I love MC Patcher though I am new to mods and I have found TheVoxelModPack very useful but I tried installing mcpatcher first and installing the mod pack and the HD textures are borked. So I tried installing the mod pack first then mcpatcher and everything from the mod pack is broken or removed. I dont know what to do with it. http://www.voxelwiki.com/minecraft/The_VoxelModPack there is the link to TheVoxelModPack that I am trying to get working. if I can get both working at same time I will be happy.
It MAY be incompatible I'm not to sure though. and don't say "how is it incompatible?" Because there are others that are incompatible like this AVP mod.
Great mod! I seem to be having some trouble with it though. When I use the HD Font Mod, it messes up my text! It makes it so that there is a little bit of pixel junk a few pixels after a space. Heres a screenie:
I'm making a custom compass needle, do I need to have one frame having the needle point north and it animates it from there, or how does it work, and how is it set up?
(I'm kind of confused by the whole file names thing and where to put it)
Also, do I make custom fonts by editing font.txt? Because I did once with the patcher and it didn't have the font changes :I
Hey, could you add an option to remove the hard-coded purple tint of the swamps to the Patcher? Clearly Notch won't fix that, and removing that would help many texture packs with the the purple swamp problem (Dokucraft being one of those).
Rename or remove spider_eyes.png and enderman_eyes.png from your zipfile in ...\.minecraft\texturepacks folder and you're fine. Tested for Faithful32pack in MC1.9pr5.
Yes, this is a bug in 2.2.1 and will be fixed in the next release. In the meantime you can either (1) edit spider_eyes.png and enderman_eyes.png so that all transparent pixels have rgb values of 0, or (2) just remove the two pngs altogether.
I'm making a custom compass needle, do I need to have one frame having the needle point north and it animates it from there, or how does it work, and how is it set up?
(I'm kind of confused by the whole file names thing and where to put it)
Also, do I make custom fonts by editing font.txt? Because I did once with the patcher and it didn't have the font changes :I
There's currently no support for a custom compass needle, only custom watch dials. I may look into supporting custom compass in a future update.
font.txt is just a list of characters in the font. To change the appearance, you need to edit font.png.
I have a few problems :angry.gif:, johnsmith and misa306 both have some weird textures:
misa306 has little fire and transparent srites on grass bocks and other things.
johnsmith and misa306 both have water that says: Use MCPatcher
This all happened after putting in mods in the minecraft.jar file.
Adding mods using MCPatcher doesn't do a thing. :angry.gif:
EDIT: Not quite sure if all x32 and x64+ texurepacks act like this.
Hi there, I'm getting that weird bug that you have to use the work around for but the problem is the work around isn't working. I get a "'java' is not recognized as an internal or external command, operable program or batch file," error. Is there something I am missing?
Could you please make a version of MCPatcher that operates within the .minecraft folder that it is placed inside of instead of automatically just in the default .minecraft folder location? Or at least add some option or means for the main version to do so?
I, and more and more others, are using a simple and easy method on PC's that allows having separate .minecraft folders for different versions etc without moving them or renaming them or anything. Especially useful when testing different mod proto-types and such.
* If you use the Windows OS; Easily run different versions of Minecraft, or different Mod combinations, in separate folders with no swapping! Just use a separate short-cut link for each one. :smile.gif: This [ Video ] shows how. And this [ Post ] shows a text example.
-- This is a great way to have a separate folder install of Minecraft just for your Higher Worlds! I am doing this with different versions of the Cubic Chunks Height Mod for testing and it works perfectly!
Thanks for looking into this and considering it! :smile.gif:
btw: Here is a link to my most recent report on using MCPatcher 2.2.1 for installing the Cubic Chunks Mod v1.5.3 Test 5 with HD Textures.
The HD Textures file has always needed to be last in order to work with the Cubic Chunks Mod, even back when it only used Modloader. :wink.gif: Works great though!
I have a few problems :angry.gif:, johnsmith and misa306 both have some weird textures:
misa306 has little fire and transparent srites on grass bocks and other things.
This is what it looks like when you try to use HD textures without patching. Are you sure the patcher ran successfully?
Hi there, I'm getting that weird bug that you have to use the work around for but the problem is the work around isn't working. I get a "'java' is not recognized as an internal or external command, operable program or batch file," error. Is there something I am missing?
You may need to specify the full path to the java executable instead. In Windows it will look something like this:
@echo off
"C:\Program Files\Java\jre6\bin\java.exe" com.pclewis.mcpatcher.MCPatcher
pause
Could you please make a version of MCPatcher that operates within the .minecraft folder that it is placed inside of instead of automatically just in the default .minecraft folder location? Or at least add some option or means for the main version to do so?
I, and more and more others, are using a simple and easy method on PC's that allows having separate .minecraft folders for different versions etc without moving them or renaming them or anything. Especially useful when testing different mod proto-types and such.
There is a command-line option for specifying the minecraft directory, but it's been a while so I can't guarantee that it still works. Just add -mcdir <directory> on the command line:
i encoutnered a slight problem when i install modloader and tmi it does not work and when i unzip the jar the meta-inf is still there plz i need help. Also when i instal other mods it only worked once :dry.gif:
There is a command-line option for specifying the minecraft directory, but it's been a while so I can't guarantee that it still works. Just add -mcdir <directory> on the command line:
I'm CA French so there is the txt in my one language:
J'ai eu ce problème (araignées blanches)lors de la création du texturepack que j'utilise présentement. Le moyen que j'ai trouver pour fixer le problème : supprimer tout les 'eyes.png' pour ensuite les remplacer par 'spider_eyes.png, enderman_eyes.png' par défaut sans incrément.
My Traduction I think is Ok x)
I had this problem (white spiders) when I create the texturepack which I use now. The way I found to fix the problem: remove all the 'eyes.png' and then replace them with default 'spider_eyes.png, enderman_eyes.png' without increment.
This is what it looks like when you try to use HD textures without patching. Are you sure the patcher ran successfully?
You may need to specify the full path to the java executable instead. In Windows it will look something like this:
@echo off
"C:\Program Files\Java\jre6\bin\java.exe" com.pclewis.mcpatcher.MCPatcher
pause
There is a command-line option for specifying the minecraft directory, but it's been a while so I can't guarantee that it still works. Just add -mcdir <directory> on the command line:
Just Patch like you normally would then run MC
It MAY be incompatible I'm not to sure though. and don't say "how is it incompatible?" Because there are others that are incompatible like this AVP mod.
http://www.minecraftforum.net/topic/660996-181alien-vs-predator-v107wip/
No error report = no help, simple
Font looks Cool Like That :tongue.gif:
Have you tried OptiFine, it fixes the white spiders and endermen.
(I'm kind of confused by the whole file names thing and where to put it)
Also, do I make custom fonts by editing font.txt? Because I did once with the patcher and it didn't have the font changes :I
I will not repatch for Optifine. Besides, my computer is fast enough to play Minecraft. Yay.
ಠ_ಠ
Working on it.
Yes, this is a bug in 2.2.1 and will be fixed in the next release. In the meantime you can either (1) edit spider_eyes.png and enderman_eyes.png so that all transparent pixels have rgb values of 0, or (2) just remove the two pngs altogether.
There's currently no support for a custom compass needle, only custom watch dials. I may look into supporting custom compass in a future update.
font.txt is just a list of characters in the font. To change the appearance, you need to edit font.png.
misa306 has little fire and transparent srites on grass bocks and other things.
johnsmith and misa306 both have water that says: Use MCPatcher
This all happened after putting in mods in the minecraft.jar file.
Adding mods using MCPatcher doesn't do a thing. :angry.gif:
EDIT: Not quite sure if all x32 and x64+ texurepacks act like this.
Could you please make a version of MCPatcher that operates within the .minecraft folder that it is placed inside of instead of automatically just in the default .minecraft folder location? Or at least add some option or means for the main version to do so?
I, and more and more others, are using a simple and easy method on PC's that allows having separate .minecraft folders for different versions etc without moving them or renaming them or anything. Especially useful when testing different mod proto-types and such.
From my Higher Worlds thread OP:
* If you use the Windows OS; Easily run different versions of Minecraft, or different Mod combinations, in separate folders with no swapping! Just use a separate short-cut link for each one. :smile.gif: This [ Video ] shows how. And this [ Post ] shows a text example.
-- This is a great way to have a separate folder install of Minecraft just for your Higher Worlds! I am doing this with different versions of the Cubic Chunks Height Mod for testing and it works perfectly!
Thanks for looking into this and considering it! :smile.gif:
btw: Here is a link to my most recent report on using MCPatcher 2.2.1 for installing the Cubic Chunks Mod v1.5.3 Test 5 with HD Textures.
The HD Textures file has always needed to be last in order to work with the Cubic Chunks Mod, even back when it only used Modloader. :wink.gif: Works great though!
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
This is what it looks like when you try to use HD textures without patching. Are you sure the patcher ran successfully?
You may need to specify the full path to the java executable instead. In Windows it will look something like this:
There is a command-line option for specifying the minecraft directory, but it's been a while so I can't guarantee that it still works. Just add -mcdir <directory> on the command line:
Thanks! I'll play around with using that in a .bat file. :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
The graphic errors don't happen when I don't use mods.
When I use mods, it happens.
mods don't work when I put them in with MCPatcher.
J'ai eu ce problème (araignées blanches)lors de la création du texturepack que j'utilise présentement. Le moyen que j'ai trouver pour fixer le problème : supprimer tout les 'eyes.png' pour ensuite les remplacer par 'spider_eyes.png, enderman_eyes.png' par défaut sans incrément.
My Traduction I think is Ok x)
I had this problem (white spiders) when I create the texturepack which I use now. The way I found to fix the problem: remove all the 'eyes.png' and then replace them with default 'spider_eyes.png, enderman_eyes.png' without increment.
Edit : This is in 1.9.5
Is it
Enderman.png
Enderman2.png
Enderman3.png
Or is it
Enderman1.png
Enderman2.png
Enderman3.png
You see that green button with the plus? You dont have to click it, and I am not gonna force you to do it.
Ah, thank you very much. Of course it was something simple like that.