Hey... I cant see ores through stone
How to reproduce:
Place diamond ore, cover completely in stone (with resource pack on)
You cant see the diamond ore
But with the diamond ore uncovered you can see it fine
Benefits: * Spot strongholds instantly *Discover ravines in a flash * Locate dungeons quickly and easily * Quickly spot melon seed-filled mineshafts * Spot enemies waiting for you outside your home * Detect traps before they have a chance to hurt you * No more mining random tunnels until you find a cave * See large cave systems that you never knew existed * Light up dark areas with night vision pumpkin helmets * Easily avoid enemies, lava, griefers and other hazards * Never worry about clouds, rain, snow or fire obscuring your vision * Never again lose track of where your house is after an hour or two of spelunking * Know which way is north/south/east/west, thanks to the sun/moon compasses * Know exactly when your crops are fully grown, thanks to the crop countdown timer * Open your inventory without fear of being creepered, thanks to the transparent menus * Remember you can use wooden items to fuel furnaces, thanks to the interface reminder * Wear pumpkin helmets without the usual clutter (Look at endermen without being attacked) * Use these benefits on worlds/servers with FTB, NetherOres, Tekkit, TFC, The Aether and more * Efficiently locate ores and other valuable resources (Works well in conjunction with x-ray mods) * Distinguish valuable blocks from one another without torches, due to unique pixel arrangements * And more!
I am using tekkit Space (Not Classic) build 1.1.8. I downloaded The 1.5 through 1.5.2 version of the default pack. http://adf.ly/RRCFN
Here are some screenshots of the world and the ores.
This shows the first vanilla ores. You'll notice that The diamond ore is not seen. That is because both it and the emerald ore are flashing from the normal texture back to invisible. The diamond ore, block and the facade are flashing. Same with the emerald ore, block, and facade. TNT, mossy cobblestone, mossy cobblestone walls, and spawners also flash. Nether Quartz does not have a special texture either.
Here we have the last of the vanilla ores. They seem to be normal Xray texturepack textures.
These are the first modpack overworld ores. These, and in fact all of them, have no special texture.
last of the modpack overworld ores.
These are all the Nether Ores, with Osmium on the ground. Netherrack is to the left as an example, It is not transparent rendering StrongestCraft in the nether almost useless.
Thanks for all of that - especially labeling them with names! That should make updating it, checking and re-checking the files go noticeably faster. I'll get started on them either after work tomorrow, or the next day.
The [16-64x] in the title indicates that almost all of the textures in the pack are anywhere from 16x to 64x, aside from a few odd ones here and there, like some 8x ones, and ones that are around 16x64, 16x128 and so on. Long story short, the following textures are 64x in the normal version of SC, though for the sake of brevity, I'm only listing ones in vanilla Minecraft, while excluding those in the aether and terrafirmacraft, as well as excluding all those found outside the "blocks" folder, and on top of this, excluding all textures that aren't specifically 64x64, and are instead 16x64, 64x128 or any other mix. In other words, this list has less than 50% of the actual amount:
Alright - I'm halfway through the list of blocks, and this is how many there are so far. I've still got a lot of work to do on other things and I lost interest in writing this list before I even began. Since this is only half of what I planned on writing, this is roughly - or less than - 25% of the 64x64 textures. I hope this helped!
Blocks that flash are more valuable or rarer than ones that don't. Blocks that flash include, off the top of my head, diamond ore, emerald ore, mob spawners and mossy cobblestone - to make dungeons easier to spot, which may contain valuable loot - and nether quartz ore. (It may not seem that valuable, but it's incredible how fast you can get from level 0 to level 30 from only mining quartz.)
Oh, and TNT, due to how dangerous it is + to help you find traps.
You'll know strongholds when you see 'em. Since cracked and mossy stronghold bricks are solid, you'll be able to see underground structures composed of thousands of completely solid blocks, easily, from hundreds of blocks away.
Here's an example of what they look like - there's part of a stronghold breaching the surface of the ocean, but most of it is submerged under 20-30 blocks of water + sand + stone, etc. Despite being covered up by all these layers and layers of blocks, it's still pretty clear that what you're looking at is a stronghold, thanks to the unusually high concentration of 100% solid blocks and how they're all arranged in cuboid/rectangular prism shapes, marking them as rooms. It's easier to tell when you're in-game and able to look at it from multiple perspectives. The seed for this world is "Dossier" and the coords are x: -530, z: -830.
Now that I think about it, I'm going to make cracked and mossy stronghold bricks flash, to make them easier to see from a distance - especially when they're under so many layers of different types of blocks.
All versions of SC have been updated! Changes include,
Made all 3 versions of SC in 1.7 through 1.7.4 compatible with 1.5.2 versions of minecraft again, including the current version of Tekkit, which is apparently still all the way back using minecraft 1.5.2
Made cracked and mossy stone stronghold bricks flash, making strongholds impossible to miss, even from over 100 blocks away
Made water a little more transparent
To my (limited) knowledge, servers can't detect what texture pack you're using - at least not in a literal sense. However: plugins do exist that preemptively assume that users on the server will use x-ray mods or x-ray texture packs, and mess them up by obfuscating the appearance of all blocks that aren't within your line of sight. They're almost 100% effective. Also, servers have the option to force you to use a specific texture pack, though I've never been on a server where that option was used, and on the servers I've run, I've never bothered experimenting with it to see if it works or not/how it works.
In other words, as far as I know, no, a server can't tell if you connect to the server, are using Strongestcraft and, for example, automatically kick or ban you for it. However, plugins do exist that stop some of its features from working.