I dislike the biome trees, I like most biome trees and i would like yours if it worked. However almost every tree i see that has red in it also has orange and green and a billion shades of the three. If you cut it down so that every tree has a single color then i would love you so much but if you cant then just do green and get rid of the red, also i feel like the grass never changes, its always the same color so maybe some more variations of that.
This is what it should be ideally (rare):
This is what it usually is (common):
I dislike the biome trees, I like most biome trees and i would like yours if it worked. However almost every tree i see that has red in it also has orange and green and a billion shades of the three. If you cut it down so that every tree has a single color then i would love you so much but if you cant then just do green and get rid of the red, also i feel like the grass never changes, its always the same color so maybe some more variations of that.
Yea, in the next update the transitions are MUCH smoother. I forgot to use the blur tool when i released this version :tongue.gif:
The animated water for the next update also looks amazing, cant wait to release it!
So yea, biomes are fixed in this coming update. For the grass, at the moment it is one shade because of the broken sidegrass... I can release an alternate with more variety if you want but i hate the contrast between side grass and top grass... >.>
Quote from Strdr »
****ing awesome creepers man.
the smoke seems a bit too solid to me.
The iron ores looks like diamond... Iron isn't grey-blue.
Thank you! I'll split up the smoke a little and see what it looks like, maybe release it with the next update. The ores for me seem to be the right colour though, maybe its your contrast or screen settings? >.>
Yea, in the next update the transitions are MUCH smoother. I forgot to use the blur tool when i released this version :tongue.gif:
The animated water for the next update also looks amazing, cant wait to release it!
So yea, biomes are fixed in this coming update. For the grass, at the moment it is one shade because of the broken sidegrass... I can release an alternate with more variety if you want but i hate the contrast between side grass and top grass... >.>
Ok i understand where your coming from with the grass, its fine. Thank you for responding and i am really looking forward to the next update
Now version 0.9.5! This means terrain is almost done apart from a couple of tweaks and fixes!
There is now CUSTOM ANIMATED WATER! For custom animated water you must use Xau's patcher (a link is in the OP). There are two speeds of water animation, as default it is set to the slower speed. To use the alternate water animation, open my XSSheep's real TP.zip (my packs zip folder) and rename custom_water_stillquick.png to just custom_water_still.png.
You must re-zip it and place it inside your texture packs folder before using Xau's patcher.
Other features include:
-re-done biomes!
-changed gui!
-more tweaks and fixes!
-new lightstone!
See OP for more.
Sorry there are no pictures this time guys, its a bit hard to show the animated water at work and biomes have just been changed to have a smoother transition. Enjoy!
XSSheep, mate! What an awesome 16x16 texture pack. Most 16x16 packs tend to go for bright cutesy colours, but it's nice to see a pack that lends itself to a slightly darker, naturalistic look at 16x. As you know I like the minimilist approach to some of the major textures like stone and cobble, and muted colours for grass, etc. So I love this texture pack very much indeed.
XSSheep, mate! What an awesome 16x16 texture pack. Most 16x16 packs tend to go for bright cutesy colours, but it's nice to see a pack that lends itself to a slightly darker, naturalistic look at 16x. As you know I like the minimilist approach to some of the major textures like stone and cobble, and muted colours for grass, etc. So I love this texture pack very much indeed.
Keep up the excellent work, mate!
Thank you Glimmar!
Can you tell it's inspired by a certain someone? Someone incredibly awesome? Who's name starts with G? Ends with R? :biggrin.gif:
Gotta say it again though, absolutely love your pack!
Super Cool, my favorite pic was the house. Keep it up
Why thank you!
Quote from Gestankfaust »
Quote from XSSheep »
Thank you!
I heard through the grape vine that you were working on a 16x version of Glimmar's pack. Is this true? :biggrin.gif:
Yessir!!
Makes my plate oh so full. But OMG is it cool to do
Awesome! Look forwards to seeing some info and pics about it! Whats the ETA? :biggrin.gif:
and if you need any help on it or anything, just send me a message!
This is what it should be ideally (rare):
This is what it usually is (common):
Yea, in the next update the transitions are MUCH smoother. I forgot to use the blur tool when i released this version :tongue.gif:
The animated water for the next update also looks amazing, cant wait to release it!
So yea, biomes are fixed in this coming update. For the grass, at the moment it is one shade because of the broken sidegrass... I can release an alternate with more variety if you want but i hate the contrast between side grass and top grass... >.>
Thank you! I'll split up the smoke a little and see what it looks like, maybe release it with the next update. The ores for me seem to be the right colour though, maybe its your contrast or screen settings? >.>
Ok i understand where your coming from with the grass, its fine. Thank you for responding and i am really looking forward to the next update
Now version 0.9.5! This means terrain is almost done apart from a couple of tweaks and fixes!
There is now CUSTOM ANIMATED WATER! For custom animated water you must use Xau's patcher (a link is in the OP). There are two speeds of water animation, as default it is set to the slower speed. To use the alternate water animation, open my XSSheep's real TP.zip (my packs zip folder) and rename custom_water_stillquick.png to just custom_water_still.png.
You must re-zip it and place it inside your texture packs folder before using Xau's patcher.
Other features include:
-re-done biomes!
-changed gui!
-more tweaks and fixes!
-new lightstone!
See OP for more.
Sorry there are no pictures this time guys, its a bit hard to show the animated water at work and biomes have just been changed to have a smoother transition. Enjoy!
Thank you! :biggrin.gif:
Keep up the excellent work, mate!
Thank you Glimmar!
Can you tell it's inspired by a certain someone? Someone incredibly awesome? Who's name starts with G? Ends with R? :biggrin.gif:
Gotta say it again though, absolutely love your pack!
Why thank you! :biggrin.gif:
Nuff said.
And there shall be one tomorrow morning, just for you :biggrin.gif:
WARNING: Creeper screenshot may make your eyes bleed with awesome.
Everyone is waiting in great anticipation!
PS: could someone please tell me what they think of the new water? Colour, animation, etc.
Hahaha thats ok, I just reaaaaally want to know peoples opinion on the water. :tongue.gif:
Yays! Thanks for the support Atomic! I'm glad someone likes the changes i'm making!
"This may hurt a little, but it's something you'll get used to...."
Thanks! *high fives*
Thank you!
I heard through the grape vine that you were working on a 16x version of Glimmar's pack. Is this true? :biggrin.gif:
:biggrin.gif: Thank you!!!
I tried to make it flow together really well! Less noise, more detail! (or something like that)
Yessir!!
Makes my plate oh so full. But OMG is it cool to do
"This may hurt a little, but it's something you'll get used to...."
Why thank you!
Awesome! Look forwards to seeing some info and pics about it! Whats the ETA? :biggrin.gif:
and if you need any help on it or anything, just send me a message!
I'm tryin to balance my projects there....but I'm not selfish :tongue.gif:
"This may hurt a little, but it's something you'll get used to...."