I'm going on a holiday from today until November the 25th. I'll be visiting my home country; the Netherlands.
During this time I will not be able to work on the pack.
I will have Internet access though, so I'll check up on the thread every now an then.
Anyways, stay tuned, and see you later!
Have fun!
Hopefully you aren't too used to the Malaysian weather that the cold is unbearable!
Do you realize how much work that would be?
Wayuki spends enough time on mobs (They're 32x)
Making the pack 32x isn't just upscaling it as this would do nothing but increase FPS.
I've always thought that the best way to make packs is to choose a res.
That way you're making the most of it.
I actually DO realize how much work that would me, yes. But I don't personally know if Wayuki's work is vector based or not. I have my assumptions though as most of their work on their personal page is pixel art. However, your reasoning kind of negates the question: I agree that picking a rez is the best way to go, and my personal preference is 32x. This is a 16x TP with 32x mobs, so the pack in and of itself is an amalgam of resolution sizes. I love this pack, and I think it would only improve if there were in fact a 32x version that complemented the tremendous detail that went into the mobs. That being said, my kids and I use this pack religiously and will continue to do so with or without a 32x version.
I actually DO realize how much work that would me, yes. But I don't personally know if Wayuki's work is vector based or not. I have my assumptions though as most of their work on their personal page is pixel art. However, your reasoning kind of negates the question: I agree that picking a rez is the best way to go, and my personal preference is 32x. This is a 16x TP with 32x mobs, so the pack in and of itself is an amalgam of resolution sizes. I love this pack, and I think it would only improve if there were in fact a 32x version that complemented the tremendous detail that went into the mobs. That being said, my kids and I use this pack religiously and will continue to do so with or without a 32x version.
No harm in asking
Well the only reason she has used 32x textures in some places(like mobs and armor) is because Minecraft doesn't glitch out with those higher resolutions instances. However it DOES start glitching out when you make the terrain and items higher resolution, and I think she intended for this pack to be usable mod-free, but I'm in no way speaking on her behalf.
Well, considering you are going on vacation, I will have to update it myself personally (I'm not going to post it, it will be just for personal use) to 1.4.3
I use Photoshop to edit the textures, and I use 3dsMax to preview the textures in 3d. To that end, I've recreated the 3d models for most Minecraft characters using 3dsMax. The mob pictures you see in the thread are renders from 3dsMax.
This is one of the few texture packs that I would actually use It looks incredible, especially for being 16x, it would be so cool if you could add support for my mods but its still awesome without it
Asking to know if there is an variation to this pack with less extreme terrain colors, the difference between normal grass and swamp is just too much in my opinion.
Every once in a while I look for new texture packs, hoping to find something decent, occasionally I do, but am unsatisfied with certain aspects. I think this may have just eliminated my need for a new one, absolutely impressed.
The colors work together nicely, the contrast is great and your ability to 'imply' detail is stunning. I love what you did with sandstone as well. Before, sandstone was kind of a no-go with me, because I simply didn't care for its appearance in default, or with any of my previous texturepacks. Overall the blocks are pretty typical of what I'd expect from a texture pack, but that doesn't mean they aren't well done.
As for the mobs, that feels like a completely different story. They all seem to have more character now, especially the villagers. Although some of the mobs seem pretty ordinary to me; the Endermen, Villagers, Creepers and Slimes all have a certain 'charm' to them.
TL;DR
Good work, I'm definitely using this, and will recommend this to future players who are looking for a good texturepack.
You guys think this is good enough to be my server texture pack ?
Need you ask? I've used this pack for at least a year now. Best pack I've ever found, and if you read through the tread, you'll quickly find out I'm not the only one.
I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.
Wow. I can really say that this is an amazing texture pack! Mobs, items, blocks! It's all wonderful! There are a few minor things that still need to be added like pictures and wither. Otherwise it's amazing!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHave fun!
Hopefully you aren't too used to the Malaysian weather that the cold is unbearable!
I actually DO realize how much work that would me, yes. But I don't personally know if Wayuki's work is vector based or not. I have my assumptions though as most of their work on their personal page is pixel art. However, your reasoning kind of negates the question: I agree that picking a rez is the best way to go, and my personal preference is 32x. This is a 16x TP with 32x mobs, so the pack in and of itself is an amalgam of resolution sizes. I love this pack, and I think it would only improve if there were in fact a 32x version that complemented the tremendous detail that went into the mobs. That being said, my kids and I use this pack religiously and will continue to do so with or without a 32x version.
No harm in asking
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumWell the only reason she has used 32x textures in some places(like mobs and armor) is because Minecraft doesn't glitch out with those higher resolutions instances. However it DOES start glitching out when you make the terrain and items higher resolution, and I think she intended for this pack to be usable mod-free, but I'm in no way speaking on her behalf.
That involves a music disk.
I am ninja'd far too often.
Very nice work Wayuki.
"Yeah, it's made of AWESOMENESS!"
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThe colors work together nicely, the contrast is great and your ability to 'imply' detail is stunning. I love what you did with sandstone as well. Before, sandstone was kind of a no-go with me, because I simply didn't care for its appearance in default, or with any of my previous texturepacks. Overall the blocks are pretty typical of what I'd expect from a texture pack, but that doesn't mean they aren't well done.
As for the mobs, that feels like a completely different story. They all seem to have more character now, especially the villagers. Although some of the mobs seem pretty ordinary to me; the Endermen, Villagers, Creepers and Slimes all have a certain 'charm' to them.
TL;DR
Good work, I'm definitely using this, and will recommend this to future players who are looking for a good texturepack.
Need you ask? I've used this pack for at least a year now. Best pack I've ever found, and if you read through the tread, you'll quickly find out I'm not the only one.
I understand I may come along as aggressive in my criticism, if I give any. I do not intend to do so, I am merely trying to give suggestions by going straight to the point. I appreciate what you are doing and I only wish to help by providing my opinion, not degrade you in any way.