Quick question, how can I change the Iron and Gold blocks to have the old textures (looked like the other tides of the blocks)? Other than that I love the pack!
Open the ZIP, go into the ctm folder, then delete the "ore blocks" folder. That will get rid of the CTM on the iron and gold blocks!
I can't help but agree with everyone else, this has been my favorite texture pack since I started playing Minecraft. Please always keep up your artwork and share it with us all
I can't wait to see how the Nether mobs are going to turn out. I hope you go for a more creative route like when you made the creeper. I love it when TP artists put their own spin on classic mobs!
This. If I see yet another white box Ghast i'll be very disappointed
True that! They have so much room to make something wonderful on. Plus I always thought that Blazes would look neat as a floating angry furnace that shoots burning coal.
I just noticed this today, my Potato textures are flipped ( baked Potato looks like a non baked one) not sure if its a bug but I'm going to see about fixing it myself.
Edit: Easy fix, just had to change the name of the 2 files.
I just noticed this today, my Potato textures are flipped ( baked Potato looks like a non baked one) not sure if its a bug but I'm going to see about fixing it myself.
Edit: Easy fix, just had to change the name of the 2 files.
This should already be fixed in the current download.
It must have been a mistake with Dinnerbone's converter.
Wow, the best part of this pack is definetly the mobs. They all look so amazing! My only problem with them is that the villagers' mouths form a cut-like thing on their noses.
I'm sorry for the bother, but if you have the time can you make a 32x or 64x version for us? Me and my friends are planning a really nice youtube series and I don't like how pixely the items look in your hands. Please consider! I would love you forever :*
I'm sorry for the bother, but if you have the time can you make a 32x or 64x version for us? Me and my friends are planning a really nice youtube series and I don't like how pixely the items look in your hands. Please consider! I would love you forever :*
It seems like someone asks this same question every page... If you go back just a few posts, you'll probably see an answer from Wayuki. I'm only saying this because it seems like you might not be aware... but an author can't simply whip up a 32/64x version. They might have the art style, colours, etc worked out, but to create an entirely new resolution is far from simply being a matter of time. Not to mention Wayukian is 16x, and going from a lower resolution to a higher resolution is even more work than the reverse.
That aside - what's wrong with "pixely"? People don't dislike "pixely"; in fact it's practically the nature of the game's art style. This and just about every single YouTuber I've watched uses the vanilla texture pack for at least one of their series. (This includes the well-known Docm77, AntVenom, and CptSparklez. Also Etho, whom I have never seen use anything but vanilla.)
New horse mob complete with saddle and tether (to a fence post). I would love to see what Wayuki comes up with; her previous mob designs have been outstanding.
New horse mob complete with saddle and tether (to a fence post). I would love to see what Wayuki comes up with; her previous mob designs have been outstanding.
where did you get that idea from?
are you talking about the horses from the minecraft 2.0? cuz that was an april fools...
Open the ZIP, go into the ctm folder, then delete the "ore blocks" folder. That will get rid of the CTM on the iron and gold blocks!
True that! They have so much room to make something wonderful on. Plus I always thought that Blazes would look neat as a floating angry furnace that shoots burning coal.
Edit: Easy fix, just had to change the name of the 2 files.
This should already be fixed in the current download.
It must have been a mistake with Dinnerbone's converter.
It seems like someone asks this same question every page... If you go back just a few posts, you'll probably see an answer from Wayuki. I'm only saying this because it seems like you might not be aware... but an author can't simply whip up a 32/64x version. They might have the art style, colours, etc worked out, but to create an entirely new resolution is far from simply being a matter of time. Not to mention Wayukian is 16x, and going from a lower resolution to a higher resolution is even more work than the reverse.
That aside - what's wrong with "pixely"? People don't dislike "pixely"; in fact it's practically the nature of the game's art style. This and just about every single YouTuber I've watched uses the vanilla texture pack for at least one of their series. (This includes the well-known Docm77, AntVenom, and CptSparklez. Also Etho, whom I have never seen use anything but vanilla.)
sorry that i asked again 'cause you seem to miss my question.
+1
This pack looks amazing on x16, better than most every same and higher resolution packs. High-res is overrated.
New horse mob complete with saddle and tether (to a fence post). I would love to see what Wayuki comes up with; her previous mob designs have been outstanding.
where did you get that idea from?
are you talking about the horses from the minecraft 2.0? cuz that was an april fools...
http://instagram.com/p/X7jqeNpMOn/#
http://www.minecraft...pcoming-horses/
http://www.reddit.co...o_a_fence_post/