This obviously isn't going to work. If it does, you'd need some sort of patcher, installing a texture pack with a bunch of blurred blocks won't do anything other than look bad.
Stop being ignorant and read the first post of the thread
Ignore him, he rants in every thread that has things that could make a pack look better than his.
hes just a raging kid.
Just registered account to say this, Congratulations on your sweet "Epic" mod ! :mrgreen: Minecraft graphic like I never seen. All other texture should just go home now, Amazing
lol just because you lack ability to do something that doesn't suck ass nobody else can...
Guys, I'm trying a different approach to this to see if it'll make it run in more computers.
I was inspired by GLSL's solution by daxnitro but it seems like it's too picky to inject code directly into the render pipelines: only a few people have achieved success in running it.
Expect a new version in the next few days, hopefully more people will be able to use it! :biggrin.gif:
In the meantime, the more problem reports the better - remember to give as much info as possible!
I managed to run it, but came across some problems.I went to the top of a mountain here to show you
The mobs stay in the same position, moving up and down, the sky texture doesn't move with the camera and it lags REAL bad, I'm getting like 14FPS. The lighting is also kinda weird, its kinda whiteish. And last, as you can see your grass isn't being green as it should. Also when the little menu appeared I chose to use the 512px texture, but looks like it's still using the 16px version of your texture. Help?
"Also sorry for using GIF, I couldn't record video it was too slow"
You should probably pipeline the code with a Java Injector so you can char the java.exe and hypercode the introduction of it all. GLE is pretty good for shadows and YOUDE is a good base for TN.MT
You should probably pipeline the code with a Java Injector so you can char the java.exe and hypercode the introduction of it all. GLE is pretty good for shadows and YOUDE is a good base for TN.MT
I'm using a DLL Injection already, but I haven't tried to use GLE yet.
I should give it a look.
Ignore him, he rants in every thread that has things that could make a pack look better than his.
hes just a raging kid.
I will download this now, will take a look at it.
q6600 @ 3.5
hd 4890
6 gb ram
is it supposed to look like this lol
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Curse PremiumThat would be because this is a hoax.
So we were lied to :sad.gif: I should have guessed it looked too good to be true.
lol just because you lack ability to do something that doesn't suck ass nobody else can...
Guys, I'm trying a different approach to this to see if it'll make it run in more computers.
I was inspired by GLSL's solution by daxnitro but it seems like it's too picky to inject code directly into the render pipelines: only a few people have achieved success in running it.
Expect a new version in the next few days, hopefully more people will be able to use it! :biggrin.gif:
In the meantime, the more problem reports the better - remember to give as much info as possible!
The mobs stay in the same position, moving up and down, the sky texture doesn't move with the camera and it lags REAL bad, I'm getting like 14FPS. The lighting is also kinda weird, its kinda whiteish. And last, as you can see your grass isn't being green as it should. Also when the little menu appeared I chose to use the 512px texture, but looks like it's still using the 16px version of your texture. Help?
"Also sorry for using GIF, I couldn't record video it was too slow"
nice one
Thanks man :biggrin.gif:
I'm using a DLL Injection already, but I haven't tried to use GLE yet.
I should give it a look.
I feel sorry for you people who can't get it to work.
I think it made Minecraft run better too.
That depends on hardware and drivers.