love the texture pack, thanks for the hours of fun and great viewing. Also btw, the potato/baked potato images are reversed, at least from what you had them as previously. Thanks again
Indeed, thanks for catching that! That must have been a hiccup with Dinnerbone's converter.
I won't be keeping a 1.4 version, sorry about that. I've got a lot on my plate lately and it's hard enough just to make the updates.
If you drop in the new mobs, you've covered the majority, anyway. The other blocks aren't that different, it's mainly to make them match better with the 1.5 additions.
I can insert the mobs myself, I was just wondering about the CTM for the gold block.
If I can just drag the relevant files into the pack, then fine. But I'm not so sure.
That one is not such an easy fix. CTM had to be redone completely for 1.5, so the files are incompatible.
Quick question, how can I change the Iron and Gold blocks to have the old textures (looked like the other tides of the blocks)? Other than that I love the pack!
Quick question, how can I change the Iron and Gold blocks to have the old textures (looked like the other tides of the blocks)? Other than that I love the pack!
Open the ZIP, go into the ctm folder, then delete the "ore blocks" folder. That will get rid of the CTM on the iron and gold blocks!
I can't help but agree with everyone else, this has been my favorite texture pack since I started playing Minecraft. Please always keep up your artwork and share it with us all
I can't wait to see how the Nether mobs are going to turn out. I hope you go for a more creative route like when you made the creeper. I love it when TP artists put their own spin on classic mobs!
This. If I see yet another white box Ghast i'll be very disappointed
True that! They have so much room to make something wonderful on. Plus I always thought that Blazes would look neat as a floating angry furnace that shoots burning coal.
I just noticed this today, my Potato textures are flipped ( baked Potato looks like a non baked one) not sure if its a bug but I'm going to see about fixing it myself.
Edit: Easy fix, just had to change the name of the 2 files.
I just noticed this today, my Potato textures are flipped ( baked Potato looks like a non baked one) not sure if its a bug but I'm going to see about fixing it myself.
Edit: Easy fix, just had to change the name of the 2 files.
This should already be fixed in the current download.
It must have been a mistake with Dinnerbone's converter.
Wow, the best part of this pack is definetly the mobs. They all look so amazing! My only problem with them is that the villagers' mouths form a cut-like thing on their noses.
I'm sorry for the bother, but if you have the time can you make a 32x or 64x version for us? Me and my friends are planning a really nice youtube series and I don't like how pixely the items look in your hands. Please consider! I would love you forever :*
I'm sorry for the bother, but if you have the time can you make a 32x or 64x version for us? Me and my friends are planning a really nice youtube series and I don't like how pixely the items look in your hands. Please consider! I would love you forever :*
It seems like someone asks this same question every page... If you go back just a few posts, you'll probably see an answer from Wayuki. I'm only saying this because it seems like you might not be aware... but an author can't simply whip up a 32/64x version. They might have the art style, colours, etc worked out, but to create an entirely new resolution is far from simply being a matter of time. Not to mention Wayukian is 16x, and going from a lower resolution to a higher resolution is even more work than the reverse.
That aside - what's wrong with "pixely"? People don't dislike "pixely"; in fact it's practically the nature of the game's art style. This and just about every single YouTuber I've watched uses the vanilla texture pack for at least one of their series. (This includes the well-known Docm77, AntVenom, and CptSparklez. Also Etho, whom I have never seen use anything but vanilla.)
Indeed, thanks for catching that! That must have been a hiccup with Dinnerbone's converter.
If you drop in the new mobs, you've covered the majority, anyway. The other blocks aren't that different, it's mainly to make them match better with the 1.5 additions.
In other news, I fixed the potatoes.
That one is not such an easy fix. CTM had to be redone completely for 1.5, so the files are incompatible.
Open the ZIP, go into the ctm folder, then delete the "ore blocks" folder. That will get rid of the CTM on the iron and gold blocks!
True that! They have so much room to make something wonderful on. Plus I always thought that Blazes would look neat as a floating angry furnace that shoots burning coal.
Edit: Easy fix, just had to change the name of the 2 files.
This should already be fixed in the current download.
It must have been a mistake with Dinnerbone's converter.
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Curse PremiumIt seems like someone asks this same question every page... If you go back just a few posts, you'll probably see an answer from Wayuki. I'm only saying this because it seems like you might not be aware... but an author can't simply whip up a 32/64x version. They might have the art style, colours, etc worked out, but to create an entirely new resolution is far from simply being a matter of time. Not to mention Wayukian is 16x, and going from a lower resolution to a higher resolution is even more work than the reverse.
That aside - what's wrong with "pixely"? People don't dislike "pixely"; in fact it's practically the nature of the game's art style. This and just about every single YouTuber I've watched uses the vanilla texture pack for at least one of their series. (This includes the well-known Docm77, AntVenom, and CptSparklez. Also Etho, whom I have never seen use anything but vanilla.)