So, I tried patching a brand-spanking-new 1.8 jar file with modloader added to the patcher as you described in the first post. I also checked Bettergrass, 'cause I need my Bettergrass. And yet, it's still grey in-game. Any idea why?
Edit: Derp, I was using an old version and hadn't even noticed.
Just used your Whoa texture, hahahaha. It felt like I was on an acid trip or something. It didn't seem to bog down my game any. VERRRRRY COOOOOl update!
What's the point of being able to set up load order if the patcher doesn't even overwrite old files with ones higher up in the list? It's annoying having to manually deselect class files just to have a patch work.
I've just used McPatcher 2.2.0 for the first time and its thrown up some interesting stuff.
Firstly it says it doesn't recognise my operating system, Windows 7.
Secondly when I checked better grass and did a test it was old grass. When I unchecked better grass and ran a test it was better grass. At least it works.
Then I installed Modloader. so far so good.
Then I attempted to install Zombe's 1.37 and it found a conflict with the aaa.class file. No problem, Zombe's is designed to overwrite it and still have modloader work, so I told McPatcher to continue.
Then it refused to do any test runs at all. Kept coming up with problems even with every combination of mods checked and unchecked. The game still runs fine but Mcpatcher can't run a test now. The error log is a mile long and I could include it but at this stage I'm just curious about the windows 7 thing and of course why it doesn't do tests now.
Also as the McPatcher can seemingly force extra memory usage on a test, I'm wondering if there's a possibility someone will know how to make it so in the actual game. I've got 8gb of ram and java is only using just under 1gb in Minecraft.
Cheers.........
PS: I've tried running a xms xmx min max java memory bat file but it didn't work.
The addition of Randomobs is a welcomed surprise! I love you. I've already got a few animated tiles done for my pack, I'm thinking I'll release an update for it tomorrow or so, providing nothing distracts me too much. The hardest part for me is fighting myself from going overboard and animating everything possible.
i have a problem . I play Minecraft on a Mac book pro and have install the newest MCPatcher but ingame there stand always insatall the latest MCpatcher what must i do?
Pls Help. And Excuse me for my bad English
A friend of mine is running snow leopard, minecraft 1.8.1 and was running the newest MCPatcher (2.2.0), but none of the hd packs are working. We made sure they were zip, and that it wasn't't a folder in a folder that was messing it up. In minecraft, they appear greyed out after the patcher has apparently done patching for hd capability.
Anyone have ideas why this isn't working? I have 128 x 128 running on my Mac, and did exactly what I did to make it work on mine, but apparently it just didn't work on his.
Any help would be greatly appreciated!
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the biggest lie we tell ourselves, is we're already in hell.
i download mods with the MCpatcher and the game crashed when i accepted a quest with the kingdom mod,and the game worked fine without the patcher but i want a texture pack
so can you help me with this problem?
i have
Modloader
Toomanyitems
TaleOfKingdoms
Balkon's Weaponmod
So, I tested this out and got it installed, after finally getting it downloaded (thanks again for the help there!).
O. M. G.
This is GORGEOUS. The red iron oxide. The anthracite. The obsidian. The bedrock, looking like just-cooled magma. The cobblestone, the stone blocks, the sandstone, the doors. Glass, iron railings, wood. Everything looks better. Even glowstone is no longer ugly.
Mojang should totally license this as the standard texture set.
Now all we need is some larger doors (say 2x3 instead of 1x2) and some similar-sized iron gates to go into iron railings...
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Edit: Derp, I was using an old version and hadn't even noticed.
GIMP can do that (Image - Image properties - "Comment" tab).
Oh yeah, here's a couple of kudo diamonds
Firstly it says it doesn't recognise my operating system, Windows 7.
Secondly when I checked better grass and did a test it was old grass. When I unchecked better grass and ran a test it was better grass. At least it works.
Then I installed Modloader. so far so good.
Then I attempted to install Zombe's 1.37 and it found a conflict with the aaa.class file. No problem, Zombe's is designed to overwrite it and still have modloader work, so I told McPatcher to continue.
Then it refused to do any test runs at all. Kept coming up with problems even with every combination of mods checked and unchecked. The game still runs fine but Mcpatcher can't run a test now. The error log is a mile long and I could include it but at this stage I'm just curious about the windows 7 thing and of course why it doesn't do tests now.
Also as the McPatcher can seemingly force extra memory usage on a test, I'm wondering if there's a possibility someone will know how to make it so in the actual game. I've got 8gb of ram and java is only using just under 1gb in Minecraft.
Cheers.........
PS: I've tried running a xms xmx min max java memory bat file but it didn't work.
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Curse PremiumAnimated tiles?
****ing win.
[simg]http://imgur.com/keoqD.png[/simg]
i have a problem . I play Minecraft on a Mac book pro and have install the newest MCPatcher but ingame there stand always insatall the latest MCpatcher what must i do?
Pls Help. And Excuse me for my bad English
Edit: works nows great thx :laugh.gif:
I would rather install mods seperatly, optifine has a better version of Bettergrass, and has Texturepack support intergrated with it anyway.
But now McPatcher has this animated stuff, I'll have to use it. :biggrin.gif:
Anyone have ideas why this isn't working? I have 128 x 128 running on my Mac, and did exactly what I did to make it work on mine, but apparently it just didn't work on his.
Any help would be greatly appreciated!
so can you help me with this problem?
i have
Modloader
Toomanyitems
TaleOfKingdoms
Balkon's Weaponmod
that should be it halp! :smile.gif:
O. M. G.
This is GORGEOUS. The red iron oxide. The anthracite. The obsidian. The bedrock, looking like just-cooled magma. The cobblestone, the stone blocks, the sandstone, the doors. Glass, iron railings, wood. Everything looks better. Even glowstone is no longer ugly.
Mojang should totally license this as the standard texture set.
Now all we need is some larger doors (say 2x3 instead of 1x2) and some similar-sized iron gates to go into iron railings...