Can anyone help, still having issues with the better grass option being greyed out.
Use the patcher to install ModLoader and make sure you start from a fresh minecraft.jar. Delete minecraft-1.8.1.jar (or minecraft-1.9.jar) and redownload. Better Grass does work with ModLoader, but you have to install them carefully because they both modify the same class file.
MCPatcher version is 2.1.1_01
OS: Windows Vista 6.0 x86
JVM: Sun Microsystems Inc. 1.6.0_26 (32 bit)
Classpath: C:\Users\TIMMY & ANGELA\Desktop\mcpatcher-2.1.1_01.exe
java.io.FileNotFoundException: C:\Users\TIMMY & ANGELA\AppData\Roaming\.minecraft\bin\minecraft.jar (Access is denied)
If running as Administrator did not help, the only other thing I can think of is that you're trying to patch with the game still running. Windows doesn't like to overwrite files that are in use, so you would get this "Access is denied" error.
java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:488)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:435)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:320)
at java.lang.Thread.run(Unknown Source)
Known bug that happens only to some people. See the OP for a possible workaround.
I have painterly pack and MCpatcher is supposed to fix the Endermans and spiders problem, but Endermens are still white...
I tried Painterly and the endermen look fine. Not sure what's going on. In the patcher go to the Options tab and enable debug logging. Then start the game using Test Minecraft and look for something like this in the log window. These messages won't appear until the first spiders/endermen spawn, so you may have to walk around for a bit a night.
opened /mob/enderman_eyes.png 64x32 from PainterlyPack.zip
fixed 2042 transparent pixels
...
opened /mob/spider_eyes.png 64x32 from PainterlyPack.zip
fixed 2028 transparent pixels
According to this it's supposed to fix the items being invisible from mods right?I deleted my jar and patched minecraft and the stuff is still invisible.Can anyone help?
Not familiar with that problem. Any mods in particular I should try? Also is this happening with 1.8.1 or 1.9?
I'm having trouble with water and lava - but, they both work fine when I'm viewing my world in MCedit. It's just the actual game that isn't seeing my custom water and lava (custom portal works fine).
I'm using (one of) the Painterly pack's water and lava textures, and my copy of MCpatcher is up to date. I'm not using any other mods except the ones that come with MCpatcher (HD textures/font and bettergrass).
Do you have water and lava set to "Custom Animated" in the patcher options? That looks for custom_*.png in the texture pack first, and if not found, uses the tiles in terrain.png instead.
Anyone have any idea why this black screen could be happening? All the other mentions of black screen that ive seen ont he forums involve extra mods or other situations.
Please post your patch log including the output of Test Minecraft and I'll see if I can figure anything out.
Your Minecraft.jar appears to be an older or preview version or already modded. This may work fine, but if the game crashes or you're having problems patching:
- Redownload the game by using force update in the launcher.
- Delete the back-up minecraft-1.9.jar
- If you're running other mods, try applying them after running the mcpatcher
This is just a warning message and shouldn't prevent you from patching. In the future I plan to disable this message for prereleases, but for now, you can just ignore it.
This is just a warning message and shouldn't prevent you from patching. In the future I plan to disable this message for prereleases, but for now, you can just ignore it.
Thank you very much for the reply, Sadly this does prevent me from patching.
MCPatcher version is 2.1.1_01
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_22 (64 bit)
Classpath: C:\Users\Simon\Downloads\mcpatcher-2.1.1_01 (1).exe
Minecraft version is 1.9 (md5 45877068a30b3137875fce77c23440ed)
WARNING: possibly modded minecraft.jar (orig md5 f8c5a2ccd3bc996792bbe436d8cc08bc)
be.class matches StillLava.class
dw.class matches GLAllocation.class
c matches createDirectByteBuffer
fa.class matches FlowLava.class
fd.class matches TexturePackList.class
fp.class matches ColorizerFoliage.class
g.class matches TexturePackBase.class
a matches getInputStream
gi.class matches Watch.class
gj.class matches GameSettings.class
jg.class matches TexturePackDefault.class
kj.class matches ItemRenderer.class
kz.class matches Fire.class
lc.class matches FontRenderer.class
lc.class matches FontRenderer.class
font registers = 5, 6
mn.class matches Block.class
nh.class matches StillWater.class
oe.class matches BlockGrass.class
d matches getBlockTexture
ql.class matches TextureFX.class
a matches onTick
qm.class matches Compass.class
ru.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
uz.class matches Portal.class
vd.class matches ColorizerWater.class
vf.class matches ColorizerGrass.class
wd.class matches RenderEngine.class
b matches refreshTextures
xn.class matches Material.class
zd.class matches FlowWater.class
net/minecraft/client/Minecraft.class matches Minecraft.class
afd.class matches IBlockAccess.class
f matches getBlockMaterial
Analyzing C:\Users\Simon\AppData\Roaming\.minecraft\bin\minecraft-1.9.jar (second pass)
RenderEngine (wd.class)
field h matches imageData
field i matches textureList
method a matches registerTextureFX
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
TextureFX (ql.class)
field f matches imageData
field g matches tileNumber
field j matches tileSize
field k matches tileImage
Compass (qm.class)
Fire (kz.class)
StillLava (be.class)
FlowLava (fa.class)
StillWater (nh.class)
FlowWater (zd.class)
ItemRenderer (kj.class)
Watch (gi.class)
Portal (uz.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (dw.class)
TexturePackList (fd.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (g.class)
field a matches texturePackFileName
TexturePackDefault (jg.class)
FontRenderer (lc.class)
GameSettings (gj.class)
ColorizerWater (vd.class)
field a matches colorBuffer
ColorizerGrass (vf.class)
field a matches colorBuffer
ColorizerFoliage (fp.class)
field a matches colorBuffer
FontRenderer (lc.class)
Material (xn.class)
field b matches ground
Block (mn.class)
method d matches getBlockTexture
BlockGrass (oe.class)
IBlockAccess (afd.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (ru.class)
field d matches blockAccess
3 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of size 32x32 and higher.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
Patching...
applying GetResource patch to ade.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying GetResource patch to adu.class for mod HD Textures
applying StillLava patch to be.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying GetResource patch to dq.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying FlowLava patch to fa.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TexturePackList patch to fd.class for mod HD Textures
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a(Lg;)[email protected]
applying ColorizerFoliage patch to fp.class for mod HD Textures
make field colorBuffer public
applying Watch patch to gi.class for mod HD Textures
16.0D -> double_size a()[email protected]
16.0D -> double_size a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
15.0D -> double_sizeMinus1 a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
/ 16 -> int_size a()[email protected]
% 16 -> int_size a()[email protected]
applying GetResource patch to gi.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying GetResource patch to jg.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>()[email protected]
applying ItemRenderer patch to kj.class for mod HD Textures
tool pixel top a(Lxq;Lvw;)[email protected]
tool pixel top a(Lxq;Lvw;)[email protected]
16.0F -> float_size a(Lxq;Lvw;)[email protected]
16.0F -> float_size a(Lxq;Lvw;)[email protected]
16.0F -> float_size a(Lxq;Lvw;)[email protected]
16.0F -> float_size a(Lxq;Lvw;)[email protected]
while i < 16 -> int_size a(Lxq;Lvw;)[email protected]
while i < 16 -> int_size a(Lxq;Lvw;)[email protected]
while i < 16 -> int_size a(Lxq;Lvw;)[email protected]
while i < 16 -> int_size a(Lxq;Lvw;)[email protected]
tool tex calculation a(Lxq;Lvw;)[email protected]
tool tex calculation a(Lxq;Lvw;)[email protected]
tool tex calculation a(Lxq;Lvw;)[email protected]
tool tex calculation a(Lxq;Lvw;)[email protected]
0.001953125F -> float_texNudge a(Lxq;Lvw;)[email protected]
0.001953125F -> float_texNudge a(Lxq;Lvw;)[email protected]
0.001953125F -> float_texNudge a(Lxq;Lvw;)[email protected]
0.001953125F -> float_texNudge a(Lxq;Lvw;)[email protected]
applying Fire patch to kz.class for mod HD Textures
1.06F -> float_flameNudge a()[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
array size 320 -> int_flameArraySize <init>(I)[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 20 -> int_flameHeight a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
% 20 -> int_flameHeight a()[email protected]
if i < 19 -> int_flameHeightMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying FontRenderer patch to lc.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to lc.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
applying FontRenderer patch to lc.class for mod HD Font
font width 7 -> i / 16 - 1 <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 7 -> i / 16 - 1 initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 a(Ljava/lang/String;I)[email protected]
font width 8 -> i / 16 initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
font width 8 -> i / 16 initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
font whitespace width 2 -> i / 64 <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font whitespace width 2 -> i / 64 initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>(Lgj;Ljava/lang/String;Lwd;)[email protected]
font charWidth computation: j + 2 -> (128 * j + 256) / i initialize(Lgj;Ljava/lang/String;Lwd;)[email protected]
applying StillWater patch to nh.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying TextureFX patch to ql.class for mod HD Textures
array size 1024 -> int_numBytes <init>(I)[email protected]
applying Compass patch to qm.class for mod HD Textures
7.5D -> double_compassCenterMin a()[email protected]
7.5D -> double_compassCenterMin a()[email protected]
8.5D -> double_compassCenterMax a()[email protected]
8.5D -> double_compassCenterMax a()[email protected]
array size 256 -> int_numPixels <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size <init>(Lnet/minecraft/client/Minecraft;)[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
while i < 256 -> int_numPixels a()[email protected]
-4 -> int_compassCrossMin a()[email protected]
if i > 4 -> int_compassCrossMax a()[email protected]
-8 -> int_compassNeedleMin a()[email protected]
if i > 16 -> int_compassNeedleMax a()[email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying GetResource patch to qm.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>(Lnet/minecraft/client/Minecraft;)[email protected]
applying Portal patch to uz.class for mod HD Textures
16.0F -> float_size <init>()[email protected]
16.0F -> float_size <init>()[email protected]
while i < 16 -> int_size <init>()[email protected]
while i < 16 -> int_size <init>()[email protected]
array size 32x1024 -> int_numBytes <init>()[email protected]
* 16 -> int_size <init>()[email protected]
* 8 -> int_sizeHalf <init>()[email protected]
* 8 -> int_sizeHalf <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
applying ColorizerWater patch to vd.class for mod HD Textures
make field colorBuffer public
applying ColorizerGrass patch to vf.class for mod HD Textures
make field colorBuffer public
applying RenderEngine patch to wd.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a()[email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a(Ljava/lang/String;)[[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b()[email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b(Ljava/lang/String;)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a(Ljava/awt/image/BufferedImage;I)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a([IIII)[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a()[email protected]
call TextureUtils.registerTextureFX a(Lql;)[email protected]
null check in setupTexture a(Ljava/awt/image/BufferedImage;I)[email protected]
null check in getImageRGB a(Ljava/awt/image/BufferedImage;[I)[[email protected]
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
applying FlowWater patch to zd.class for mod HD Textures
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
array size 256 -> int_numPixels <init>()[email protected]
while i < 256 -> int_numPixels a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
while i < 16 -> int_size a()[email protected]
& 255 -> int_numPixelsMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
& 15 -> int_sizeMinus1 a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
* 16 -> int_size a()[email protected]
applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures
TextureUtils.setMinecraft(this) on startup a()[email protected]
TextureUtils.setTileSize(), renderEngine.setTileSize() on startup a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
remove registerTextureFX call a()[email protected]
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:488)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:435)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:320)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Is there any chance to be able to install mods that require resources to be put elsewhere than the minecraft.jar? I mean be able to move the resources to their belonging folders from inside the patcher?
Kahr - Thanks for the help. I sorta got it working after playing around with it more, at least enough that I can be satisfied. I found out its not the HD Patcher that caused it to fail, its the LB Photo Realism texture pack that does - I can run the x64 version, but not the higher ones (though they work, with invisable water and lava with no patch. A way to get basic water and lava with the X128 graphics would be awesome though).
When I patch, it goes fine and only crashes when it tries to load LB Photo Realism X128 or higher, I havent tried with other HD packs yet. Here is the error log for when it crashes, sorry for the big post...
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69b53ee1, pid=5988, tid=3544
#
# JRE version: 6.0_27-b07
# Java VM: Java HotSpot(TM) Client VM (20.2-b06 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0xb23ee1]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x4b4b7800): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3544, stack(0x49a90000,0x49ae0000)]
EAX=0x00c11800 is an unknown value
EBX=0x5f5d2000 is an unknown value
ECX=0x00000008 is an unknown value
EDX=0x00000000 is an unknown value
ESP=0x49adf65c is pointing into the stack for thread: 0x4b4b7800
EBP=0x49adf664 is pointing into the stack for thread: 0x4b4b7800
ESI=0x5f5d2000 is an unknown value
EDI=0x00c11800 is an unknown value
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157376K, used 66596K [0x02a70000, 0x0d530000, 0x17fc0000)
eden space 139904K, 47% used [0x02a70000, 0x06b78e98, 0x0b310000)
from space 17472K, 0% used [0x0b310000, 0x0b310370, 0x0c420000)
to space 17472K, 0% used [0x0c420000, 0x0c420000, 0x0d530000)
tenured generation total 349568K, used 305435K [0x17fc0000, 0x2d520000, 0x42a70000)
the space 349568K, 87% used [0x17fc0000, 0x2aa06dc8, 0x2aa06e00, 0x2d520000)
compacting perm gen total 16384K, used 16183K [0x42a70000, 0x43a70000, 0x46a70000)
the space 16384K, 98% used [0x42a70000, 0x43a3deb8, 0x43a3e000, 0x43a70000)
No shared spaces configured.
vm_info: Java HotSpot(TM) Client VM (20.2-b06) for windows-x86 JRE (1.6.0_27-b07), built on Jul 19 2011 01:04:42 by "java_re" with MS VC++ 7.1 (VS2003)
Thank you very much for the reply, Sadly this does prevent me from patching.
...
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
Search the OP for this error and try the workaround there. I've tried many different ways of fixing this bug and unfortunately haven't found anything that works reliably.
When I patch, it goes fine and only crashes when it tries to load LB Photo Realism X128 or higher, I havent tried with other HD packs yet. Here is the error log for when it crashes, sorry for the big post...
...
vm_info: Java HotSpot(TM) Client VM (20.2-b06) for windows-x86 JRE (1.6.0_27-b07), built on Jul 19 2011 01:04:42 by "java_re" with MS VC++ 7.1 (VS2003)
Looks like an out-of-memory problem. The ideal solution is to use 64-bit Java, but since you're running XP that's not an option. Does it work with Test Minecraft vs. launching the game normally? Try raising or lowering the Java heap size (see the OP for details) and see if that helps.
I tried Painterly and the endermen look fine. Not sure what's going on. In the patcher go to the Options tab and enable debug logging. Then start the game using Test Minecraft and look for something like this in the log window. These messages won't appear until the first spiders/endermen spawn, so you may have to walk around for a bit a night.
opened /mob/enderman_eyes.png 64x32 from PainterlyPack.zip
fixed 2042 transparent pixels
...
opened /mob/spider_eyes.png 64x32 from PainterlyPack.zip
fixed 2028 transparent pixels
Tried and failed, the message DID appear but nothing changed. Here's a pic of me running the Test Minecraft option with the white endermens Here
I'm having trouble with water and lava - but, they both work fine when I'm viewing my world in MCedit. It's just the actual game that isn't seeing my custom water and lava (custom portal works fine).
I'm using (one of) the Painterly pack's water and lava textures, and my copy of MCpatcher is up to date. I'm not using any other mods except the ones that come with MCpatcher (HD textures/font and bettergrass).
Do you have water and lava set to "Custom Animated" in the patcher options? That looks for custom_*.png in the texture pack first, and if not found, uses the tiles in terrain.png instead.
I had it set to 'custom animated'. When I switched it to 'not animated', it makes the custom texture work - but (obviously) not animated, while the texture is supposed to be animated - which it says on the painterly site. I have also used that texture before with previous versions of MC and it was animated then.
I opened up the texture pack, and the relevant .png's are called custom_water_flowing and custom_water_still, and two others with 'lava' in place of 'water'.
Just to see what would happen, I patched with an old painterly pack with the same custom water, that did work before, and I had the same problem - water only works when I set it as 'not animated'.
I just tested this with 1.9 pre-release 2. It works!
Awesome! Thanks.
Just another reminder. Before you patch prerelease 2, make sure you delete .minecraft/bin/minecraft-1.9.jar. If you don't do this, the patcher will revert to Prerelease 1. Make sure it actually says Prerelease 2 on the title screen when you start the game.
The next version of the patcher will properly recognize prereleases as separate versions (it will create minecraft-1.9pre2.jar, etc). I hope to release it in the next few days once I finish up another new feature I've been working on.
Please
Please PLEASE
Answer Me
I Want an HD Texture Pack, but I want to know what to do when an Update comes, are you BLIND, Can't you see that I need HELP?!
Thank you very much for the reply, Sadly this does prevent me from patching.
MCPatcher version is 2.1.1_01
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_22 (64 bit)
Classpath: C:\Users\Simon\Downloads\mcpatcher-2.1.1_01 (1).exe
Minecraft version is 1.9 (md5 45877068a30b3137875fce77c23440ed)
WARNING: possibly modded minecraft.jar (orig md5 f8c5a2ccd3bc996792bbe436d8cc08bc)
Any tips?
EDIT: sorry for the long post.
Here's a Tip: To save space...Use a Spoiler Annotation.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Sometimes, when I try and patch the game, MC Patcher pops up an error message about not being able to patch the .jar file because of a problem. I try to patch again, and 2 or 3 tries later, it's patched. Are you aware of this problem?
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Is there any way to fix my 'This is an invalid win.32 application'. I looked it up, and came up with several reasons.
1.File is corrupt, bad, or missing.
2.File is not designed for your version of Windows.
3.File is a virus, worm, or other malware file.
4.Hardware incompatibility.
(http://www.computerhope.com/issues/ch000726.htm)
If you have any solutions, could you please PM me?
Note to self: Page 160.
EDIT:Turns out it was an updated .Zip file. If any of you PMed me, thanks for your help anyways.
Use the patcher to install ModLoader and make sure you start from a fresh minecraft.jar. Delete minecraft-1.8.1.jar (or minecraft-1.9.jar) and redownload. Better Grass does work with ModLoader, but you have to install them carefully because they both modify the same class file.
If running as Administrator did not help, the only other thing I can think of is that you're trying to patch with the game still running. Windows doesn't like to overwrite files that are in use, so you would get this "Access is denied" error.
Known bug that happens only to some people. See the OP for a possible workaround.
I tried Painterly and the endermen look fine. Not sure what's going on. In the patcher go to the Options tab and enable debug logging. Then start the game using Test Minecraft and look for something like this in the log window. These messages won't appear until the first spiders/endermen spawn, so you may have to walk around for a bit a night.
Not familiar with that problem. Any mods in particular I should try? Also is this happening with 1.8.1 or 1.9?
Do you have water and lava set to "Custom Animated" in the patcher options? That looks for custom_*.png in the texture pack first, and if not found, uses the tiles in terrain.png instead.
Please post your patch log including the output of Test Minecraft and I'll see if I can figure anything out.
This is just a warning message and shouldn't prevent you from patching. In the future I plan to disable this message for prereleases, but for now, you can just ignore it.
Thank you very much for the reply, Sadly this does prevent me from patching.
MCPatcher version is 2.1.1_01
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_22 (64 bit)
Classpath: C:\Users\Simon\Downloads\mcpatcher-2.1.1_01 (1).exe
Minecraft version is 1.9 (md5 45877068a30b3137875fce77c23440ed)
WARNING: possibly modded minecraft.jar (orig md5 f8c5a2ccd3bc996792bbe436d8cc08bc)
Any tips?
EDIT: sorry for the long post.
When I patch, it goes fine and only crashes when it tries to load LB Photo Realism X128 or higher, I havent tried with other HD packs yet. Here is the error log for when it crashes, sorry for the big post...
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69b53ee1, pid=5988, tid=3544
#
# JRE version: 6.0_27-b07
# Java VM: Java HotSpot(TM) Client VM (20.2-b06 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0xb23ee1]
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x4b4b7800): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3544, stack(0x49a90000,0x49ae0000)]
siginfo: ExceptionCode=0xc0000005, writing address 0x00c11800
Registers:
EAX=0x00c11800, EBX=0x5f5d2000, ECX=0x00000008, EDX=0x00000000
ESP=0x49adf65c, EBP=0x49adf664, ESI=0x5f5d2000, EDI=0x00c11800
EIP=0x69b53ee1, EFLAGS=0x00010212
Top of Stack: (sp=0x49adf65c)
0x49adf65c: 00000400 00000000 49adf694 69b53f87
0x49adf66c: 00c11800 5f5d2000 00000400 00000000
0x49adf67c: 00000000 00000050 5f5d2000 00c10000
0x49adf68c: 000000fc 5f5d2000 4e5b8e58 697c2ca2
0x49adf69c: 00c11800 5f5d2000 00000400 4e5b8e58
0x49adf6ac: 4e5b8b40 4c4936c8 00000100 00000400
0x49adf6bc: 00000001 69750890 00001800 04000000
0x49adf6cc: 00000300 00000000 00000400 00000400
Instructions: (pc=0x69b53ee1)
0x69b53ec1: 4d 10 c1 e9 07 eb 06 8d 9b 00 00 00 00 66 0f 6f
0x69b53ed1: 06 66 0f 6f 4e 10 66 0f 6f 56 20 66 0f 6f 5e 30
0x69b53ee1: 66 0f 7f 07 66 0f 7f 4f 10 66 0f 7f 57 20 66 0f
0x69b53ef1: 7f 5f 30 66 0f 6f 66 40 66 0f 6f 6e 50 66 0f 6f
Register to memory mapping:
EAX=0x00c11800 is an unknown value
EBX=0x5f5d2000 is an unknown value
ECX=0x00000008 is an unknown value
EDX=0x00000000 is an unknown value
ESP=0x49adf65c is pointing into the stack for thread: 0x4b4b7800
EBP=0x49adf664 is pointing into the stack for thread: 0x4b4b7800
ESI=0x5f5d2000 is an unknown value
EDI=0x00c11800 is an unknown value
Stack: [0x49a90000,0x49ae0000], sp=0x49adf65c, free space=317k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0xb23ee1] atiPPHSN+0xa4dad1
C [atioglxx.dll+0xb23f87] atiPPHSN+0xa4db77
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.GL11.nglTexSubImage2D(IIIIIIIILjava/nio/Buffer;IJ)V+0
j org.lwjgl.opengl.GL11.glTexSubImage2D(IIIIIIIILjava/nio/ByteBuffer;)V+62
j ur.a()V+163
j net.minecraft.client.Minecraft.k()V+166
j net.minecraft.client.Minecraft.run()V+169
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x48d11800 JavaThread "Thread-14" daemon [_thread_blocked, id=5616, stack(0x4f730000,0x4f780000)]
0x48fcd400 JavaThread "Thread-13" daemon [_thread_blocked, id=2096, stack(0x4f6e0000,0x4f730000)]
0x4b53b800 JavaThread "Thread-12" daemon [_thread_in_native, id=5152, stack(0x4f690000,0x4f6e0000)]
=>0x4b4b7800 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=3544, stack(0x49a90000,0x49ae0000)]
0x4b4b7000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=4164, stack(0x49500000,0x49550000)]
0x49169800 JavaThread "TimerQueue" daemon [_thread_blocked, id=4628, stack(0x49850000,0x498a0000)]
0x490fe000 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=5076, stack(0x497b0000,0x49800000)]
0x003a6800 JavaThread "DestroyJavaVM" [_thread_blocked, id=1340, stack(0x003b0000,0x00400000)]
0x49060400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=4408, stack(0x496d0000,0x49720000)]
0x4901d800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5072, stack(0x492e0000,0x49330000)]
0x49024400 JavaThread "AWT-Shutdown" [_thread_blocked, id=3584, stack(0x49290000,0x492e0000)]
0x4900c400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4716, stack(0x49240000,0x49290000)]
0x48cbf000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5856, stack(0x48f10000,0x48f60000)]
0x48cbc800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=4668, stack(0x48ec0000,0x48f10000)]
0x48cb7800 JavaThread "Attach Listener" daemon [_thread_blocked, id=5868, stack(0x48e70000,0x48ec0000)]
0x48cb6400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4032, stack(0x48e20000,0x48e70000)]
0x48ca9800 JavaThread "Finalizer" daemon [_thread_blocked, id=4348, stack(0x48dd0000,0x48e20000)]
0x48ca4c00 JavaThread "Reference Handler" daemon [_thread_blocked, id=4860, stack(0x48d80000,0x48dd0000)]
Other Threads:
0x48ca1000 VMThread [stack: 0x48d30000,0x48d80000] [id=5776]
0x48cca000 WatcherThread [stack: 0x48f60000,0x48fb0000] [id=2104]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157376K, used 66596K [0x02a70000, 0x0d530000, 0x17fc0000)
eden space 139904K, 47% used [0x02a70000, 0x06b78e98, 0x0b310000)
from space 17472K, 0% used [0x0b310000, 0x0b310370, 0x0c420000)
to space 17472K, 0% used [0x0c420000, 0x0c420000, 0x0d530000)
tenured generation total 349568K, used 305435K [0x17fc0000, 0x2d520000, 0x42a70000)
the space 349568K, 87% used [0x17fc0000, 0x2aa06dc8, 0x2aa06e00, 0x2d520000)
compacting perm gen total 16384K, used 16183K [0x42a70000, 0x43a70000, 0x46a70000)
the space 16384K, 98% used [0x42a70000, 0x43a3deb8, 0x43a3e000, 0x43a70000)
No shared spaces configured.
Code Cache [0x009f0000, 0x00c10000, 0x029f0000)
total_blobs=1277 nmethods=964 adapters=247 free_code_cache=31347520 largest_free_block=0
Dynamic libraries:
0x00400000 - 0x00424000 C:\Program Files\Java\jre6\bin\javaw.exe
0x7c900000 - 0x7c9b2000 C:\WINDOWS\system32\ntdll.dll
0x7c800000 - 0x7c8f6000 C:\WINDOWS\system32\kernel32.dll
0x77dd0000 - 0x77e6b000 C:\WINDOWS\system32\ADVAPI32.dll
0x77e70000 - 0x77f03000 C:\WINDOWS\system32\RPCRT4.dll
0x77fe0000 - 0x77ff1000 C:\WINDOWS\system32\Secur32.dll
0x7e410000 - 0x7e4a1000 C:\WINDOWS\system32\USER32.dll
0x77f10000 - 0x77f59000 C:\WINDOWS\system32\GDI32.dll
0x76390000 - 0x763ad000 C:\WINDOWS\system32\IMM32.DLL
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x76b40000 - 0x76b6d000 C:\WINDOWS\system32\WINMM.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14c000 C:\Program Files\Java\jre6\bin\awt.dll
0x73000000 - 0x73026000 C:\WINDOWS\system32\WINSPOOL.DRV
0x77c10000 - 0x77c68000 C:\WINDOWS\system32\msvcrt.dll
0x774e0000 - 0x7761e000 C:\WINDOWS\system32\ole32.dll
0x773d0000 - 0x774d3000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\COMCTL32.dll
0x77f60000 - 0x77fd6000 C:\WINDOWS\system32\SHLWAPI.dll
0x5ad70000 - 0x5ada8000 C:\WINDOWS\system32\uxtheme.dll
0x74720000 - 0x7476c000 C:\WINDOWS\system32\MSCTF.dll
0x77b40000 - 0x77b62000 C:\WINDOWS\system32\apphelp.dll
0x755c0000 - 0x755ee000 C:\WINDOWS\system32\msctfime.ime
0x7c9c0000 - 0x7d1d7000 C:\WINDOWS\system32\shell32.dll
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x4fdd0000 - 0x4ff76000 C:\WINDOWS\system32\d3d9.dll
0x49380000 - 0x49386000 C:\WINDOWS\system32\d3d8thk.dll
0x77c00000 - 0x77c08000 C:\WINDOWS\system32\VERSION.dll
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
0x71ab0000 - 0x71ac7000 C:\WINDOWS\system32\WS2_32.dll
0x71aa0000 - 0x71aa8000 C:\WINDOWS\system32\WS2HELP.dll
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
0x71a50000 - 0x71a8f000 C:\WINDOWS\System32\mswsock.dll
0x76f20000 - 0x76f47000 C:\WINDOWS\system32\DNSAPI.dll
0x76d60000 - 0x76d79000 C:\WINDOWS\system32\iphlpapi.dll
0x76fb0000 - 0x76fb8000 C:\WINDOWS\System32\winrnr.dll
0x76f60000 - 0x76f8c000 C:\WINDOWS\system32\WLDAP32.dll
0x64000000 - 0x64025000 C:\Program Files\Bonjour\mdnsNSP.dll
0x68000000 - 0x68036000 C:\WINDOWS\system32\rsaenh.dll
0x769c0000 - 0x76a74000 C:\WINDOWS\system32\USERENV.dll
0x5b860000 - 0x5b8b5000 C:\WINDOWS\system32\netapi32.dll
0x76fc0000 - 0x76fc6000 C:\WINDOWS\system32\rasadhlp.dll
0x662b0000 - 0x66308000 C:\WINDOWS\system32\hnetcfg.dll
0x71a90000 - 0x71a98000 C:\WINDOWS\System32\wshtcpip.dll
0x77120000 - 0x771ab000 C:\WINDOWS\system32\OLEAUT32.DLL
0x6d780000 - 0x6d788000 C:\Program Files\Java\jre6\bin\sunmscapi.dll
0x77a80000 - 0x77b15000 C:\WINDOWS\system32\CRYPT32.dll
0x77b20000 - 0x77b32000 C:\WINDOWS\system32\MSASN1.dll
0x49ae0000 - 0x49b4b000 C:\Documents and Settings\Jonathan Vlietstra\Application Data\.minecraft\bin\natives\lwjgl.dll
0x5ed00000 - 0x5edcc000 C:\WINDOWS\system32\OPENGL32.dll
0x68b20000 - 0x68b40000 C:\WINDOWS\system32\GLU32.dll
0x73760000 - 0x737ab000 C:\WINDOWS\system32\DDRAW.dll
0x73bc0000 - 0x73bc6000 C:\WINDOWS\system32\DCIMAN32.dll
0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll
0x69030000 - 0x69f2c000 C:\WINDOWS\system32\atioglxx.dll
0x49b50000 - 0x49b7d000 C:\WINDOWS\system32\atiadlxx.dll
0x77920000 - 0x77a13000 C:\WINDOWS\system32\SETUPAPI.dll
0x78130000 - 0x781cb000 C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.6195_x-ww_44262b86\MSVCR80.dll
0x76c30000 - 0x76c5e000 C:\WINDOWS\system32\WINTRUST.dll
0x76c90000 - 0x76cb8000 C:\WINDOWS\system32\IMAGEHLP.dll
0x4f5d0000 - 0x4f5e3000 C:\Documents and Settings\Jonathan Vlietstra\Application Data\.minecraft\bin\natives\jinput-dx8.dll
0x6ce10000 - 0x6ce48000 C:\WINDOWS\system32\DINPUT8.dll
0x688f0000 - 0x688f9000 C:\WINDOWS\system32\HID.DLL
0x4f660000 - 0x4f672000 C:\Documents and Settings\Jonathan Vlietstra\Application Data\.minecraft\bin\natives\jinput-raw.dll
0x4f780000 - 0x4f8a9000 C:\Documents and Settings\Jonathan Vlietstra\Application Data\.minecraft\bin\natives\OpenAL32.dll
0x73f10000 - 0x73f6c000 C:\WINDOWS\system32\dsound.dll
0x72d20000 - 0x72d29000 C:\WINDOWS\system32\wdmaud.drv
0x72d10000 - 0x72d18000 C:\WINDOWS\system32\msacm32.drv
0x77be0000 - 0x77bf5000 C:\WINDOWS\system32\MSACM32.dll
0x77bd0000 - 0x77bd7000 C:\WINDOWS\system32\midimap.dll
0x73ee0000 - 0x73ee4000 C:\WINDOWS\system32\KsUser.dll
0x76bf0000 - 0x76bfb000 C:\WINDOWS\system32\PSAPI.DLL
VM Arguments:
jvm_args: -Xms512m -Xmx1024m
java_command: C:\Documents and Settings\Jonathan Vlietstra\Desktop\Minecraft.exe
Launcher Type: SUN_STANDARD
Environment Variables:
CLASSPATH=.;C:\Program Files\Java\jre6\lib\ext\QTJava.zip
PATH=C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\system32\WBEM;C:\Program Files\Common Files\DivX Shared\;C:\Program Files\Java\jre6\bin;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Java\jre6\bin
USERNAME=Jonathan Vlietstra
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 10, GenuineIntel
--------------- S Y S T E M ---------------
OS: Windows XP Build 2600 Service Pack 3
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1
Memory: 4k page, physical 3406060k(1655956k free), swap 5334912k(3762284k free)
vm_info: Java HotSpot(TM) Client VM (20.2-b06) for windows-x86 JRE (1.6.0_27-b07), built on Jul 19 2011 01:04:42 by "java_re" with MS VC++ 7.1 (VS2003)
time: Wed Sep 28 20:18:49 2011
elapsed time: 38 seconds
Search the OP for this error and try the workaround there. I've tried many different ways of fixing this bug and unfortunately haven't found anything that works reliably.
Looks like an out-of-memory problem. The ideal solution is to use 64-bit Java, but since you're running XP that's not an option. Does it work with Test Minecraft vs. launching the game normally? Try raising or lowering the Java heap size (see the OP for details) and see if that helps.
Which texture pack are you using? I haven't seen this with any of the ones I've tried.
Tried and failed, the message DID appear but nothing changed. Here's a pic of me running the Test Minecraft option with the white endermens Here
I'm using (one of) the Painterly pack's water and lava textures, and my copy of MCpatcher is up to date. I'm not using any other mods except the ones that come with MCpatcher (HD textures/font and bettergrass).
I had it set to 'custom animated'. When I switched it to 'not animated', it makes the custom texture work - but (obviously) not animated, while the texture is supposed to be animated - which it says on the painterly site. I have also used that texture before with previous versions of MC and it was animated then.
I opened up the texture pack, and the relevant .png's are called custom_water_flowing and custom_water_still, and two others with 'lava' in place of 'water'.
Just to see what would happen, I patched with an old painterly pack with the same custom water, that did work before, and I had the same problem - water only works when I set it as 'not animated'.
Here's some pics:
Awesome! Thanks.
Just another reminder. Before you patch prerelease 2, make sure you delete .minecraft/bin/minecraft-1.9.jar. If you don't do this, the patcher will revert to Prerelease 1. Make sure it actually says Prerelease 2 on the title screen when you start the game.
The next version of the patcher will properly recognize prereleases as separate versions (it will create minecraft-1.9pre2.jar, etc). I hope to release it in the next few days once I finish up another new feature I've been working on.
If I patch Minecraft, will it Unpatch itself when the 1.9 Update comes along? I'm Just Wondering....
Like..... Uhhhh.... I NEED An answer. I can't hear your thoughts, nor can I see them. Please ANSWER
Please answer, Im wondering whut I need to do.
Please PLEASE
Answer Me
I Want an HD Texture Pack, but I want to know what to do when an Update comes, are you BLIND, Can't you see that I need HELP?!
Here's a Tip: To save space...Use a Spoiler Annotation.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
1.File is corrupt, bad, or missing.
2.File is not designed for your version of Windows.
3.File is a virus, worm, or other malware file.
4.Hardware incompatibility.
(http://www.computerhope.com/issues/ch000726.htm)
If you have any solutions, could you please PM me?
Note to self: Page 160.
EDIT:Turns out it was an updated .Zip file. If any of you PMed me, thanks for your help anyways.
Steam: RobotDeathParty