Tired of all these packs that claim to be 'simple' while still using more than just two colors per tile?
Then I may have the pack for you. (Odds are though you are going to take one look at these shots and run screaming from this thread.)
Features:
At most 2 colors per tile
Colorblind friendly
Letters to distinguish ore types as well as sand, gravel, and clay.
Drawbacks:
Horrible moire patterns >_>
Really emphasizes the pixels.
The letters on some of the blocks break any pretense at immersion.
Yea, ok so I wanted to see what I could do if I restricted myself to as few colors as I could without making the game entirely black and white (literally). Can't say I really like the result but it was an interesting challenge. Anyway, figured I might as well share it even if I personally don't care for it all that much. >_>
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Tis far better to be a witty fool than a foolish wit.
Well yes, I know it's pretty bad. I'm more interested in why it's bad.
Trying to break down the core concepts behind what makes a pack good and not by taking ideas to extremes.
Personally, I think the main thing that makes this pack fail is the hard contrast combined with the diagonal lines. I suspect just putting a third color in most of the tiles to anti-alias some of the edges might improve it a great deal.
(Dunno if it can ever be improved to the point I'd call it 'good' but eh, this is more an exercise and experiment than a real attempt at making something good.)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
I like the concept, but your current released version there isn't something I'd use. Try changing the patterns & throwing additional colour to the ores. Some blocks don't really need more than 1 colour.
Yup... it does look pretty bad.
I think the white parts of the grey and white blocks should be darker. And ores should look like stone, but with the Xs the color of the ore. For example,
Also, try making the circles on the grass bigger and have less contrast with the background. Everything seems a bit too high contrast (unless that's the look you're going for). By the way, take a look at my pack, it is very simple. Link is in my sig.
Well thanks for the feedback to those who gave some. I think I'm going to call this little experiment over and go back to working on texture packs that actually look decent. >_> (Such as this one.)
Lessons learned:
[*:2yzta84x]Hard diagonal lines are generally bad.
[*:2yzta84x]Color helps a lot when breaking up a scene, without it you just get a visual jumble.
[*:2yzta84x]Letters really don't belong on block textures.
[*:2yzta84x]At 16x high contrast can be hard to do as there isn't much room for a smoother transition. (Resulting in aliasing)
[*:2yzta84x]Visually transitions from solid white to solid black require at least three shades of gray to look smooth. (And that's pushing it.)
[*:2yzta84x]I'm getting tired of working at 16x and notch needs to hurry up and add support for something higher. (sigh)
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Tis far better to be a witty fool than a foolish wit.
It is 'bare minimum', but good for color-blind people or who ever needs a simple, high-contrast pack.
To a normal eye... its horrid. The anti-alias version is a better. Not really a pack for a design aspect, but perfect for function. Easily tell what is what, but wouldn't make screenshots with it to showoff my next big build.
To me: 5/10 scale, I've seen worse and un-original packs out there, and you got a concept and ran with it.
i would actually recommend you stick with it, and make it a full on Color blind pack. I'm sure you would get much praise for that! Just cuz i dont like it, dont mean other wont. =)
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Curse PremiumThen I may have the pack for you. (Odds are though you are going to take one look at these shots and run screaming from this thread.)
Download
Features:
At most 2 colors per tile
Colorblind friendly
Letters to distinguish ore types as well as sand, gravel, and clay.
Drawbacks:
Horrible moire patterns >_>
Really emphasizes the pixels.
The letters on some of the blocks break any pretense at immersion.
Yea, ok so I wanted to see what I could do if I restricted myself to as few colors as I could without making the game entirely black and white (literally). Can't say I really like the result but it was an interesting challenge. Anyway, figured I might as well share it even if I personally don't care for it all that much. >_>
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Curse PremiumLets see what you daytime folks think.
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Curse PremiumTrying to break down the core concepts behind what makes a pack good and not by taking ideas to extremes.
Personally, I think the main thing that makes this pack fail is the hard contrast combined with the diagonal lines. I suspect just putting a third color in most of the tiles to anti-alias some of the edges might improve it a great deal.
(Dunno if it can ever be improved to the point I'd call it 'good' but eh, this is more an exercise and experiment than a real attempt at making something good.)
i dont like it as it is very difficult for depth perception. =X
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Curse PremiumBefore
(Ignore the pine tree, I forgot I had taken this shot before I updated them.)
After
Downlaod
Still looks pretty bad IMO but much better than it used to.
I think the white parts of the grey and white blocks should be darker. And ores should look like stone, but with the Xs the color of the ore. For example,
Also, try making the circles on the grass bigger and have less contrast with the background. Everything seems a bit too high contrast (unless that's the look you're going for). By the way, take a look at my pack, it is very simple. Link is in my sig.
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Curse PremiumLessons learned:
[*:2yzta84x]Hard diagonal lines are generally bad.
[*:2yzta84x]Color helps a lot when breaking up a scene, without it you just get a visual jumble.
[*:2yzta84x]Letters really don't belong on block textures.
[*:2yzta84x]At 16x high contrast can be hard to do as there isn't much room for a smoother transition. (Resulting in aliasing)
[*:2yzta84x]Visually transitions from solid white to solid black require at least three shades of gray to look smooth. (And that's pushing it.)
[*:2yzta84x]I'm getting tired of working at 16x and notch needs to hurry up and add support for something higher. (sigh)
To a normal eye... its horrid. The anti-alias version is a better. Not really a pack for a design aspect, but perfect for function. Easily tell what is what, but wouldn't make screenshots with it to showoff my next big build.
To me: 5/10 scale, I've seen worse and un-original packs out there, and you got a concept and ran with it.
PS: Learning lessons is always a good thing.