I love this texturepack so much! It is really amazing and if I made a LP I would probaby use it unless I use a differnt one but This one is one if the best x16 I have ever seen.
Will the Bikini clad zombies only spawn on Beaches or Sand? I have begun a quest to find one.
Only on actual beaches! They will not spawn in deserts, or caves below beaches, or elevations above beaches. You do also need MCPatcher installed for the Randomobs to work, ofcourse.
Only on actual beaches! They will not spawn in deserts, or caves below beaches, or elevations above beaches. You do also need MCPatcher installed for the Randomobs to work, ofcourse.
Indeed it does! You can limit mobs to biomes as well as heights. So you could make mummies in the desert for instance, or cave creepers.
Will you be doing this with all mobs once all of them are finished? This biomes-only skin thing is new info to me, so suddenly I am attracted to that Neon-Pink Speedo wearing Zombie...
Do you have a Tutorial how you make this fantastic design? Or have you for example a video how we can see how you work. I really would like to see that.
It's something I've been meaning to do, but haven't gotten around to!
How did you make the pictures of the creatures of MineCraft in your Design and how do you work on them? Do you use a Programm for that or how does that work? ^^
I recreated the Minecraft characters using a 3d program (3dsMax in case you're wondering). That way, I can preview my skins before exporting them to the game, and I can easily view them from all sides. The pictures in the thread are renders from 3dsMax.
Thanks for your answer. This means that I must learn to use Blender (because it is a freeware) for see my designs in 3D. Damn this will be hard.
Making the models themselves is pretty straightforward. You can use box primitives to create all the different body parts. For the dimensions, you can usually count the pixels on the textures themselves, although I recommend making a few screenshots of every mob to be sure.
The harder part is unwrapping. You have to carefully line up the polygons to the correct area on the texture. Still, it's not really hard to learn, just a bit time-consuming to do.
Wonderful wonderful pack Wayuki! I've DL'd it for myself and my kids, and we all love it. Question though: any plans on releasing in 32x? I absolutely adore this pack, and would love to use it in a higher resolution. The mobs are brilliant!
I'm going on a holiday from today until November the 25th. I'll be visiting my home country; the Netherlands.
During this time I will not be able to work on the pack.
I will have Internet access though, so I'll check up on the thread every now an then.
Only on actual beaches! They will not spawn in deserts, or caves below beaches, or elevations above beaches. You do also need MCPatcher installed for the Randomobs to work, ofcourse.
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Curse PremiumI won't ask what you plan to do with said zombie once you find it...
Oh, and Wayuki do you think you could PM me a zip of all the 3D meshes and such for the mobs when you get the chance?
So, MCPatcher has a biome only mob feature?
Done!
Indeed it does! You can limit mobs to biomes as well as heights. So you could make mummies in the desert for instance, or cave creepers.
Will you be doing this with all mobs once all of them are finished? This biomes-only skin thing is new info to me, so suddenly I am attracted to that Neon-Pink Speedo wearing Zombie...
It's something I've been meaning to do, but haven't gotten around to!
I recreated the Minecraft characters using a 3d program (3dsMax in case you're wondering). That way, I can preview my skins before exporting them to the game, and I can easily view them from all sides. The pictures in the thread are renders from 3dsMax.
Also check me out on:
WordPress, Etsy, and Spore.
Making the models themselves is pretty straightforward. You can use box primitives to create all the different body parts. For the dimensions, you can usually count the pixels on the textures themselves, although I recommend making a few screenshots of every mob to be sure.
The harder part is unwrapping. You have to carefully line up the polygons to the correct area on the texture. Still, it's not really hard to learn, just a bit time-consuming to do.
I'm going on a holiday from today until November the 25th. I'll be visiting my home country; the Netherlands.
During this time I will not be able to work on the pack.
I will have Internet access though, so I'll check up on the thread every now an then.
Anyways, stay tuned, and see you later!
Edit: Oh also, thank you for not using adf.ly!
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Curse PremiumCan't wait for new stuff!