Do you have any ideas what you will make the new stone blocks look like? I'm trying to make a village using these. I'm still in the gathering stage and was curious. If not, no worries, I can wait! Love everything so far. Keep up the great work!
I've been working away at the update, although much slower than I would have liked. Too much stuff on my plate right now, ugh. That said, things are progressing alright and I expect to be able to put out the 1.8 update in time (whenever that might be).
Since this update adds new stone types, I took the opportunity to first update my old stone and cobblestone. These were some of first blocks I made and I really wasn't happy with them anymore.
I replaced my natural stone with something that looks more craggy and natural. The concrete style rock I had before didn't fit the rustic look I had in mind for the pack.
For the cobblestone, I made the stones chunkier, so I had more room to shade them properly. I also added some color variation between the different stones.
The changes to the cobblestone meant I had to revamp my furnaces to match. I also made them tile into the cobblestone now properly, so they can be used together in an ornamental way.
I also changed my stone slabs to be the same color as the natural stone while I was at it. I always felt the contrast between the two was a bit much, but I initially designed it like that, because it allowed for brighter colored buildings. However, with the addition of the new stone types, I felt this was no longer necessary.
Here's a before/after screenshot of the stone changes:
After that, I worked on all the new stone types. I tried to create designs for them that would contrast with the existing stone, but at the same time, share lots of colors with it, so they still play together well in building designs.
Also, now that I had darkened my slabs, they didn't fit with my quartz set anymore. This void was filled by matching the diorite colors to the quartz set. I also brightened the entire quartz set, as requested by users who felt the old color was "too dirty".
Here's some screenshots of the new stone used together with existing blocks. It also shows what the new mossy cobblestone looks like, which I think is a lot cuter and more readable with the bigger leaf shapes.
That's it for now, I'll keep you guys posted on the progress!
I've been working away at the update, although much slower than I would have liked. Too much stuff on my plate right now, ugh. That said, things are progressing alright and I expect to be able to put out the 1.8 update in time (whenever that might be).
Since this update adds new stone types, I took the opportunity to first update my old stone and cobblestone. These were some of first blocks I made and I really wasn't happy with them anymore.
I replaced my natural stone with something that looks more craggy and natural. The concrete style rock I had before didn't fit the rustic look I had in mind for the pack.
For the cobblestone, I made the stones chunkier, so I had more room to shade them properly. I also added some color variation between the different stones.
The changes to the cobblestone meant I had to revamp my furnaces to match. I also made them tile into the cobblestone now properly, so they can be used together in an ornamental way.
I also changed my stone slabs to be the same color as the natural stone while I was at it. I always felt the contrast between the two was a bit much, but I initially designed it like that, because it allowed for brighter colored buildings. However, with the addition of the new stone types, I felt this was no longer necessary.
Here's a before/after screenshot of the stone changes:
After that, I worked on all the new stone types. I tried to create designs for them that would contrast with the existing stone, but at the same time, share lots of colors with it, so they still play together well in building designs.
Also, now that I had darkened my slabs, they didn't fit with my quartz set anymore. This void was filled by matching the diorite colors to the quartz set. I also brightened the entire quartz set, as requested by users who felt the old color was "too dirty".
Here's some screenshots of the new stone used together with existing blocks. It also shows what the new mossy cobblestone looks like, which I think is a lot cuter and more readable with the bigger leaf shapes.
That's it for now, I'll keep you guys posted on the progress!
It's good, don't get me wrong, but I really prefer the old stone.
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Adding contrast was the whole point of it, so I will not be changing that. I think that many of the old textures were too low in contrast compared to newer ones. In the previous release, I've already revised all leaves and bark for that same reason. I also intend to redo the grass and dirt at some point, but probably not for this version.
The change might be a bit of a shocker, because the stone shows up so much in the world and you're very used to seeing the old stone. Once the release is ready, I suggest you just give the new stone a spin and see if it grows on you. If not, the old stone is available in the alternates folder, so you can plop it back in if you like.
Adding contrast was the whole point of it, so I will not be changing that. I think that many of the old textures were too low in contrast compared to newer ones. In the previous release, I've already revised all leaves and bark for that same reason. I also intend to redo the grass and dirt at some point, but probably not for this version.
The change might be a bit of a shocker, because the stone shows up so much in the world and you're very used to seeing the old stone. Once the release is ready, I suggest you just give the new stone a spin and see if it grows on you. If not, the old stone is available in the alternates folder, so you can plop it back in if you like.
For me, it is not an issue of contrast, the old stone was just plain a better texture imo.
If you are going to keep it though, there is a major tiling issue that should be fixed.
That little circle spot REALLY sticks out amongst the rest of the stone.
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Again, I disagree on the tiling issue. You have to find a balance between a texture that has some interesting features, or a texture that's very plain and therefore doesn't show any tiling. The old texture is very plain, it looks like concrete. There is no contrast and no interesting features. As a result, it tiles well, but it's not a good look, IMHO.
The new texture has more interesting craggy features, so seeing some repetition is inevitable. In fact, seeing repetition on a texture that tiles every meter is inevitable, in general. The only real solution to that would be to make larger sheets that span several tiles using CTM.
Again, I disagree on the tiling issue. You have to find a balance between a texture that has some interesting features, or a texture that's very plain and therefore doesn't show any tiling. The old texture is very plain, it looks like concrete. There is no contrast and no interesting features. As a result, it tiles well, but it's not a good look, IMHO.
The new texture has more interesting craggy features, so seeing some repetition is inevitable. In fact, seeing repetition on a texture that tiles every meter is inevitable, in general. The only real solution to that would be to make larger sheets that span several tiles using CTM.
I agree to an extent. I don't mind slight tiling errors and such, but for me, the one on that texture is just to noticeable and distracts from the rest of the texture.
If you like it, that is fine, it is your pack after all, so you don't have to change anything.
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I was just talking about the darker areas on the rock texture, to lighten them up just slightly. But personally, I like it how it is. Excellent work. And yeah, the connected texture thing may help with the tiling, but I'm sure that's hard work. Looking forward to future updates!
Well I for one, really like the new stone texture. Looks less 'runny' than the old one which I think is a nice change. The stone in the walls of the second showoff picture is really lovely too.
That said, one or two random ctm variants would make me incredibly happy...
Ended up playing this the first time without my custom skin (dunno what happened), and the moment I saw myself, I asked myself where I found a skin that looks like me... only to realize this was the "Steve" default skin for the player... lawl
But I'm a bit confused about the other pictures! Could you clarify which textures are the new stones in those images? I gather the white stone that matches the quartz in the second picture down is diorite, but I'm unsure about the others. Thanks
Picture 1: Flagstone floor is natural granite. Smooth square panel blocks are polished granite. Pillar base and capital are polished andesite. Other blocks used: Nether brick, nether fences.
Picture 2: Rough textured walls are natural diorite. White floor tiles are polished diorite. Dark floor tiles are polished granite. Other blocks used: Quartz, chiseled quartz, pillar quartz, lapis lazuli, cobblestone, dispenser.
Picture 3: Walls are the new cobblestone and mossy cobblestone. Pillar base and capital are polished andesite. Smooth square panel blocks are polished granite. Pebble flooring is natural andesite. Other blocks used: Jungle planks.
I too had second thoughts about the new smooth stone - the texture is great, I just wasn't sure how long it would take me to get used to it. However these thoughts were swiftly ended the moment I began comparing all of the new stone textures. It didn't take me long to realize that the original "concrete" smooth stone might look out-of-place amongst the new natural stone types (diorite, andesite, granite), especially in the magnitude they appear naturally (underground, cliffsides). Each of the new natural stones have their own "rugged" appearance, so a new updated smooth stone with its own "rugged" appearance seems to make great sense. Just my opinion of course, but I'd recommend those who are weary to try the same comparison.
The textures aren't flipped, the rendering is. Minecraft 1.7.2 has the textures on 2 of the facings drawn in reverse.
http://www.reverbnation.com/tenebraeaeternus
I've been working away at the update, although much slower than I would have liked. Too much stuff on my plate right now, ugh. That said, things are progressing alright and I expect to be able to put out the 1.8 update in time (whenever that might be).
Since this update adds new stone types, I took the opportunity to first update my old stone and cobblestone. These were some of first blocks I made and I really wasn't happy with them anymore.
I replaced my natural stone with something that looks more craggy and natural. The concrete style rock I had before didn't fit the rustic look I had in mind for the pack.
For the cobblestone, I made the stones chunkier, so I had more room to shade them properly. I also added some color variation between the different stones.
The changes to the cobblestone meant I had to revamp my furnaces to match. I also made them tile into the cobblestone now properly, so they can be used together in an ornamental way.
I also changed my stone slabs to be the same color as the natural stone while I was at it. I always felt the contrast between the two was a bit much, but I initially designed it like that, because it allowed for brighter colored buildings. However, with the addition of the new stone types, I felt this was no longer necessary.
Here's a before/after screenshot of the stone changes:
After that, I worked on all the new stone types. I tried to create designs for them that would contrast with the existing stone, but at the same time, share lots of colors with it, so they still play together well in building designs.
Also, now that I had darkened my slabs, they didn't fit with my quartz set anymore. This void was filled by matching the diorite colors to the quartz set. I also brightened the entire quartz set, as requested by users who felt the old color was "too dirty".
Here's some screenshots of the new stone used together with existing blocks. It also shows what the new mossy cobblestone looks like, which I think is a lot cuter and more readable with the bigger leaf shapes.
That's it for now, I'll keep you guys posted on the progress!
It's good, don't get me wrong, but I really prefer the old stone.
http://www.reverbnation.com/tenebraeaeternus
The change might be a bit of a shocker, because the stone shows up so much in the world and you're very used to seeing the old stone. Once the release is ready, I suggest you just give the new stone a spin and see if it grows on you. If not, the old stone is available in the alternates folder, so you can plop it back in if you like.
For me, it is not an issue of contrast, the old stone was just plain a better texture imo.
If you are going to keep it though, there is a major tiling issue that should be fixed.
That little circle spot REALLY sticks out amongst the rest of the stone.
The new texture has more interesting craggy features, so seeing some repetition is inevitable. In fact, seeing repetition on a texture that tiles every meter is inevitable, in general. The only real solution to that would be to make larger sheets that span several tiles using CTM.
I agree to an extent. I don't mind slight tiling errors and such, but for me, the one on that texture is just to noticeable and distracts from the rest of the texture.
If you like it, that is fine, it is your pack after all, so you don't have to change anything.
http://www.reverbnation.com/tenebraeaeternus
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Curse PremiumThat said, one or two random ctm variants would make me incredibly happy...
http://www.reverbnation.com/tenebraeaeternus
Picture 1: Flagstone floor is natural granite. Smooth square panel blocks are polished granite. Pillar base and capital are polished andesite. Other blocks used: Nether brick, nether fences.
Picture 2: Rough textured walls are natural diorite. White floor tiles are polished diorite. Dark floor tiles are polished granite. Other blocks used: Quartz, chiseled quartz, pillar quartz, lapis lazuli, cobblestone, dispenser.
Picture 3: Walls are the new cobblestone and mossy cobblestone. Pillar base and capital are polished andesite. Smooth square panel blocks are polished granite. Pebble flooring is natural andesite. Other blocks used: Jungle planks.