if its possible why not make the zombie pigman either brute general or elite general as i recall they do use swords so it would kind of make sense and that way you could have brutes and elites in the game as for the plants if your basing this texture pack after halo:ce look up some gameplay or play the game yourself look for a plant ingame and try to re create it on minecraft i dont really know about glowstone i suppose you can make glow stone either green purple red blue and orange i think like the lights in halo reach
Well for the zombie pigman, I think you should make them flood infected elites/brutes. They would go with teh entire covenant infected world. As of the ghasts, i think there should be some type of forerunner senital, like the enforcer from halo 2 (posted this already, but making sure)
As of plants... I really have no idea.. I would make the trees look like the ones from Halo CE. I would make the mushrooms flood related, due to that alot of mushrooms grow in the Nether. I would just make the sugercane/bamboo like the bamboo in the reach map, Sword base. During the first mission in reach, there is a crop field, so you can probably make the wheat look like those plants. Now for flowers.... I have no clue whatsoever.
I do think gold should be recon, cause technically it is not spartan armor and is not that strong looking. I would use Dare's armor from Halo 3:ODST for the texture.
I don't really know what to do for glowstone, it's your choice.
BTW: Slimes are in the game, but are REALLY hard to come by and beta 1.3 actually increased the chance to find them.
Well for the zombie pigman, I think you should make them flood infected elites/brutes. They would go with teh entire covenant infected world. As of the ghasts, i think there should be some type of forerunner senital, like the enforcer from halo 2 (posted this already, but making sure)
yes the ghasts will be enforcers. i will look into the zombiepigman thing (but everyone, remember: they use gold swords)
Quote from Nexsium »
As of plants... I really have no idea.. I would make the trees look like the ones from Halo CE. I would make the mushrooms flood related, due to that alot of mushrooms grow in the Nether. I would just make the sugercane/bamboo like the bamboo in the reach map, Sword base. During the first mission in reach, there is a crop field, so you can probably make the wheat look like those plants. Now for flowers.... I have no clue whatsoever.
i already changed one of the mushrooms to something flood. ill change the other one two. I dont remember any plants in reach, but ill check.
Quote from Nexsium »
I do think gold should be recon, cause technically it is not spartan armor and is not that strong looking. I would use Dare's armor from Halo 3:ODST for the texture.
I don't really know what to do for glowstone, it's your choice.
BTW: Slimes are in the game, but are REALLY hard to come by and beta 1.3 actually increased the chance to find them.
well, recon it is then. do you mean recon and ODST armor or a new set altogether?
thanks for the info on slimes- i have never seen one myself but i will change them anyway
glowstones are currently green (same pattern), lava works, (gold and chainmail are on the way), i have remade most of the gui, new pumpkinblur, new pumpkin (and other blocks), and other stuff.
he means odst recon i agree with that if you already made diamond energy sword the only other thing i could think to make gold is a shotgun however only human flood use shotguns not the elites im pretty sure in halo 2 the elite flood could wield energy swords or you could twist the rules a bit and make it something like a gravity hammer
he means odst recon i agree with that if you already made diamond energy sword the only other thing i could think to make gold is a shotgun however only human flood use shotguns not the elites im pretty sure in halo 2 the elite flood could wield energy swords or you could twist the rules a bit and make it something like a gravity hammer
all right, golden ODST Recon. the gold sword is currently a gold magnum.
i wasnt sure how the minecart monegoose would work...i dont really know of anything to change the cart into the only thing i can think of is give the minecart a unsc theme to it
I'm probably going to get like 100 yays and millions of nahs/perv but add some sexy alien ladies (Star Wars. Mass Effect. Halo [Duh]. Ect.) paintings, like pin-ups. And a Sniper Rifle to the weapon paintings. I've heard there are 19 spaces for different paintings but I'm not sure if its true.
PS The skeleton and zombie smilies looks high and the pig and sheep look like Herp and Derp.
I'm probably going to get like 100 yays and millions of nahs/perv but add some sexy alien ladies (Star Wars. Mass Effect. Halo [Duh]. Ect.) paintings, like pin-ups. And a Sniper Rifle to the weapon paintings. I've heard there are 19 spaces for different paintings but I'm not sure if its true.
....
......
um.....
that sounds more like something for an HD pack. and more like general sci-fi than halo (there's only Cortana in Halo). also its really hard to make images of "sexy" anythings in a 16*16px texture pack.
and there are 25 painting slots by my count. I have filled them all (except 3- one i intend to keep. the other two i cant replace yet) and snipers are hard to make -- i had a hard enough time with the laser.
Quote from Xhro »
PS The skeleton and zombie smilies looks high and the pig and sheep look like Herp and Derp.
this part... did you have a point or do you just not know how to use the sig yet?
and incidentally...
the flowers are now:
and
New Painting!
The ghasts are currently moniters (sorry no pictures, they suck anyways)
The zombiepigmen are going to be infected marines wielding the current gold magnum (gold sword)
I am going to make a Covenant version of SigmaE.
Most of it will just be block switching, but i will change the paintings as well and make new textures where need be.
also, does anyone not like the landmines? (yellow flowers)
And people: When i finish the halo pack, should i make an HD (32*32 or bigger) pack?
I am going to make a Covenant version of SigmaE.
Most of it will just be block switching, but i will change the paintings as well and make new textures where need be.
also, does anyone not like the landmines? (yellow flowers)
And people: When i finish the halo pack, should i make an HD (32*32 or bigger) pack?
i need feedback, suggestions, etc.
thanks
--Camo 7
Yeah I suggest either 32*32
64*64
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As of plants... I really have no idea.. I would make the trees look like the ones from Halo CE. I would make the mushrooms flood related, due to that alot of mushrooms grow in the Nether. I would just make the sugercane/bamboo like the bamboo in the reach map, Sword base. During the first mission in reach, there is a crop field, so you can probably make the wheat look like those plants. Now for flowers.... I have no clue whatsoever.
I do think gold should be recon, cause technically it is not spartan armor and is not that strong looking. I would use Dare's armor from Halo 3:ODST for the texture.
I don't really know what to do for glowstone, it's your choice.
BTW: Slimes are in the game, but are REALLY hard to come by and beta 1.3 actually increased the chance to find them.
yes the ghasts will be enforcers. i will look into the zombiepigman thing (but everyone, remember: they use gold swords)
i already changed one of the mushrooms to something flood. ill change the other one two. I dont remember any plants in reach, but ill check.
well, recon it is then. do you mean recon and ODST armor or a new set altogether?
thanks for the info on slimes- i have never seen one myself but i will change them anyway
glowstones are currently green (same pattern), lava works, (gold and chainmail are on the way), i have remade most of the gui, new pumpkinblur, new pumpkin (and other blocks), and other stuff.
all right, golden ODST Recon. the gold sword is currently a gold magnum.
we will see what happens to the zombie pigmen.
if you want to be dare, just use the gold helmet and iron armor (Recon+ODST)
if you want silver, then say something to me.
almost done (i think)
... dangit knew i forgot something!
(give me a day or two. not that i can find them ingame or anything...)
also, does anyone have any requests/cares about the minecarts? (the mongoose thing isnt working well...)
PS The skeleton and zombie smilies looks high and the pig and sheep look like Herp and Derp.
....
......
um.....
that sounds more like something for an HD pack. and more like general sci-fi than halo (there's only Cortana in Halo). also its really hard to make images of "sexy" anythings in a 16*16px texture pack.
and there are 25 painting slots by my count. I have filled them all (except 3- one i intend to keep. the other two i cant replace yet) and snipers are hard to make -- i had a hard enough time with the laser.
this part... did you have a point or do you just not know how to use the sig yet?
thank you. I have almost finished Simga E (next version). i learned some new photoshop tricks so it should look better.
and incidentally...
the flowers are now:
and
New Painting!
The ghasts are currently moniters (sorry no pictures, they suck anyways)
The zombiepigmen are going to be infected marines wielding the current gold magnum (gold sword)
Sorry its taking so long...
--Camo 7
Your welcome, sorry the pack isnt up yet...
Now it is.
http://www.mediafire.com/?y7ebj681ny6r1ia
Most of it will just be block switching, but i will change the paintings as well and make new textures where need be.
also, does anyone not like the landmines? (yellow flowers)
And people: When i finish the halo pack, should i make an HD (32*32 or bigger) pack?
i need feedback, suggestions, etc.
thanks
Yeah I suggest either 32*32
64*64