That is the cutest pig! I hope you can do the same for the other animals.
Perhaps if you make the villagers look good too (instead of the default Squidward faces), I may be less compelled to kill them. They'll still be annoying and getting in my way, but at least they won't be ugly, too.
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"Don't know why you should feel that there's something to learn... it's just a game that you play."
Omg wayuki please be my master, i mean all the tutorials out there are not good, i'm asking you to "teach" me XD
OFC i do not want to make textures like your texture but if at least u could tell me techniques, things to use/do, etc i'll be gratefull
Unfortunately, there is no fast answer to this.
Learning how to texture really mainly comes down to practice. I've been making character skins for games since 2000, so I have had a lot of practice by now.
However, here are some things that can help you on your journey:
- Practice, practice, practice!
- Always aim to make your next texture a bit better than your last texture.
- Always find reference material. You can't draw something if you don't know what it looks like!
- If you feel like your textures are stuck at the same skill level, try spending more time on them.
- Carefully study the work of artists you like.
- Read up on as much art theory as you can get your hands on!
- Study lighting theory, because shading is really just lighting. I especially recommend the books by Andrew Loomis. They are out of print, but you can still find them online.
- Study color theory. I especially learned a lot about color from visiting the pixel art community. A good forum for this is: http://www.wayofthepixel.net/
The feedback I got on this forum has been invaluable and has improved my use of color not just in pixel art, but all art.
-And lastly, practice, practice, practice!
Learning how to texture really mainly comes down to practice. I've been making character skins for games since 2000, so I have had a lot of practice by now.
However, here are some things that can help you on your journey:
- Practice, practice, practice!
- Always aim to make your next texture a bit better than your last texture.
- Always find reference material. You can't draw something if you don't know what it looks like!
- If you feel like your textures are stuck at the same skill level, try spending more time on them.
- Carefully study the work of artists you like.
- Read up on as much art theory as you can get your hands on!
- Study lighting theory, because shading is really just lighting. I especially recommend the books by Andrew Loomis. They are out of print, but you can still find them online.
- Study color theory. I especially learned a lot about color from visiting the pixel art community. A good forum for this is: http://www.wayofthepixel.net/
The feedback I got on this forum has been invaluable and has improved my use of color not just in pixel art, but all art.
-And lastly, practice, practice, practice!
Hoolyyy **** since 2000? Wow!
Anyways thanks for the support, i'll make sure to study alot XD
And BTW in version 1.2 the texture will be fully done?
And BTW in version 1.2 the texture will be fully done?
Not fully, unfortunately. I still have to do a lot of mob skins, and it usually takes me a full weekend to finish one mob skin. It will have all the farm animals, though! And depending on when 1.2 is released, perhaps the villagers will be done by then as well. :smile.gif:
I like)
Next up will be the villagers. I'll be sure to keep the noses, and make them as ugly as possible!
I kid, I kid... or am I? :tongue.gif:
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Retired StaffYou didn't just tip the cute scale. You BROKE the cute scale.
I'll posted some pictures, cuz this Texture pack is Great for building, trust me
Make Cute Creepers too (zombies, etc.)
Everything cute :3
Perhaps if you make the villagers look good too (instead of the default Squidward faces), I may be less compelled to kill them. They'll still be annoying and getting in my way, but at least they won't be ugly, too.
Anyway, made the redstone lamps while I was at it:
OK, I'll wait and see what we get. I'm sure you'll make it interesting.
Right now, they just look so... inhuman.
Fantastic work! :smile.gif:
OFC i do not want to make textures like your texture but if at least u could tell me techniques, things to use/do, etc i'll be gratefull
Unfortunately, there is no fast answer to this.
Learning how to texture really mainly comes down to practice. I've been making character skins for games since 2000, so I have had a lot of practice by now.
However, here are some things that can help you on your journey:
- Practice, practice, practice!
- Always aim to make your next texture a bit better than your last texture.
- Always find reference material. You can't draw something if you don't know what it looks like!
- If you feel like your textures are stuck at the same skill level, try spending more time on them.
- Carefully study the work of artists you like.
- Read up on as much art theory as you can get your hands on!
- Study lighting theory, because shading is really just lighting. I especially recommend the books by Andrew Loomis. They are out of print, but you can still find them online.
- Study color theory. I especially learned a lot about color from visiting the pixel art community. A good forum for this is: http://www.wayofthepixel.net/
The feedback I got on this forum has been invaluable and has improved my use of color not just in pixel art, but all art.
-And lastly, practice, practice, practice!
Hoolyyy **** since 2000? Wow!
Anyways thanks for the support, i'll make sure to study alot XD
And BTW in version 1.2 the texture will be fully done?
Aand thanks again!!
Not fully, unfortunately. I still have to do a lot of mob skins, and it usually takes me a full weekend to finish one mob skin. It will have all the farm animals, though! And depending on when 1.2 is released, perhaps the villagers will be done by then as well. :smile.gif:
Any thoughts on doing mod skins, such as randomobs, once you've finished everything for your pack ?