Could someone tell me if they work on your end now, please? If they don't work: PLEASE TAKE 1 OR MORE SCREENSHOTS OF THE PROBLEM AND POST IT HERE, AS IT'S NOT EASY TO FIX A PROBLEM THAT IS LITERALLY INVISIBLE ON MY END. Also, what other file-hosting websites would you recommend?
Yeah, I figure I'll use a combination of dropbox (which craps out and stops letting people download after only a few thousands people download your files :/ ) and this new thing called fluffyapp, which is basically the same thing as dropbox
snkp - I'm not sure what the problem is since at least one person above you and at least one person below you have successfully downloaded it. Is this your first time using an adf.ly link? EDIT: I have now confirmed that both SCP links work, so I assume both the SC64 ones do, too.
Oblivion - Yes. Yes, it is. :3 WELCOME TO WINTER, ENJOY YOUR STAY
So my boyfriend calls me a 'gnome' because I love mining so much. ^-^ I am downloading this now as I type.. I hope that I will be able to comeback and tell you about all the dungeons and ores I have found!
Well, well ...
First of all, how could this be considered as a texture pack ? Technically, these are, for most of the textures, just default edits. The rest is bucket-filled with default paint colors or simply removed (rain, snow ...).
(Besides, it's pretty ugly to look at. I've tried an x-ray pack once to check if there were strongholds in my 1.7.3 world, and after 10 minutes I was already sick of it !)
Secondly, I can't understand why people download this pack. I mean, it's pretty simple to make your own x-ray pack. It's more efficient too as people don't look for the same things (except for diamonds, ).
Finally, this kind of packs encourages cheating. In singleplayer, that's not a problem, you do what you want in your world. But in multiplayer, it brings serious issues, namely massive ore exploitation and stealings. In other words : grief !
Well, in conclusion, I do not support this texture pack at all.
>How is these even a texture pack
> Then you say "I do not support this texture pack"
Maybe; been sick for the past week, feel like throwing up as I type this, maybe later when I feel better. For now, to add helmets back, go into your SCP or SC64 folder and delete the "armor" folder inside of it. That'll make Minecraft recognise that, when rendering armour, it needs to use its default settings, and so helmets will be visible again
S'all good
No problem babe <3
Myoko - Whoo; glad to hear it's helped!
Missing - As TheOblivion also noted in his most recent post in this thread, all of us here - you included - agree that we all think of it as a texture pack before anything else, so I can't really argue with that, lol `w`
Right - editing the textures to turn them into something else. A texture pack, just like every other texture pack in existence
"The rest is bucket-filled with default paint colors" is too large an exaggeration to take seriously - "bucket-filled" only applies, (In a very awkward, loose sense), to the diamond texture, and for very obvious, helpful reasons. (In reality, this took more work than simply selecting one colour, then selecting the bucket tool and clicking once, but I won't get into the technical details.) "default paint colors" is an outright lie, as proven here: http://puu.sh/1nr9s/...745d7bb4701befb One colour = default paint colours, the other = the colour of solid diamond textures
opinions.jpg, eye of the beholder, etc.
Haha, I think I can explain this one pretty easily, not just with one or two reasons like all of my above points, but several `w' Let's begin!
1: You said it yourself: "to check if there [are] strongholds"
2: To locate dungeons quickly and easily
3: To spot enemies waiting for you outside your home
4: To see large cave systems that you never knew existed
5: To light up dark areas with night vision pumpkin helmets
6: To easily avoid enemies, lava, griefers and other hazards
7: To detect harmful traps before they have a chance to hurt you
8: To never worry about clouds, rain or snow obscuring your vision
9: To spot enemies coming toward you through your transparent inventory screen
10: To know which way is north/south/east/west, thanks to the sun/moon compasses
11: To know exactly when your crops are fully grown, thanks to the crop countdown timer
12: To remember you can use wooden items to fuel furnaces, thanks to the interface reminder
13: To distinguish all blocks from one another without any light due to unique pixel arrangements
14: To efficiently locate ores and other valuable resources (Fantastic in conjunction with x-ray mods!)
15: To wear pumpkin helmets without clutter (Great for looking at endermen without being attacked!)
16: To moderate or administrate your server by using this pack to catch griefers or cheaters
17: To moderate or administrate your server by using this pack to maintain and create complex challenges for your users to overcome
18: To make it easier to test things in single player, such as making complex redstone circuits that need to be hidden beneath floors, walls and ceilings
19: And who knows what other practical applications this has that I'm forgetting to list
If you're going to argue based on simplicity: then the simplest option of all is not to make a comprehensive x-ray texture pack with far over 50 hours worth of time and effort put into it, as well as each and every one of those benefits listed above, but to simply download and use this one
Opinions, etc. In specific cases like that, ("This almost suits my needs, but I value this one type of ore over this other type of ore, so I want this one to be more solid and that one to be more transparent"), the simplest option is, again, for that person to download this pack, then edit only those one or two textures which would then help them out a little more
Finally, this kind of pack encourages server moderation and administration. In single player, that's not a problem since there aren't any separate players to moderate. But in multiplayer, it seriously helps, namely by catching those who use x-ray mods to too greedily mine fully hidden ores and those who steal from others on servers where it's not allowed, (Yet no anti-theft plugins were installed in advance, so the blame partially, if not entirely, rests with those server owners/administrators for CHOOSING to allow theft on their server, and then decide to make a rule against it). In other words: helping everyone!
Addressing the above concern in a more serious manner: "massive ore exploitation" is, again, too great an exaggeration to take seriously. Does it make it easier for players to find about 5% of ores? Yes; about that much, and no more. In the end, this has never been and will never be a major problem on any server for the following reasons:
1: As stated above: it only reveals around 5% of ores, and possibly even less than that, since the vast majority of all ores are surrounded on all sides by stone or other solid blocks, which my texture pack cannot make transparent. The real problem comes not from x-ray texture packs, but x-ray MODS, which can be used to reveal 100% of ores in any given area. However, this is only a problem if the owners/administrators of a server CHOOSE to let it be, by choosing not to install anti-x-ray plugins before publicly opening their server
2: Minecraft is a game with a procedurally generated terrain so massive, it would literally be impossible at this time, given humanity's current technology, medical care, life expectancy, etc. for any human being to live enough thousands and thousands of years to explore *just the surface* of one, single world, nevermind all the cave systems that lie beneath. Because of this: once again, ore shortages are never and will never be a problem. Are they getting harder to find within 50 blocks of spawn? The solution is simple: move further away from spawn; ezpz
3: Tying in with the above: it's so extremely rare for multiplayer servers to run the exact same world long enough for ore shortages to become a problem, (And in this case, it is literally always ONLY around spawn, around other highly populated areas on that server and in areas where players using x-ray mods most commonly mine: AKA, less than 0.01% of a world which is almost infinite in size), that these extremely rare exceptions to the rule are just that: exceptions to the rule, outliers, (In a purely statistical sense, of course, since almost all of the servers which experience this incredibly unlikely problem are the most heavily populated ones), something so uncommon that there's really no reason to bring them up in the first place. Forget arguing on behalf of the 1%; this is arguing on behalf of the 0.01%, all the while choosing not to acknowledge points #1, 2, 3, 4, 5 or 6 of this: can't find any ores in the caves beneath your home? 1: Install anti-x-ray plugins. 2: Move. 3: In the 0.01% of cases where a random server is experiencing this problem, it is only experienced in areas that account for 0.01% of that server's world, making it a ridiculously small thing to complain about, which can be very easily solved in many different ways. 4: Solve the problem not by making anti-x-ray mods unusuable, but instead by adding more ores. 5: Reset the world or just a few individual chunks. 6: Can't beat 'em? Join 'em!
4: Ore shortages or other problems on a multiplayer server? Talk about 'em! The more aware that server's moderators/administrators/owners are that there is a problem on their server which needs to be addressed, the more likely they are to take appropriate action against it. Not enough ores? Propose that they use worldedit or whatever plugin they'd like to do something along the lines of //replacenear [x percentage] 1 [with desired ore type, be it iron or emeralds or whatever] [desired radius], and by all means, repeat as deemed necessary, using anything like /bind [whatever key] [above command] to make it waaayyy easier. This is but one obvious solution which server moderators/administrators/owners can choose to utilise to solve that incredibly rare problem.
5: A bit drastic, but resetting the world or only individual chunks of it is always an option and a solution. This is done by around 99% of servers anyway with every new update, or only some new updates.
6: And finally, here's one of the best solutions of all to this virtually non-existent problem, in my opinion: Use SCP or SC64 to deal with your perceived ore shortages. Or, about 20x more effective, an x-ray mod, assuming that the server you're playing on does not have an anti-x-ray plugin *and allows you to use an x-ray mod.* Hehe - anyway, do you see the point I'm making here, in #6? For each problem that SCP and SC64 have the potential to create, they ironically also have the potential to just as easily patch up. People on an SMP server using SCP to make 1x2x[x] tunnels in pitch black darkness to mine straight from one cluster of ores to another? Use SCP to spot such tunnels, see who lives closest to that area, match up the contents of their chests to the huge amount of missing ores in the area, and voila, problem solved, x-ray mod/texture pack user caught. People on an SMP server using SC64 to find players' hidden chests, then steal from those hidden chests? Use SC64 to find that thief's own hidden chests, match up the contents of their chests to all the missing items players have reported, and voila, problem solved, thief caught. Any problem x-ray texture packs can create, x-ray texture packs can solve
Okay
ejnacnud - There are times when I feel like this is a pretty fair example of SCP's/SC64's average user... ;_; Ah well... Anywho: http://puu.sh/1nrtY/...10feaa804707f7e Click any of those adf.ly links, depending on which version(s) you wish to download
TheOblivion2: Electric Boogaloo - Haha, that's the spirit `w`
Evicted items.png from SCP's and SC64's folders, making new items like carrots visible when they're held in your hand
Gave carrots their own crop countdown timer (Could've sworn I did this already during the last update or two, but was wrong, apparently)
If you have any suggestions to make these texture packs even better, let me know!
Remade SCP and SC64 07 by using 05 as a base, in order to revert the 'Making everything frosty' change, resulting in SCP&64 08
Added some new information to the READ ME.txt inside both versions of Strongestcraft
Condensed all of the previous frostiness into just the catspencer, which will now remain seasonal
Differentiated the crop countdown timer for [carrots/potatoes, which both use the same one] and wheat [which uses its own, separate timer] by both color-coding it in orange and putting a small X in the top-right corner of the timer for carrots and potatoes, so people will know which types of crops they're looking at, whether they grow exactly as fast/2x as fast/half as fast as they actually do, (Since wheat grows 2x as fast as carrots and potatoes do), as well as to help colour-blind players differentiate between the two crop countdown timers
Fixed fully grown carrots being perpetually stuck at 1 on the crop countdown timer
Made ice 2x as transparent as before (4x as transparent as it previously was in SC64. For a comparison: SCP 07 ice thickness: 2 pixels. SCP 08 ice thickness: 1 pixel. SC64 07 ice thickness: 1 pixel. SC64 08 ice thickness: 1/4th of 1 pixel.)
Made the motionless fire texture that's only seen under special circumstances when a mod like Optifine is installed, mostly transparent
Removed the bottom-most line of 16 pixels from wild grass, as a possibly only *temporary* change to study how this may or may not resolve clipping issues in some cases
Roughly sextupled the size of the "hook" section of tripwires and greatly modified their colour scheme, making tripwire traps MUCH easier to spot
You know how vines are a serious cluster of ugliness to look at it with the default texture pack, and with Strongestcraft, they're really not that much better? WELL, THEY JUST GOT EVEN MORE TRANSPARENT/EASIER TO SEE THROUGH. Oh, and they look kinda like green zippers now. Enjoy!
Oh, and winter hates leaves, apparently
If you have any suggestions to make these texture packs even better, OR YOU'VE FOUND a website that's breaching adf.ly's TOS (terms of service) by making their own adf.ly links out of my work, choosing to pay themselves for doing no work at all, let me know, and if you'd like, feel free to report those links to adf.ly, too!
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Curse PremiumCould someone tell me if they work on your end now, please? If they don't work: PLEASE TAKE 1 OR MORE SCREENSHOTS OF THE PROBLEM AND POST IT HERE, AS IT'S NOT EASY TO FIX A PROBLEM THAT IS LITERALLY INVISIBLE ON MY END. Also, what other file-hosting websites would you recommend?
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Curse PremiumAnd I updated my avatar; whoo c:
STAY FROSTY
After all, you are using Windows.
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Curse Premiumsnkp - I'm not sure what the problem is since at least one person above you and at least one person below you have successfully downloaded it. Is this your first time using an adf.ly link? EDIT: I have now confirmed that both SCP links work, so I assume both the SC64 ones do, too.
Oblivion - Yes. Yes, it is. :3 WELCOME TO WINTER, ENJOY YOUR STAY
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Curse PremiumCan you make me a version thats not tinted blue and shows helmets?
Im bad at that kind of stuff.
Thanks
<iframe src="http://www.staggeringbeauty.com/" style="border: 1px inset #ddd" width="498" height="598"></iframe>
>How is these even a texture pack
> Then you say "I do not support this texture pack"
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Curse PremiumMaybe; been sick for the past week, feel like throwing up as I type this, maybe later when I feel better. For now, to add helmets back, go into your SCP or SC64 folder and delete the "armor" folder inside of it. That'll make Minecraft recognise that, when rendering armour, it needs to use its default settings, and so helmets will be visible again
S'all good
No problem babe <3
Myoko - Whoo; glad to hear it's helped!
Missing - As TheOblivion also noted in his most recent post in this thread, all of us here - you included - agree that we all think of it as a texture pack before anything else, so I can't really argue with that, lol `w`
Right - editing the textures to turn them into something else. A texture pack, just like every other texture pack in existence
"The rest is bucket-filled with default paint colors" is too large an exaggeration to take seriously - "bucket-filled" only applies, (In a very awkward, loose sense), to the diamond texture, and for very obvious, helpful reasons. (In reality, this took more work than simply selecting one colour, then selecting the bucket tool and clicking once, but I won't get into the technical details.) "default paint colors" is an outright lie, as proven here: http://puu.sh/1nr9s/...745d7bb4701befb One colour = default paint colours, the other = the colour of solid diamond textures
opinions.jpg, eye of the beholder, etc.
Haha, I think I can explain this one pretty easily, not just with one or two reasons like all of my above points, but several `w' Let's begin!
1: You said it yourself: "to check if there [are] strongholds"
2: To locate dungeons quickly and easily
3: To spot enemies waiting for you outside your home
4: To see large cave systems that you never knew existed
5: To light up dark areas with night vision pumpkin helmets
6: To easily avoid enemies, lava, griefers and other hazards
7: To detect harmful traps before they have a chance to hurt you
8: To never worry about clouds, rain or snow obscuring your vision
9: To spot enemies coming toward you through your transparent inventory screen
10: To know which way is north/south/east/west, thanks to the sun/moon compasses
11: To know exactly when your crops are fully grown, thanks to the crop countdown timer
12: To remember you can use wooden items to fuel furnaces, thanks to the interface reminder
13: To distinguish all blocks from one another without any light due to unique pixel arrangements
14: To efficiently locate ores and other valuable resources (Fantastic in conjunction with x-ray mods!)
15: To wear pumpkin helmets without clutter (Great for looking at endermen without being attacked!)
16: To moderate or administrate your server by using this pack to catch griefers or cheaters
17: To moderate or administrate your server by using this pack to maintain and create complex challenges for your users to overcome
18: To make it easier to test things in single player, such as making complex redstone circuits that need to be hidden beneath floors, walls and ceilings
19: And who knows what other practical applications this has that I'm forgetting to list
If you're going to argue based on simplicity: then the simplest option of all is not to make a comprehensive x-ray texture pack with far over 50 hours worth of time and effort put into it, as well as each and every one of those benefits listed above, but to simply download and use this one
Opinions, etc. In specific cases like that, ("This almost suits my needs, but I value this one type of ore over this other type of ore, so I want this one to be more solid and that one to be more transparent"), the simplest option is, again, for that person to download this pack, then edit only those one or two textures which would then help them out a little more
Finally, this kind of pack encourages server moderation and administration. In single player, that's not a problem since there aren't any separate players to moderate. But in multiplayer, it seriously helps, namely by catching those who use x-ray mods to too greedily mine fully hidden ores and those who steal from others on servers where it's not allowed, (Yet no anti-theft plugins were installed in advance, so the blame partially, if not entirely, rests with those server owners/administrators for CHOOSING to allow theft on their server, and then decide to make a rule against it). In other words: helping everyone!
Addressing the above concern in a more serious manner: "massive ore exploitation" is, again, too great an exaggeration to take seriously. Does it make it easier for players to find about 5% of ores? Yes; about that much, and no more. In the end, this has never been and will never be a major problem on any server for the following reasons:
1: As stated above: it only reveals around 5% of ores, and possibly even less than that, since the vast majority of all ores are surrounded on all sides by stone or other solid blocks, which my texture pack cannot make transparent. The real problem comes not from x-ray texture packs, but x-ray MODS, which can be used to reveal 100% of ores in any given area. However, this is only a problem if the owners/administrators of a server CHOOSE to let it be, by choosing not to install anti-x-ray plugins before publicly opening their server
2: Minecraft is a game with a procedurally generated terrain so massive, it would literally be impossible at this time, given humanity's current technology, medical care, life expectancy, etc. for any human being to live enough thousands and thousands of years to explore *just the surface* of one, single world, nevermind all the cave systems that lie beneath. Because of this: once again, ore shortages are never and will never be a problem. Are they getting harder to find within 50 blocks of spawn? The solution is simple: move further away from spawn; ezpz
3: Tying in with the above: it's so extremely rare for multiplayer servers to run the exact same world long enough for ore shortages to become a problem, (And in this case, it is literally always ONLY around spawn, around other highly populated areas on that server and in areas where players using x-ray mods most commonly mine: AKA, less than 0.01% of a world which is almost infinite in size), that these extremely rare exceptions to the rule are just that: exceptions to the rule, outliers, (In a purely statistical sense, of course, since almost all of the servers which experience this incredibly unlikely problem are the most heavily populated ones), something so uncommon that there's really no reason to bring them up in the first place. Forget arguing on behalf of the 1%; this is arguing on behalf of the 0.01%, all the while choosing not to acknowledge points #1, 2, 3, 4, 5 or 6 of this: can't find any ores in the caves beneath your home? 1: Install anti-x-ray plugins. 2: Move. 3: In the 0.01% of cases where a random server is experiencing this problem, it is only experienced in areas that account for 0.01% of that server's world, making it a ridiculously small thing to complain about, which can be very easily solved in many different ways. 4: Solve the problem not by making anti-x-ray mods unusuable, but instead by adding more ores. 5: Reset the world or just a few individual chunks. 6: Can't beat 'em? Join 'em!
4: Ore shortages or other problems on a multiplayer server? Talk about 'em! The more aware that server's moderators/administrators/owners are that there is a problem on their server which needs to be addressed, the more likely they are to take appropriate action against it. Not enough ores? Propose that they use worldedit or whatever plugin they'd like to do something along the lines of //replacenear [x percentage] 1 [with desired ore type, be it iron or emeralds or whatever] [desired radius], and by all means, repeat as deemed necessary, using anything like /bind [whatever key] [above command] to make it waaayyy easier. This is but one obvious solution which server moderators/administrators/owners can choose to utilise to solve that incredibly rare problem.
5: A bit drastic, but resetting the world or only individual chunks of it is always an option and a solution. This is done by around 99% of servers anyway with every new update, or only some new updates.
6: And finally, here's one of the best solutions of all to this virtually non-existent problem, in my opinion: Use SCP or SC64 to deal with your perceived ore shortages.
Okay
ejnacnud - There are times when I feel like this is a pretty fair example of SCP's/SC64's average user... ;_; Ah well... Anywho: http://puu.sh/1nrtY/...10feaa804707f7e Click any of those adf.ly links, depending on which version(s) you wish to download
TheOblivion2: Electric Boogaloo - Haha, that's the spirit `w`
Small but useful update coming soon!
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Curse PremiumEvicted items.png from SCP's and SC64's folders, making new items like carrots visible when they're held in your hand
Gave carrots their own crop countdown timer (Could've sworn I did this already during the last update or two, but was wrong, apparently)
If you have any suggestions to make these texture packs even better, let me know!
Could I get some feedback on them, please?
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Curse PremiumRemade SCP and SC64 07 by using 05 as a base, in order to revert the 'Making everything frosty' change, resulting in SCP&64 08
Added some new information to the READ ME.txt inside both versions of Strongestcraft
Condensed all of the previous frostiness into just the catspencer, which will now remain seasonal
Differentiated the crop countdown timer for [carrots/potatoes, which both use the same one] and wheat [which uses its own, separate timer] by both color-coding it in orange and putting a small X in the top-right corner of the timer for carrots and potatoes, so people will know which types of crops they're looking at, whether they grow exactly as fast/2x as fast/half as fast as they actually do, (Since wheat grows 2x as fast as carrots and potatoes do), as well as to help colour-blind players differentiate between the two crop countdown timers
Fixed fully grown carrots being perpetually stuck at 1 on the crop countdown timer
Made ice 2x as transparent as before (4x as transparent as it previously was in SC64. For a comparison: SCP 07 ice thickness: 2 pixels. SCP 08 ice thickness: 1 pixel. SC64 07 ice thickness: 1 pixel. SC64 08 ice thickness: 1/4th of 1 pixel.)
Made the motionless fire texture that's only seen under special circumstances when a mod like Optifine is installed, mostly transparent
Removed the bottom-most line of 16 pixels from wild grass, as a possibly only *temporary* change to study how this may or may not resolve clipping issues in some cases
Roughly sextupled the size of the "hook" section of tripwires and greatly modified their colour scheme, making tripwire traps MUCH easier to spot
You know how vines are a serious cluster of ugliness to look at it with the default texture pack, and with Strongestcraft, they're really not that much better? WELL, THEY JUST GOT EVEN MORE TRANSPARENT/EASIER TO SEE THROUGH. Oh, and they look kinda like green zippers now. Enjoy!
Oh, and winter hates leaves, apparently
If you have any suggestions to make these texture packs even better, OR YOU'VE FOUND a website that's breaching adf.ly's TOS (terms of service) by making their own adf.ly links out of my work, choosing to pay themselves for doing no work at all, let me know, and if you'd like, feel free to report those links to adf.ly, too!
EDIT: And, because I'm pretty sure there's no rule against linking to one of your own threads at the ends of your posts like some sort of secondary signature, here's a link to around 10 INSANE custom maps I've created, one of which is an EXTREMELY large survival/exploration/puzzle/adventure/optional multiplayer/CTM/etc. map with over one hundred hours of gameplay, guaranteed! http://www.minecraftforum.net/topic/756716-all132-the-grand-adventure-270-hours-spent-on-it10000-downloads-no-mods-required-custom-terrain-updated-july-10th/
Its good
Awesome zombie mod! /\/\/\
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