Hello. Just for reference, I am playing minecraft on Mac OSX Leopard, and I can use other texture packs just fine. I use the latest mcpatcher for my high resolution texture packs and have them placed in the right folder. My current one is the Bordercraft 64x64 version. It looks amazing. But I wanted to change one small things.
I can barely read my sign post, as there are two dark lines running through the sign, making it difficult to read the message. I wanted to change that, just for aesthetics. So I copied the .zip file to my desktop, unzipped it, opened the sign.png in Paintbrush, changed a few pixels, saved it, and then re-compressed the folder. I renamed it, put it back in the texture packs folder, and tried loading it. When my game started, everything looked like the original texure.
Thinking it might have been a few Mac specific files hidden in the folder, I tried re-compressing again, this time with a trial version of compression software that allowed me to compress folder without those pesky Mac OSX specific files. Still to potatoes.
Can anyone tell me what I am doing wrong? What I am missing or accidentally including?
I don't use a mac, but I think the problem is that you used the default Paint software. You need to use a program like paint.net or photoshop to change the jpg images
I don't think it's Paintbrush messing things up. I've tried just compiling multiple texture packs before this, cannibalizing two different ones into one I liked better, but it still wouldn't load when I selected it in the texture pack option. My question is whether I am compressing right. Is there something I'm not doing right?
I use to run into this problem until i knew what i was doing wrong. Hopefully your problem is the same i was having and you can fix it the same as did i. Im guessing when you go to re-zip it your putting it in a folder and then zipping that folder. That is what i did and it is wrong.
Highlight all the files that are a part of the texture pack and when you have them all highlighted then click add to achieve or what ever method you use. If you want a different way then just open the texture pack to view useing what ever program you use and then just pull out the files that you would like to change.
Edit the file you pulled out to suit your needs and then save it, then drag it into the view'd achieve/Texturepack and let go and then your done :biggrin.gif:
This may not be the problem but try this out and gimme a PM if it works/dosent work so i know since i dont view this section of the forums much.
Thanks Restore. That worked. Now I can load my own merged texture packs.
If you don't want to read his huge reply, you just select all of the files in the folder, not the folder with all of the files in it. Then right click, compress, and rename the .zip if you want to.
Thanks to everyone else for posting.
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I can barely read my sign post, as there are two dark lines running through the sign, making it difficult to read the message. I wanted to change that, just for aesthetics. So I copied the .zip file to my desktop, unzipped it, opened the sign.png in Paintbrush, changed a few pixels, saved it, and then re-compressed the folder. I renamed it, put it back in the texture packs folder, and tried loading it. When my game started, everything looked like the original texure.
Thinking it might have been a few Mac specific files hidden in the folder, I tried re-compressing again, this time with a trial version of compression software that allowed me to compress folder without those pesky Mac OSX specific files. Still to potatoes.
Can anyone tell me what I am doing wrong? What I am missing or accidentally including?
Any help would be greatly appreciated.
Highlight all the files that are a part of the texture pack and when you have them all highlighted then click add to achieve or what ever method you use. If you want a different way then just open the texture pack to view useing what ever program you use and then just pull out the files that you would like to change.
Edit the file you pulled out to suit your needs and then save it, then drag it into the view'd achieve/Texturepack and let go and then your done :biggrin.gif:
This may not be the problem but try this out and gimme a PM if it works/dosent work so i know since i dont view this section of the forums much.
If you don't want to read his huge reply, you just select all of the files in the folder, not the folder with all of the files in it. Then right click, compress, and rename the .zip if you want to.
Thanks to everyone else for posting.