I'm having the same problem, when I hover my cursor over the faded out 'HD Textures' box this pops up:
"HD Textures cannot be applied:
ColorizerWater: No classes matched
ColorizerGrass: Multiple classes matched: hw ia"
I'm also using the YogBox, is this pack causing the problem?
Yes, it is. I downloaded YogBox a few hours ago (before MC Patcher) then I downloaded it and it was entirely grayed out. So I deleted my Minecraft folder and the MC patcher & downloaded it again, it is now available for me to use.
Haha, this doesnt work. make it work please, then upload it. It patches, i get the geredoku andput it in texturepacks folder, select it and, *drum roll here* nothing! isn't that just amazing?
I have tried using the MCPatcher, but every time I try to patch HD texture packs, or anything at all, I get an error that renders the MCPatcher unusable.
Unable to use the MCPatcher because of the following Error:
MCPatcher version is 2.1.0_02
OS: Windows 7 6.1 amd64
JVM: Sun Microsystems Inc. 1.6.0_26 (64 bit)
Classpath: C:\Users\UserName\Downloads\mcpatcher-2.1.0_02(1).exe
Minecraft version is 1.7.3 (md5 2ae3a692eec1b58d6b953a410e3ed7f0)
WARNING: could not determine original md5 sum
Analyzing C:\Users\UserName\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (875 files)
av.class matches Compass.class
aw.class matches TextureFX.class
a matches onTick
cg.class matches StillLava.class
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
hs.class matches Portal.class
hw.class matches ColorizerWater.class
i.class matches TexturePackBase.class
a matches getInputStream
ia.class matches ColorizerGrass.class
if.class matches FlowLava.class
ik.class matches TexturePackList.class
jh.class matches ColorizerFoliage.class
ji.class matches RenderEngine.class
ku.class matches Watch.class
kv.class matches GameSettings.class
ln.class matches Material.class
oh.class matches FlowWater.class
pa.class matches TexturePackDefault.class
ra.class matches ItemRenderer.class
sd.class matches Fire.class
sj.class matches FontRenderer.class
sj.class matches FontRenderer.class
font registers = 5, 6
uu.class matches Block.class
vs.class matches StillWater.class
xp.class matches IBlockAccess.class
net/minecraft/client/Minecraft.class matches Minecraft.class
no classes matched BlockGrass
no classes matched RenderBlocks
Analyzing C:\Users\UserName\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (second pass)
RenderEngine (ji.class)
field f matches imageData
field g matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
method a matches readTextureImageData
TextureFX (aw.class)
field a matches imageData
field b matches tileNumber
field e matches tileSize
field f matches tileImage
Compass (av.class)
Fire (sd.class)
StillLava (cg.class)
FlowLava (if.class)
StillWater (vs.class)
FlowWater (oh.class)
ItemRenderer (ra.class)
Watch (ku.class)
Portal (hs.class)
Minecraft (net/minecraft/client/Minecraft.class)
field D matches texturePackList
field p matches renderEngine
field z matches gameSettings
field q matches fontRenderer
GLAllocation (ge.class)
TexturePackList (ik.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (i.class)
field a matches texturePackFileName
TexturePackDefault (pa.class)
FontRenderer (sj.class)
GameSettings (kv.class)
ColorizerWater (hw.class)
field a matches colorBuffer
ColorizerGrass (ia.class)
field a matches colorBuffer
ColorizerFoliage (jh.class)
field a matches colorBuffer
FontRenderer (sj.class)
Material (ln.class)
field b matches ground
Block (uu.class)
method a matches getBlockTexture
IBlockAccess (xp.class)
method f matches getBlockMaterial
method a matches getBlockId
method e matches getBlockMetadata
4 available mods:
[YES] LB Photo Realism x256 6.0.0 - 68 files to add or replace.
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
[ NO] Better Grass 1.0 - Improves the look of the sides of grass blocks. Inspired by MrMessiah's mod.
no classes matched BlockGrass
no classes matched RenderBlocks
Patching...
applying Compass patch to av.class for mod HD Textures
7.5D -> double_compassCenterMin a@464
7.5D -> double_compassCenterMin a@675
8.5D -> double_compassCenterMax a@447
8.5D -> double_compassCenterMax a@658
array size 256 -> int_numPixels <init>@12
* 16 -> int_size <init>@48
* 16 -> int_size <init>@60
* 16 -> int_size a@487
* 16 -> int_size a@699
while i < 256 -> int_numPixels a@3
-4 -> int_compassCrossMin a@437
if i > 4 -> int_compassCrossMax a@444
-8 -> int_compassNeedleMin a@651
if i > 16 -> int_compassNeedleMax a@658
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@70
applying GetResource patch to av.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@30
applying TextureFX patch to aw.class for mod HD Textures
array size 1024 -> int_numBytes <init>@5
applying StillLava patch to cg.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@367
while i < 16 -> int_size a@3
while i < 16 -> int_size a@12
& 15 -> int_sizeMinus1 a@89
& 15 -> int_sizeMinus1 a@100
& 15 -> int_sizeMinus1 a@155
& 15 -> int_sizeMinus1 a@162
& 15 -> int_sizeMinus1 a@178
& 15 -> int_sizeMinus1 a@185
& 15 -> int_sizeMinus1 a@202
& 15 -> int_sizeMinus1 a@209
& 15 -> int_sizeMinus1 a@226
& 15 -> int_sizeMinus1 a@233
* 16 -> int_size a@115
* 16 -> int_size a@141
* 16 -> int_size a@168
* 16 -> int_size a@192
* 16 -> int_size a@217
* 16 -> int_size a@242
* 16 -> int_size a@263
* 16 -> int_size a@276
* 16 -> int_size a@293
* 16 -> int_size a@310
* 16 -> int_size a@323
* 16 -> int_size a@350
applying GetResource patch to fy.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@5
applying Portal patch to hs.class for mod HD Textures
16.0F -> float_size <init>@98
16.0F -> float_size <init>@112
while i < 16 -> int_size <init>@50
while i < 16 -> int_size <init>@61
array size 32x1024 -> int_numBytes <init>@16
* 16 -> int_size <init>@335
* 8 -> int_sizeHalf <init>@81
* 8 -> int_sizeHalf <init>@90
while i < 256 -> int_numPixels a@26
applying ColorizerWater patch to hw.class for mod HD Textures
make field colorBuffer public
applying ColorizerGrass patch to ia.class for mod HD Textures
make field colorBuffer public
applying FlowLava patch to if.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@377
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
& 255 -> int_numPixelsMinus1 a@400
& 15 -> int_sizeMinus1 a@99
& 15 -> int_sizeMinus1 a@110
& 15 -> int_sizeMinus1 a@165
& 15 -> int_sizeMinus1 a@172
& 15 -> int_sizeMinus1 a@188
& 15 -> int_sizeMinus1 a@195
& 15 -> int_sizeMinus1 a@212
& 15 -> int_sizeMinus1 a@219
& 15 -> int_sizeMinus1 a@236
& 15 -> int_sizeMinus1 a@243
* 16 -> int_size a@125
* 16 -> int_size a@151
* 16 -> int_size a@178
* 16 -> int_size a@202
* 16 -> int_size a@227
* 16 -> int_size a@252
* 16 -> int_size a@273
* 16 -> int_size a@286
* 16 -> int_size a@303
* 16 -> int_size a@320
* 16 -> int_size a@333
* 16 -> int_size a@360
* 16 -> int_size a@418
applying TexturePackList patch to ik.class for mod HD Textures
TexturePackList.setTileSize(selectedTexturePack) on texture pack change a@54
applying ColorizerFoliage patch to jh.class for mod HD Textures
make field colorBuffer public
applying RenderEngine patch to ji.class for mod HD Textures
(i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size a@116
(i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size a@133
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@147
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size) a@534
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@46
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@86
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) a@128
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@71
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@111
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@153
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@160
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@197
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@231
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@246
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@351
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@388
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@422
readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...) b@437
getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...) b@172
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@397
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@359
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@44
imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer() a@481
call TextureUtils.registerTextureFX a@0
1048576 -> int_glBufferSize <init>@46
insert method setTileSize (Lnet/minecraft/client/Minecraft;)V stack size 10, local vars 5
applying Watch patch to ku.class for mod HD Textures
16.0D -> double_size a@332
16.0D -> double_size a@354
15.0D -> double_sizeMinus1 a@286
15.0D -> double_sizeMinus1 a@303
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@77
getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size) <init>@109
array size 256 -> int_numPixels <init>@12
array size 256 -> int_numPixels <init>@21
* 16 -> int_size <init>@57
* 16 -> int_size <init>@69
* 16 -> int_size a@371
while i < 256 -> int_numPixels a@194
& 15 -> int_sizeMinus1 a@363
& 15 -> int_sizeMinus1 a@369
% 16 -> int_size a@282
/ 16 -> int_size a@300
applying GetResource patch to ku.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@39
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@97
applying GetResource patch to ModLoader.class for mod HD Textures
applying FlowWater patch to oh.class for mod HD Textures
array size 256 -> int_numPixels <init>@13
array size 256 -> int_numPixels <init>@22
array size 256 -> int_numPixels <init>@31
array size 256 -> int_numPixels <init>@40
while i < 256 -> int_numPixels a@260
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@121
while i < 16 -> int_size a@130
& 255 -> int_numPixelsMinus1 a@283
& 15 -> int_sizeMinus1 a@42
& 15 -> int_sizeMinus1 a@50
* 16 -> int_size a@65
* 16 -> int_size a@85
* 16 -> int_size a@100
* 16 -> int_size a@147
* 16 -> int_size a@160
* 16 -> int_size a@177
* 16 -> int_size a@194
* 16 -> int_size a@207
* 16 -> int_size a@234
* 16 -> int_size a@290
applying GetResource patch to pa.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@22
replacing pack.png for LB Photo Realism x256 6.0.0
replacing pack.txt for LB Photo Realism x256 6.0.0
replacing particles.png for LB Photo Realism x256 6.0.0
applying ItemRenderer patch to ra.class for mod HD Textures
tool pixel top a@602
tool pixel top a@736
16.0F -> float_size a@451
16.0F -> float_size a@582
16.0F -> float_size a@717
16.0F -> float_size a@857
while i < 16 -> int_size a@443
while i < 16 -> int_size a@575
while i < 16 -> int_size a@711
while i < 16 -> int_size a@852
tool tex calculation a@137
tool tex calculation a@155
tool tex calculation a@175
tool tex calculation a@193
0.001953125F -> float_texNudge a@479
0.001953125F -> float_texNudge a@612
0.001953125F -> float_texNudge a@749
0.001953125F -> float_texNudge a@891
applying Fire patch to sd.class for mod HD Textures
1.06F -> float_flameNudge a@143
array size 320 -> int_flameArraySize <init>@16
array size 320 -> int_flameArraySize <init>@25
while i < 256 -> int_numPixels a@227
while i < 20 -> int_flameHeight a@11
while i < 20 -> int_flameHeight a@92
while i < 16 -> int_size a@3
while i < 16 -> int_size a@86
* 16 -> int_size a@32
* 16 -> int_size a@111
* 16 -> int_size a@141
* 16 -> int_size a@168
% 20 -> int_flameHeight a@29
if i < 19 -> int_flameHeightMinus1 a@158
applying FontRenderer patch to sj.class for mod HD Textures
insert method initialize ()V stack size 11, local vars 18
applying GetResource patch to sj.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@28
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) initialize@28
applying FontRenderer patch to sj.class for mod HD Font
font width 7 -> i / 16 - 1 <init>@119
font width 7 -> i / 16 - 1 initialize@119
font width 8 -> i / 16 <init>@135
font width 8 -> i / 16 <init>@154
font width 8 -> i / 16 <init>@169
font width 8 -> i / 16 a@262
font width 8 -> i / 16 initialize@135
font width 8 -> i / 16 initialize@154
font width 8 -> i / 16 initialize@169
font whitespace width 2 -> i / 64 <init>@232
font whitespace width 2 -> i / 64 initialize@232
font charWidth computation: j + 2 -> (128 * j + 256) / i <init>@245
font charWidth computation: j + 2 -> (128 * j + 256) / i initialize@245
replacing terrain.png for LB Photo Realism x256 6.0.0
applying GetResource patch to un.class for mod HD Textures
ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...) <init>@66
applying GetResource patch to vp.class for mod HD Textures
applying StillWater patch to vs.class for mod HD Textures
array size 256 -> int_numPixels <init>@11
array size 256 -> int_numPixels <init>@20
array size 256 -> int_numPixels <init>@29
array size 256 -> int_numPixels <init>@38
while i < 256 -> int_numPixels a@262
while i < 16 -> int_size a@13
while i < 16 -> int_size a@22
while i < 16 -> int_size a@123
while i < 16 -> int_size a@132
& 15 -> int_sizeMinus1 a@45
& 15 -> int_sizeMinus1 a@52
* 16 -> int_size a@67
* 16 -> int_size a@87
* 16 -> int_size a@102
* 16 -> int_size a@149
* 16 -> int_size a@162
* 16 -> int_size a@179
* 16 -> int_size a@196
* 16 -> int_size a@209
* 16 -> int_size a@236
replacing armor/cloth_1.png for LB Photo Realism x256 6.0.0
replacing armor/cloth_2.png for LB Photo Realism x256 6.0.0
replacing armor/diamond_1.png for LB Photo Realism x256 6.0.0
replacing armor/diamond_2.png for LB Photo Realism x256 6.0.0
replacing armor/gold_1.png for LB Photo Realism x256 6.0.0
replacing armor/gold_2.png for LB Photo Realism x256 6.0.0
replacing armor/iron_1.png for LB Photo Realism x256 6.0.0
replacing armor/iron_2.png for LB Photo Realism x256 6.0.0
replacing art/kz.png for LB Photo Realism x256 6.0.0
replacing environment/clouds.png for LB Photo Realism x256 6.0.0
replacing environment/rain.png for LB Photo Realism x256 6.0.0
replacing environment/snow.png for LB Photo Realism x256 6.0.0
replacing gui/background.png for LB Photo Realism x256 6.0.0
replacing gui/container.png for LB Photo Realism x256 6.0.0
replacing gui/crafting.png for LB Photo Realism x256 6.0.0
replacing gui/furnace.png for LB Photo Realism x256 6.0.0
replacing gui/gui.png for LB Photo Realism x256 6.0.0
replacing gui/icons.png for LB Photo Realism x256 6.0.0
replacing gui/inventory.png for LB Photo Realism x256 6.0.0
replacing gui/items.png for LB Photo Realism x256 6.0.0
replacing gui/trap.png for LB Photo Realism x256 6.0.0
replacing item/arrows.png for LB Photo Realism x256 6.0.0
replacing item/boat.png for LB Photo Realism x256 6.0.0
replacing item/cart.png for LB Photo Realism x256 6.0.0
replacing item/sign.png for LB Photo Realism x256 6.0.0
replacing misc/dial.png for LB Photo Realism x256 6.0.0
replacing misc/foliagecolor.png for LB Photo Realism x256 6.0.0
replacing misc/grasscolor.png for LB Photo Realism x256 6.0.0
replacing misc/mapbg.png for LB Photo Realism x256 6.0.0
replacing misc/mapicons.png for LB Photo Realism x256 6.0.0
replacing misc/shadow.png for LB Photo Realism x256 6.0.0
replacing misc/vignette.png for LB Photo Realism x256 6.0.0
replacing misc/water.png for LB Photo Realism x256 6.0.0
replacing misc/watercolor.png for LB Photo Realism x256 6.0.0
replacing mob/char.png for LB Photo Realism x256 6.0.0
replacing mob/chicken.png for LB Photo Realism x256 6.0.0
replacing mob/cow.png for LB Photo Realism x256 6.0.0
replacing mob/creeper.png for LB Photo Realism x256 6.0.0
replacing mob/ghast.png for LB Photo Realism x256 6.0.0
replacing mob/ghast_fire.png for LB Photo Realism x256 6.0.0
replacing mob/pig.png for LB Photo Realism x256 6.0.0
replacing mob/pigman.png for LB Photo Realism x256 6.0.0
replacing mob/pigzombie.png for LB Photo Realism x256 6.0.0
replacing mob/saddle.png for LB Photo Realism x256 6.0.0
replacing mob/sheep.png for LB Photo Realism x256 6.0.0
replacing mob/sheep_fur.png for LB Photo Realism x256 6.0.0
replacing mob/skeleton.png for LB Photo Realism x256 6.0.0
replacing mob/slime.png for LB Photo Realism x256 6.0.0
replacing mob/spider.png for LB Photo Realism x256 6.0.0
replacing mob/spider_eyes.png for LB Photo Realism x256 6.0.0
replacing mob/squid.png for LB Photo Realism x256 6.0.0
replacing mob/wolf.png for LB Photo Realism x256 6.0.0
replacing mob/wolf_angry.png for LB Photo Realism x256 6.0.0
replacing mob/wolf_tame.png for LB Photo Realism x256 6.0.0
replacing mob/zombie.png for LB Photo Realism x256 6.0.0
replacing terrain/moon.png for LB Photo Realism x256 6.0.0
replacing terrain/sun.png for LB Photo Realism x256 6.0.0
java.io.IOException: could not open com/pclewis/mcpatcher/Config.class for __Base
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:499)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:446)
at com.pclewis.mcpatcher.MainForm$10$PatchThread.run(MainForm.java:323)
at java.lang.Thread.run(Unknown Source)
Restoring original minecraft.jar due to previous error
I am having the same problem other people are having with 1.7.3 and mcpatcher.
MCPatcher version is 2.1.0_02
OS: Windows Vista 6.0 x86
JVM: Sun Microsystems Inc. 1.6.0_26 (32 bit)
Classpath: C:\Users\Jordan\Downloads\mcpatcher-2.1.0_02 (2).exe
Minecraft version is 1.7.3 (md5 22f570445a91dfda8a15025400535d23)
WARNING: could not determine original md5 sum
Analyzing C:\Users\Jordan\AppData\Roaming\.minecraft\bin\minecraft-1.7.3.jar (893 files)
av.class matches Compass.class
aw.class matches TextureFX.class
a matches onTick
cg.class matches StillLava.class
cv.class matches RenderBlocks.class
a matches renderStandardBlockWithAmbientOcclusion
b matches renderStandardBlockWithColorMultiplier
AO faces (N S E W) = (17 18 15 16)
non-AO multipliers (R G :cool.gif: = (14 15 16)
ge.class matches GLAllocation.class
c matches createDirectByteBuffer
java.io.EOFException
at java.io.DataInputStream.readInt(Unknown Source)
at javassist.bytecode.ClassFile.read(ClassFile.java:758)
at javassist.bytecode.ClassFile.<init>(ClassFile.java:108)
at com.pclewis.mcpatcher.MCPatcher.mapModClasses(MCPatcher.java:233)
at com.pclewis.mcpatcher.MCPatcher.getApplicableMods(MCPatcher.java:214)
at com.pclewis.mcpatcher.MainForm$16.run(MainForm.java:654)
at java.lang.Thread.run(Unknown Source)
when i walk and I look around , it lags hard.
I dont know how to describe it in english but it looks like the fps goes down like if I had a crappy computer and playing on far but my laptop is pretty good and it never laggs.
the sound also laggs :/
Please help me :S
Are the mods that come with MCPactcher and MCPatcher itself compatible with the YogBox mod compilation. I am not asking if I can install the YogBox with MCPatcher but whether or not I can install other mods with MCPatcher and have them work alongside the YogBox mods.
I don't know if anyone has pointed this out, but it seems the Better Grass patch breaks the coloured side grass. For me, it's constantly appearing bright green, despite having it set to fancy graphics. I'm fairly sure it's not just me, and I'm also fairly sure I have the latest version of the patcher.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/13/2009
Posts:
131
Location:
Stark/Arcadia
Member Details
Patching 1.7.3 with MCPatcher 2.1.0_02 causes F11 to stop working for me. Instead of switching to fullscreen, the camera just turns to look somewhere else.
EDIT: It seems to not work, only when I choose the HD Font option.
any mod that need ModLoader i install(Spawner.gui and other) crash the game and i can't install ModLoader both manually and using MCPatcher, this dosn't work even i install ModLoader by it self
Sorry if this has been asked before, but when I tried to run mcpatcher it said that my minecraft jar was corrupt. I fear that this has something to do with TooManyItems, wether it be the mod itself or the fact that I changed minecraft jar to a folder during the installation. Or maybe it's because I have to put mcpatcher somewhere in the minecraft folder? Anyway, I really want to try out some texture packs and help would be greatly appreciated.
u need a clean minecraft.jar without mods and without turning it into a folder, if u don't have a backup then just delete the bin folder and mincraft will repair itself with a new set of minecraft.jar
You have to use mcpatcher to install tmi? Can't you install tmi manually after you have used mcpatcher?
EDIT: Ok, I started anyway, and deleted my bin folder. But now when I launch minecraft it says would you like to update?
If I click yes, there is an error, and If I click no, minecraft runs normally, TMI and all.
EDIT: Ok, now I realize that I have no Idea where my minecraft folder is. It's not in app support, and minecraft is running my backup minecraft folder thingy, but that has no bin I deleted it, so the original minecraft folder has to be somewhere...
Oh god, what have I got myself into?
EDIT: Disregard all of the above edits. I figured it out :smile.gif:
And he is what I get before I see the error/code, it's a picture I took of the error before you get to see the error code;
Please tell me if there is a fix. :smile.gif:
Can anybody help me w/ this???
I'm having the same problem, when I hover my cursor over the faded out 'HD Textures' box this pops up:
"HD Textures cannot be applied:
ColorizerWater: No classes matched
ColorizerGrass: Multiple classes matched: hw ia"
I'm also using the YogBox, is this pack causing the problem?
Yes, it is. I downloaded YogBox a few hours ago (before MC Patcher) then I downloaded it and it was entirely grayed out. So I deleted my Minecraft folder and the MC patcher & downloaded it again, it is now available for me to use.
No srrsly help
- Plazmotech
n.b. never installed a texture pack before.
Unable to use the MCPatcher because of the following Error:
I am having the same problem other people are having with 1.7.3 and mcpatcher.
I dont know how to describe it in english but it looks like the fps goes down like if I had a crappy computer and playing on far but my laptop is pretty good and it never laggs.
the sound also laggs :/
Please help me :S
Please reply and help,
Ozuma36
EDIT: It seems to not work, only when I choose the HD Font option.
EDIT: Ok, I started anyway, and deleted my bin folder. But now when I launch minecraft it says would you like to update?
If I click yes, there is an error, and If I click no, minecraft runs normally, TMI and all.
EDIT: Ok, now I realize that I have no Idea where my minecraft folder is. It's not in app support, and minecraft is running my backup minecraft folder thingy, but that has no bin I deleted it, so the original minecraft folder has to be somewhere...
Oh god, what have I got myself into?
EDIT: Disregard all of the above edits. I figured it out :smile.gif: