Hey guys! Sorry I haven't been around. I've been insanely busy lately, but I'm plugging away at the update as much as I can.
For the past two weekends, I've been working on the horse. One version down... only three and a half billion to go! Or that's what it seems like, at least. Between all the different horse versions and its armor sets, I expect to be stuck working on this for the next two and a half months, gah!
Anyway, here it is. Tastes just like raisins!
Gorgous textures as always, horrible models haha. Best textures in the world can't fix the creepy horse mouths!
Hey guys! Sorry I haven't been around. I've been insanely busy lately, but I'm plugging away at the update as much as I can.
For the past two weekends, I've been working on the horse. One version down... only three and a half billion to go! Or that's what it seems like, at least. Between all the different horse versions and its armor sets, I expect to be stuck working on this for the next two and a half months, gah!
Anyway, here it is. Tastes just like raisins!
Get on my horse, I'll take you around the universe. Shut up woman, get on my horse.
Thanks for the comments guys, I glad you like them so far. Lots more to be done!
I say 1/100 horses should be a pirate horse. Peglegs, eyepatch and bandana... I mean, it's only fitting as in my opinion the horses already look like they have peglegs.
I say 1/100 horses should be a pirate horse. Peglegs, eyepatch and bandana... I mean, it's only fitting as in my opinion the horses already look like they have peglegs.
Well, there are the (hidden) zombie and skeleton horses....
Beautiful work on making the horses appear to have curves and muscle tone, Wayuki!
I hope the undead and skeleton horses will be used for a Halloween event!
For the undead horse, I'm thinking something like the horse of Death from Darksiders 2.
If I can manage it, that is! Texturing a box to look like something epic is always a challenge, lol.
Hey guys! Sorry I haven't been around. I've been insanely busy lately, but I'm plugging away at the update as much as I can.
For the past two weekends, I've been working on the horse. One version down... only three and a half billion to go! Or that's what it seems like, at least. Between all the different horse versions and its armor sets, I expect to be stuck working on this for the next two and a half months, gah!
Anyway, here it is. Tastes just like raisins!
Try using that horse as a template for every other horse but with slight variation and color change. That should suck a huge part of the work out. Example, tiny difference, next horse, color change, next horse, tiny change, next horse.
I'm already doing that, ofcourse. The worst time sink is going to be the armor sets, because there I cannot reuse the body shading and I have to come up with some cool designs for them as well. I expect the armor sets will take 1 to 2 weekends each!
the horses are more complex than the dragon. the end boss. they are far too detailed compared to the current mobs. Yeah I would have preferred the older horse model. Oh well. Wayuki's texture for the new one looks good
You're still working on Metallurgy right? If so, that's good. I'm still looking for a texturepack with support for it.
Also, anyone have support for Twilight Forest or Extrabiomes XL? I'm still looking for a texturepack that will meet the mod support that I'm looking for.
Man! I'm excited for how the other horse textures look. I've always really liked this pack for its mobs and the horse looks pretty spiffin'. I love the tail.
I just ran my pack through Dinnerbone's TextureEnder tool. It doesn't convert the animations properly. My water and lava show up as pink and black checkers. The clock and compass show my texture or the default one based on which angle they are facing. Anyone know how to fix this?
I just ran my pack through Dinnerbone's TextureEnder tool. It doesn't convert the animations properly. My water and lava show up as pink and black checkers. The clock and compass show my texture or the default one based on which angle they are facing. Anyone know how to fix this?
That's very peculiar... Mine just worked... Did you convert your pack from a .zip? Because I just selected mine when it was still a folder. Might make a difference, who knows!
Maybe wait a bit, I'm sure kahr or somebody else will make a better converting too.
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Curse PremiumGorgous textures as always, horrible models haha. Best textures in the world can't fix the creepy horse mouths!
Get on my horse, I'll take you around the universe. Shut up woman, get on my horse.
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Curse PremiumI say 1/100 horses should be a pirate horse. Peglegs, eyepatch and bandana... I mean, it's only fitting as in my opinion the horses already look like they have peglegs.
Well, there are the (hidden) zombie and skeleton horses....
Beautiful work on making the horses appear to have curves and muscle tone, Wayuki!
For the undead horse, I'm thinking something like the horse of Death from Darksiders 2.
If I can manage it, that is! Texturing a box to look like something epic is always a challenge, lol.
Try using that horse as a template for every other horse but with slight variation and color change. That should suck a huge part of the work out. Example, tiny difference, next horse, color change, next horse, tiny change, next horse.
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Curse PremiumThey're not THAT odd, especially not when they have proper textures on them!
At least they don't have... curves... *shudder*
may i port your pack to pocket edition?
my thread:
http://www.minecraftforum.net/topic/1707731-mcpe-texture-packs-porting-6k-download-19-packs-latesttydoku-mario-pack-071/#entry21160373
You're still working on Metallurgy right? If so, that's good. I'm still looking for a texturepack with support for it.
Also, anyone have support for Twilight Forest or Extrabiomes XL? I'm still looking for a texturepack that will meet the mod support that I'm looking for.
Sorry, I must have missed it. Feel free to convert my pack for the pocket edition, as long as you provide credit ofcourse.
~Green
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Curse PremiumThat's very peculiar... Mine just worked... Did you convert your pack from a .zip? Because I just selected mine when it was still a folder. Might make a difference, who knows!
Maybe wait a bit, I'm sure kahr or somebody else will make a better converting too.