When I first started this texture pack I wanted to make minecraft look like a cuboid version of Team Fortress 2. Since I didn't want to change the dirt and grass to look like the (granite?) from dustbowl, and most of the other maps are entirely man-made (Well, 2Fort, etc.), I ended up making a texture pack that is more inspired by TF2 than a replica of.
Also, I just realized the sandstone is totally unfinished.
It works, the bed looks like ****, literally, but the pack is still updated.
I've run into a couple problems:
[*:tq5mr487]The top of furnaces always point north, thus I cannot make the top work. (I'm making furnaces look like dispensers.)[*:tq5mr487]With the addition of dispensers, which have the same side and top textures as furnaces, I cannot figure out a good way of combining the two.
Like this
Questions? Comments? Flames?
Also, a couple miscellaneous things you should know:
[*:tq5mr487]The iron ore is now shiny.
[*:tq5mr487]Gold is now copper, so it will look like a darker version of iron ore.
[*:tq5mr487]Tnt looks like the exploding pumpkins.
[*:tq5mr487]You should be able to drag the .zip directly into your texture packs folder.
[*:tq5mr487]Skeletons look like snipers, don't mess up during SMP!
[*:tq5mr487]Try out the leather Armor
Well, I haven't played Team Fortress 2, so I can't say if this actually accurate to the source material or not, and like you said, it's still not done, so there aren't any new problems I can address. Other than that, I think this is going smoothly.
Bow could be the HUNTSMAN!!!!!!
Creepers=Demoman/Soldier
Zombies=Civilians
Skeletons=SNIPERS
Spiders= Mutated Scouts >: D
Eh... how could I change the bow to look like the huntsman? I mean, it already does.
I'm actually thinking of just putting a spy mask on the creeper.
Skeletons already are snipers.
I have no idea what I could do to make spiders look like scouts... maybe I could just put a suit on them and call it a spy...
There should be two versions of this texture pack, one for BLU team and one for RED team. :wink.gif:
Actually, I specifically tried to mix the two into one texture pack. BLU rarely has wood in their bases, which the RED team frequents. The RED team rarely has stone walls, thus why I gave stone, half blocks, etc. a bluish tint. (It took forever to give stone enough blue without making it look weird.)
There should be two versions of this texture pack, one for BLU team and one for RED team. :wink.gif:
Actually, I specifically tried to mix the two into one texture pack. BLU rarely has wood in their bases, which the RED team frequents. The RED team rarely has stone walls, thus why I gave stone, half blocks, etc. a bluish tint. (It took forever to give stone enough blue without making it look weird.)
So I'm thinking of possibly changing the bed, but I'm not sure what too... a payload comes to mind, but that would seem weird, I suppose I could do a stretcher, but that doesn't quite fit tf2. I suppose I could get extremely obscure and do the bed in this picture:
Thoughts?
Well, a stretcher wouldn't work out since you don't heal whenever you fall asleep. A standard bed or the one in the picture would work fine if you ask me.
On an unrelated note, have you worked on the items?
And looking back at it, I don't think exploding pumpkins would be a good idea. Would a cluster of stickies work for you?
Well, a stretcher wouldn't work out since you don't heal whenever you fall asleep. A standard bed or the one in the picture would work fine if you ask me.
On an unrelated note, have you worked on the items?
And looking back at it, I don't think exploding pumpkins would be a good idea. Would a cluster of stickies work for you?
Sorry, took a while to see your post.
Stickies should be fine, though I dunno yet...
I actually have updated this texture pack, I just have yet to post it, as I currently do not have access to any computer.
Also, I just realized the sandstone is totally unfinished.
Its not done, but I've finished a lot of the big chunks.
http://www.mediafire.com/?qa1j04264j9il65
It works, the bed looks like ****, literally, but the pack is still updated.
I've run into a couple problems:
[*:tq5mr487]The top of furnaces always point north, thus I cannot make the top work. (I'm making furnaces look like dispensers.)[*:tq5mr487]With the addition of dispensers, which have the same side and top textures as furnaces, I cannot figure out a good way of combining the two.
Like thisQuestions? Comments? Flames?
Also, a couple miscellaneous things you should know:
[*:tq5mr487]The iron ore is now shiny.
[*:tq5mr487]Gold is now copper, so it will look like a darker version of iron ore.
[*:tq5mr487]Tnt looks like the exploding pumpkins.
[*:tq5mr487]You should be able to drag the .zip directly into your texture packs folder.
[*:tq5mr487]Skeletons look like snipers, don't mess up during SMP!
[*:tq5mr487]Try out the leather Armor
Due to popular demand, here:
That cactus is a creeper?
"Suddenly the pyro comes in."
CREEPER CHECK! CREEPER CHECK!
Bow could be the HUNTSMAN!!!!!!
Creepers=Demoman/Soldier
Zombies=Civilians
Skeletons=SNIPERS
Spiders= Mutated Scouts >: D
Eh... how could I change the bow to look like the huntsman? I mean, it already does.
I'm actually thinking of just putting a spy mask on the creeper.
Skeletons already are snipers.
I have no idea what I could do to make spiders look like scouts... maybe I could just put a suit on them and call it a spy...
Actually, I specifically tried to mix the two into one texture pack. BLU rarely has wood in their bases, which the RED team frequents. The RED team rarely has stone walls, thus why I gave stone, half blocks, etc. a bluish tint. (It took forever to give stone enough blue without making it look weird.)
Come to think of it, you're on the right track.
Thoughts?
On an unrelated note, have you worked on the items?
And looking back at it, I don't think exploding pumpkins would be a good idea. Would a cluster of stickies work for you?
Sorry, took a while to see your post.
Stickies should be fine, though I dunno yet...
I actually have updated this texture pack, I just have yet to post it, as I currently do not have access to any computer.