasicTableUI$Handler.adjustSelection(BasicTableUI.java:1085)
at javax.swing.plaf.basic.BasicTableUI$Handler.mousePressed(BasicTableUI.java:1008)
at javax.swing.plaf.basic.BasicTableUI$MouseInputHandler.mousePressed(BasicTableUI.java:768)
at com.apple.laf.AquaTableUI$MouseInputHandler.mousePressed(AquaTableUI.java:82)
at java.awt.AWTEventMulticaster.mousePressed(AWTEventMulticaster.java:263)
at java.awt.AWTEventMulticaster.mousePressed(AWTEventMulticaster.java:262)
at java.awt.Component.processMouseEvent(Component.java:6370)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6138)
at java.awt.Container.processEvent(Container.java:2085)
at java.awt.Component.dispatchEventImpl(Component.java:4735)
at java.awt.Container.dispatchEventImpl(Container.java:2143)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4621)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4279)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4212)
at java.awt.Container.dispatchEventImpl(Container.java:2129)
at java.awt.Window.dispatchEventImpl(Window.java:2478)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:679)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:638)
at java.awt.EventQueue$1.run(EventQueue.java:636)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:652)
at java.awt.EventQueue$2.run(EventQueue.java:650)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:649)
at com.pclewis.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:90)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Mcpatcher-2.3.0. crashes on my macbook (on my mac pro it runs fine...they both run on os x lion and minecraft 1.0.0)
java.lang.NullPointerException
at com.pclewis.mcpatcher.MainForm$ModCheckBoxRenderer.getTableCellRendererComponent(MainForm.java:743)
at javax.swing.JTable$AccessibleJTable.getAccessibleAt(JTable.java:6982)
at apple.awt.CAccessibility$22.call(CAccessibility.java:389)
at apple.awt.CAccessibility$22.call(CAccessibility.java:368)
at apple.awt.CToolkit$CallableWrapper.run(CToolkit.java:1120)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
Still don't know what causes this, but I added a null check in this spot too.
Er... Is there a method to change Redstone's color? Not the particles, but the entire Redstone color?
Use /misc/redstonecolor.png to change the redstone wiring and particle effects. It should be a 16x1 bitmap (one pixel for each current strength). The rest of the colors (repeaters, torches, etc.) are in terrain.png / items.png as usual.
Give a man a fish, and he'll be fed for a day.
Please excuse my laziness to not go through endless comments about people not understanding how to use this. But I couldnt find it on Page 1 so, help?
EDIT: JK IM RETARDED DONT WASTE TIME READING THIS :dry.gif:
http://www.twitter.com/PoopCoolbro/
ok for some reason i cant play minecraft unless its through there how do i fix that?
are you telling to Kahr to put a mod without putting it? you need to learn more
I will write up a more complete guide later, but for a head start, here is a template color.properties file which briefly explains the files needed. Also Misa, who was very helpful in providing testing and feedback, uses most of the new features, so take a look at her updated pack to get started.
Wow amazing update! However, fonts are still blurry with AA. Is this going to be fixed?
Aaaand I think I'm puking rainbows. This is fantastic, good sir.
MCNostalgia isn't a mod.
You use it EXTERNALLY to downgrade your Minecraft to an older version.
There is no reason this will not work with it unless you are doing it wrong.
Give a man a fish, and he'll be fed for a day.
RvsB forevar!!!
It would be REALLY helpful to know, though, what's the exact FPS (frames per second) of animated blocks?
It crashes when I check the BetterGrass box...
If I use the patcher without checking BetterGrass, it patches and works fine. But I'd love to use this to install all my mods.
this is the crash log:
Still don't know what causes this, but I added a null check in this spot too.
Fixed (both sand and gravel). It still brightens as it falls, but vanilla Minecraft does that too.
Use /misc/redstonecolor.png to change the redstone wiring and particle effects. It should be a 16x1 bitmap (one pixel for each current strength). The rest of the colors (repeaters, torches, etc.) are in terrain.png / items.png as usual.
Fixed.