The three versions of SC have been updated! Changes include,
Made all colors of stained glass, packed ice, podzol, the new leaves, the new logs, the new planks, the new slabs and the new stairs transparent
Made nether quartz ore flash at the same rate as diamond ore
Made red sand 32x instead of 16x and made it transparent, giving it an identical shape to regular sand
Made sand 32x instead of 64x
Made the bottom of double grass about 2x more transparent
Made the new leaves 32x instead of 16x
Made the top half of all new double plants invisible
Made the top of regular glass panes 16x instead of 64x, and very slightly transparent
Updated for 1.7+
The three versions of SC have been updated! Changes include,
Updated all the hundreds of TFC textures to work in the latest versions of TFC. This includes making grass, stone, etc. 100% solid/normal-looking in the casual version.
Enjoy! Got some suggestions, or these packs aren't working in a mod they should be working in, such as TFC or the Aether? Let me know!
Edit: Whoo! Recently breached 1,000,000 thread views, not even counting the first thread.
Hey... I cant see ores through stone
How to reproduce:
Place diamond ore, cover completely in stone (with resource pack on)
You cant see the diamond ore
But with the diamond ore uncovered you can see it fine
Benefits: * Spot strongholds instantly *Discover ravines in a flash * Locate dungeons quickly and easily * Quickly spot melon seed-filled mineshafts * Spot enemies waiting for you outside your home * Detect traps before they have a chance to hurt you * No more mining random tunnels until you find a cave * See large cave systems that you never knew existed * Light up dark areas with night vision pumpkin helmets * Easily avoid enemies, lava, griefers and other hazards * Never worry about clouds, rain, snow or fire obscuring your vision * Never again lose track of where your house is after an hour or two of spelunking * Know which way is north/south/east/west, thanks to the sun/moon compasses * Know exactly when your crops are fully grown, thanks to the crop countdown timer * Open your inventory without fear of being creepered, thanks to the transparent menus * Remember you can use wooden items to fuel furnaces, thanks to the interface reminder * Wear pumpkin helmets without the usual clutter (Look at endermen without being attacked) * Use these benefits on worlds/servers with FTB, NetherOres, Tekkit, TFC, The Aether and more * Efficiently locate ores and other valuable resources (Works well in conjunction with x-ray mods) * Distinguish valuable blocks from one another without torches, due to unique pixel arrangements * And more!
I am using tekkit Space (Not Classic) build 1.1.8. I downloaded The 1.5 through 1.5.2 version of the default pack. http://adf.ly/RRCFN
Here are some screenshots of the world and the ores.
This shows the first vanilla ores. You'll notice that The diamond ore is not seen. That is because both it and the emerald ore are flashing from the normal texture back to invisible. The diamond ore, block and the facade are flashing. Same with the emerald ore, block, and facade. TNT, mossy cobblestone, mossy cobblestone walls, and spawners also flash. Nether Quartz does not have a special texture either.
Here we have the last of the vanilla ores. They seem to be normal Xray texturepack textures.
These are the first modpack overworld ores. These, and in fact all of them, have no special texture.
last of the modpack overworld ores.
These are all the Nether Ores, with Osmium on the ground. Netherrack is to the left as an example, It is not transparent rendering StrongestCraft in the nether almost useless.
Thanks for all of that - especially labeling them with names! That should make updating it, checking and re-checking the files go noticeably faster. I'll get started on them either after work tomorrow, or the next day.
Hahaha - good question! I made the dispenser image first, liked it, then decided to use it as a forum avatar months later, and have been using it ever since.
I've tried downloading the two different default links and none of them are 64x. The resource pack picture shows a circle that is half 16x and half 64x. However, I don't see any 64x files.
The [16-64x] in the title indicates that almost all of the textures in the pack are anywhere from 16x to 64x, aside from a few odd ones here and there, like some 8x ones, and ones that are around 16x64, 16x128 and so on. Long story short, the following textures are 64x in the normal version of SC, though for the sake of brevity, I'm only listing ones in vanilla Minecraft, while excluding those in the aether and terrafirmacraft, as well as excluding all those found outside the "blocks" folder, and on top of this, excluding all textures that aren't specifically 64x64, and are instead 16x64, 64x128 or any other mix. In other words, this list has less than 50% of the actual amount:
Alright - I'm halfway through the list of blocks, and this is how many there are so far. I've still got a lot of work to do on other things and I lost interest in writing this list before I even began. Since this is only half of what I planned on writing, this is roughly - or less than - 25% of the 64x64 textures. I hope this helped!
I'll get around to updating the Tekkit stuff eventually; I just have about 2 more months worth of stuff to do before I can start dedicating time to that.
Blocks that flash are more valuable or rarer than ones that don't. Blocks that flash include, off the top of my head, diamond ore, emerald ore, mob spawners and mossy cobblestone - to make dungeons easier to spot, which may contain valuable loot - and nether quartz ore. (It may not seem that valuable, but it's incredible how fast you can get from level 0 to level 30 from only mining quartz.)
Oh, and TNT, due to how dangerous it is + to help you find traps.
You'll know strongholds when you see 'em. Since cracked and mossy stronghold bricks are solid, you'll be able to see underground structures composed of thousands of completely solid blocks, easily, from hundreds of blocks away.
Here's an example of what they look like - there's part of a stronghold breaching the surface of the ocean, but most of it is submerged under 20-30 blocks of water + sand + stone, etc. Despite being covered up by all these layers and layers of blocks, it's still pretty clear that what you're looking at is a stronghold, thanks to the unusually high concentration of 100% solid blocks and how they're all arranged in cuboid/rectangular prism shapes, marking them as rooms. It's easier to tell when you're in-game and able to look at it from multiple perspectives. The seed for this world is "Dossier" and the coords are x: -530, z: -830.
Now that I think about it, I'm going to make cracked and mossy stronghold bricks flash, to make them easier to see from a distance - especially when they're under so many layers of different types of blocks.
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Curse PremiumMade all colors of stained glass, packed ice, podzol, the new leaves, the new logs, the new planks, the new slabs and the new stairs transparent
Made nether quartz ore flash at the same rate as diamond ore
Made red sand 32x instead of 16x and made it transparent, giving it an identical shape to regular sand
Made sand 32x instead of 64x
Made the bottom of double grass about 2x more transparent
Made the new leaves 32x instead of 16x
Made the top half of all new double plants invisible
Made the top of regular glass panes 16x instead of 64x, and very slightly transparent
Updated for 1.7+
Enjoy! Got some suggestions? Let me know!
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Curse PremiumUpdated all the hundreds of TFC textures to work in the latest versions of TFC. This includes making grass, stone, etc. 100% solid/normal-looking in the casual version.
Enjoy! Got some suggestions, or these packs aren't working in a mod they should be working in, such as TFC or the Aether? Let me know!
Edit: Whoo! Recently breached 1,000,000 thread views, not even counting the first thread.
How to reproduce:
Place diamond ore, cover completely in stone (with resource pack on)
You cant see the diamond ore
But with the diamond ore uncovered you can see it fine
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Curse PremiumNevermind i've found it. Thank you!
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Curse PremiumMan, I hope those Tekkit textures still work. I haven't updated those since around early 2013, or late 2012!
Here are some screenshots of the world and the ores.
This shows the first vanilla ores. You'll notice that The diamond ore is not seen. That is because both it and the emerald ore are flashing from the normal texture back to invisible. The diamond ore, block and the facade are flashing. Same with the emerald ore, block, and facade. TNT, mossy cobblestone, mossy cobblestone walls, and spawners also flash. Nether Quartz does not have a special texture either.
Here we have the last of the vanilla ores. They seem to be normal Xray texturepack textures.
These are the first modpack overworld ores. These, and in fact all of them, have no special texture.
last of the modpack overworld ores.
These are all the Nether Ores, with Osmium on the ground. Netherrack is to the left as an example, It is not transparent rendering StrongestCraft in the nether almost useless.
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Curse PremiumDirectly quoted from the Minecraft Forum Rules:
Use of this mod on SMP servers is up to the discretion of the server administrators themselves, not the Minecraft Forum.
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Curse PremiumXeadin - I love you.
No Pics No Clicks
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Curse PremiumNo scroll down to see the embedded pictures on page 1, no take seriously
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Curse Premiumdispenser_front_horizontal
dispenser_front_vertical
door_iron_lower
door_iron_upper
door_wood_lower
door_wood_upper
enchanting_table_bottom
enchanting_table_side
endframe_side
endframe_top
farmland_wet
iron_bars
mushroom_block_inside
mushroom_block_skin_brown
mushroom_block_skin_red
mushroom_block_skin_stem
nether_wart_stage_2
noteblock
piston_bottom
piston_inner
piston_side
piston_top_normal
piston_top_sticky
rail_golden_powered
redstone_lamp_off
redstone_lamp_on
repeater_off
repeater_on
sandstone_bottom
sandstone_carved
sandstone_normal
sandstone_side
sandstone_smooth
sandstone_top
sponge
stonebrick
stonebrick_carved
stonebrick_cracked
stonebrick_mossy
trapdoor
Alright - I'm halfway through the list of blocks, and this is how many there are so far. I've still got a lot of work to do on other things and I lost interest in writing this list before I even began. Since this is only half of what I planned on writing, this is roughly - or less than - 25% of the 64x64 textures. I hope this helped!
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Curse PremiumI'll get around to updating the Tekkit stuff eventually; I just have about 2 more months worth of stuff to do before I can start dedicating time to that.
I'm trying to identify what I'm seeing, what are all the blocks that flash/blink (in the overworld)?
I know that mossy cobblestone does (to find dungeons), what else?
How can I identify strongholds when I see one?
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Curse PremiumBlocks that flash are more valuable or rarer than ones that don't. Blocks that flash include, off the top of my head, diamond ore, emerald ore, mob spawners and mossy cobblestone - to make dungeons easier to spot, which may contain valuable loot - and nether quartz ore. (It may not seem that valuable, but it's incredible how fast you can get from level 0 to level 30 from only mining quartz.)
Oh, and TNT, due to how dangerous it is + to help you find traps.
You'll know strongholds when you see 'em. Since cracked and mossy stronghold bricks are solid, you'll be able to see underground structures composed of thousands of completely solid blocks, easily, from hundreds of blocks away.
Here's an example of what they look like - there's part of a stronghold breaching the surface of the ocean, but most of it is submerged under 20-30 blocks of water + sand + stone, etc. Despite being covered up by all these layers and layers of blocks, it's still pretty clear that what you're looking at is a stronghold, thanks to the unusually high concentration of 100% solid blocks and how they're all arranged in cuboid/rectangular prism shapes, marking them as rooms. It's easier to tell when you're in-game and able to look at it from multiple perspectives. The seed for this world is "Dossier" and the coords are x: -530, z: -830.
Now that I think about it, I'm going to make cracked and mossy stronghold bricks flash, to make them easier to see from a distance - especially when they're under so many layers of different types of blocks.