First off, I would like to say thanks for all the work you are doing!
Anyway, since you asked for some feedback, here are some tips for you to make some of your items more Wayukian style. I made a picture, because that's easier than trying to explain.
I hope this helps!
Today i finnish the first mod complete 100% (GUI inclusive ) im so glad and happy on how look this , very cool
- Support for the [AddOn] Mod Charging Bench 1.64-1 :
Looks wonderful! It should work for the 1.70 version - as far as I know there wasn't any change to the art or GUI. I'll have to try it out!
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"Don't know why you should feel that there's something to learn... it's just a game that you play."
Fantastic job Wayuki! Love the texture pack brings me a bit of nostalgia, it reminds me of the games I used to play as a little girl. Also good job with the mod support kaer! (looking forward to you finishing the mods wayukian style )
In this case, I did it quickly with the color replace tool in Photoshop. I selected the darkest color and shifted it towards blue. You can set the selection to fade, so it affects not just the color you've selected, but colors near it as well. After that, I did the same thing with the brightest color, but shifted it towards yellow.
In other cases I might go in after that and change individual colors using flood fill with tolerance set to zero, no anti-aliasing and contiguous off. That way, it replaces that particular color throughout the entire image with one click.
Oh, you added in your own biome coloring? The first thing I made when I downloaded was to use my own grass and foliage colors. I'll make sure to check yours out.
Leostereo. There is a color replace tool in paint.NET. Essentially at least.
That's all you need. A paint bucket, set it to global, tolerance 0%. Then click another color like normal and it will change everywhere on the worksheet, or in a given selection.
It's actually quite similar as Photoshop's system based on Wayuki's description. The only difference is, there's no Fade system in place that I know of in paint.NET so you have to change colors manually. But you can change tolerance to change more related colors if need be.
This texture pack still looks wonderful. Mobs are coming along wonderfully and when they're done, all I would need would be the care to get back into Minecraft.
Photoshop's bucket tool is just like this. However Photoshop also employs a color replace function that works much differently. I don't have much experience with it but instead of simply replacing an instance of a color it instead lets you replace entire shades of colors. For example what Wayuki did was replace the darks(shadows) by changing the hue. This will apply it to ALL shadows under a defined criteria, not just a specific color or shade of colors.
Again though, my experience with this tool is almost nil.
Photoshop's bucket tool is just like this. However Photoshop also employs a color replace function that works much differently. I don't have much experience with it but instead of simply replacing an instance of a color it instead lets you replace entire shades of colors. For example what Wayuki did was replace the darks(shadows) by changing the hue. This will apply it to ALL shadows under a defined criteria, not just a specific color or shade of colors.
Again though, my experience with this tool is almost nil.
Yes, exactly. They are two different tools. I use the color replace tool to get a rough result first, and then the bucket tool for refining. You can also do it just with the bucket tool. It takes a bit more time, but gives you the most control.
I think they'd look better without the 'beaks', they look too humanoid; I initially thought the lines were errors in the texture
Else, they're damn sexy in a creepy way
I disagree, because if you take out the line, it breaks up the flow of the mouth, making them look a lot less expressive.
Also, you should add a tag to your title, via:
edit>full editor>checkbox aside tags: 'Use first tag aside title' (or something along those lines)
And yes, tags *seem* to be working now
I did add tags to my topic already. Or did I do something wrong with that?
@minihilly: Ok, I tried that now! Doesn't seem to make a difference, though. Maybe this part doesn't work yet?
@Alanay: I'd love to do that! The only problem is... I've been working on this texture pack for over a year now, and it's not fully done yet. And if I were to go 32x32, I'd have to do much more detail, so it would take even longer! I don't see myself ever having time to make a 32x32 pack, unfortunately.
I hope to put together another update for March the 24th, because that would be the anniversary of my topic! I'll try to get the golems done before that time, as well.
Can I have the perms for my adventure map? I'll tell you if there are any updates. The map might be discontinued or not finished but I'll update you. Its fine if you do not allow me to. I understand.
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@maces066: Thanks!
@kaer_enrohk: I updated the first post with all the stuff you've done so far!
@Leostereo: I'm guessing you weren't too fond of my new foliage colors? But I have weird red trees too! (In some areas).
First off, I would like to say thanks for all the work you are doing!
Anyway, since you asked for some feedback, here are some tips for you to make some of your items more Wayukian style. I made a picture, because that's easier than trying to explain.
I hope this helps!
Looks wonderful! It should work for the 1.70 version - as far as I know there wasn't any change to the art or GUI. I'll have to try it out!
In this case, I did it quickly with the color replace tool in Photoshop. I selected the darkest color and shifted it towards blue. You can set the selection to fade, so it affects not just the color you've selected, but colors near it as well. After that, I did the same thing with the brightest color, but shifted it towards yellow.
In other cases I might go in after that and change individual colors using flood fill with tolerance set to zero, no anti-aliasing and contiguous off. That way, it replaces that particular color throughout the entire image with one click.
I even mentioned it in the topic title!
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Curse PremiumPhotoshop's bucket tool is just like this. However Photoshop also employs a color replace function that works much differently. I don't have much experience with it but instead of simply replacing an instance of a color it instead lets you replace entire shades of colors. For example what Wayuki did was replace the darks(shadows) by changing the hue. This will apply it to ALL shadows under a defined criteria, not just a specific color or shade of colors.
Again though, my experience with this tool is almost nil.
Yes, exactly. They are two different tools. I use the color replace tool to get a rough result first, and then the bucket tool for refining. You can also do it just with the bucket tool. It takes a bit more time, but gives you the most control.
They are not noses, they are beaks! They are supposed to be some sort of bird people.
I disagree, because if you take out the line, it breaks up the flow of the mouth, making them look a lot less expressive.
I did add tags to my topic already. Or did I do something wrong with that?
@Alanay: I'd love to do that! The only problem is... I've been working on this texture pack for over a year now, and it's not fully done yet. And if I were to go 32x32, I'd have to do much more detail, so it would take even longer! I don't see myself ever having time to make a 32x32 pack, unfortunately.
Wow, those look amazing. You never fail to impress anyone, you have such an amazing talent