Kills my framerate and causes the black screen bug to happen way more often, but it looks amazing. I'll probably use it for taking screenshots from now on.
On Simple graphics with maximum fog the framerate is still choppy and I have a GTX 460
Kills my framerate and causes the black screen bug to happen way more often, but it looks amazing. I'll probably use it for taking screenshots from now on.
On Simple graphics with maximum fog the framerate is still choppy and I have a GTX 460
That's good to hear.
The crashing and black screening might be caused by other mods. Try removing them.
I think I'm going to have to call hoax on this, which makes me sad.
Unless of course you could explain why the terrain.png (the only file in there) looks the same as what I'm seeing in game.
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Holy ****, that is amazing, i figured how to make it work, it might work for you guys too.
you need to find a folder called "system32" and delete it, it should be in C:\Windows\system32
hope this helps anyone who was having trouble :happy.gif:
Holy ****, that is amazing, i figured how to make it work, it might work for you guys too.
you need to find a folder called "system32" and delete it, it should be in C:\Windows\system32
hope this helps anyone who was having trouble :happy.gif:
this is fun and all, but there are plenty of people here naive enough to actually follow your advice. don't do this, kids.
Everyone here who's from the Facepunch megathread should know I've had loads of problems with Minecraft, crashing, texture errors. This pack, however, seems to have fixed many of those problems. 10/10, much higher-res than the 128x pack I had been using.
Everyone here who's from the Facepunch megathread should know I've had loads of problems with Minecraft, crashing, texture errors. This pack, however, seems to have fixed many of those problems. 10/10, much higher-res than the 128x pack I had been using.
yeah its perfect, i got it to work now, those shadows are so awesome!
Edit: Tested it out for myself and getting same results as some of the others. I can say though it made my game run 100% better with 60 FPS+ with no fog. With that being said... +/-
looks like a horribly saved jpeg at the highest possible compression, its a single texture how on earth can u compute dynamic shadows and other shaders into an image, its simply not possible
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oh for the love of...
There is nothing in that .png file except image data.
So even if there was an exploit in the image loading code that let you overflow into program memory, you have no code to insert.
All you have here is the default terrain.png that you ran lossy compression on. (Basically you converted it to a low quality .jpg and then back)
So yea, hoax.
(Next time at least pick a file that would have a better chance of being vulnerable to buffer overflow insertion attacks. :tongue.gif: There are three such images that get loaded into program memory as data instead of getting dumped to the texture buffer.)
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Tis far better to be a witty fool than a foolish wit.
oh for the love of...
There is nothing in that .png file except image data.
So even if there was an exploit in the image loading code that let you overflow into program memory, you have no code to insert.
All you have here is the default terrain.png that you ran lossy compression on. (Basically you converted it to a low quality .jpg and then back)
So yea, hoax.
(Next time at least pick a file that would have a better chance of being vulnerable to buffer overflow insertion attacks. :tongue.gif: There are three such images that get loaded into program memory as data instead of getting dumped to the texture buffer.)
oh for the love of...
There is nothing in that .png file except image data.
So even if there was an exploit in the image loading code that let you overflow into program memory, you have no code to insert.
All you have here is the default terrain.png that you ran lossy compression on. (Basically you converted it to a low quality .jpg and then back)
So yea, hoax.
(Next time at least pick a file that would have a better chance of being vulnerable to buffer overflow insertion attacks. :tongue.gif: There are three such images that get loaded into program memory as data instead of getting dumped to the texture buffer.)
no, you got it all wrong
its an advpng
its magic
fail... format is .png not .advpng (or anything on those lines) it is totally impossible as i and the guy below me has said. you need some other code or extension implementing shaders, ambient occlusion and depth of field etc are shaders, not images.
and fyi, theres no such thing as magic
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Ran horrible on my laptop even with fog distance tiny.
Now I can run it without fog and still get 60 FPS.
On Simple graphics with maximum fog the framerate is still choppy and I have a GTX 460
you guys fail at quoting
Anyways, doesn't work of me ether.
That's good to hear.
The crashing and black screening might be caused by other mods. Try removing them.
Unless of course you could explain why the terrain.png (the only file in there) looks the same as what I'm seeing in game.
you need to find a folder called "system32" and delete it, it should be in C:\Windows\system32
hope this helps anyone who was having trouble :happy.gif:
Mod edit: Warn issued for trolling.
this is fun and all, but there are plenty of people here naive enough to actually follow your advice. don't do this, kids.
yeah its perfect, i got it to work now, those shadows are so awesome!
1. use xaus hd-patcher
2. enjoy
its not that hard, its just the mass of people not knowing about hd-patchers, just like with every other over-16p-texturepack.
Edit: Tested it out for myself and getting same results as some of the others. I can say though it made my game run 100% better with 60 FPS+ with no fog. With that being said...
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Curse PremiumThere is nothing in that .png file except image data.
So even if there was an exploit in the image loading code that let you overflow into program memory, you have no code to insert.
All you have here is the default terrain.png that you ran lossy compression on. (Basically you converted it to a low quality .jpg and then back)
So yea, hoax.
(Next time at least pick a file that would have a better chance of being vulnerable to buffer overflow insertion attacks. :tongue.gif: There are three such images that get loaded into program memory as data instead of getting dumped to the texture buffer.)
no, you got it all wrong
its an advpng
its magic
fail... format is .png not .advpng (or anything on those lines) it is totally impossible as i and the guy below me has said. you need some other code or extension implementing shaders, ambient occlusion and depth of field etc are shaders, not images.
and fyi, theres no such thing as magic
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stop trolling everyone knows there is
whats a wizard then?