A while back Wayuki gave me permission to do mod support. You can find what i worked on here. I havent worked on these much or updated due to the lack of updates from Wayuki. You can post your additions there. Also feel free to PM me if you want to combine the work we have done or help out in making some more up to date mod support.
Oh, awesome! Thanks so much for all the info I'll have a look at what you've got and see if it's the same stuff I have, or different.
Another user spoke with Wayuki, the current info is that she is busy with work and will return to work on the texture pack when she has some more free time.
This was actually already introduced in Minecraft 1.7, and my pack already supports this change.
Sure thing!
Anyways, here are some characters as promised!
Coming up first, the magma slime. This was a tricky one, because the bottom plane as you see in the texture is not actually used as the texture for the bottom of the character. It is used as the bottom texture for the top "slice" of the character as it jumps. Subsequent bottom faces of the slices are mapped two pixels further down each time. So what really happens is that your texture has to tile vertically to look good (at least on the bottom and side planes).
Because of that, I wasn't able to do my usual top-down gradient and directional shading. Instead, I had to do a more random patterned texture suited to tiling. I ended up doing rocky chunks with small amounts of lava showing through. I would have liked to do bigger cracks at the bottom and a glow coming from below, but with the tiling, that wasn't possible, unfortunately.
As for the colors, I matched the rocky parts to the color of my Nether wart, obviously to tie it in with other Nether elements. But, I also did that because I want to avoid using too much lava color on Nether mobs. There is already so much lava and fire in the Nether, the mobs wouldn't stand out if they are also fire or lava colored.
Next up is the Blaze. I started by noodling around on the face. I already had various monster and skull type faces for other mobs, so I wanted something different. At one point, I had the idea of giving it female face. The idea of the ornate helmet sort of grew around that. In this case, I decided to keep the blaze rods fire-colored. It's a fire mob, afterall. I did give it a porcelain colored face to add in something that would contrast better with the environment.
It came out a little odd, maybe. I hope you like it, anyways. I see it as a construct inhabited by a mournful spirit.
The last mob I still have left is the zombie pigman. I will get to it!
I'm loving that Blaze, best I've ever seen. Makes it look so much more demonic and "nether", if you will. Well done.
As for people wanting a 1.8 version in the meantime, I usually overlay two texture packs to fill in the gaps when one doesn't get updated. Pixel Perfection http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-full-1-8-support looks similar enough to do that with. Since they apply from the bottom up, if you just put it in between default and Wayukian, you get all Wayukian textures, except whatever was missing.
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Awww man... I should have waited till the update to make a Wayukian Pack video... Oh well...
Wayukian was the first ever texture pack I used. It became what I considered the standard to what quality a texture pack should have. Few even came close. I love this! Please, take your time to update it.
I made a video about this resource pack, if any one's interested.
I'm not sure if you got permission or not, but its generally a good idea to check with the author to see if its ok to put out copies of their un-released work. In addition, it would probably be better if you only put the files you made into the pack you have linked, so it can be used in conjunction with the main pack as an addon without you having the rest of the textures in your file.
That all being said, some of it looks like good work.
I'm still overloaded with work and I won't have time to work on the pack anytime soon. However, as discussed with Nyriox over email, I will release my WIP textures now.
Please note that this is not a functional pack or an 1.8 update. It has not been tested with the most recent version of Minecraft. It does contain the following new content:
1.8 content:
- Added barrier
- Added iron trapdoor
- Added granite (natural and polished)
- Added andesite (natural and polished)
- Added diorite (natural and polished)
- Added streaming indicators
- Added new widgets
- Added server selection arrows
- Added spectator widgets
- Adjusted enchantment GUI to the new format
- Adjusted achievement GUI to the new format
- Added unknown server icon
- Added slime block
- Added custom fence textures
- Removed unused opaque leaves
- Removed unused skull item sprites
New mob skins:
- Added magma cube
- Added blaze
Extras:
- Redid stone
- Darkened stone slabs
- Brightened quartz
- Redid cobblestone
- Redid mossy cobblestone
- Adjusted ores to fit the new stone
- Adjusted furnace, dispenser and dropper to fit the new cobblestone and quartz
- Color tweaked stone brick, silver stained clay and piston to fit the new stone
- Adjusted lapis block, redstone block, repeater and comparator to fit the new quartz
- Changed the menu background to the new cobblestone
- Improved shading on crafting table top
- Added old versions of blocks to the alternates folder
- Added alternate darker diorite to go with old style quartz
- Updated title panorama with new textures
- Converted most CTM features to the native model format
- Improved UV unwrapping and textures for anvil
- Removed biome coloring from sugar cane
- Removed random texture rotations from stone, grass, dirt, sand, red sand and netherrack
I'm still overloaded with work and I won't have time to work on the pack anytime soon. However, as discussed with Nyriox over email, I will release my WIP textures now.
Thank you, Wayuki, for taking the time to organize and release this content for us. I understand how stressful an overloaded schedule can be; good luck with your work. If and when you ever have the time, it would be great to see you back again!
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Curse PremiumAmazing
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Curse PremiumOh, awesome! Thanks so much for all the info
I'll have a look at what you've got and see if it's the same stuff I have, or different.
Any update on the update?
Last post was back in December...
LOVE THIS PACK!!!
Another user spoke with Wayuki, the current info is that she is busy with work and will return to work on the texture pack when she has some more free time.
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Curse PremiumCan I use some of the textures in a minecraft map, if I credit you?
those mobs aint 16x
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Curse PremiumI'm loving that Blaze, best I've ever seen. Makes it look so much more demonic and "nether", if you will. Well done.
omg update this ****ing texture!!! i love it god damn it pls!!!!
is there a version for mod support
This is a really nice pack, just the right amount of detail.
I NEED 1.8
OR JUST WAIT FOR 1.9
BUT I NEED THIS TO BE COMPLETE FOR MY MINECRAFT.
Wayuki? You still alive? Are those files you finished for 1.8 available? I'll take what ever you got!
LOVING those new textures on the blazes.
As for people wanting a 1.8 version in the meantime, I usually overlay two texture packs to fill in the gaps when one doesn't get updated. Pixel Perfection http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-full-1-8-support looks similar enough to do that with. Since they apply from the bottom up, if you just put it in between default and Wayukian, you get all Wayukian textures, except whatever was missing.
Awww man... I should have waited till the update to make a Wayukian Pack video... Oh well...
Wayukian was the first ever texture pack I used. It became what I considered the standard to what quality a texture pack should have. Few even came close. I love this! Please, take your time to update it.
I made a video about this resource pack, if any one's interested.
@HaweBo
I'm not sure if you got permission or not, but its generally a good idea to check with the author to see if its ok to put out copies of their un-released work. In addition, it would probably be better if you only put the files you made into the pack you have linked, so it can be used in conjunction with the main pack as an addon without you having the rest of the textures in your file.
That all being said, some of it looks like good work.
Hi guys! Wayuki here.
I'm still overloaded with work and I won't have time to work on the pack anytime soon. However, as discussed with Nyriox over email, I will release my WIP textures now.
https://dl.dropboxusercontent.com/u/2167961/Wayukian_pack_v6.4_temp.zip
Please note that this is not a functional pack or an 1.8 update. It has not been tested with the most recent version of Minecraft. It does contain the following new content:
1.8 content:
- Added barrier
- Added iron trapdoor
- Added granite (natural and polished)
- Added andesite (natural and polished)
- Added diorite (natural and polished)
- Added streaming indicators
- Added new widgets
- Added server selection arrows
- Added spectator widgets
- Adjusted enchantment GUI to the new format
- Adjusted achievement GUI to the new format
- Added unknown server icon
- Added slime block
- Added custom fence textures
- Removed unused opaque leaves
- Removed unused skull item sprites
New mob skins:
- Added magma cube
- Added blaze
Extras:
- Redid stone
- Darkened stone slabs
- Brightened quartz
- Redid cobblestone
- Redid mossy cobblestone
- Adjusted ores to fit the new stone
- Adjusted furnace, dispenser and dropper to fit the new cobblestone and quartz
- Color tweaked stone brick, silver stained clay and piston to fit the new stone
- Adjusted lapis block, redstone block, repeater and comparator to fit the new quartz
- Changed the menu background to the new cobblestone
- Improved shading on crafting table top
- Added old versions of blocks to the alternates folder
- Added alternate darker diorite to go with old style quartz
- Updated title panorama with new textures
- Converted most CTM features to the native model format
- Improved UV unwrapping and textures for anvil
- Removed biome coloring from sugar cane
- Removed random texture rotations from stone, grass, dirt, sand, red sand and netherrack
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Curse PremiumThank you, Wayuki, for taking the time to organize and release this content for us. I understand how stressful an overloaded schedule can be; good luck with your work. If and when you ever have the time, it would be great to see you back again!