What do you have to add to the texture pack .zip to make it work in the texturepacks folder? I just wanted to test a custom terrain.png without overwriting the default one in minecraft.jar, and it's not working the way I thought. I looked at a few tutorials already, none seem to address my problem.
name the terrain exactly 'terrain.png'. Make a folder with two files in it: the terrain you made > terrain.png
a text file with the name of your pack (max 2 lines) > pack.txt
Compile these two files into a .zip file. Don't do the folder, just highlight both of the files and compile them. Place the .zip in your texturepacks folder in the .minecraft folder. Restart minecraft. Your pack should be in the texture pack list. If not PM me as I probably won't find this thread again.
Rollback Post to RevisionRollBack
^Check out my on going project. 251 sprites to build in Minecraft.
Imagine the .zip texture pack as a temporary overwriting minecraft.jar.
When you select it in the "Mods and Textures," it will replace the minecraft.jar files with the ones inside the .zip
terrain.png would be in the root of the folder, same as it is in the minecraft.jar,
If I wanted to change how a cow would look in my .zip texture pack, I would put the cow.png it in a sub-folder called "mob"
Everything else stays default, if it is not in the .zip
the terrain you made > terrain.png
a text file with the name of your pack (max 2 lines) > pack.txt
Compile these two files into a .zip file. Don't do the folder, just highlight both of the files and compile them. Place the .zip in your texturepacks folder in the .minecraft folder. Restart minecraft. Your pack should be in the texture pack list. If not PM me as I probably won't find this thread again.
^Check out my on going project. 251 sprites to build in Minecraft.
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Curse PremiumThanks for your help, it works now.
Imagine the .zip texture pack as a temporary overwriting minecraft.jar.
When you select it in the "Mods and Textures," it will replace the minecraft.jar files with the ones inside the .zip
terrain.png would be in the root of the folder, same as it is in the minecraft.jar,
If I wanted to change how a cow would look in my .zip texture pack, I would put the cow.png it in a sub-folder called "mob"
Everything else stays default, if it is not in the .zip
viewtopic.php?f=25&t=92017&hilit=+kit