No worries fine93... I just updated the .zip file with a few minor fixes... but there's still a few textures to replace, spawn eggs, potions, etc... not super critical.
I'm not too good at mob textures, hence why most zombie variants are just re-colored, but definitely need the rest of the mobs re-done sometime... :-)
Also, for the heck of it, I fixed Alex and Steve and took some of the mobs to create a Wayukian Skin Pack to go with the resource pack! :-)
Thanks die keeping this pack alive. Creating and/or updating a resource pack takes a lot of time and effort. Sometimes i miss the old days, when new resource packs could be made whitin a week/month. 1.13 has so many textures.
No worries fine93... I just updated the .zip file with a few minor fixes... but there's still a few textures to replace, spawn eggs, potions, etc... not super critical.
I'm not too good at mob textures, hence why most zombie variants are just re-colored, but definitely need the rest of the mobs re-done sometime... :-)
Also, for the heck of it, I fixed Alex and Steve and took some of the mobs to create a Wayukian Skin Pack to go with the resource pack! :-)
Just unpack to the skin_packs folder...
Wayukian Skin Pack
ENJOY!!!
(just updated the skin pack with one more zombie - 1/25)
Thanks die keeping this pack alive. Creating and/or updating a resource pack takes a lot of time and effort. Sometimes i miss the old days, when new resource packs could be made whitin a week/month. 1.13 has so many textures.
is it me or the tectures dont work for 1.12?
1.13 does not work on 1.12 or lower versions of Minecraft.
I don't play the Java version, just Bedrock Edition, so it's designed for that version.
(Update 2/1: Added stripped logs, fixed alpha on jungle leaves)