So, I was playing around today, and I tried an experiment... I resized my kz.png for the texture pack I'm working to make the textures 32x32 instead of 16x16, and dropped some higher res versions of the artwork I was using, and then packed it all up. When I loaded minecraft and checked out some of the artwork on the walls, it was at the correct resolution and showed up wonderfully.
What I'm thinking of doing is doing my texture pack with the world textures ( , , ) at 16x16 and the item and perhaps mob textures ( , [>>-i>] , , , ) at 32x32... perhaps with artwork being scaled at 64x64...
Has anyone tried this before? are there any technical limitations (other than the obvious ones for normal non-native resolution packs) I should be aware of before I attempt this?
I've heard that you get jagged edges on the tools if the item.png is at a different resolution than the rest of the pack, not sure about paintings and mobs. I think that you can have armor at a higher resolution (does Lord Trilobite's NorseCraft have higher resolution armor? I think it does, but not sure)
If you're going to make the tools 32x, you'll have to use the HD patcher to patch to 32x to get rid of the jagged edges, which of course means you'll have to scale your 16x terrain to actually be 32x, but it could still appear to be 16x, :smile.gif: . As for everything else, everything else can be made to have a file resolution of 512x512 without patching and you'll have no ill effects, this means you can double the size of paintings, having 32x paintings in a 16x texture pack. Or a 512x moon, like my good ol' Majora's Moon, or high resolution mob skins with 16x/32x everything else. Terrain and items are pretty much the only things that have to be scaled together, otherwise you're good.
I tried ramping up the artwork (kz.png) to a 64x64 resolution before I read the responses... and the game would promptly crash whenever I got anywhere near a painting in game :tongue.gif:
I think I will toy with this a bit and see what works for me and what doesn't. thanks, guys!
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What I'm thinking of doing is doing my texture pack with the world textures (
Has anyone tried this before? are there any technical limitations (other than the obvious ones for normal non-native resolution packs) I should be aware of before I attempt this?
Thanks!
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-Xaiier on Golden Apples
I tried ramping up the artwork (kz.png) to a 64x64 resolution before I read the responses... and the game would promptly crash whenever I got anywhere near a painting in game :tongue.gif:
I think I will toy with this a bit and see what works for me and what doesn't. thanks, guys!