What do you mean?
Random mobs in MCPatcher does not came pre installed with the Original randomobs textures.
get the original randomobs textures here http://www.minecraft...lumplonks-mods/
No solutions have been found yet. Just wait and probably there will be one.
there is a way, ive seen people using hd texture packs with mineforge (xKillerbees on youtube)
Rollback Post to RevisionRollBack
ssssss thatsssssss a very nice ssssssignature you have there
ok im having that problem again with the patcher in 1.9pre 5...... Can someone help me?
I tested it with 1.8 and it worked perfectly. And my minecraft.jar is the folder not the actual jar.
I can confirm this problem for an other TP (64X) for the Windows version of the patcher, the spider and enderman textures are grayed out except for the eye portion, examples are given here.
It doesn't happen when I switch to default and it may be only in the Windows version. It happens with and without random mobs checked. Reverting back to a version before 2.2.1 resolves the problem.
1.8 introduced a change in the alpha blending method the game uses for drawing the mobs' eyes. It happens with an unpatched game also. In /mob/spider_eyes.png and /mob/enderman_eyes.png, make sure all the transparent pixels have rgb values of 0. MCPatcher would automatically apply this fix, but I accidentally broke it in 2.2.1.
Great mod! I seem to be having some trouble with it though. When I use the HD Font Mod, it messes up my text! It makes it so that there is a little bit of pixel junk a few pixels after a space. Heres a screenie:
can you try making a version that works on already modded .jars? because it's a pain to install one of the mods I used and I really wanna use 128x128 pureBDcraft
can you try making a version that works on already modded .jars? because it's a pain to install one of the mods I used and I really wanna use 128x128 pureBDcraft
Can you upload segmented versions of the :
custom_water_still.png
custom_water_flowing.png
custom_lava_still.png
custom_lava_flowing.png
custom_portal.png
custom_fire_e_w.png
custom_fire_n_s.png
What I mean by segmented emphasize where one frame begins, and another ends
Because, I don't have those files and the patcher won't generate one (I dunno if it's not supposed to).
there is a way, ive seen people using hd texture packs with mineforge (xKillerbees on youtube)
thatsssssss a very nice ssssssignature you have there
Ethan5001
Yeah i've seen some guys on Youtube using forge with HD texture.
But i repeat again my other question:
I tested it with 1.8 and it worked perfectly. And my minecraft.jar is the folder not the actual jar.
Check out my mod idea! http://www.minecraft...r-with-bending/
they are compatible however you have to MC patch LAST
No error report = no help, simple
MC patch last
No error report = no help, simple
Check the Patch Summary tab after patching.
Random Mobs added com/pclewis/mcpatcher/mod/MobRandomizer.class RenderLiving (en.class) [1] replace mob textures RenderSpider (aiq.class) [1] override spider eye texture RenderEnderman (rb.class) [1] override enderman eye texture Entity (md.class) [1] insert field randomMobsSkin J [1] insert field randomMobsSkinSet Z [1] read skin from nbt [1] write skin to nbt1.8 introduced a change in the alpha blending method the game uses for drawing the mobs' eyes. It happens with an unpatched game also. In /mob/spider_eyes.png and /mob/enderman_eyes.png, make sure all the transparent pixels have rgb values of 0. MCPatcher would automatically apply this fix, but I accidentally broke it in 2.2.1.
From an earlier post.
afraid not :sad.gif:
strange... that's definitely the first time I've seen that happen. try re-patching and see if that fixes it. BTW: what texture pack is it?
No error report = no help, simple
Shoot! I was very annoyed at this problem, and just made a new .jar for HD texturepacks
I follow the instructions so they are properly named, and placed.
but they wont show up
You can still have mods but you have to MC patch first unless it's forge then you MC patch LAST
Is the box ticked?
No error report = no help, simple
erm what box?
only boxes are:
HD Textures
HD Font
Better Grass
Random Mobs
custom_water_still.png
custom_water_flowing.png
custom_lava_still.png
custom_lava_flowing.png
custom_portal.png
custom_fire_e_w.png
custom_fire_n_s.png
What I mean by segmented emphasize where one frame begins, and another ends
Because, I don't have those files and the patcher won't generate one (I dunno if it's not supposed to).
Much appreciated,
Umnity
<facepalm> try re-patching
No error report = no help, simple
That happened when I used Faithful 32x32. All spiders were white. But not on default. I have no solution, so deal with it. Sorry.