text.code.15= Item name color
text.code.31= Item name shadow
text.code.11= Enchanted item name color (diamond sword etc)
text.code.27= Enchanted item name shadow
text.code.7= Enchanted info text (sharpness IV etc)
text.code.23= Enchanted info text shadow
text.code.13= Golden Apple text color
text.code.29= Golden Apple text shadow
text.xpbar also sets the color for the xp cost shown in the enchanting table.
I've searched but I can't find a solution to this when I try to run the patcher it doesn't scan the jar I've looked and it says I have a bad version number. I've force updated so I can try with a new jar but no luck. Is it because I'm on an old mac? The version I'm on is 10.4 If you could help me that would be great.
Nice job helping others, but I have a question... Since 1.2 and 1.2.3 the HD texture thing and Custon Colors wont let me use them, do I have to install MCPatcher again? Or I have to do something to make it work?
MCpatcher crashes my game when I have mods installed. Risugamis 1.2.3 audio mod, elemental arrows, and mod loader. They work fine without it, but when I use Mcpatcher it crashes my game entirly. What do I do?MCpatcher crashes my game when I have mods installed. Risugamis 1.2.3 audio mod, elemental arrows, and mod loader. They work fine without it, but when I use Mcpatcher it crashes my game entirly. What do I do?
Anybody getting weird glitches with the transparency in tall grass with Doku's texture pack in 1.2.3? Because they have white outlines and make snow dissapear when you look through them o,o
I used to get that problem with that pack...
Is that pack up to date so he has made a tall grass texture?
If using Doku's original that is the problem I guess...
I've searched but I can't find a solution to this when I try to run the patcher it doesn't scan the jar I've looked and it says I have a bad version number. I've force updated so I can try with a new jar but no luck. Is it because I'm on an old mac? The version I'm on is 10.4 If you could help me that would be great.
My apologies if this has already been noted or is considered normal. When i tried to go and download via the adfly link, it tried to force me to do one of those trial offers/surveys. I am going to download for now with the non ad;fly link. But will return later and try it again.
Super job and keep up the excellent work.
Animate ALL the textures! Now you can apply custom animations to any texture in the game.
Is this suppose to work the same as 'custom_terrain_###.png' and 'custom_items_###.png' for things like 'art/kz.png'? Cus I can't seem it get it working.
Also it says somewhere that better glass has been implemented(Exsperimentally). Is this working in the current version?
Anybody getting weird glitches with the transparency in tall grass with Doku's texture pack in 1.2.3? Because they have white outlines and make snow dissapear when you look through them o,o
I am getting this problem on a few different texture packs: JohnSmith 64x64 and LB PhotoRealism 256x256 & 128x128. The difference being that not only is the transparency in the grass messed up, but the transparency in the trees is messed up to. The weird thing is that it is only messed up on tiny and short render distance. When I turn it to normal and far, the problem goes away. I really don't know what to make of all this.
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at yz.a(RenderEngine.java:456)
at net.minecraft.client.Minecraft.k(SourceFile:1343)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
My apologies if this has already been noted or is considered normal. When i tried to go and download via the adfly link, it tried to force me to do one of those trial offers/surveys. I am going to download for now with the non ad;fly link. But will return later and try it again.
Super job and keep up the excellent work.
I'm gonna try to help people here again.. but I really suspect I'm wasting my time.. as what I'm about to say has probably literally been said a thousand times in these forums.
You never want to click, or even look at any content of an adf.ly link. It's ALL the AD. Whether you see a survey.. whether you see a button for your download.. it's all ********. It's all part of the ad.
With any adf.ly link, you look in the top right corner. There will be a 5 second countdown, then you click the "skip ad" button and it will start the download.
Don't click anything in the middle. Don't read anything in the middle. Don't look at or think about any single thing you see on the screen except that 5 second countdown in the top right corner.
The rest is all ********, and part of an AD, and designed to trick you into clicking.. and probably infecting yourself.
Im geting some problems with HD textures (64x) where some things like grass, doors, vines and saplings have gray pixels surrounding them
Might be a problem with the texture pack, had the same problem in my pack. Fixed it by removing some pixels with very low opacity. Alpha transparency is not supported on all textures, and low opacity areas can become grey. Use the eraser around the edges, might fix the problem. =)
I AM GETTING A GL ERROR 1286 WHAT DO I DO
text.code.15= Item name color
text.code.31= Item name shadow
text.code.11= Enchanted item name color (diamond sword etc)
text.code.27= Enchanted item name shadow
text.code.7= Enchanted info text (sharpness IV etc)
text.code.23= Enchanted info text shadow
text.code.13= Golden Apple text color
text.code.29= Golden Apple text shadow
text.xpbar also sets the color for the xp cost shown in the enchanting table.
I used to get that problem with that pack...
Is that pack up to date so he has made a tall grass texture?
If using Doku's original that is the problem I guess...
It doesn't appear in the Mods list...
Super job and keep up the excellent work.
Is this suppose to work the same as 'custom_terrain_###.png' and 'custom_items_###.png' for things like 'art/kz.png'? Cus I can't seem it get it working.
Also it says somewhere that better glass has been implemented(Exsperimentally). Is this working in the current version?
I am getting this problem on a few different texture packs: JohnSmith 64x64 and LB PhotoRealism 256x256 & 128x128. The difference being that not only is the transparency in the grass messed up, but the transparency in the trees is messed up to. The weird thing is that it is only messed up on tiny and short render distance. When I turn it to normal and far, the problem goes away. I really don't know what to make of all this.
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at yz.a(RenderEngine.java:456)
at net.minecraft.client.Minecraft.k(SourceFile:1343)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
WAT DO
I'm gonna try to help people here again.. but I really suspect I'm wasting my time.. as what I'm about to say has probably literally been said a thousand times in these forums.
You never want to click, or even look at any content of an adf.ly link. It's ALL the AD. Whether you see a survey.. whether you see a button for your download.. it's all ********. It's all part of the ad.
With any adf.ly link, you look in the top right corner. There will be a 5 second countdown, then you click the "skip ad" button and it will start the download.
Don't click anything in the middle. Don't read anything in the middle. Don't look at or think about any single thing you see on the screen except that 5 second countdown in the top right corner.
The rest is all ********, and part of an AD, and designed to trick you into clicking.. and probably infecting yourself.
Might be a problem with the texture pack, had the same problem in my pack. Fixed it by removing some pixels with very low opacity. Alpha transparency is not supported on all textures, and low opacity areas can become grey. Use the eraser around the edges, might fix the problem. =)