i keep getting:
There was an error during patching. See log for more infomation. Your original minecraft.jar has been restored.
And when i check the log i get:
MCPatcher version is 2.1.0_02
OS: Mac OS X 10.6.8 x86_64
JVM: Apple Inc. 1.6.0_22 (64 bit)
Classpath: /Users/*********/Desktop/mcpatcher-2.1.0_02.jar
Minecraft version is 1.7.3 (md5 ee09637a760fa942cf504f2090cfe777)
WARNING: could not determine original md5 sum
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (836 files)
cg.class matches StillLava.class
cv.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
sj.class matches FontRenderer.class
sj.class matches FontRenderer.class
font registers = 5, 6
uu.class matches Block.class
vs.class matches StillWater.class
wp.class matches BlockGrass.class
a matches getBlockTexture
xp.class matches IBlockAccess.class
f matches getBlockMaterial
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
no match found for method registerTextureFX
no match found for method refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
FontRenderer (sj.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
FontRenderer (sj.class)
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
BlockGrass (wp.class)
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (cv.class)
field c matches blockAccess
9 available mods:
[YES] TooManyItems2011_07_01 - 15 files to add or replace.
[YES] ModLoader - 15 files to add or replace.
[YES] ModLoaderMp 1 - 8 files to add or replace.
[YES] Shelf - 7 files to add or replace.
[YES] ArmorStand - 8 files to add or replace.
[YES] BetterThanWovles - 140 files to add or replace.
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
Patching...
replacing cb.class for ModLoader
replacing cv.class for ModLoader
applying RenderBlocks patch to cv.class for mod Better Grass
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
replacing ex.class for ModLoaderMp 1
replacing hl.class for ModLoader
replacing id.class for TooManyItems2011_07_01
replacing nb.class for ModLoaderMp 1
replacing ok.class for ModLoader
applying FontRenderer patch to sj.class for mod HD Font
replacing sk.class for ModLoader
replacing th.class for ModLoader
replacing vq.class for ModLoader
applying BlockGrass patch to wp.class for mod Better Grass
insert field grassMatrix [[I
initialize grassMatrix <init>@19
check surrounding blocks in getBlockTexture [email protected]
increasing stack size from 4 to 6
replacing xq.class for ModLoader
replacing yr.class for ModLoaderMp 1
replacing yv.class for ModLoader
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
Patching...
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(ZipFile.java:114)
at java.util.jar.JarFile.<init>(JarFile.java:135)
at java.util.jar.JarFile.<init>(JarFile.java:114)
at com.pclewis.mcpatcher.MinecraftJar.getInputJar(MinecraftJar.java:220)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:467)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
There was an error during patching. See log for more infomation. Your original minecraft.jar has been restored.
And when i check the log i get:
MCPatcher version is 2.1.0_02
OS: Mac OS X 10.6.8 x86_64
JVM: Apple Inc. 1.6.0_22 (64 bit)
Classpath: /Users/*********/Desktop/mcpatcher-2.1.0_02.jar
Minecraft version is 1.7.3 (md5 ee09637a760fa942cf504f2090cfe777)
WARNING: could not determine original md5 sum
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (836 files)
cg.class matches StillLava.class
cv.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
sj.class matches FontRenderer.class
sj.class matches FontRenderer.class
font registers = 5, 6
uu.class matches Block.class
vs.class matches StillWater.class
wp.class matches BlockGrass.class
a matches getBlockTexture
xp.class matches IBlockAccess.class
f matches getBlockMaterial
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
no match found for method registerTextureFX
no match found for method refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
FontRenderer (sj.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
FontRenderer (sj.class)
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
BlockGrass (wp.class)
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (cv.class)
field c matches blockAccess
9 available mods:
[YES] TooManyItems2011_07_01 - 15 files to add or replace.
[YES] ModLoader - 15 files to add or replace.
[YES] ModLoaderMp 1 - 8 files to add or replace.
[YES] Shelf - 7 files to add or replace.
[YES] ArmorStand - 8 files to add or replace.
[YES] BetterThanWovles - 140 files to add or replace.
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
Patching...
replacing cb.class for ModLoader
replacing cv.class for ModLoader
applying RenderBlocks patch to cv.class for mod Better Grass
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
replacing ex.class for ModLoaderMp 1
replacing hl.class for ModLoader
replacing id.class for TooManyItems2011_07_01
replacing nb.class for ModLoaderMp 1
replacing ok.class for ModLoader
applying FontRenderer patch to sj.class for mod HD Font
replacing sk.class for ModLoader
replacing th.class for ModLoader
replacing vq.class for ModLoader
applying BlockGrass patch to wp.class for mod Better Grass
insert field grassMatrix [[I
initialize grassMatrix <init>@19
check surrounding blocks in getBlockTexture [email protected]
increasing stack size from 4 to 6
replacing xq.class for ModLoader
replacing yr.class for ModLoaderMp 1
replacing yv.class for ModLoader
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
Patching...
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(ZipFile.java:114)
at java.util.jar.JarFile.<init>(JarFile.java:135)
at java.util.jar.JarFile.<init>(JarFile.java:114)
at com.pclewis.mcpatcher.MinecraftJar.getInputJar(MinecraftJar.java:220)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:467)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
Ah. It would appear that your mods you're trying to install aren't playing nice with the patcher - or, they're already installed in the backup .jar. To fix, first of all, remove all extra mods (modloader, modloadermp, toomanyitems) from the list by selecting them and pressing the "-" button. Second, delete your Minecraft.jar and the most recent backup jar (i.e. minecraft-1.7.3.jar or minecraft-1.8.jar or whatever. Then run the Minecraft launcher and make it Force Update to redownload the standard .jars. Once it's done, close Minecraft and try to patch again. Install mods manually after that. I think TMI might not work tho.
ok so i think this is bugged with mac because if you see my last posted pic its horrible so i tryed it on my old windows comp and it worked fine the only one that almost works on my mac is misa's texture pack 64x64 but it has a fire enitity and portal entity on every block and it crashes please will someone help and stop ignoring me i just want to use an hd texture pack but no one will help!
I did not use this patcher and the HD texture packs work fine. I deleted the old .jar and simply placed the new pre-release .jar in the .bin directory. Fired right up. The old HD texture packs even worked, though they had purple graphics in places. I believe that MInecraft will not need the patcher anymore and that you can just use the packs without it.
I did not use this patcher and the HD texture packs work fine. I deleted the old .jar and simply placed the new pre-release .jar in the .bin directory. Fired right up. The old HD texture packs even worked, though they had purple graphics in places. I believe that MInecraft will not need the patcher anymore and that you can just use the packs without it.
you are right...128x and below will work (sneaky notch)...however custom animations will not. so for 256x+ and custom animations you still have to use this. So we get partial support from Mojang... -snip- I think it's awesome...but would like the bells an whistles.
64x packs will WORK. The game will RUN without the patcher, but they will not look right. You'll get the old bugs you had in 32x packs, with fire on random blocks, etc.
Something I've noticed, though I'm not sure if this is an error with the patcher, is that with my 64x texture pack, mobs with "eye" files (namely the Spider and the Enderman) appear white when the eye files are put into HD. Not entirely sure why this is.
Something I've noticed, though I'm not sure if this is an error with the patcher, is that with my 64x texture pack, mobs with "eye" files (namely the Spider and the Enderman) appear white when the eye files are put into HD. Not entirely sure why this is.
That is strange. I'll look into it.
EDIT: The white spider bug happens even without the patcher. I created a texture pack containing only mob/spider_eyes.png, unpatched, and still had the problem.
This patcher causes my minecraft to crash. The moment I patch the game, I'll try to log onto minecraft, and it black-screens. I have no mods, and all I wanted was the Doku craft pack patched.
Hi there. I tried patching the vanilla 1.8 with the latest patcher and got the following error
MCPatcher version is 2.1.0_02
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_27 (64 bit)
Classpath: C:\Users\ShAd0w\Desktop\1.8 vanilla server!\mcpatcher-2.1.0_02.exe
The patcher has a problem with ! in paths, a bug I plan to fix in the next release. In the meantime move the mcpatcher exe to a different folder, and it should work.
As much as I love having 32x and 64x textures, this thing makes my game crash every 10 minutes if not less D:<
always has and probably always will...
I'll stick with 16x and have a functional game, tyvm...
:sad.gif: I have a strange problem with my sound on MineCraft.
It works perfectly fine when testing on MCPatcher 2.1etc
However, when I play the game no sounds work. I have checked everything (no obvious issues) and read, and completed the steps in this guide: minecraft-no-sound-fix-for-windows-7-vista-xp-mac
Yet this doesn't work for me either. :angry.gif:
Why does it work on MCPatcher but not on MineCraft? I've been playing on solo using the test feature so I have sound. :laugh.gif:
I started having this problem a few weeks ago- due to a wrong combination of mods or something- but now its constant and I have no mods installed and have downloaded a fresh MC and it persists. :angry.gif:
Please help! :huh.gif:
EDIT:
Just tried AudioMod and it doesn't work either.
:sad.gif: I have a strange problem with my sound on MineCraft.
It works perfectly fine when testing on MCPatcher 2.1etc
However, when I play the game no sounds work. I have checked everything (no obvious issues) and read, and completed the steps in this guide: minecraft-no-sound-fix-for-windows-7-vista-xp-mac
Yet this doesn't work for me either. :angry.gif:
Why does it work on MCPatcher but not on MineCraft? I've been playing on solo using the test feature so I have sound. :laugh.gif:
I started having this problem a few weeks ago- due to a wrong combination of mods or something- but now its constant and I have no mods installed and have downloaded a fresh MC and it persists. :angry.gif:
Please help! :huh.gif:
EDIT:
Just tried AudioMod and it doesn't work either.
AHA! I am so brilliant lol...
I have a second program on my computer called Realtek Hd Audio Manager and it gave me this option:
All audio streaming must be done separately for sounds to work properly. This is my first higher-end system and I didn't know about this option. Of course I want them all individualized. what a stupid default setting it was on.
There was an error during patching. See log for more infomation. Your original minecraft.jar has been restored.
And when i check the log i get:
MCPatcher version is 2.1.0_02
OS: Mac OS X 10.6.8 x86_64
JVM: Apple Inc. 1.6.0_22 (64 bit)
Classpath: /Users/*********/Desktop/mcpatcher-2.1.0_02.jar
Minecraft version is 1.7.3 (md5 ee09637a760fa942cf504f2090cfe777)
WARNING: could not determine original md5 sum
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (836 files)
cg.class matches StillLava.class
cv.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
sj.class matches FontRenderer.class
sj.class matches FontRenderer.class
font registers = 5, 6
uu.class matches Block.class
vs.class matches StillWater.class
wp.class matches BlockGrass.class
a matches getBlockTexture
xp.class matches IBlockAccess.class
f matches getBlockMaterial
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
Analyzing /Users/*********/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
no match found for method registerTextureFX
no match found for method refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
FontRenderer (sj.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
FontRenderer (sj.class)
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
BlockGrass (wp.class)
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (cv.class)
field c matches blockAccess
9 available mods:
[YES] TooManyItems2011_07_01 - 15 files to add or replace.
[YES] ModLoader - 15 files to add or replace.
[YES] ModLoaderMp 1 - 8 files to add or replace.
[YES] Shelf - 7 files to add or replace.
[YES] ArmorStand - 8 files to add or replace.
[YES] BetterThanWovles - 140 files to add or replace.
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
Patching...
replacing cb.class for ModLoader
replacing cv.class for ModLoader
applying RenderBlocks patch to cv.class for mod Better Grass
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected]
replacing ex.class for ModLoaderMp 1
replacing hl.class for ModLoader
replacing id.class for TooManyItems2011_07_01
replacing nb.class for ModLoaderMp 1
replacing ok.class for ModLoader
applying FontRenderer patch to sj.class for mod HD Font
replacing sk.class for ModLoader
replacing th.class for ModLoader
replacing vq.class for ModLoader
applying BlockGrass patch to wp.class for mod Better Grass
insert field grassMatrix [[I
initialize grassMatrix <init>@19
check surrounding blocks in getBlockTexture [email protected]
increasing stack size from 4 to 6
replacing xq.class for ModLoader
replacing yr.class for ModLoaderMp 1
replacing yv.class for ModLoader
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
Patching...
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(ZipFile.java:114)
at java.util.jar.JarFile.<init>(JarFile.java:135)
at java.util.jar.JarFile.<init>(JarFile.java:114)
at com.pclewis.mcpatcher.MinecraftJar.getInputJar(MinecraftJar.java:220)
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:467)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Thread.java:680)
Restoring original minecraft.jar due to previous error
Ah. It would appear that your mods you're trying to install aren't playing nice with the patcher - or, they're already installed in the backup .jar. To fix, first of all, remove all extra mods (modloader, modloadermp, toomanyitems) from the list by selecting them and pressing the "-" button. Second, delete your Minecraft.jar and the most recent backup jar (i.e. minecraft-1.7.3.jar or minecraft-1.8.jar or whatever. Then run the Minecraft launcher and make it Force Update to redownload the standard .jars. Once it's done, close Minecraft and try to patch again. Install mods manually after that. I think TMI might not work tho.
Donate to help me buy people Minecraft accounts!
-
View User Profile
-
View Posts
-
Send Message
Curse Premium-
View User Profile
-
View Posts
-
Send Message
Curse Premiumyou are right...128x and below will work (sneaky notch)...however custom animations will not. so for 256x+ and custom animations you still have to use this. So we get partial support from Mojang... -snip- I think it's awesome...but would like the bells an whistles.
Something I've noticed, though I'm not sure if this is an error with the patcher, is that with my 64x texture pack, mobs with "eye" files (namely the Spider and the Enderman) appear white when the eye files are put into HD. Not entirely sure why this is.
That is strange. I'll look into it.
EDIT: The white spider bug happens even without the patcher. I created a texture pack containing only mob/spider_eyes.png, unpatched, and still had the problem.
The culprit is this change to the spider class:
1.7.3 (yx.class):
protected boolean a(cn, int, float) { ... glBlendFunc(770 /* GL_SRC_ALPHA */, 771 /* GL_ONE_MINUS_SRC_ALPHA */); ... }And the same method in 1.8 (aeb.class):
protected boolean a(bh, int, float) { ... glBlendFunc(1 /* GL_ONE */, 1 /* GL_ONE */); ... }I created a patch to restore the old glBlendFunc call, and it seems to work, but I don't understand why Jeb changed it.
MCPatcher version is 2.1.0_02 OS: Windows 7 6.1 amd64 JVM: Sun Microsystems Inc. 1.6.0_27 (64 bit) Classpath: C:\Users\ShAd0w\Desktop\1.8 vanilla server!\mcpatcher-2.1.0_02.exe Minecraft version is 1.8 (md5 7ce3238b148bb67a3b84cf59b7516f55) WARNING: could not determine original md5 sum Analyzing C:\Users\ShAd0w\AppData\Roaming\.minecraft\bin\minecraft-1.8.jar (981 files) adf.class matches IBlockAccess.class bb.class matches StillLava.class dl.class matches GLAllocation.class c matches createDirectByteBuffer eo.class matches FlowLava.class er.class matches TexturePackList.class fc.class matches ColorizerFoliage.class fu.class matches Watch.class fv.class matches GameSettings.class g.class matches TexturePackBase.class a matches getInputStream io.class matches TexturePackDefault.class jn.class matches ItemRenderer.class kd.class matches Fire.class kg.class matches FontRenderer.class kg.class matches FontRenderer.class font registers = 5, 6 lq.class matches Block.class mj.class matches StillWater.class ne.class matches BlockGrass.class d matches getBlockTexture pf.class matches TextureFX.class a matches onTick pg.class matches Compass.class qn.class matches RenderBlocks.class a matches renderStandardBlockWithAmbientOcclusion b matches renderStandardBlockWithColorMultiplier AO faces (N S E W) = (17 18 15 16) non-AO multipliers (R G :cool.gif: = (14 15 16) tp.class matches Portal.class tt.class matches ColorizerWater.class tv.class matches ColorizerGrass.class ur.class matches RenderEngine.class vz.class matches Material.class xm.class matches FlowWater.class net/minecraft/client/Minecraft.class matches Minecraft.class Analyzing C:\Users\ShAd0w\AppData\Roaming\.minecraft\bin\minecraft-1.8.jar (second pass) RenderEngine (ur.class) field h matches imageData field i matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture method a matches readTextureImageData TextureFX (pf.class) field f matches imageData field g matches tileNumber field j matches tileSize field k matches tileImage Compass (pg.class) Fire (kd.class) StillLava (bb.class) FlowLava (eo.class) StillWater (mj.class) FlowWater (xm.class) ItemRenderer (jn.class) Watch (fu.class) Portal (tp.class) Minecraft (net/minecraft/client/Minecraft.class) field D matches texturePackList field p matches renderEngine field z matches gameSettings field q matches fontRenderer GLAllocation (dl.class) TexturePackList (er.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (g.class) field a matches texturePackFileName TexturePackDefault (io.class) FontRenderer (kg.class) GameSettings (fv.class) ColorizerWater (tt.class) field a matches colorBuffer ColorizerGrass (tv.class) field a matches colorBuffer ColorizerFoliage (fc.class) field a matches colorBuffer FontRenderer (kg.class) Material (vz.class) field b matches ground Block (lq.class) method d matches getBlockTexture BlockGrass (ne.class) IBlockAccess (adf.class) method f matches getBlockMaterial method a matches getBlockId method e matches getBlockMetadata RenderBlocks (qn.class) field d matches blockAccess 3 available mods: [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. [YES] HD Font 1.0 - Provides support for higher resolution fonts. [YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod. Patching... applying GetResource patch to abj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to abz.class for mod HD Textures applying StillLava patch to bb.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to dh.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5 applying FlowLava patch to eo.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to er.class for mod HD Textures TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected] applying ColorizerFoliage patch to fc.class for mod HD Textures make field colorBuffer public applying Watch patch to fu.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to fu.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying GetResource patch to io.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying ItemRenderer patch to jn.class for mod HD Textures tool pixel top [email protected] tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to kd.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to kg.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to kg.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to kg.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying StillWater patch to mj.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TextureFX patch to pf.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying Compass patch to pg.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to pg.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying Portal patch to tp.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying ColorizerWater patch to tt.class for mod HD Textures make field colorBuffer public applying ColorizerGrass patch to tv.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ur.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] call TextureUtils.registerTextureFX [email protected] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying FlowWater patch to xm.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures TextureUtils.setMinecraft(this) on startup [email protected] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] java.io.FileNotFoundException: C:\Users\ShAd0w\Desktop\1.8 vanilla server (The system cannot find the file specified) at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(Unknown Source) at java.util.jar.JarFile.<init>(Unknown Source) at java.util.jar.JarFile.<init>(Unknown Source) at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source) at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source) at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source) at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source) at sun.net.www.protocol.jar.JarURLConnection.getInputStream(Unknown Source) at java.net.URL.openStream(Unknown Source) at com.pclewis.mcpatcher.Mod.openFile(Mod.java:208) at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:558) at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:550) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446) at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323) at java.lang.Thread.run(Unknown Source) Restoring original minecraft.jar due to previous errorThere are no previous backups in the folder. I am unsure why this is causing a problem. Can anyone help?
The patcher has a problem with ! in paths, a bug I plan to fix in the next release. In the meantime move the mcpatcher exe to a different folder, and it should work.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffCheck out my Minecraft Modding Tutorials!
always has and probably always will...
I'll stick with 16x and have a functional game, tyvm...
Could you post that patch, please?
Wait, what's wrong with silverfish? I tried a couple different packs and they seem ok. Did I miss something obvious?
It works perfectly fine when testing on MCPatcher 2.1etc
However, when I play the game no sounds work. I have checked everything (no obvious issues) and read, and completed the steps in this guide:
minecraft-no-sound-fix-for-windows-7-vista-xp-mac
Yet this doesn't work for me either. :angry.gif:
Why does it work on MCPatcher but not on MineCraft? I've been playing on solo using the test feature so I have sound. :laugh.gif:
I started having this problem a few weeks ago- due to a wrong combination of mods or something- but now its constant and I have no mods installed and have downloaded a fresh MC and it persists. :angry.gif:
Please help! :huh.gif:
EDIT:
Just tried AudioMod and it doesn't work either.
AHA! I am so brilliant lol...
I have a second program on my computer called Realtek Hd Audio Manager and it gave me this option:
All audio streaming must be done separately for sounds to work properly. This is my first higher-end system and I didn't know about this option. Of course I want them all individualized. what a stupid default setting it was on.