Because I like it enough, I have some suggestions:
1. The circles motif tends to get a little monotonous. Maybe it's because I know how easy it is to just set the brush to 20 and click once, but I think a little more work than that would add to the character. Circles are great, but you've done nothing with the shape but added it as if it were your only option (like blocks in the 16bit version).
2. When I closely examine a pale flower I can see the pink inside.
3. Clay is nearly indistinguishable from stone until you're close up on it. I'd prefer to see clay get a more easily identifiable hue.
4. Flowing water and lava graphics seem to move too slow, meaning I have to wait a second to see if it's a flowing texture or not (I don't know how this could be fixed, if it can be fixed, or if it's intentional).
Also, the breaking graphic seemed too stark and obvious for my taste. I whipped up this alternate that progressively darkens the "cracks". If you (whoever) want to use it, knock yourself out, you'll just need to paste it into your terrain file.
LOVE the concept. Only thing i'de suggest is make it look more 'hd-ish'. I understand your purpose with this, but ATM it looks really similar to those simple packs in a way. For inspiration i'de suggest looking at the minecraft 4 kids pack. Maybe burrow some of those elements.
Hi! I'm a fan of your texture, but I don't particularly care for the new "block-breaking" animation! I prefer the older version that looked like a loading circle or a timer. Would it be possible for me to revert to the old look somehow?
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3/10/2011
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Update please :smile.gif: Its really awesome. My only complaint is the sapling. Doesnt fit the rest. It looks kinda unprofessional (wich is the opposite of what the rest looks like;) )
Seems like he lost interest. It's quite possible to open up 1.3 in photoshop convert it to 1.5, and make 1 or 2 new things to use it. Maybe I'll do that and unfortunately release unofficial... because it's a quite beautiful pack but the guy is not that into MC anymore it seems...
Also, the breaking graphic seemed too stark and obvious for my taste. I whipped up this alternate that progressively darkens the "cracks". If you (whoever) want to use it, knock yourself out, you'll just need to paste it into your terrain file.
I <3 this pack so much, but I dont like not seeing stuff ie. The 1.5 textures. I have looked around all day and cant find another pack I like. Really wish dllu would update this or someone else would pick it up unofficial.
Not particularly my prefered style, but it looks much better than the Photorealistic ones. Keep up the good work! I wish more of the "Hi-Def" texture packs did what you have, and developed a style all your own.
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Push the button, Frank.
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Because I like it enough, I have some suggestions:
1. The circles motif tends to get a little monotonous. Maybe it's because I know how easy it is to just set the brush to 20 and click once, but I think a little more work than that would add to the character. Circles are great, but you've done nothing with the shape but added it as if it were your only option (like blocks in the 16bit version).
2. When I closely examine a pale flower I can see the pink inside.
3. Clay is nearly indistinguishable from stone until you're close up on it. I'd prefer to see clay get a more easily identifiable hue.
4. Flowing water and lava graphics seem to move too slow, meaning I have to wait a second to see if it's a flowing texture or not (I don't know how this could be fixed, if it can be fixed, or if it's intentional).
On a side note, everything okay Dllu? Haven't seen you around in awhile.
URL:
Nice one!
http://www.mediafire.com/?5j7dcbwhbg4ics9
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