When I patch Minecraft and MCpatcher gives the message that it's done, I run MInecraft, but it's as if it never patched it.I've tried re-installing Minecraft,then patching, getting the latest patcher, etc. But nothing seems to work.
Are there plans to allow other mod author's to use your patching method for version-independent modding?
I could definitely whip up something if you had sort of an instruction manual on how to code patches.
EDIT
To clarify, i am not talking about adding new non-Notch files. I'm talking about modifying Notch files the same way mcpatcher finds and changes them, using Signatures etc
Wtf? I don't get it. So it "loads" other mods like Modloader? So this functions as a Modloader? *confuzzled* :blink.gif:
Because everytime I install Modloader after I Patch, it freezes on "Mojang", also I only put in Modloader and Nothing else.
FYI, the download from github appears to be missing for the current version.
I've given up on getting github's uploader to work for now. It always takes me half a dozen tries to get a file uploaded successfully. I added dropbox links instead for those who have trouble with sites like adf.ly and mediafire.
I can confirm that the 2.2.1 version of MCPatcher does indeed allow OptiFine users to have access to Randomobs but still allow OptiFine to handle HD Textures and Fonts. This is a very welcome change. MCPatcher is excellent as a "Mod Manager" and personally I prefer using OptiFine for the HD Textures and Performance. Thank you.
I would actually recommend setting it up like this:
That way if Optifine ever decides to change the same classes (if you're curious: RenderLiving, RenderSpider, RenderEnderman, and Entity), MCPatcher's changes to them won't get overwritten.
Are there plans to allow other mod author's to use your patching method for version-independent modding?
I could definitely whip up something if you had sort of an instruction manual on how to code patches.
This is more than I can put in a forum post, but yes, you can already do this. MCPatcher scans all jar files in the .minecraft/mcpatcher-mods directory and attempts to load any classes that extend com.pclewis.mcpatcher.Mod. The API isn't the greatest, but the public classes all have javadoc attached. If you're looking at the code, I'd recommend starting with HDFont.java and RandomMobs.java.
Wtf? I don't get it. So it "loads" other mods like Modloader? So this functions as a Modloader? *confuzzled* :blink.gif:
Because everytime I install Modloader after I Patch, it freezes on "Mojang", also I only put in Modloader and Nothing else.
Modloader tries to load everything in .minecraft/mods. Maybe you have some old mods in there? If it's freezing on startup, there will usually be an error in the patcher log window.
Modloader tries to load everything in .minecraft/mods. Maybe you have some old mods in there? If it's freezing on startup, there will usually be an error in the patcher log window.
Nope. There's no "mods" folder and I don't use the "mods" folder. I like to just open minecraft.jar and drag all the files in. It only freezes once I add Modloader files to minecraft.jar, though, not any other mods. Also, theres no Modloader.txt and there no exceptions in the Patcher log.
Hi, I've tried to download this but whenever I do it says it cannot locate the file. I've already looked in Downloads and it isn't there(No I'm not blind!). Can somebody please help?!
Redownload. Try again
If it doesn't work,
Redownload. Try again
If it doesn't work,
tell us
What do you mean?
Random mobs in MCPatcher does not came pre installed with the Original randomobs textures.
get the original randomobs textures here http://www.minecraft...lumplonks-mods/
Cool, thanks for the reply. Good Luck!
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Curse PremiumI could definitely whip up something if you had sort of an instruction manual on how to code patches.
EDIT
To clarify, i am not talking about adding new non-Notch files. I'm talking about modifying Notch files the same way mcpatcher finds and changes them, using Signatures etc
Because everytime I install Modloader after I Patch, it freezes on "Mojang", also I only put in Modloader and Nothing else.
I've given up on getting github's uploader to work for now. It always takes me half a dozen tries to get a file uploaded successfully. I added dropbox links instead for those who have trouble with sites like adf.ly and mediafire.
It requires a minimum of Java 5, but Java 6 and 7 will work fine too. I'm using 1.6.0_29 as I type this.
I would actually recommend setting it up like this:
That way if Optifine ever decides to change the same classes (if you're curious: RenderLiving, RenderSpider, RenderEnderman, and Entity), MCPatcher's changes to them won't get overwritten.
This is more than I can put in a forum post, but yes, you can already do this. MCPatcher scans all jar files in the .minecraft/mcpatcher-mods directory and attempts to load any classes that extend com.pclewis.mcpatcher.Mod. The API isn't the greatest, but the public classes all have javadoc attached. If you're looking at the code, I'd recommend starting with HDFont.java and RandomMobs.java.
Modloader tries to load everything in .minecraft/mods. Maybe you have some old mods in there? If it's freezing on startup, there will usually be an error in the patcher log window.
When I used it and loaded up the Summerfields pack, all of the spiders were white. If I use patcher version 2.2.0, this problem doesn't exist.
Nope. There's no "mods" folder and I don't use the "mods" folder. I like to just open minecraft.jar and drag all the files in. It only freezes once I add Modloader files to minecraft.jar, though, not any other mods. Also, theres no Modloader.txt and there no exceptions in the Patcher log.
Redownload. Try again
If it doesn't work,
Redownload. Try again
If it doesn't work,
tell us
Can you make it so that you have an option to remove the main menu blur? Its a bit annoying.
thatsssssss a very nice ssssssignature you have there
What do you mean?
Random mobs in MCPatcher does not came pre installed with the Original randomobs textures.
get the original randomobs textures here http://www.minecraft...lumplonks-mods/
No solutions have been found yet. Just wait and probably there will be one.
Thanks, dudes.