With the snapshots that Mojang puts out, I'm able to anticipate updates. Otherwise, I wouldn't have been able to make such a quick update, because I do spend a long time on each texture.
I love what you've made for the new blocks, replaced the blue wool of my TARDIS with harden clay and the coal blocks are amazing! The horses are amazing as well, had to go venturing for about an hour to get one tho.
Hey guys! I just wanted to mention I *finally* uploaded my pack to Planet Minecraft.
So if you see it on there, please don't report it, it's the real me, LOL!
I was using this pack since official release 1.0, and I really like how far this texture pack has gone! I really like the horses, and I can't wait for horse armor
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I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
It seems I found just a tiny graphical glitch. For some reason some of the neck texture extends upwards and overlaps with the muzzle. This line of overlapping pixels is only noticeable when the horse is wearing its armor.
Here's an example of what I'm talking about:
I fixed this by removing a line of pixels from the neck texture of the horses. Here's an image of one of the horse textures I edited:
I think it's probably a rendering issue but I thought I should bring it up.
It seems I found just a tiny graphical glitch. For some reason some of the neck texture extends upwards and overlaps with the muzzle. This line of overlapping pixels is only noticeable when the horse is wearing its armor.
Here's an example of what I'm talking about:
I fixed this by removing a line of pixels from the neck texture of the horses. Here's an image of one of the horse textures I edited:
I think it's probably a rendering issue but I thought I should bring it up.
I think that's a problem just like the problem when a person stands still with a chestplate on, and the arms move slightly, and there are overlapping pixels that overlap with each other. That armor thing bugs me so much. I'm assuming it's the same as the problem you're talking about, just in a different place.
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I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
I think that's a problem just like the problem when a person stands still with a chestplate on, and the arms move slightly, and there are overlapping pixels that overlap with each other. That armor thing bugs me so much. I'm assuming it's the same as the problem you're talking about, just in a different place.
Unfortunately, I don't think this is the case, since the line of pixels that is overlapping comes from the neck area of the horse textures (why should any texture from the neck be showing up on the muzzle?).
Not to mention, it seems to only occur on the right side of the face and not the left. If you look very, very closely in game, you can actually see that there is an extra "layer" that pops out slightly on the right side of the face. This line of pixels does not exist on the left. The overlap also never goes away and it doesn't shift or change as it would if two lines of pixels were overlapping one another like it does in the leggings/chestplate of human armor.
It seems I found just a tiny graphical glitch. For some reason some of the neck texture extends upwards and overlaps with the muzzle. This line of overlapping pixels is only noticeable when the horse is wearing its armor.
Here's an example of what I'm talking about:
I fixed this by removing a line of pixels from the neck texture of the horses. Here's an image of one of the horse textures I edited:
I think it's probably a rendering issue but I thought I should bring it up.
it's an issue with the 3d mesh. aka a mojang bug. You've found a good workaround though!
MamiyaOtaru is correct, it's a mesh problem. They have shifted the 3d model of the muzzle ever so slightly to the left to avoid z-fighting (flickering) where the muzzle overlaps the neck. Obviously it would have been better to ever so slightly scale the muzzle, instead!
Your work-around appears to work quite well, though. I'm gonna have to try it myself. I don't think it's a huge problem though, so I'll fix it in the next update when I actually replace the horse armor.
The slight blurriness is an unfortunate side effect of having smooth scrolling water at this resolution.
The only way to keep it crisp is to have the water scroll one pixel per frame, but then it moves way too fast. So instead, I had to interpolate it. Effectively, it's scrolling at a speed of half a pixel per frame. Because of that, the water is anti-aliased.
Have you thought about doubling the resolution on your animation while keeping the visual pixels the same size? I've done that in a few places myself to smooth out the animation frames without doing interpolation. It takes a fairly keen eye to notice that the animations are moving in half-pixel increments if you aren't actively looking for it.
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Tis far better to be a witty fool than a foolish wit.
Have you thought about doubling the resolution on your animation while keeping the visual pixels the same size? I've done that in a few places myself to smooth out the animation frames without doing interpolation. It takes a fairly keen eye to notice that the animations are moving in half-pixel increments if you aren't actively looking for it.
That's a good idea, actually. I'm not sure if I want to painfully reanimate all those frames, though! I originally did the scrolling in 3d and rendered it, which makes it a bit easier to manage the water's wobble animation while scrolling it at the same time.
This texture pack is my all time favorite. It adds a cool RPG theme to the game, but still retains the feel of the original look. Just wondering, since this is a resource pack now, will you be working on new sounds?
This texture pack is my all time favorite. It adds a cool RPG theme to the game, but still retains the feel of the original look. Just wondering, since this is a resource pack now, will you be working on new sounds?
Unfortunately, I do not have any sound editing skills. I wouldn't want to muddle up my texture pack with bad sounds, LOL!
Wayukian pack was my favorite texture pack ever since I discovered it, so I decided to make a video. It's not a traditional YouTube texture pack review, it's more of a cinematic showcase thingy. Also, I want to thank Wayuki for creating such an amazing texture pack. The textures are awesome, the pack is always up-to-date and the overall atmosphere is really interesting. But most of all, I love the originality (especially creepers, slimes, silverfish, villagers and the enderdragon). And the piggies are really cute.
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Curse Premiumhttps://discord.gg/0kvhqyfryyjfO7qY
So if you see it on there, please don't report it, it's the real me, LOL!
http://www.planetminecraft.com/texture_pack/wayukian-pack-2281577/
I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
It seems I found just a tiny graphical glitch. For some reason some of the neck texture extends upwards and overlaps with the muzzle. This line of overlapping pixels is only noticeable when the horse is wearing its armor.
Here's an example of what I'm talking about:
I fixed this by removing a line of pixels from the neck texture of the horses. Here's an image of one of the horse textures I edited:
I think it's probably a rendering issue but I thought I should bring it up.
I think that's a problem just like the problem when a person stands still with a chestplate on, and the arms move slightly, and there are overlapping pixels that overlap with each other. That armor thing bugs me so much. I'm assuming it's the same as the problem you're talking about, just in a different place.
I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
Unfortunately, I don't think this is the case, since the line of pixels that is overlapping comes from the neck area of the horse textures (why should any texture from the neck be showing up on the muzzle?).
Not to mention, it seems to only occur on the right side of the face and not the left. If you look very, very closely in game, you can actually see that there is an extra "layer" that pops out slightly on the right side of the face. This line of pixels does not exist on the left. The overlap also never goes away and it doesn't shift or change as it would if two lines of pixels were overlapping one another like it does in the leggings/chestplate of human armor.
it's an issue with the 3d mesh. aka a mojang bug. You've found a good workaround though!
Your work-around appears to work quite well, though. I'm gonna have to try it myself. I don't think it's a huge problem though, so I'll fix it in the next update when I actually replace the horse armor.
link
"How can mirrors be real if our eyes aren't real"
The only way to keep it crisp is to have the water scroll one pixel per frame, but then it moves way too fast. So instead, I had to interpolate it. Effectively, it's scrolling at a speed of half a pixel per frame. Because of that, the water is anti-aliased.
Sorry about that!
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Curse PremiumThat's a good idea, actually. I'm not sure if I want to painfully reanimate all those frames, though! I originally did the scrolling in 3d and rendered it, which makes it a bit easier to manage the water's wobble animation while scrolling it at the same time.
Unfortunately, I do not have any sound editing skills. I wouldn't want to muddle up my texture pack with bad sounds, LOL!
Thank you so much!
It really is very nicely done, thanks again for making this!
Would you mind if I linked to this video from my Planet Minecraft page as well?