Was wondering if anyone could help me with this...?
If not maybe this could at least provide info for developers.
I downloaded and installed the LB RPG 512x512 texture pack onto a fresh minecraft.jar (on MineCraft 1.7.3) and the patch works fine (using MCPatcher v2.1.0_02) and I click Test MineCraft and it runs great at over 100 FPS using only about 1.5GB of RAM. However once I try to launch the game in Minecraft.exe it crashes because MineCraft runs out of memory.
(IT LOOKS AWESOME BTW!)
The thing is, I have already changed my java settings to allow 3072MB of RAM to be used as well as made the .bat file in my MineCraft.exe folder to do the same thing- only when I run the game the numbers don't match up. I even changed the javaw.exe priority to Above Normal to reduce lag.
The strange thing is that when patched the texturepack seems to replace the default texture pack and it does not work- it lags at 1fps like crazy although still only uses about 1024MB of RAM. Not sure why that is happening but figured I should mention it. I encountered this problem with the 256x256 pack as well and I don't remember how I got it to work properly.
Also I noticed using the regular version of MCPatcher (v1.1.12_02) Testing MineCraft that it says "AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft" even though I have already changed both of those values to 3072M in the java Runtime Parameters and the .bat file.
I don't have this problem using the newer MCPatcher, although it does ignore my Xms setting and is still set to 512MB.
Could this be what causes the crashes?
The way I understand it is the natives is the default memory setting for MineCraft and apparently everything I'm doing isn't over-riding that...?
Or am I missing something?
I'm currently playing solo with the LB Photo Realism 256x256 texture pack installed with MCPatcher (v1.1.12_02) as well as using the Yogsbox, TooManyItems, OptiFine 1.7.3_HD_F_MTL, and SinglePlayerCommands mods well over 60fps. Memory again at about 1024MB working fine.
On multiplayer I use the LB Photo Realism 256x256 texture pack with OptiFine.
Let me know if you need my in-game graphics settings as well because OptiFine has a lot of options. It does not work if you change the Water Speed Settings, All the Sky Settings, or switch off of Fancy Overall Grahpics. Also smooth lighting must be kept on or there will be contrast issues when holding a map (only on the map) for some odd reason.
MY Graphics Settings are as follows-
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override application
Antialiasing - Setting: 32x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: GeForce GTX 460
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer Maximum performance
Texture filtering - Anisotropic sample optimization: Off (disabled)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On (disabled)
Threaded Optimization: Auto
Triple buffering: On
Vertical sync: Force off
Note:
High-Res texture packs don't work for me on lower settings. The Anisotropic and Texture filtering and the have the biggest impact on this and must be kept on highest or the game really freaks out and you will see lines between blocks or really grainy texture at a distance and it just doesn't look good. Usually the game won't even load properly if I change these around.
Here is my rig from Xfire-
Manufacturer:
ASUSTeK Computer INC.
Processor:
AMD Phenom(tm) II X4 820 Processor (4 CPUs), ~2.8GHz (HT @ 2400MHz)(O.C. @ 3360MHz)(L2 @ 4 x 512KB, L3 @ 4MB) (45 nm)
Memory:
Corsair Corsair 8 GB (2x4GB) SDRAM - DDR3-1600/PC3-12800 240-pin DIMM (@ 1600MHz)
Hard Drive:
Western Digital 5400 RPM, Cache 64MB, 1 TB, SATA (3GB/s)
Video Card:
NVIDIA GeForce GTX 460 GIGABYTE (Fermi) 1GB 256-bit GDDR5 GPU 715Mhz Mem 1800Mhz Shader 1430Mhz DirectX11 OpenGL4.0 RAMDAC 400MHz Max Res 2560x1600
Monitor:
ACER 23" 5ms VGA DVI HDMI LED-Backlight LCD (1920x1080 60Hz) (1000:1)
Sound Card:
Speakers (Realtek High Definition Audio)
Speakers/Headphones:
Sony Dynamic Stereo Headphones MDR-V150
Keyboard:
Razer Arctosa 1000Hz (1ms) 10 profiles Macro capable
Mouse:
Razer Habu 1000Hz (1ms) 2000DPI 7 buttons 5 profiles Macro capable
Mouse Surface:
Mouse Pad
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Motherboard:
880G, M4A88TD-M, HT 2600MHz, 7.1 Audio, PCI 2.0x16, SATA (6GB/s), DDR3 (2000MHz O.C. Capable)
Computer Case:
Thermaltake, Micro ATX, USB 2.0 x 2, HD Audio ports (PSU 630W)
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
Pretty sure I won't get an answer for this, but i guess it's worth a shot.
Every time I try to click patch it starts patching until it gets to 44%, then it gives me an error saying "There was an error during patching. See log for more information. Your original minecraft.jar has been restored." It also says that I can't use HD Textures or HD Font because there was no match for field fontRenderer. I've been using this program for a while now, never got an error like this before. I tried disabling some (then all) mods, reinstalling mcpatcher, none of those worked. Here's the log if anyone cares to help:
MCPatcher version is 2.1.0_02
OS: Windows XP 5.1 x86
JVM: Sun Microsystems Inc. 1.6.0_26 (32 bit)
Classpath: C:\Documents and Settings\HP_Administrator\My Documents\Mah Stuff\Minecraft\Patcher\mcpatcher-2.1.0_02.exe
Minecraft version is 1.7.3 (md5 89dfe505dc74125be4829aff69adbe39)
WARNING: could not determine original md5 sum
Analyzing C:\Documents and Settings\HP_Administrator\Application Data\.minecraft\bin\minecraft-1.7.3.jar (1888 files)
av.class matches Compass.class
aw.class matches TextureFX.class
a matches onTick
cg.class matches StillLava.class
cv.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
ra.class matches ItemRenderer.class
sd.class matches Fire.class
uu.class matches Block.class
vs.class matches StillWater.class
wp.class matches BlockGrass.class
a matches getBlockTexture
xp.class matches IBlockAccess.class
f matches getBlockMaterial
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched FontRenderer
no classes matched FontRenderer
Analyzing C:\Documents and Settings\HP_Administrator\Application Data\.minecraft\bin\minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
TextureFX (aw.class)
field a matches imageData
field b matches tileNumber
field e matches tileSize
field f matches tileImage
Compass (av.class)
Fire (sd.class)
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
ItemRenderer (ra.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
no match found for field fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
BlockGrass (wp.class)
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
RenderBlocks (cv.class)
field c matches blockAccess
26 available mods:
[YES] ModLoader - 15 files to add or replace.
[YES] AudioMod - 16 files to add or replace.
[YES] GuiAPI - 571 files to add or replace.
[YES] ID Resolver 1.7.3 - 4 files to add or replace.
[YES] Single Player Commands - 21 files to add or replace.
[YES] TooManyItems - 15 files to add or replace.
[YES] Optifog + Optimine - 25 files to add or replace.
[YES] ShockAhPI - 32 files to add or replace.
[YES] Aether v1.01 - 367 files to add or replace.
[YES] ScotTools - 15 files to add or replace.
[YES] NetherCraft - 257 files to add or replace.
[YES] MoCreatures .jar files - 227 files to add or replace.
[YES] Herobrine v1.0 - 9 files to add or replace.
[YES] Terraria Mod v0.6 - 119 files to add or replace.
[YES] ModLoaderMp 1.7.3 Unofficial - 8 files to add or replace.
[YES] Sponges v2.5 - 20 files to add or replace.
[YES] WW2Guns 1.7.3 v2 - 38 files to add or replace.
[YES] X-Ray Glass v.1.7.3 - 4 files to add or replace.
[YES] Spawner GUI - 5 files to add or replace.
[YES] Sign Tags - 3 files to add or replace.
[YES] Shelf - 7 files to add or replace.
[YES] Biosphere - 17 files to add or replace.
[YES] You Are The Creeper - 32 files to add or replace.
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched FontRenderer
[ NO] HD Font 1.0 - Provides support for higher resolution fonts.
no classes matched FontRenderer
[YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiahs mod.
Patching...
replacing ak.class for ShockAhPI
replacing cb.class for ModLoader
replacing co.class for GuiAPI
replacing cv.class for Optifog + Optimine
replacing cy.class for Spawner GUI
replacing dc.class for ShockAhPI
replacing dd.class for Spawner GUI
replacing dk.class for Optifog + Optimine
replacing dq.class for ShockAhPI
replacing dr.class for Optifog + Optimine
replacing er.class for ShockAhPI
replacing ex.class for ModLoaderMp 1.7.3 Unofficial
replacing fd.class for ShockAhPI
replacing fm.class for ShockAhPI
replacing gm.class for ID Resolver 1.7.3
replacing hl.class for ModLoader
replacing ht.class for Optifog + Optimine
replacing id.class for TooManyItems
replacing ji.class for Optifog + Optimine
replacing kv.class for Optifog + Optimine
replacing mx.class for ShockAhPI
replacing n.class for Optifog + Optimine
replacing nb.class for ModLoaderMp 1.7.3 Unofficial
replacing nj.class for Optifog + Optimine
replacing nw.class for Optifog + Optimine
replacing ok.class for ModLoader
replacing os.class for ShockAhPI
replacing po.class for Sign Tags
replacing px.class for Optifog + Optimine
replacing sj.class for Optifog + Optimine
replacing sk.class for ModLoader
replacing sr.class for Optifog + Optimine
replacing th.class for ModLoader
replacing uj.class for Sign Tags
replacing uu.class for ID Resolver 1.7.3
replacing vq.class for ModLoader
replacing xa.class for ShockAhPI
replacing xf.class for Sponges v2.5
replacing xm.class for ShockAhPI
replacing xq.class for ModLoader
replacing yk.class for Sign Tags
replacing yn.class for Optifog + Optimine
replacing yo.class for AudioMod
replacing yr.class for ModLoaderMp 1.7.3 Unofficial
replacing yv.class for ModLoader
replacing gui/background.png for Sponges v2.5
replacing gui/container.png for Sponges v2.5
replacing gui/crafting.png for Sponges v2.5
replacing gui/furnace.png for Sponges v2.5
replacing gui/gui.png for Sponges v2.5
replacing gui/icons.png for Sponges v2.5
replacing gui/inventory.png for Sponges v2.5
replacing gui/items.png for Sponges v2.5
replacing gui/logo.png for Sponges v2.5
replacing gui/particles.png for Sponges v2.5
replacing gui/slot.png for Sponges v2.5
replacing gui/trap.png for Sponges v2.5
replacing gui/unknown_pack.png for Sponges v2.5
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Patching...
replacing ak.class for ShockAhPI
replacing cb.class for ModLoader
replacing co.class for GuiAPI
replacing cv.class for Optifog + Optimine
replacing cy.class for Spawner GUI
replacing dc.class for ShockAhPI
replacing dd.class for Spawner GUI
replacing dk.class for Optifog + Optimine
replacing dq.class for ShockAhPI
replacing dr.class for Optifog + Optimine
replacing er.class for ShockAhPI
replacing ex.class for ModLoaderMp 1.7.3 Unofficial
replacing fd.class for ShockAhPI
replacing fm.class for ShockAhPI
replacing gm.class for ID Resolver 1.7.3
replacing hl.class for ModLoader
replacing ht.class for Optifog + Optimine
replacing id.class for TooManyItems
replacing ji.class for Optifog + Optimine
replacing kv.class for Optifog + Optimine
replacing mx.class for ShockAhPI
replacing n.class for Optifog + Optimine
replacing nb.class for ModLoaderMp 1.7.3 Unofficial
replacing nj.class for Optifog + Optimine
replacing nw.class for Optifog + Optimine
replacing ok.class for ModLoader
replacing os.class for ShockAhPI
replacing po.class for Sign Tags
replacing px.class for Optifog + Optimine
replacing sj.class for Optifog + Optimine
replacing sk.class for ModLoader
replacing sr.class for Optifog + Optimine
replacing th.class for ModLoader
replacing uj.class for Sign Tags
replacing uu.class for ID Resolver 1.7.3
replacing vq.class for ModLoader
replacing xa.class for ShockAhPI
replacing xf.class for Sponges v2.5
replacing xm.class for ShockAhPI
replacing xq.class for ModLoader
replacing yk.class for Sign Tags
replacing yn.class for Optifog + Optimine
replacing yo.class for AudioMod
replacing yr.class for ModLoaderMp 1.7.3 Unofficial
replacing yv.class for ModLoader
replacing gui/background.png for Sponges v2.5
replacing gui/container.png for Sponges v2.5
replacing gui/crafting.png for Sponges v2.5
replacing gui/furnace.png for Sponges v2.5
replacing gui/gui.png for Sponges v2.5
replacing gui/icons.png for Sponges v2.5
replacing gui/inventory.png for Sponges v2.5
replacing gui/items.png for Sponges v2.5
replacing gui/logo.png for Sponges v2.5
replacing gui/particles.png for Sponges v2.5
replacing gui/slot.png for Sponges v2.5
replacing gui/trap.png for Sponges v2.5
replacing gui/unknown_pack.png for Sponges v2.5
java.io.IOException: could not open com/pclewis/mcpatcher/MCPatcherUtils.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Thanks in advance to anyone who can help.
EDIT: Ha, well i guess I'm pretty stupid. I deleted the bin folder in .minecraft and the problem seized to exist. I feel dumb, especially because I fixed it about 15 minutes after the original post. :dry.gif:
It seems that i'm doing everything correctly but when I play for a bit only on an HD Texture pack it will crash and say, "Minecraft has run out of memory.
This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. If you are playing in a web browser, try downloading the game and playing it offline.
To prevent level corruption, the current game has quit.
Please restart the game."
If anyone has any ideas as to why it is doing this it would be nice if you could help.
Thanks.
Getting the following error message when I click on the mcpatcher-2.1.0_02.exe file: The registry refers to a nonexistent Java Runtime Environment installation or the runtime is corrupted.
The system cannot find the path specified.
This is under Windows 7. I have the latest version of Java installed and it is working fine so why this error?
Ok, will Minecraft Be Unpatched when there is an update? Please reply.If Not, is Ther any way to UN Patch it? I don't want Misa's X64 or A Patched MC Anymore.
i get this problem when i try patching no mods installed just this and it wont let me patch its just grayed out
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
When I use the folder Browser, to add Mods, and I move through folders the browser seems to layer the information over itself. It causes various items to overlap and make everything unreadable and unable for me to select. Ive tried reinstalling the patcher, but this didn't work.
Rollback Post to RevisionRollBack
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Same. :|
Also for mine it always stops at 9% and says it has an error and that the jar file had to be restored to previous thing.
If not maybe this could at least provide info for developers.
I downloaded and installed the LB RPG 512x512 texture pack onto a fresh minecraft.jar (on MineCraft 1.7.3) and the patch works fine (using MCPatcher v2.1.0_02) and I click Test MineCraft and it runs great at over 100 FPS using only about 1.5GB of RAM. However once I try to launch the game in Minecraft.exe it crashes because MineCraft runs out of memory.
(IT LOOKS AWESOME BTW!)
The thing is, I have already changed my java settings to allow 3072MB of RAM to be used as well as made the .bat file in my MineCraft.exe folder to do the same thing- only when I run the game the numbers don't match up. I even changed the javaw.exe priority to Above Normal to reduce lag.
The strange thing is that when patched the texturepack seems to replace the default texture pack and it does not work- it lags at 1fps like crazy although still only uses about 1024MB of RAM. Not sure why that is happening but figured I should mention it. I encountered this problem with the 256x256 pack as well and I don't remember how I got it to work properly.
Also I noticed using the regular version of MCPatcher (v1.1.12_02) Testing MineCraft that it says "AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft" even though I have already changed both of those values to 3072M in the java Runtime Parameters and the .bat file.
I don't have this problem using the newer MCPatcher, although it does ignore my Xms setting and is still set to 512MB.
Could this be what causes the crashes?
The way I understand it is the natives is the default memory setting for MineCraft and apparently everything I'm doing isn't over-riding that...?
Or am I missing something?
I'm currently playing solo with the LB Photo Realism 256x256 texture pack installed with MCPatcher (v1.1.12_02) as well as using the Yogsbox, TooManyItems, OptiFine 1.7.3_HD_F_MTL, and SinglePlayerCommands mods well over 60fps. Memory again at about 1024MB working fine.
On multiplayer I use the LB Photo Realism 256x256 texture pack with OptiFine.
Let me know if you need my in-game graphics settings as well because OptiFine has a lot of options. It does not work if you change the Water Speed Settings, All the Sky Settings, or switch off of Fancy Overall Grahpics. Also smooth lighting must be kept on or there will be contrast issues when holding a map (only on the map) for some odd reason.
MY Graphics Settings are as follows-
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Antialiasing - Gamma correction: On
Antialiasing - Mode: Override application
Antialiasing - Setting: 32x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: GeForce GTX 460
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer Maximum performance
Texture filtering - Anisotropic sample optimization: Off (disabled)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On (disabled)
Threaded Optimization: Auto
Triple buffering: On
Vertical sync: Force off
Note:
High-Res texture packs don't work for me on lower settings. The Anisotropic and Texture filtering and the have the biggest impact on this and must be kept on highest or the game really freaks out and you will see lines between blocks or really grainy texture at a distance and it just doesn't look good. Usually the game won't even load properly if I change these around.
Here is my rig from Xfire-
Manufacturer:
ASUSTeK Computer INC.
Processor:
AMD Phenom(tm) II X4 820 Processor (4 CPUs), ~2.8GHz (HT @ 2400MHz)(O.C. @ 3360MHz)(L2 @ 4 x 512KB, L3 @ 4MB) (45 nm)
Memory:
Corsair Corsair 8 GB (2x4GB) SDRAM - DDR3-1600/PC3-12800 240-pin DIMM (@ 1600MHz)
Hard Drive:
Western Digital 5400 RPM, Cache 64MB, 1 TB, SATA (3GB/s)
Video Card:
NVIDIA GeForce GTX 460 GIGABYTE (Fermi) 1GB 256-bit GDDR5 GPU 715Mhz Mem 1800Mhz Shader 1430Mhz DirectX11 OpenGL4.0 RAMDAC 400MHz Max Res 2560x1600
Monitor:
ACER 23" 5ms VGA DVI HDMI LED-Backlight LCD (1920x1080 60Hz) (1000:1)
Sound Card:
Speakers (Realtek High Definition Audio)
Speakers/Headphones:
Sony Dynamic Stereo Headphones MDR-V150
Keyboard:
Razer Arctosa 1000Hz (1ms) 10 profiles Macro capable
Mouse:
Razer Habu 1000Hz (1ms) 2000DPI 7 buttons 5 profiles Macro capable
Mouse Surface:
Mouse Pad
Operating System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Motherboard:
880G, M4A88TD-M, HT 2600MHz, 7.1 Audio, PCI 2.0x16, SATA (6GB/s), DDR3 (2000MHz O.C. Capable)
Computer Case:
Thermaltake, Micro ATX, USB 2.0 x 2, HD Audio ports (PSU 630W)
Apparently nobody has an answer to this question, because I looked through the whole thread. I guess we'll just have to wait for the next update.
Cant Wait For 1.8
Every time I try to click patch it starts patching until it gets to 44%, then it gives me an error saying "There was an error during patching. See log for more information. Your original minecraft.jar has been restored." It also says that I can't use HD Textures or HD Font because there was no match for field fontRenderer. I've been using this program for a while now, never got an error like this before. I tried disabling some (then all) mods, reinstalling mcpatcher, none of those worked. Here's the log if anyone cares to help:
EDIT: Ha, well i guess I'm pretty stupid. I deleted the bin folder in .minecraft and the problem seized to exist. I feel dumb, especially because I fixed it about 15 minutes after the original post. :dry.gif:
This could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory. If you are playing in a web browser, try downloading the game and playing it offline.
To prevent level corruption, the current game has quit.
Please restart the game."
If anyone has any ideas as to why it is doing this it would be nice if you could help.
Thanks.
I am using Mac OSX Lion.
The system cannot find the path specified.
This is under Windows 7. I have the latest version of Java installed and it is working fine so why this error?
It's pics not dics
http://www.youtube.com/user/Scalfay
I patched it, downloaded no problem. I have no mods.
BUT, whenever I go into browser, it goes to black screen, then straight to a white screen, and stays like that.
Don't know if anyone will answer me, but if you can, help!
the patcher will not work in browser, along with all other mods. you have to use the client version
[ NO] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
no classes matched TextureFX
no classes matched Compass
no classes matched Fire
no classes matched ItemRenderer
plz help me
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
applying ItemRenderer patch to ra.class for mod HD Textures
tool pixel top [email protected]
tool pixel top [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
applying Fire patch to sd.class for mod HD Textures
1.06F -> float_flameNudge [email protected]
array size 320 -> int_flameArraySize <init>@16
array size 320 -> int_flameArraySize <init>@25
while i < 256 -> int_numPixels [email protected]
while i < 20 -> int_flameHeight [email protected]
while i < 20 -> int_flameHeight [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
% 20 -> int_flameHeight [email protected]
if i < 19 -> int_flameHeightMinus1 [email protected]
applying FontRenderer patch to sj.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to sj.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected]
applying FontRenderer patch to sj.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 7 -> i / 16 - 1 [email protected]
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font whitespace width 2 -> i / 64 <init>@232
font whitespace width 2 -> i / 64 [email protected]
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected]
applying GetResource patch to un.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
applying GetResource patch to vp.class for mod HD Textures
applying StillWater patch to vs.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)