Besides, the 128x version uses a lot of 16x and 32x textures, so it should not be a problem.
Can you patch other texture packs fine?
It could be a bad download, or a limit. (I had a major problem trying to get a .dll file working in .net, only to discover Windows had put a restriction limit on it because it was downloaded).
Check the properties of the file.
Anyway, I'm working on a high-res item pack, with some other modifications to the terrain texture and some new art.
Missing some pieces, but it's coming along pretty good.
yeah i have patched lots of 64x packs but this one and bordercraft are messed up but bordercraft is a dif prob
Then I can't help you.
You'll have to wait till the next 32 or 64 release.
Quote from Zareck_McDowell »
After patching, I get this error
[java, -cp, C:\Users\xxx\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\xxx\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
########## GL ERROR ##########
@ Pre startup
1281: Invalid value
That is a common mcpatcher error...
If you've read the patcher thread, it is clearly stated what the error is.
But obviously, you haven't read it :wink.gif:
Go do that.
Anyway, "beta" release of my fan version of this pack.
What's improved/different?
Blocks
[*:2s42duq8]Biome grass, with correct biome colors
[*:2s42duq8]Different dirt
[*:2s42duq8]New Ore blocks
[*:2s42duq8]New refined ore blocks
[*:2s42duq8]New gravel block
[*:2s42duq8]Different arrangement of wood
[*:2s42duq8]New Ice block
[*:2s42duq8]New Redstone torch
[*:2s42duq8]New Netherack, soulsand and lightstone
[*:2s42duq8]New sugar-cane
[*:2s42duq8]New Iron, Gold and Lapiz blocks
[*:2s42duq8]New flowers, and sapling
[*:2s42duq8]More transparent water
Items
Oh man, where to start. Everything is redone. Not all is finished, though.
[*:2s42duq8]All new items!
[*:2s42duq8]Magic (armor) Cube for fire
[*:2s42duq8]Din's flint, Nayru's Clay and Farore's slime
[*:2s42duq8]Eat fairies. Bottle (cook) them for even more efficiency
[*:2s42duq8]Make red potion instead of bread
[*:2s42duq8]New dyes
[*:2s42duq8]Working compass and chrono (partly)
[*:2s42duq8]Fish with the new grappling hook
Particles
[*:2s42duq8]Added a note sprite to the particles (Forest haven symbol)
[*:2s42duq8]Fishhook is now grappling hook
Art
[*:2s42duq8]Some new art ripped from the game. Mostly charts, but also the portraits of the king, the princess, and Tetra's mother. I don't know exactly how the art file is supposed to look like, so I get a few empty paintings... :/ Help?
There are a few things I haven't skinned yet, such as all of the tools, all but the body of the armor, the bowl of mushroom soup (I don't feel like using another bottle there), minecarts (if someone could make a spirit tracks sprite.... :ohmy.gif: ), the cake and the bed, and the records.
So, if anyone is fit for the task, please share their work, however badly it is.
Also, I was thinking, since the wheat is Boko-baba seads, perhaps the growing wheat blocks should be a boko baba? :tongue.gif:
My next project might be to animate the water, and make a 64x version.
Anyway! Thank you Ravecat for this fantastic texturepack.
Take what you want.
I did read it, and did as it said, doesn't work. Someone told me that it can also be texture specific, so thats why I figured I'd ask here.
Forgot to say, I've had other packs work, but not this one.
Quote from Fluesopp »
Then I can't help you.
You'll have to wait till the next 32 or 64 release.
Quote from Zareck_McDowell »
After patching, I get this error
[java, -cp, C:\Users\xxx\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\xxx\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\xxx\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
########## GL ERROR ##########
@ Pre startup
1281: Invalid value
That is a common mcpatcher error...
If you've read the patcher thread, it is clearly stated what the error is.
But obviously, you haven't read it :wink.gif:
Go do that.
Anyway, "beta" release of my fan version of this pack.
What's improved/different?
Blocks
[*:zaw68zdv]Biome grass, with correct biome colors
[*:zaw68zdv]Different dirt
[*:zaw68zdv]New Ore blocks
[*:zaw68zdv]New refined ore blocks
[*:zaw68zdv]New gravel block
[*:zaw68zdv]Different arrangement of wood
[*:zaw68zdv]New Ice block
[*:zaw68zdv]New Redstone torch
[*:zaw68zdv]New Netherack, soulsand and lightstone
[*:zaw68zdv]New sugar-cane
[*:zaw68zdv]New Iron, Gold and Lapiz blocks
[*:zaw68zdv]New flowers, and sapling
[*:zaw68zdv]More transparent water
Items
Oh man, where to start. Everything is redone. Not all is finished, though.
[*:zaw68zdv]All new items!
[*:zaw68zdv]Magic (armor) Cube for fire
[*:zaw68zdv]Din's flint, Nayru's Clay and Farore's slime
[*:zaw68zdv]Eat fairies. Bottle (cook) them for even more efficiency
[*:zaw68zdv]Make red potion instead of bread
[*:zaw68zdv]New dyes
[*:zaw68zdv]Working compass and chrono (partly)
[*:zaw68zdv]Fish with the new grappling hook
Particles
[*:zaw68zdv]Added a note sprite to the particles (Forest haven symbol)
[*:zaw68zdv]Fishhook is now grappling hook
Art
[*:zaw68zdv]Some new art ripped from the game. Mostly charts, but also the portraits of the king, the princess, and Tetra's mother. I don't know exactly how the art file is supposed to look like, so I get a few empty paintings... :/ Help?
There are a few things I haven't skinned yet, such as all of the tools, all but the body of the armor, the bowl of mushroom soup (I don't feel like using another bottle there), minecarts (if someone could make a spirit tracks sprite.... :ohmy.gif: ), the cake and the bed, and the records.
So, if anyone is fit for the task, please share their work, however badly it is.
Also, I was thinking, since the wheat is Boko-baba seads, perhaps the growing wheat blocks should be a boko baba? :tongue.gif:
My next project might be to animate the water, and make a 64x version.
Anyway! Thank you Ravecat for this fantastic texturepack.
Take what you want.
A GL Error comes up when you have selected a texture pack before modding.
Delete all custom texture packs and, preferably, the config file.
Then start minecraft, unpatched, to see if a custom texture pack is selected.
And by custom texture pack, I mean those you select ingame.
I've tested both, and they should work.
No differences in this vs. my last release. The only diff is still water animation.
If you had problems with the previous "low" res version, try this one. I think the reason why it failed was that I overlooked a GUI texture that was 1280x1280 in size, bigger than the 64x textures should be.
That's because too many people have being viewing my images. P:
It will rectify itself next month.
Anyway, cheers Fluesopp for your devotion to this pack, if it's okay with you I intend to incorporate many things from your fan pack in to the next official release. :smile.gif:
The items particularly, are very, very nice. Thank-you.
Sure, go ahead.
And if you, or anyone, got any ideas, or even graphics, for either the armor, the tools, or other things such as clay and flint (orbs don't really fit), saddle, mushrom-stew, cake, bed, minecarts and records..
Please share.
For you ravecat, you might want to take a look at your GUI images. Especially furnace.png and gui.png. furnace is missing the arrow and the fire, and gui is wrong size. (Besides, they should all be 2048, and not 1024 if this is to be a true 128x pack :tongue.gif:)
I was actually considering redoing the GUI with Spirit Tracks sprites, as I don't really like HD GUIs, also I must have accidentally patched over the fixed furnace with the old broken one... Darn.
For iron armour at least, I was originally thinking about using the textures for the Darknut enemy soldier things. That was for in game, I don't know what the icons would be, but I suppose they'd match. Leather would obviously be Link's tunic textures, but I haven't thought of Diamond or Gold.
If we're talking simply icons, you could use palette swaps of the Iron Boots' icon in Windwaker for Boots.
I was also going to replace diamond with "shadow" ore, as seen in the diamond sword/tools, in reference to Ganondorf's appearance and weapon. The final diamond sword was intended to be the graphic from Wind Waker as well, leaving the iron sword to be the Master Sword, and the stone sword to be the Hero's Sword.
Perhaps. If you have the sprites for those games. (Are they rippable?)
And black sword... Yeah, only that the master sword is the best sword in the game. That black sword is phantom Ganon's sword, and while you are able to carry it around it is not very useful.
Oh my god I love this so much but to my great derision it is not updated. This would be exactly what I'd need to really love my minecraft worlds(especially with the sound pack!). As it is I always end up abandoning them once I get into the nether. Is there any chance this will be updated(or has been updated and I somehow can't find it)?
You may want to look into upgrading your photo bucket account, because you've gone over your limit and I can't see your screenshots.
Had to download it to view. It looks excellent, unfortunately I took a huge performance hit (I swear I could hear my computer crying out for mercy) so I won't be using it.
There is really no need to upgrade. The only thing missing, AFAIK, is the cookie.
If you download the 128x version, the psd file should be included, so it's simple to just add it.
Everything else, such as the wolves and the new title, will only use the standard graphics instead.
Rollback Post to RevisionRollBack
Signatures that clip are for losers.
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You'll have to wait till the next 32 or 64 release.
That is a common mcpatcher error...
If you've read the patcher thread, it is clearly stated what the error is.
But obviously, you haven't read it :wink.gif:
Go do that.
Anyway, "beta" release of my fan version of this pack.
What's improved/different?
Blocks
[*:2s42duq8]Biome grass, with correct biome colors
[*:2s42duq8]Different dirt
[*:2s42duq8]New Ore blocks
[*:2s42duq8]New refined ore blocks
[*:2s42duq8]New gravel block
[*:2s42duq8]Different arrangement of wood
[*:2s42duq8]New Ice block
[*:2s42duq8]New Redstone torch
[*:2s42duq8]New Netherack, soulsand and lightstone
[*:2s42duq8]New sugar-cane
[*:2s42duq8]New Iron, Gold and Lapiz blocks
[*:2s42duq8]New flowers, and sapling
[*:2s42duq8]More transparent water
Items
Oh man, where to start. Everything is redone. Not all is finished, though.
[*:2s42duq8]All new items!
[*:2s42duq8]Magic (
armor) Cube for fire[*:2s42duq8]Din's flint, Nayru's Clay and Farore's slime
[*:2s42duq8]Eat fairies. Bottle (cook) them for even more efficiency
[*:2s42duq8]Make red potion instead of bread
[*:2s42duq8]New dyes
[*:2s42duq8]Working compass and chrono (partly)
[*:2s42duq8]Fish with the new grappling hook
Particles
[*:2s42duq8]Added a note sprite to the particles (Forest haven symbol)
[*:2s42duq8]Fishhook is now grappling hook
Art
[*:2s42duq8]Some new art ripped from the game. Mostly charts, but also the portraits of the king, the princess, and Tetra's mother. I don't know exactly how the art file is supposed to look like, so I get a few empty paintings... :/ Help?
There are a few things I haven't skinned yet, such as all of the tools, all but the body of the armor, the bowl of mushroom soup (I don't feel like using another bottle there), minecarts (if someone could make a spirit tracks sprite.... :ohmy.gif: ), the cake and the bed, and the records.
So, if anyone is fit for the task, please share their work, however badly it is.
Also, I was thinking, since the wheat is Boko-baba seads, perhaps the growing wheat blocks should be a boko baba? :tongue.gif:
My next project might be to animate the water, and make a 64x version.
Anyway! Thank you Ravecat for this fantastic texturepack.
Take what you want.
Download fan-pack: http://fluesoppen.com/web/GreatSea/Wind ... 0Flue2.zip
Terrain:
Items:
Particles:
kz(art):
Forgot to say, I've had other packs work, but not this one.
Delete all custom texture packs and, preferably, the config file.
Then start minecraft, unpatched, to see if a custom texture pack is selected.
And by custom texture pack, I mean those you select ingame.
Then, when it's completely clean, patch it.
I didn't see anything in the mcpatcher post about post render failures
Which pack are you using? ravecats? Mine? Or the (outdated) 64x pack?
128x: http://fluesoppen.com/web/GreatSea/15/W ... %20128.zip
64x: http://fluesoppen.com/web/GreatSea/15/W ... e%2064.zip
I've tested both, and they should work.
No differences in this vs. my last release. The only diff is still water animation.
If you had problems with the previous "low" res version, try this one. I think the reason why it failed was that I overlooked a GUI texture that was 1280x1280 in size, bigger than the 64x textures should be.
It will rectify itself next month.
Anyway, cheers Fluesopp for your devotion to this pack, if it's okay with you I intend to incorporate many things from your fan pack in to the next official release. :smile.gif:
The items particularly, are very, very nice. Thank-you.
And if you, or anyone, got any ideas, or even graphics, for either the armor, the tools, or other things such as clay and flint (orbs don't really fit), saddle, mushrom-stew, cake, bed, minecarts and records..
Please share.
For you ravecat, you might want to take a look at your GUI images. Especially furnace.png and gui.png. furnace is missing the arrow and the fire, and gui is wrong size. (Besides, they should all be 2048, and not 1024 if this is to be a true 128x pack :tongue.gif:)
For iron armour at least, I was originally thinking about using the textures for the Darknut enemy soldier things. That was for in game, I don't know what the icons would be, but I suppose they'd match. Leather would obviously be Link's tunic textures, but I haven't thought of Diamond or Gold.
If we're talking simply icons, you could use palette swaps of the Iron Boots' icon in Windwaker for Boots.
I was also going to replace diamond with "shadow" ore, as seen in the diamond sword/tools, in reference to Ganondorf's appearance and weapon. The final diamond sword was intended to be the graphic from Wind Waker as well, leaving the iron sword to be the Master Sword, and the stone sword to be the Hero's Sword.
Cheers!
And black sword... Yeah, only that the master sword is the best sword in the game. That black sword is phantom Ganon's sword, and while you are able to carry it around it is not very useful.
And yes I have he sprites from the menus in Phantom Hourglass and such already.
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Curse PremiumHad to download it to view. It looks excellent, unfortunately I took a huge performance hit (I swear I could hear my computer crying out for mercy) so I won't be using it.
or say balls to it and just get a tinypic
I will eventually replace all the pictures, just been busy is all. :tongue.gif:
Anyway 1.4 update coming soon with a bunch of other stuff in it~~
Also, what would you guys like to see in the Wolf skin? Grey, Brown, something different all together?
If you download the 128x version, the psd file should be included, so it's simple to just add it.
Everything else, such as the wolves and the new title, will only use the standard graphics instead.