V.0.9.5
Just added today, it features animated fish, torches, diamonds and emeralds, slight fixes,
new saddle, and mine-cart item and in game entity textures. Paintings, and slight tweaks here and there.
Also achievement GUI has been implemented.
well I can definitely say its a nice looking pack! but the pig could be a little better perhaps it could be a bit brighter, the ores could be embedded or be a bit more noticeable... the armour could have those black outlines removed or be less noticeable... the noteblock could be more like a noteblock, apart from that it looks pretty dam diggity awesome!
MWAHAHAHAHAHAHAHAHAHAHAHAA HIDDEN BUMP! JK
The Noteblock is taken directly from the Jutebox texture really ; n;
My Jutebox looked perfectly fine then the noteblock update came, and now I have a very ugly noteblock and no idea what do. :
I've tried to embed the ores as much as possible, I guess the Coal is the one that is hard to notice. I'm working to find ways to make the coal look much better. In game, Iron Ore is not that hard to spot with the low color of the smoothstone, so long as you're not playing on "moody" brightness. (All my tests and screenshots are ran on max brightness, so my data is skewered) The Diamond texture is, pretty old. I'm sure I could find a new one, but I think as of now it does get the job done. But, it's old, and could certainly use an update. Redstone and Lapiz, oh god why. It looks so awful ; n; I try to shove it away but it haunts me how awful it is. But I can't seem to find a good way to texture it. Gah, I'll keep trying, I just ; n; Fail at those two textures. Hard.
The Armor has those black outlines because the Armor in RPG Maker, has those thick black outlines, I tried seeing it without the thick outlines and it kind of looked, flat to be honest, because of the way the armor texture was made to begin with. I might, might replace it with a better looking piece of armor, has more detail, but still seems out of place.
Here is that WIP of the old armor I scrapped. (Chestplate only)
hmm... yes, the outlining wasn't a huge problem, maybe its just personal preference... and ore embedding could be more noticeable as said but f you really don't want to then or you have tried enough already then don't take my suggestion
I'm not all that smart or knowledgeable of the embedding of anything. Any suggestions or ideas of how you embed it to begin with. I feel like I'm missing a crucial piece of information.
As for the outlining, I'll try, I do agree the bold lines when it comes to the helmet having no bold lines, it really does seem out of place.
I'll look to tone it down, or replace it with the higher res/detail armor.
I see what you did there. It's no big deal, but thanks for trying. I'll be fine, honestly. :3
Cool, embedding is a really easy task and doesn't require much effort either. Just get black set the opacity to around 30 or higher/lower depending on how embedded you want it and just out line the ore, or you can have a pop out effect (I use pop out i think it's better) so to make a pop out effect, set up the black in the same way (opacity 30 or higher/lower then outline the bottom part of the ore, then get white and outline the top part
You really confused the heck out of me.
Get the color black? Set the opacity to 30%, and and outline the ore. And then white is for popout effect. I'm going with the embedded idea. Seems more fitting for my texture pack.
I tried the pop out, oh god. It hurt to see. RPG Maker already has issues going 3D. The popping out effect against the stone, just. I can't explain. It seemed like the ore went one direction, and the wall went another.
Since RPG Maker is made like an old school SNES RPG, the view is from top down, so some blocks and items look slightly slanted/angled even when put into a 3D environment.
<3
http://thejudge.tumblr.com/ This is where I'm most active.
Finished Large Paintings
http://thejudge.tumblr.com/ This is where I'm most active.
Torch, Diamond, and Emerald are all animated.
http://thejudge.tumblr.com/ This is where I'm most active.
Just added today, it features animated fish, torches, diamonds and emeralds, slight fixes,
new saddle, and mine-cart item and in game entity textures. Paintings, and slight tweaks here and there.
Also achievement GUI has been implemented.
http://thejudge.tumblr.com/ This is where I'm most active.
I plan on fixing the Achievement font
http://thejudge.tumblr.com/ This is where I'm most active.
http://dev.bukkit.org/texture-packs/rpg2k3-craft/files/5-rpg2k3-craft-0-9-5/
http://thejudge.tumblr.com/ This is where I'm most active.
Made me happy.
http://thejudge.tumblr.com/ This is where I'm most active.
Now, that's just an insult to me.
http://thejudge.tumblr.com/ This is where I'm most active.
I'm so happy, but I still feel empty. I wish I got more feedback from people who've actually used/downloaded my texture pack.
http://thejudge.tumblr.com/ This is where I'm most active.
The Noteblock is taken directly from the Jutebox texture really ; n;
My Jutebox looked perfectly fine then the noteblock update came, and now I have a very ugly noteblock and no idea what do. :
I've tried to embed the ores as much as possible, I guess the Coal is the one that is hard to notice. I'm working to find ways to make the coal look much better. In game, Iron Ore is not that hard to spot with the low color of the smoothstone, so long as you're not playing on "moody" brightness. (All my tests and screenshots are ran on max brightness, so my data is skewered) The Diamond texture is, pretty old. I'm sure I could find a new one, but I think as of now it does get the job done. But, it's old, and could certainly use an update. Redstone and Lapiz, oh god why. It looks so awful ; n; I try to shove it away but it haunts me how awful it is. But I can't seem to find a good way to texture it. Gah, I'll keep trying, I just ; n; Fail at those two textures. Hard.
The Armor has those black outlines because the Armor in RPG Maker, has those thick black outlines, I tried seeing it without the thick outlines and it kind of looked, flat to be honest, because of the way the armor texture was made to begin with. I might, might replace it with a better looking piece of armor, has more detail, but still seems out of place.
Here is that WIP of the old armor I scrapped. (Chestplate only)
http://thejudge.tumblr.com/ This is where I'm most active.
I'm not all that smart or knowledgeable of the embedding of anything. Any suggestions or ideas of how you embed it to begin with. I feel like I'm missing a crucial piece of information.
As for the outlining, I'll try, I do agree the bold lines when it comes to the helmet having no bold lines, it really does seem out of place.
I'll look to tone it down, or replace it with the higher res/detail armor.
I see what you did there. It's no big deal, but thanks for trying. I'll be fine, honestly. :3
http://thejudge.tumblr.com/ This is where I'm most active.
You really confused the heck out of me.
Get the color black? Set the opacity to 30%, and and outline the ore. And then white is for popout effect. I'm going with the embedded idea. Seems more fitting for my texture pack.
http://thejudge.tumblr.com/ This is where I'm most active.
I tried the pop out, oh god. It hurt to see. RPG Maker already has issues going 3D. The popping out effect against the stone, just. I can't explain. It seemed like the ore went one direction, and the wall went another.
http://thejudge.tumblr.com/ This is where I'm most active.
Since RPG Maker is made like an old school SNES RPG, the view is from top down, so some blocks and items look slightly slanted/angled even when put into a 3D environment.
http://thejudge.tumblr.com/ This is where I'm most active.
Using this one instead. Looks a lot cleaner.
Ponies and ponies and sunshiny ponies...
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your ...s don't sound convincing
Don't be afraid to hurt my feelings.
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I'll upload the GUI of the health/armor tomorrow.
You could always just download the texturepack, go into the GUI, and grabby grabby it from there. x3
http://thejudge.tumblr.com/ This is where I'm most active.
What are you thinking about?
Nice sneaky text too. > w>
http://thejudge.tumblr.com/ This is where I'm most active.