After the initial "oh noes, change!" reaction, and looking at how the stone types interact, I'm very much looking forward to the new version. Any chance of a picture of the raw stone types together "in the wild", or is that just going to be a surprise?
After the initial "oh noes, change!" reaction, and looking at how the stone types interact, I'm very much looking forward to the new version. Any chance of a picture of the raw stone types together "in the wild", or is that just going to be a surprise?
Could anyone maybe point me in the direction of a 1.6.4 version of the texturepack? I made a modded world and I'm already tired of default! But I can't seem to find an archive here
I just had a thought, will you be remaking the ores as well, Wayuki? I can't tell from the pictures whether or not the ores would still tile/blend with the new stone. I would be interested to see some new ores, but won't be surprised if you specifically made the new stone to avoid having to redo them!
I redid the surrounding stone, but not the ores themselves.
Wayuki (and anyone using the snapshots), a heads up, in the latest snapshot the fish and cooked fish textures have had their names changed from fish_raw and fish_cooked to fish_cod_raw and fish_cod_cooked!
This was actually already introduced in Minecraft 1.7, and my pack already supports this change.
Hi, I really like your texture pack, I am trying to find the best resource peck for an adventure map and yours is the best. Can I have your permission to use this resource pack for my map?
Sure thing!
Anyways, here are some characters as promised!
Coming up first, the magma slime. This was a tricky one, because the bottom plane as you see in the texture is not actually used as the texture for the bottom of the character. It is used as the bottom texture for the top "slice" of the character as it jumps. Subsequent bottom faces of the slices are mapped two pixels further down each time. So what really happens is that your texture has to tile vertically to look good (at least on the bottom and side planes).
Because of that, I wasn't able to do my usual top-down gradient and directional shading. Instead, I had to do a more random patterned texture suited to tiling. I ended up doing rocky chunks with small amounts of lava showing through. I would have liked to do bigger cracks at the bottom and a glow coming from below, but with the tiling, that wasn't possible, unfortunately.
As for the colors, I matched the rocky parts to the color of my Nether wart, obviously to tie it in with other Nether elements. But, I also did that because I want to avoid using too much lava color on Nether mobs. There is already so much lava and fire in the Nether, the mobs wouldn't stand out if they are also fire or lava colored.
Next up is the Blaze. I started by noodling around on the face. I already had various monster and skull type faces for other mobs, so I wanted something different. At one point, I had the idea of giving it female face. The idea of the ornate helmet sort of grew around that. In this case, I decided to keep the blaze rods fire-colored. It's a fire mob, afterall. I did give it a porcelain colored face to add in something that would contrast better with the environment.
It came out a little odd, maybe. I hope you like it, anyways. I see it as a construct inhabited by a mournful spirit.
The last mob I still have left is the zombie pigman. I will get to it!
The Blaze is different, but I like it. Very unique. The face reminds me of the vanilla ghast face a bit. I also like how you matched the magma slime to the nether wart. Looking forward to 1.8.
Almost forgot - any plans/ideas for a nether portal or custom fire once you finish up the zombie pigman? Those are both nether-related and IIRC are some of the last few remaining details on your todo list. I think you're nearly caught up even with the snapshots!
Almost forgot - any plans/ideas for a nether portal or custom fire once you finish up the zombie pigman? Those are both nether-related and IIRC are some of the last few remaining details on your todo list. I think you're nearly caught up even with the snapshots!
I have been thinking about them, but I'm still not sure how I'm going to approach them or what I want them to look like.
Damn those are great textures previews, that kinda "Thanatos" from smite look for Blaze looks really good, it's impressive what you can do with 16x, it beats most of every other pack in any resolution, love your work, keep it up!! <3
Since this update adds new stone types, I took the opportunity to first update my old stone and cobblestone. These were some of first blocks I made and I really wasn't happy with them anymore.
I'm really enjoying the new stone textures. Keep up the good work! You're half of the reason I still wholeheartedly enjoy Minecraft!
I actually had them done already! And then right after I finished them, I read Dinnerbone was going to change the model into something else. Needless to say, I was a little miffed.
Just dropping in to say that I have started an 8 week course in my free time. I will not be able to tend to my Minecraft pack for the duration of the course.
I was hoping Mojang would wrap up the 1.8 release before the start of the course, but they didn't. So, the release will have to happen after the course, unfortunately.
I think I'll just keep that one a surprise.
Yep.
Here you go: https://dl.dropboxusercontent.com/u/2167961/Wayukian_pack_v6.2.zip
I redid the surrounding stone, but not the ores themselves.
This was actually already introduced in Minecraft 1.7, and my pack already supports this change.
Sure thing!
Anyways, here are some characters as promised!
Coming up first, the magma slime. This was a tricky one, because the bottom plane as you see in the texture is not actually used as the texture for the bottom of the character. It is used as the bottom texture for the top "slice" of the character as it jumps. Subsequent bottom faces of the slices are mapped two pixels further down each time. So what really happens is that your texture has to tile vertically to look good (at least on the bottom and side planes).
Because of that, I wasn't able to do my usual top-down gradient and directional shading. Instead, I had to do a more random patterned texture suited to tiling. I ended up doing rocky chunks with small amounts of lava showing through. I would have liked to do bigger cracks at the bottom and a glow coming from below, but with the tiling, that wasn't possible, unfortunately.
As for the colors, I matched the rocky parts to the color of my Nether wart, obviously to tie it in with other Nether elements. But, I also did that because I want to avoid using too much lava color on Nether mobs. There is already so much lava and fire in the Nether, the mobs wouldn't stand out if they are also fire or lava colored.
Next up is the Blaze. I started by noodling around on the face. I already had various monster and skull type faces for other mobs, so I wanted something different. At one point, I had the idea of giving it female face. The idea of the ornate helmet sort of grew around that. In this case, I decided to keep the blaze rods fire-colored. It's a fire mob, afterall. I did give it a porcelain colored face to add in something that would contrast better with the environment.
It came out a little odd, maybe. I hope you like it, anyways. I see it as a construct inhabited by a mournful spirit.
The last mob I still have left is the zombie pigman. I will get to it!
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Curse PremiumAlmost forgot - any plans/ideas for a nether portal or custom fire once you finish up the zombie pigman? Those are both nether-related and IIRC are some of the last few remaining details on your todo list. I think you're nearly caught up even with the snapshots!
Already in the pack along with skellies and wither: http://www.minecraft...0#entry25671546
I have been thinking about them, but I'm still not sure how I'm going to approach them or what I want them to look like.
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Curse PremiumThey look wonderful btw, love the face on the blaze.
In order to see the additional mob skins, you need to install MCPatcher with Randomobs enabled: http://www.minecraftforum.net/topic/1496369-14w11b-179-172-164-and-earlierupdate-41-mcpatcher-hd-fix-432-02/
I'm really enjoying the new stone textures. Keep up the good work! You're half of the reason I still wholeheartedly enjoy Minecraft!
Thanks Wayuki!
I actually had them done already! And then right after I finished them, I read Dinnerbone was going to change the model into something else. Needless to say, I was a little miffed.
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Curse PremiumJust dropping in to say that I have started an 8 week course in my free time. I will not be able to tend to my Minecraft pack for the duration of the course.
I was hoping Mojang would wrap up the 1.8 release before the start of the course, but they didn't. So, the release will have to happen after the course, unfortunately.