after i loaded my mod (toomanyitems) i clicked ,test minecraft, and then clicked multiplayer and it always says 'conection failed : bad login'even after i logged in in minecraft
Really, like EVERY time I install MCPatcher, it installs TMI (which I already have), but when I break a block, it doesn't drop anything. Killed mobs do not drop anything, none of the 50 I killed, and I think this is really really really annoying, how to fix this?
when you use the patcher it replaces your minecraft.jar so if you already added mods they will get erased.
I'm trying to patch my Minecraft, but it always adds an un-needed mod: Zombie's Mods. I took the zip out of .minecraft and the sub-folders in it and it still automatically adds the mod. I have added the mod in the 'mod(s)-to-add-with-the-patch' list, and disabled it, but is still adds it. Please help me.
Nevermind. For people who had this problem also, just delete the "minecraft-VERSION.jar" (found in bin or mods), then repatch.
Has anyone else come across this problem? I've applied MCPatcher HD Fix, and as you can see, the 128x grass, stone, etc textures are fine. The flowers render as 128x on some blocks but as default on others (but the underlying block renders OK as 128x). Breaking and replacing the underlying block makes no difference - it is just the flowers that are affected. Mushrooms are not. It seems to affect just part of my world (one chunk, maybe - I don't know how to tell), and my back door seems to be on one of the boundaries.
Can anyone suggest how to fix it?
Btw, I don't know why my long grass doesn't come out as 128x either. The terrain.png looks OK, but the 128x long grass doesn't seem to appear in-game. Unlike the flower mystery, this is global rather than restricted to one location.
(Texture credits: Base texture pack is Copperdomebodha's Sanguine 4.2, glowstone from LB PhotoRealism, yellow flower from Stefan's PhotoRealism add-on pack, red mushroom from Soulscribe and brown mushroom from Sevenfour's Ornate pack. The lens on Kaevator's CCTV camera is from a free image website.)
I have used your patcher before without any problems, but my .minecraft folder was deleted, so i have to reinstall everything, i downloaded your patcher again just to make sure it was the most recent update, and i try to patch it, and get this error.
Just scroll down to the very bottom for the error. Something about not being able to open /mcpatcher/config.class. Also, i don't know if this is relevant, but i couldn't use any HD texture packs for a VERY short time before the .minecraft folder was deleted.
MCPatcher version is 2.1.0_02
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_23 (64 bit)
Classpath: C:\Users\Matt\Downloads\mcpatcher-2.1.0_02(2).exe
Minecraft version is 1.7.3 (md5 f7fb6cb6d57a3cf8f908d89ad4cff5f6)
WARNING: could not determine original md5 sum
Analyzing C:\Users\Matt\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (956 files)
av.class matches Compass.class
aw.class matches TextureFX.class
a matches onTick
cg.class matches StillLava.class
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
ra.class matches ItemRenderer.class
sd.class matches Fire.class
sj.class matches FontRenderer.class
sj.class matches FontRenderer.class
font registers = 5, 6
uu.class matches Block.class
vs.class matches StillWater.class
xp.class matches IBlockAccess.class
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched BlockGrass
no classes matched RenderBlocks
Analyzing C:\Users\Matt\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
TextureFX (aw.class)
field a matches imageData
field b matches tileNumber
field e matches tileSize
field f matches tileImage
Compass (av.class)
Fire (sd.class)
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
ItemRenderer (ra.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
FontRenderer (sj.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
FontRenderer (sj.class)
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
3 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[ NO] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
no classes matched BlockGrass
no classes matched RenderBlocks
Patching...
applying Compass patch to av.class for mod HD Textures
7.5D -> double_compassCenterMin [email protected]
7.5D -> double_compassCenterMin [email protected]
8.5D -> double_compassCenterMax [email protected]
8.5D -> double_compassCenterMax [email protected]
array size 256 -> int_numPixels <init>@12
* 16 -> int_size <init>@48
* 16 -> int_size <init>@60
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
while i < 256 -> int_numPixels [email protected]
-4 -> int_compassCrossMin [email protected]
if i > 4 -> int_compassCrossMax [email protected]
-8 -> int_compassNeedleMin [email protected]
if i > 16 -> int_compassNeedleMax [email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
applying GetResource patch to av.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
applying TextureFX patch to aw.class for mod HD Textures
array size 1024 -> int_numBytes <init>@5
applying StillLava patch to cg.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
applying GetResource patch to fy.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5
applying Portal patch to hs.class for mod HD Textures
16.0F -> float_size <init>@98
16.0F -> float_size <init>@112
while i < 16 -> int_size <init>@50
while i < 16 -> int_size <init>@61
array size 32x1024 -> int_numBytes <init>@16
* 16 -> int_size <init>@335
* 8 -> int_sizeHalf <init>@81
* 8 -> int_sizeHalf <init>@90
while i < 256 -> int_numPixels [email protected]
applying ColorizerWater patch to hw.class for mod HD Textures
make field colorBuffer public
applying ColorizerGrass patch to ia.class for mod HD Textures
make field colorBuffer public
applying FlowLava patch to if.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
& 255 -> int_numPixelsMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
applying TexturePackList patch to ik.class for mod HD Textures
applying ColorizerFoliage patch to jh.class for mod HD Textures
make field colorBuffer public
applying RenderEngine patch to ji.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected]
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected]
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected]
call TextureUtils.registerTextureFX [email protected]
1048576 -> int_glBufferSize <init>@46
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
applying Watch patch to ku.class for mod HD Textures
16.0D -> double_size [email protected]
16.0D -> double_size [email protected]
15.0D -> double_sizeMinus1 [email protected]
15.0D -> double_sizeMinus1 [email protected]
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
array size 256 -> int_numPixels <init>@12
array size 256 -> int_numPixels <init>@21
* 16 -> int_size <init>@57
* 16 -> int_size <init>@69
* 16 -> int_size [email protected]
while i < 256 -> int_numPixels [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
% 16 -> int_size [email protected]
/ 16 -> int_size [email protected]
applying GetResource patch to ku.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
applying GetResource patch to ModLoader.class for mod HD Textures
applying FlowWater patch to oh.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
& 255 -> int_numPixelsMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
applying GetResource patch to pa.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
applying ItemRenderer patch to ra.class for mod HD Textures
tool pixel top [email protected]
tool pixel top [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
16.0F -> float_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
tool tex calculation [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
0.001953125F -> float_texNudge [email protected]
applying Fire patch to sd.class for mod HD Textures
1.06F -> float_flameNudge [email protected]
array size 320 -> int_flameArraySize <init>@16
array size 320 -> int_flameArraySize <init>@25
while i < 256 -> int_numPixels [email protected]
while i < 20 -> int_flameHeight [email protected]
while i < 20 -> int_flameHeight [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
% 20 -> int_flameHeight [email protected]
if i < 19 -> int_flameHeightMinus1 [email protected]
applying FontRenderer patch to sj.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to sj.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected]
applying FontRenderer patch to sj.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 7 -> i / 16 - 1 [email protected]
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font width 8 -> i / 16 [email protected]
font whitespace width 2 -> i / 64 <init>@232
font whitespace width 2 -> i / 64 [email protected]
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected]
applying GetResource patch to un.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
applying GetResource patch to vp.class for mod HD Textures
applying StillWater patch to vs.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
while i < 16 -> int_size [email protected]
& 15 -> int_sizeMinus1 [email protected]
& 15 -> int_sizeMinus1 [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
* 16 -> int_size [email protected]
java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
Since you were able to make it so that we can have custom water/lava/portal. Would it be possible to get rid of the always red redstone, so that we can have custom colors?
when i install 32x32 its what i wanted from mcpatcher, but the fire doesn't work
when i do 16x16 the fire works but the water is default!
WTF please help D:
Another bug, is that when you test run Minecraft, and it crashes, MCPatcher doesn't recovers itself. Just hangs. I'm using in a Mac with Lion.
Ed1t: Also, navigating the list is a pain in the ass :/ Just sticks at one place, and I need to press "Info" and go back to see where the blue line is located.
For some reason, after I used the mcpatcher, whenever I try to switch between items using my mouse scroll, the game pauses. I unpatched everything, deleted the .minecraft folder, restarted minecraft, which downloaded the files and folder again, and the problem is gone. So, I decided to try the mcpatcher again, everything worked perfect once again except the item switching problem re-appeared. Please help.
So I am on a Mac OS, and I did everything with the patcher, I took all the contents out of the HD pack zipped them then put them back in the texture pack folder in Library>Application Support>Minecraft.
Everything worked fine, I was able to click the texture pack and the look of MC changed, then when I hit singleplayer and it booted up, it showed the nice textures and everything at first, then it did this weird thing where my world was made of all the little icons for like armor and diamond shovels and pig skins, there is no terrain or anything, just a bunch of tools and crap everywhere and it's really laggy. Any help would be greatly appreciated!
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
For some reason, after I used the mcpatcher, whenever I try to switch between items using my mouse scroll, the game pauses. I unpatched everything, deleted the .minecraft folder, restarted minecraft, which downloaded the files and folder again, and the problem is gone. So, I decided to try the mcpatcher again, everything worked perfect once again except the item switching problem re-appeared. Please help.
Is anyone else having this same error?
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when you use the patcher it replaces your minecraft.jar so if you already added mods they will get erased.
I'm trying to patch my Minecraft, but it always adds an un-needed mod: Zombie's Mods. I took the zip out of .minecraft and the sub-folders in it and it still automatically adds the mod. I have added the mod in the 'mod(s)-to-add-with-the-patch' list, and disabled it, but is still adds it. Please help me.Nevermind. For people who had this problem also, just delete the "minecraft-VERSION.jar" (found in bin or mods), then repatch.
same with me plz help
A lot is going on, which I don't encounter with the Windows version.
Whenever you have the time, please look into this. My Java skills are equal to none, sorry :sad.gif:
Can anyone suggest how to fix it?
Btw, I don't know why my long grass doesn't come out as 128x either. The terrain.png looks OK, but the 128x long grass doesn't seem to appear in-game. Unlike the flower mystery, this is global rather than restricted to one location.
(Texture credits: Base texture pack is Copperdomebodha's Sanguine 4.2, glowstone from LB PhotoRealism, yellow flower from Stefan's PhotoRealism add-on pack, red mushroom from Soulscribe and brown mushroom from Sevenfour's Ornate pack. The lens on Kaevator's CCTV camera is from a free image website.)
Just scroll down to the very bottom for the error. Something about not being able to open /mcpatcher/config.class. Also, i don't know if this is relevant, but i couldn't use any HD texture packs for a VERY short time before the .minecraft folder was deleted.
MCPatcher version is 2.1.0_02 OS: Windows 7 6.1 amd64 JVM: Sun Microsystems Inc. 1.6.0_23 (64 bit) Classpath: C:\Users\Matt\Downloads\mcpatcher-2.1.0_02(2).exe Minecraft version is 1.7.3 (md5 f7fb6cb6d57a3cf8f908d89ad4cff5f6) WARNING: could not determine original md5 sum Analyzing C:\Users\Matt\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (956 files) av.class matches Compass.class aw.class matches TextureFX.class a matches onTick cg.class matches StillLava.class ge.class matches GLAllocation.class c matches createDirectByteBuffer hs.class matches Portal.class hw.class matches ColorizerWater.class i.class matches TexturePackBase.class a matches getInputStream ia.class matches ColorizerGrass.class if.class matches FlowLava.class ik.class matches TexturePackList.class jh.class matches ColorizerFoliage.class ji.class matches RenderEngine.class ku.class matches Watch.class kv.class matches GameSettings.class ln.class matches Material.class oh.class matches FlowWater.class pa.class matches TexturePackDefault.class ra.class matches ItemRenderer.class sd.class matches Fire.class sj.class matches FontRenderer.class sj.class matches FontRenderer.class font registers = 5, 6 uu.class matches Block.class vs.class matches StillWater.class xp.class matches IBlockAccess.class net/minecraft/client/Minecraft.class matches Minecraft.class no classes matched BlockGrass no classes matched RenderBlocks Analyzing C:\Users\Matt\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (second pass) RenderEngine (ji.class) field f matches imageData field g matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture method a matches readTextureImageData TextureFX (aw.class) field a matches imageData field b matches tileNumber field e matches tileSize field f matches tileImage Compass (av.class) Fire (sd.class) StillLava (cg.class) FlowLava (if.class) StillWater (vs.class) FlowWater (oh.class) ItemRenderer (ra.class) Watch (ku.class) Portal (hs.class) Minecraft (net/minecraft/client/Minecraft.class) field D matches texturePackList field p matches renderEngine field z matches gameSettings field q matches fontRenderer GLAllocation (ge.class) TexturePackList (ik.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (i.class) field a matches texturePackFileName TexturePackDefault (pa.class) FontRenderer (sj.class) GameSettings (kv.class) ColorizerWater (hw.class) field a matches colorBuffer ColorizerGrass (ia.class) field a matches colorBuffer ColorizerFoliage (jh.class) field a matches colorBuffer FontRenderer (sj.class) Material (ln.class) field b matches ground Block (uu.class) method a matches getBlockTexture IBlockAccess (xp.class) method f matches getBlockMaterial method a matches getBlockId method e matches getBlockMetadata 3 available mods: [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. [YES] HD Font 1.0 - Provides support for higher resolution fonts. [ NO] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod. no classes matched BlockGrass no classes matched RenderBlocks Patching... applying Compass patch to av.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to av.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying TextureFX patch to aw.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying StillLava patch to cg.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to fy.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5 applying Portal patch to hs.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying ColorizerWater patch to hw.class for mod HD Textures make field colorBuffer public applying ColorizerGrass patch to ia.class for mod HD Textures make field colorBuffer public applying FlowLava patch to if.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to ik.class for mod HD Textures applying ColorizerFoliage patch to jh.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ji.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] call TextureUtils.registerTextureFX [email protected] 1048576 -> int_glBufferSize <init>@46 insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying Watch patch to ku.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to ku.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying GetResource patch to ModLoader.class for mod HD Textures applying FlowWater patch to oh.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to pa.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying ItemRenderer patch to ra.class for mod HD Textures tool pixel top [email protected] tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to sd.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to sj.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to sj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to sj.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying GetResource patch to un.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to vp.class for mod HD Textures applying StillWater patch to vs.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446) at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323) at java.lang.Thread.run(Unknown Source) Restoring original minecraft.jar due to previous errorUm.. never mind about that.. just noticed there was a updated patcher and it works fine now ^^;
when i do 16x16 the fire works but the water is default!
WTF please help D:
Ed1t: Also, navigating the list is a pain in the ass :/ Just sticks at one place, and I need to press "Info" and go back to see where the blue line is located.
Everything worked fine, I was able to click the texture pack and the look of MC changed, then when I hit singleplayer and it booted up, it showed the nice textures and everything at first, then it did this weird thing where my world was made of all the little icons for like armor and diamond shovels and pig skins, there is no terrain or anything, just a bunch of tools and crap everywhere and it's really laggy. Any help would be greatly appreciated!
I am using better grass and i installed mod loader after......
is there anyway to make the side grass green now? I have too many mods to lose
Ok how do I install modloader AND better grass in one go?
Error:
MCPatcher version is 2.1.0_02 OS: Mac OS X 10.7 x86_64 JVM: Apple Inc. 1.6.0_26 (64 bit) Classpath: /Users/jamesortiz/Downloads/mcpatcher-2.1.0_02.jar Minecraft version is 1.7.3 (md5 eae3353fdaa7e10a59b4cb5b45bfa10d) Analyzing /Users/jamesortiz/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (834 files) av.class matches Compass.class aw.class matches TextureFX.class a matches onTick cg.class matches StillLava.class cv.class matches RenderBlocks.class a matches renderStandardBlockWithAmbientOcclusion b matches renderStandardBlockWithColorMultiplier AO faces (N S E W) = (17 18 15 16) non-AO multipliers (R G :cool.gif: = (14 15 16) ge.class matches GLAllocation.class c matches createDirectByteBuffer hs.class matches Portal.class hw.class matches ColorizerWater.class i.class matches TexturePackBase.class a matches getInputStream ia.class matches ColorizerGrass.class if.class matches FlowLava.class ik.class matches TexturePackList.class jh.class matches ColorizerFoliage.class ji.class matches RenderEngine.class ku.class matches Watch.class kv.class matches GameSettings.class ln.class matches Material.class oh.class matches FlowWater.class pa.class matches TexturePackDefault.class ra.class matches ItemRenderer.class sd.class matches Fire.class sj.class matches FontRenderer.class sj.class matches FontRenderer.class font registers = 5, 6 uu.class matches Block.class vs.class matches StillWater.class wp.class matches BlockGrass.class a matches getBlockTexture xp.class matches IBlockAccess.class f matches getBlockMaterial net/minecraft/client/Minecraft.class matches Minecraft.class Analyzing /Users/jamesortiz/Library/Application Support/minecraft/bin/minecraft-1.7.3.jar (second pass) RenderEngine (ji.class) field f matches imageData field g matches textureList method a matches registerTextureFX method b matches refreshTextures method a matches readTextureImage method a matches setupTexture method a matches readTextureImageData TextureFX (aw.class) field a matches imageData field b matches tileNumber field e matches tileSize field f matches tileImage Compass (av.class) Fire (sd.class) StillLava (cg.class) FlowLava (if.class) StillWater (vs.class) FlowWater (oh.class) ItemRenderer (ra.class) Watch (ku.class) Portal (hs.class) Minecraft (net/minecraft/client/Minecraft.class) field D matches texturePackList field p matches renderEngine field z matches gameSettings field q matches fontRenderer GLAllocation (ge.class) TexturePackList (ik.class) field a matches selectedTexturePack field c matches defaultTexturePack field e matches minecraft TexturePackBase (i.class) field a matches texturePackFileName TexturePackDefault (pa.class) FontRenderer (sj.class) GameSettings (kv.class) ColorizerWater (hw.class) field a matches colorBuffer ColorizerGrass (ia.class) field a matches colorBuffer ColorizerFoliage (jh.class) field a matches colorBuffer FontRenderer (sj.class) Material (ln.class) field b matches ground Block (uu.class) method a matches getBlockTexture BlockGrass (wp.class) IBlockAccess (xp.class) method f matches getBlockMaterial method a matches getBlockId method e matches getBlockMetadata RenderBlocks (cv.class) field c matches blockAccess 4 available mods: [YES] Modloader - 15 files to add or replace. [YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256. [YES] HD Font 1.0 - Provides support for higher resolution fonts. [YES] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod. Patching... applying Compass patch to av.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to av.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying TextureFX patch to aw.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying StillLava patch to cg.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying RenderBlocks patch to cv.class for mod Better Grass if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] applying GetResource patch to fy.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5 applying Portal patch to hs.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying ColorizerWater patch to hw.class for mod HD Textures make field colorBuffer public applying ColorizerGrass patch to ia.class for mod HD Textures make field colorBuffer public applying FlowLava patch to if.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to ik.class for mod HD Textures TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected] applying ColorizerFoliage patch to jh.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ji.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] call TextureUtils.registerTextureFX [email protected] 1048576 -> int_glBufferSize <init>@46 insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying Watch patch to ku.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to ku.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying FlowWater patch to oh.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to pa.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying ItemRenderer patch to ra.class for mod HD Textures tool pixel top [email protected] tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to sd.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to sj.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to sj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to sj.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying GetResource patch to un.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to vp.class for mod HD Textures applying StillWater patch to vs.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying BlockGrass patch to wp.class for mod Better Grass insert field grassMatrix [[I initialize grassMatrix <init>@19 check surrounding blocks in getBlockTexture [email protected] increasing stack size from 4 to 6 applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures TextureUtils.setMinecraft(this) on startup [email protected] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] adding com/pclewis/mcpatcher/MCPatcherUtils.class for __Base adding com/pclewis/mcpatcher/Config.class for __Base adding ._ModTextureStatic.class for Modloader java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:567) at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:550) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446) at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323) at java.lang.Thread.run(Thread.java:680) Restoring original minecraft.jar due to previous error Patching... applying Compass patch to av.class for mod HD Textures 7.5D -> double_compassCenterMin [email protected] 7.5D -> double_compassCenterMin [email protected] 8.5D -> double_compassCenterMax [email protected] 8.5D -> double_compassCenterMax [email protected] array size 256 -> int_numPixels <init>@12 * 16 -> int_size <init>@48 * 16 -> int_size <init>@60 * 16 -> int_size [email protected] * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] -4 -> int_compassCrossMin [email protected] if i > 4 -> int_compassCrossMax [email protected] -8 -> int_compassNeedleMin [email protected] if i > 16 -> int_compassNeedleMax [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70 applying GetResource patch to av.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30 applying TextureFX patch to aw.class for mod HD Textures array size 1024 -> int_numBytes <init>@5 applying StillLava patch to cg.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying RenderBlocks patch to cv.class for mod Better Grass if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] if (getBlockTexture == 0) useBiomeColor = true (non-AO) [email protected] applying GetResource patch to fy.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5 applying Portal patch to hs.class for mod HD Textures 16.0F -> float_size <init>@98 16.0F -> float_size <init>@112 while i < 16 -> int_size <init>@50 while i < 16 -> int_size <init>@61 array size 32x1024 -> int_numBytes <init>@16 * 16 -> int_size <init>@335 * 8 -> int_sizeHalf <init>@81 * 8 -> int_sizeHalf <init>@90 while i < 256 -> int_numPixels [email protected] applying ColorizerWater patch to hw.class for mod HD Textures make field colorBuffer public applying ColorizerGrass patch to ia.class for mod HD Textures make field colorBuffer public applying FlowLava patch to if.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying TexturePackList patch to ik.class for mod HD Textures TexturePackList.setTileSize(selectedTexturePack) on texture pack change [email protected] applying ColorizerFoliage patch to jh.class for mod HD Textures make field colorBuffer public applying RenderEngine patch to ji.class for mod HD Textures (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size [email protected] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) [email protected] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() [email protected] call TextureUtils.registerTextureFX [email protected] 1048576 -> int_glBufferSize <init>@46 insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5 applying Watch patch to ku.class for mod HD Textures 16.0D -> double_size [email protected] 16.0D -> double_size [email protected] 15.0D -> double_sizeMinus1 [email protected] 15.0D -> double_sizeMinus1 [email protected] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77 getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109 array size 256 -> int_numPixels <init>@12 array size 256 -> int_numPixels <init>@21 * 16 -> int_size <init>@57 * 16 -> int_size <init>@69 * 16 -> int_size [email protected] while i < 256 -> int_numPixels [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] % 16 -> int_size [email protected] / 16 -> int_size [email protected] applying GetResource patch to ku.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97 applying FlowWater patch to oh.class for mod HD Textures array size 256 -> int_numPixels <init>@13 array size 256 -> int_numPixels <init>@22 array size 256 -> int_numPixels <init>@31 array size 256 -> int_numPixels <init>@40 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 255 -> int_numPixelsMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying GetResource patch to pa.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22 applying ItemRenderer patch to ra.class for mod HD Textures tool pixel top [email protected] tool pixel top [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] 16.0F -> float_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] tool tex calculation [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] 0.001953125F -> float_texNudge [email protected] applying Fire patch to sd.class for mod HD Textures 1.06F -> float_flameNudge [email protected] array size 320 -> int_flameArraySize <init>@16 array size 320 -> int_flameArraySize <init>@25 while i < 256 -> int_numPixels [email protected] while i < 20 -> int_flameHeight [email protected] while i < 20 -> int_flameHeight [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] % 20 -> int_flameHeight [email protected] if i < 19 -> int_flameHeightMinus1 [email protected] applying FontRenderer patch to sj.class for mod HD Textures insert method initialize ()V stack size 11, local vars 18 applying GetResource patch to sj.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28 ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) [email protected] applying FontRenderer patch to sj.class for mod HD Font font width 7 -> i / 16 - 1 <init>@119 font width 7 -> i / 16 - 1 [email protected] font width 8 -> i / 16 <init>@135 font width 8 -> i / 16 <init>@154 font width 8 -> i / 16 <init>@169 font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font width 8 -> i / 16 [email protected] font whitespace width 2 -> i / 64 <init>@232 font whitespace width 2 -> i / 64 [email protected] font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245 font charWidth computation: j + 2 -> (128 * j + 256) / i [email protected] applying GetResource patch to un.class for mod HD Textures ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66 applying GetResource patch to vp.class for mod HD Textures applying StillWater patch to vs.class for mod HD Textures array size 256 -> int_numPixels <init>@11 array size 256 -> int_numPixels <init>@20 array size 256 -> int_numPixels <init>@29 array size 256 -> int_numPixels <init>@38 while i < 256 -> int_numPixels [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] while i < 16 -> int_size [email protected] & 15 -> int_sizeMinus1 [email protected] & 15 -> int_sizeMinus1 [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] * 16 -> int_size [email protected] applying BlockGrass patch to wp.class for mod Better Grass insert field grassMatrix [[I initialize grassMatrix <init>@19 check surrounding blocks in getBlockTexture [email protected] increasing stack size from 4 to 6 applying Minecraft patch to net/minecraft/client/Minecraft.class for mod HD Textures TextureUtils.setMinecraft(this) on startup [email protected] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] remove registerTextureFX call [email protected] adding com/pclewis/mcpatcher/MCPatcherUtils.class for __Base adding com/pclewis/mcpatcher/Config.class for __Base adding ._ModTextureStatic.class for Modloader java.io.IOException: bad magic number: 51607 at javassist.bytecode.ClassFile.read(ClassFile.java:760) at javassist.bytecode.ClassFile.<init>(ClassFile.java:108) at com.pclewis.mcpatcher.MCPatcher.addFile(MCPatcher.java:567) at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:550) at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446) at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323) at java.lang.Thread.run(Thread.java:680) Restoring original minecraft.jar due to previous errorWhoops, a little mistake i made sorry!
Is anyone else having this same error?