Few bugs:
-Furnace animations seem to not be working, unless you didn't intend them to be animated.
-Redstone wire is invisible, but effects seem to work.
Sure.
But I've made a few other changes.
The changes are:
[*:jaj2xfjt]Used wild8900's textures for dirt, and materials in the nether
[*:jaj2xfjt]Made the grass biomecompilant (and edited the grasscolor.png, which is not included.)
[*:jaj2xfjt]Added a new Lapiz block
[*:jaj2xfjt]"Enhanced" the normal break animation with a inner shadow.
[*:jaj2xfjt]Made the water even more transparent
I've made some changes to the items as well, but that I keep to myself :tongue.gif:
After using your fix Fluesopp, I have to say everything is great, except the water :tongue.gif: less transparent is good to give that wind waker feel. I'll change it back, but the rest is top, especially the grass. :tongue.gif:
I've included the psd file of both the items and the terrain, with recent edits visible, so that it's very customizable.
Water is still more transparent than opaque, as that's how I like it. Feel free to change it.
And for more images of the texture pack in action, feel free to browse this folder: http://fluesoppen.com/web/hyrule/
Fixes:
• DIRT NOW TILES
• Redstone
• Fluesopp's Tile-breaking
• Glowstone Lantern
• Fast-Leaves Fixed
• Other minor changes
Usage:
Please use the latest version of Xau's HD patcher set to 128x to use this texture pack.
I would like to formally give credit and thanks to the following:
Rev_olution; for helping to create the pack and spriting the tools.
Anagram; for the Legend of Zelda armour.
ChaosMiles07; for various misc. Minish Cap items.
Xau; for the HD texture patcher.
Gyroman; item fixes.
Leeumm; 1.3 fixes.
Dableo; ClayCraft Tree-top texture.
Nintendo; for making a beautiful game like Wind Waker.
Fluesopp; Bricks, Water, Sandstone, Tile-Breaking, Redstone.
Hey, i really wanna try this texture pack, but i've followed the instructions (vague as they are) and it just makes my minecraft go into "not responding" phase when i start it up. Any idea how to get it to work? i really wanna try this texture pack as i have been a fan of zelda since the SNES
You probably had a custom (16x) texture pack selected when you used the HD modder.
Try to delete config file (or just delete the line saying pack, or texture pack, or whatever), and do it again.
And when you are patching, do a test before closing. That way you'll get to see the different errors you get.
I've included the psd file of both the items and the terrain, with recent edits visible, so that it's very customizable.
Water is still more transparent than opaque, as that's how I like it. Feel free to change it.
And for more images of the texture pack in action, feel free to browse this folder: http://fluesoppen.com/web/hyrule/
OH WOW, thank you, i was wanting this pack so much thank YOU.
I've included the psd file of both the items and the terrain, with recent edits visible, so that it's very customizable.
Water is still more transparent than opaque, as that's how I like it. Feel free to change it.
And for more images of the texture pack in action, feel free to browse this folder: http://fluesoppen.com/web/hyrule/
UH OH. Weird when i go to patch it it doesn't let me press the patch button its like glazed over and i cant patch it :S is it because theres 32x32 and 64x64 mixed? i,m confused :sad.gif:
Besides, the 128x version uses a lot of 16x and 32x textures, so it should not be a problem.
Can you patch other texture packs fine?
It could be a bad download, or a limit. (I had a major problem trying to get a .dll file working in .net, only to discover Windows had put a restriction limit on it because it was downloaded).
Check the properties of the file.
Anyway, I'm working on a high-res item pack, with some other modifications to the terrain texture and some new art.
Missing some pieces, but it's coming along pretty good.
Rollback Post to RevisionRollBack
Signatures that clip are for losers.
To post a comment, please login or register a new account.
I just wanted to say thank you for a wonderful pack :happy.gif:
-Furnace animations seem to not be working, unless you didn't intend them to be animated.
-Redstone wire is invisible, but effects seem to work.
All in all, very nice pack. Makes me nostalgia.
http://fluesoppen.com/web/GreatSea/rail.png
The redstone is based on the waves underneath the wind waker logo:
As for the railroads, I modeled it after the Spirit Tracks railroads. It's the same style.
But it does not look 'right' yet, I think.
Also notes on note blocks doesn't work either. I'm trying to find a suitable replacement but I don't have the game, so I can't rip anything.
But I've made a few other changes.
The changes are:
[*:jaj2xfjt]Used wild8900's textures for dirt, and materials in the nether
[*:jaj2xfjt]Made the grass biomecompilant (and edited the grasscolor.png, which is not included.)
[*:jaj2xfjt]Added a new Lapiz block
[*:jaj2xfjt]"Enhanced" the normal break animation with a inner shadow.
[*:jaj2xfjt]Made the water even more transparent
I've made some changes to the items as well, but that I keep to myself :tongue.gif:
And regarding the water, I needed to see what was beneath the water. Whatever floats your boat, I say. XD
edit: I have compiled my own version of this pack, in both high res 128 and low res (mixture between 64 and 32, I think).
Credit goes mostly to Ravecat and all who he credits, and wild8900.
( Funny, redstone is missing from that map... :/ )
Download 128x version: http://fluesoppen.com/web/GreatSea/Grea ... 20Flue.zip
Download 64x version: http://fluesoppen.com/web/GreatSea/Wind ... lowRez.zip
I've included the psd file of both the items and the terrain, with recent edits visible, so that it's very customizable.
Water is still more transparent than opaque, as that's how I like it. Feel free to change it.
And for more images of the texture pack in action, feel free to browse this folder:
http://fluesoppen.com/web/hyrule/
Version 1.5; for Beta 1.3
Download: [LINK]
Fixes:
• DIRT NOW TILES
• Redstone
• Fluesopp's Tile-breaking
• Glowstone Lantern
• Fast-Leaves Fixed
• Other minor changes
Usage:
Please use the latest version of Xau's HD patcher set to 128x to use this texture pack.
I would like to formally give credit and thanks to the following:
Rev_olution; for helping to create the pack and spriting the tools.
Anagram; for the Legend of Zelda armour.
ChaosMiles07; for various misc. Minish Cap items.
Xau; for the HD texture patcher.
Gyroman; item fixes.
Leeumm; 1.3 fixes.
Dableo; ClayCraft Tree-top texture.
Nintendo; for making a beautiful game like Wind Waker.
Fluesopp; Bricks, Water, Sandstone, Tile-Breaking, Redstone.
Try to delete config file (or just delete the line saying pack, or texture pack, or whatever), and do it again.
And when you are patching, do a test before closing. That way you'll get to see the different errors you get.
First post updated with fixed images and new images.
Coming in 1.6:
• Biome-Compliant Grass and Trees
• Better Logs
• Custom High-Res Font
It worked for me :tongue.gif:
Besides, the 128x version uses a lot of 16x and 32x textures, so it should not be a problem.
Can you patch other texture packs fine?
It could be a bad download, or a limit. (I had a major problem trying to get a .dll file working in .net, only to discover Windows had put a restriction limit on it because it was downloaded).
Check the properties of the file.
Anyway, I'm working on a high-res item pack, with some other modifications to the terrain texture and some new art.
Missing some pieces, but it's coming along pretty good.