I actually DO realize how much work that would me, yes. But I don't personally know if Wayuki's work is vector based or not. I have my assumptions though as most of their work on their personal page is pixel art. However, your reasoning kind of negates the question: I agree that picking a rez is the best way to go, and my personal preference is 32x. This is a 16x TP with 32x mobs, so the pack in and of itself is an amalgam of resolution sizes. I love this pack, and I think it would only improve if there were in fact a 32x version that complemented the tremendous detail that went into the mobs. That being said, my kids and I use this pack religiously and will continue to do so with or without a 32x version.
No harm in asking
Well the only reason she has used 32x textures in some places(like mobs and armor) is because Minecraft doesn't glitch out with those higher resolutions instances. However it DOES start glitching out when you make the terrain and items higher resolution, and I think she intended for this pack to be usable mod-free, but I'm in no way speaking on her behalf.
I use Photoshop to edit the textures, and I use 3dsMax to preview the textures in 3d. To that end, I've recreated the 3d models for most Minecraft characters using 3dsMax. The mob pictures you see in the thread are renders from 3dsMax.
Every once in a while I look for new texture packs, hoping to find something decent, occasionally I do, but am unsatisfied with certain aspects. I think this may have just eliminated my need for a new one, absolutely impressed.
The colors work together nicely, the contrast is great and your ability to 'imply' detail is stunning. I love what you did with sandstone as well. Before, sandstone was kind of a no-go with me, because I simply didn't care for its appearance in default, or with any of my previous texturepacks. Overall the blocks are pretty typical of what I'd expect from a texture pack, but that doesn't mean they aren't well done.
As for the mobs, that feels like a completely different story. They all seem to have more character now, especially the villagers. Although some of the mobs seem pretty ordinary to me; the Endermen, Villagers, Creepers and Slimes all have a certain 'charm' to them.
Good work, I'm definitely using this, and will recommend this to future players who are looking for a good texturepack.
I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
Wow. I can really say that this is an amazing texture pack! Mobs, items, blocks! It's all wonderful! There are a few minor things that still need to be added like pictures and wither. Otherwise it's amazing!
I like the pack a lot but my two gripes are the signs and the wool. The signs, as others have mentioned, have too wide of borders. I would not mind no border to fix this. My issue with the wool is its borders as well. When building largely wool based buildings, it is very patterned and not-so-pleasant to look at versus a more unified appearance. Have you ever considered adding ctm support for wool as well so that the edges blend together? That would be fantastic. At the moment I am playing with a version of this texturepack where I use my own wool, ideally this is how I would want my servers texture pack to be but I would need to aquire permission first.