I found some problems that I think you should fix: 1. The stick on the arrow is black as an item, but it's brown when it is about to be fired and after it has been fired. 2. The Ocelots and cats haven't been updated in the 32X version. I do have pictures, but the stupid site deletes everything when I put them up... Hopefully you can fix these problems.
All these items are addressed in my "to do" list. But thanks for the suggestions!
Does anybody needs a bit buggy and supernasty lava-mud?
Had too much free time today.
Just save the image as custom_lava_still.png or custom_lava_flowing.png in your pack.
Just resolution 32x
You need MCPatcher / Optifine
carlotta4th, I hope I am not in your way
(If you'd want to, you could also use those textures)
That's nice! I still need to make a goo someday for myself (I mostly haven't done this yet because I can't figure out how the .png works), but I'm sure users will enjoy using your texture, and I'll put it in that section of the FAQ for now... Thanks for the "free time!" =)
Links dont work again. Use media fire, not whatever site that is.
Yeah, my admin told me that it was down. We've moved it to a better server now, so there shouldn't be problems in the future. Sorry for the downtime (but hey--the mirror links are there for times like that).
LOVING this texture pack! Works perfectly for the portal map I'm making, thank you for providing an awesome base to build off of and saving me about 20 hours!!! (Don't worry, I read the permissions so I know what to do to get people downloading the right stuff without skewing your profit margins ). No releases yet but the work that has been saved is tremendous! I like the purposes it serves for non-map stuff too... especially the creeper turrets and iron-squid-thingy villagers
Also, just in case you're unaware, the install instructions under the FAQ are still the dinosaur-minecraft-age way of installing texturepacks. No major gripe but still something to be alerted about.
for making good stuff for me! Thank you again!
Rollback Post to RevisionRollBack
Define Cute (choose 1): A) Creepers Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
(Button is modified Planks and Logs. Side effect is that the village looks like someone attacked it with rabid cherries, but other than that...)
(Before I got my non-solid textures sorted out :P)
Just mentions! Not like I'm demanding change to the pack, I know that you want it how you want it.
Also, could someone explain how to do the whole "spoiler" thing so I don't have to have gigantic posts all over the place? Thanks!Oh crud images no host. Sorry! (if anyone can help with that that's much appreciated too :P)
Rollback Post to RevisionRollBack
Define Cute (choose 1): A) Creepers Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
thank you for providing an awesome base to build off of and saving me about 20 hours!!! (Don't worry, I read the permissions so I know what to do to get people downloading the right stuff without skewing your profit margins ).
Well, it's not really about profit at all. It's more to stop other people from saying "I made this" and them getting profit for being... as they say, "a dirty liar." =P I really like people using the packs, and I've tried to keep this as open as possible while still preventing potential future incidents of theivery.
I'm glad you like 'em! Spoilers are made with [*spoiler], text, [*/spoiler] (just get rid of the *s).
1.2.4 Update:
-Updated char.pngs and new 16x alternate character skins (based off of mob skins). Rogue AI Core, Companion Cube, Turret, Defective Turret, Franken Turret, Rocket Sentry.
-Added portalgun textures for iChun's mod. Also officially added Restcoser's "lava goo" animation (requires patching). So thank him for your new gooey floors! (I'll try to tidy it up later on. Today's attempt at that failed horribly =P).
-New wood planks to fit with "Behind the scenes" areas
BEST...PORTAL TEXTURE PACK...EVER!!! Using in my Map, although a few things I might change (The map isn't strictly Portal-related), I will be sure to give credit!
Nice that you use my texture now Just do me a favor and spell my name right this name isn't supposed to make much sense. It was created typing randomly at the keyboard and adding some vowels here and there. Edit: Also, what packs you included the mud in? Also, maybe if I ever get some time, I'll clean that texture up and include more colors, but not right now. Edit2: Another thing: In your FAQ there is said that we can re-release the textures with small modifications. However, I see myself making more and more changes... where is the point where it is no longer allowed? (I cleaned up the wall textures, added lights on iron doors, changed the paintings a bit, changed glowstone to be a bottom wall light and fit to the wall, changed pumpkin texture for Jack-O-lantern be used as light source, changed pumpkin face to be used as alternate glowstone, changed lapis lazuli block texture to be used as floor, changed iron block texture to be used as ceiling, changed redstone to be blue and yellow instead of red, changed wood to be super colliding button(alternate), changed breaking animation to show a stop sign,changed lava to mud ) Oh, btw., if you want blue-yellow redstone aswell , here is the file needed for that (requires patching):
Save this tiny file as misc/redstonecolor.png If you want to modify the file, minecraft indexes the color, so it's hard.
My brain filled in the empty spaces in the name (woops). Fixed in the OP, and next release will fix the read-me for that as well. The new mud is in modified portal only (since precisely portal still uses a stone-like texture for the double-high walls). Also, that's interesting with the redstone color... I hadn't seen that done in a pack before, so it's nice to know that that's an option. I'll have to fiddle with it a bit before including it in the packs.
You can still re-release the packs with large modifications, of course. And if it gets to the point where you've created a pack that's entirely yours, feel free to submit it however you like as it would be your pack--not mine! My restrictions are only for my textures... if you've modified the pack SO much that it's an entirely new pack, I certainly wouldn't infringe on that. =)
Hey, there, I really like this pack, but unfortunately it's slightly broken for me. Several of the textures are crossed and mixed. This could be because I'm using the 32x one, so I'm gonna try to 16x one to be sure.
Hey, there, I really like this pack, but unfortunately it's slightly broken for me. Several of the textures are crossed and mixed. This could be because I'm using the 32x one, so I'm gonna try to 16x one to be sure.
Nice, red letters warned that the 32x32 packs need optifine or MCpatcher. It was also stated in the FAQ.
Q: Why do blocks have random fire/water and stuff on your 32x32 packs?
A: They don't. You didn't use optifine or a patcher like I told you to, right? Fix that. (If you did use them, then you either installed it incorrectly or have an outdated version and need to update).
The 16x16 texture with some of the blocks (like the radio and cubes. etc) are all invisibe. i looked in the terrain and couldnt find the textures for them. is there anyway of putting the blocks into the texture? if not, can you please add them.?
Can you please update the texture pack for the discouragement redirection beam, cube and catcher.
You're referring to ichun's portal gun mod, I assume? The packs already have textures for cubes and catchers, but the discouragement redirection beam is not yet a part of the mod. And this is a texture pack (changing graphics, not gameplay), so I wouldn't add textures for a redirection beam until ichun added one.
The 16x16 texture with some of the blocks (like the radio and cubes. etc) are all invisibe. i looked in the terrain and couldnt find the textures for them. is there anyway of putting the blocks into the texture? if not, can you please add them.?
I'm afraid there must be an error on your end. If you are referring to the textures for ichun's portal gun mod, you'll need to grab the folder in there called "portal gun" and replace it with the one you installed when you downloaded that mod. Frankly, this isn't required since ichun already textured them, but if you want the gun mod textures to "match" the packs better, I did include the files to do so.
You're referring to ichun's portal gun mod, I assume? The packs already have textures for cubes and catchers, but the discouragement redirection beam is not yet a part of the mod. And this is a texture pack (changing graphics, not gameplay), so I wouldn't add textures for a redirection beam until ichun added one.
Just a heads up, iChun has added the discouragement redirection beams to the mod in the latest release, v1 for 1.2.5.
I'm afraid there must be an error on your end. If you are referring to the textures for ichun's portal gun mod, you'll need to grab the folder in there called "portal gun" and replace it with the one you installed when you downloaded that mod. Frankly, this isn't required since ichun already textured them, but if you want the gun mod textures to "match" the packs better, I did include the files to do so.
No, I'm pretty positive there's no error on his end. Your texture packs replace iChun's portalgun texture files, under /portalgun/blocks.png and /portalgun/items.png. Since it overwrites the entire file and not just part of it, the places where iChun has added radios, checkpoints, and several other items in the latest release are simply blank on your block and item sprite sheets. The mod doesn't overwrite just the blocks/items you redid, it overwrites all of them, many of which are blank now for iChun's 1.2.5v1 release.
Just a heads up, iChun has added the discouragement redirection beams to the mod in the latest release, v1 for 1.2.5.
Ah, that would be the problem then. I've been a bit busy working on our server's adventure map, and I didn't realize that iChun updated the mod.
In that case, the texture pack is not ready for the updated version of the portal gun mod, yet. Sorry for the confusion! It should still work fine with the last version of the mod.
All these items are addressed in my "to do" list. But thanks for the suggestions!
Please see the "Permissions" section.
That's nice! I still need to make a goo someday for myself (I mostly haven't done this yet because I can't figure out how the .png works), but I'm sure users will enjoy using your texture, and I'll put it in that section of the FAQ for now... Thanks for the "free time!" =)
Yeah, my admin told me that it was down. We've moved it to a better server now, so there shouldn't be problems in the future. Sorry for the downtime (but hey--the mirror links are there for times like that).
LOVING this texture pack! Works perfectly for the portal map I'm making, thank you for providing an awesome base to build off of and saving me about 20 hours!!! (Don't worry, I read the permissions so I know what to do to get people downloading the right stuff without skewing your profit margins
Also, just in case you're unaware, the install instructions under the FAQ are still the dinosaur-minecraft-age way of installing texturepacks. No major gripe but still something to be alerted about.
(Button is modified Planks and Logs. Side effect is that the village looks like someone attacked it with rabid cherries, but other than that...)
(Before I got my non-solid textures sorted out :P)
Just mentions! Not like I'm demanding change to the pack, I know that you want it how you want it.
Also, could someone explain how to do the whole "spoiler" thing so I don't have to have gigantic posts all over the place? Thanks!Oh crud images no host. Sorry! (if anyone can help with that that's much appreciated too :P)
Well, it's not really about profit at all. It's more to stop other people from saying "I made this" and them getting profit for being... as they say, "a dirty liar." =P I really like people using the packs, and I've tried to keep this as open as possible while still preventing potential future incidents of theivery.
I'm glad you like 'em! Spoilers are made with [*spoiler], text, [*/spoiler] (just get rid of the *s).
-Updated char.pngs and new 16x alternate character skins (based off of mob skins). Rogue AI Core, Companion Cube, Turret, Defective Turret, Franken Turret, Rocket Sentry.
-Added portalgun textures for iChun's mod. Also officially added Restcoser's "lava goo" animation (requires patching). So thank him for your new gooey floors! (I'll try to tidy it up later on. Today's attempt at that failed horribly =P).
-New wood planks to fit with "Behind the scenes" areas
Modified Portal:
-New dirt and more golden wheat
I'm glad you enjoy them! =D
My brain filled in the empty spaces in the name (woops). Fixed in the OP, and next release will fix the read-me for that as well. The new mud is in modified portal only (since precisely portal still uses a stone-like texture for the double-high walls). Also, that's interesting with the redstone color... I hadn't seen that done in a pack before, so it's nice to know that that's an option. I'll have to fiddle with it a bit before including it in the packs.
You can still re-release the packs with large modifications, of course. And if it gets to the point where you've created a pack that's entirely yours, feel free to submit it however you like as it would be your pack--not mine! My restrictions are only for my textures... if you've modified the pack SO much that it's an entirely new pack, I certainly wouldn't infringe on that. =)
Please read the FAQ and Permissions section of the original post.
Thank You
You're referring to ichun's portal gun mod, I assume? The packs already have textures for cubes and catchers, but the discouragement redirection beam is not yet a part of the mod. And this is a texture pack (changing graphics, not gameplay), so I wouldn't add textures for a redirection beam until ichun added one.
I'm afraid there must be an error on your end. If you are referring to the textures for ichun's portal gun mod, you'll need to grab the folder in there called "portal gun" and replace it with the one you installed when you downloaded that mod. Frankly, this isn't required since ichun already textured them, but if you want the gun mod textures to "match" the packs better, I did include the files to do so.
Just a heads up, iChun has added the discouragement redirection beams to the mod in the latest release, v1 for 1.2.5.
No, I'm pretty positive there's no error on his end. Your texture packs replace iChun's portalgun texture files, under /portalgun/blocks.png and /portalgun/items.png. Since it overwrites the entire file and not just part of it, the places where iChun has added radios, checkpoints, and several other items in the latest release are simply blank on your block and item sprite sheets. The mod doesn't overwrite just the blocks/items you redid, it overwrites all of them, many of which are blank now for iChun's 1.2.5v1 release.
So that's all what I think. Thanks.
In that case, the texture pack is not ready for the updated version of the portal gun mod, yet. Sorry for the confusion! It should still work fine with the last version of the mod.