Hey, Carlotta! Is the Dragon Egg in the works for being textured? Currently, it's white with red corners.
Hm. Must be on your end again Kryptini... I hadn't changed the Ender dragon egg at all yet so it should just look like default for now (I just barely checked again to make sure, and I see the default egg). If you mean creative mode spawner eggs, yeah. The 1.0 version doesn't have those yet since they're technically still in a snapshot. But those'll be added when Mojang gives us a new patch.
Hm. Must be on your end again Kryptini... I hadn't changed the Ender dragon egg at all yet so it should just look like default for now (I just barely checked again to make sure, and I see the default egg). If you mean creative mode spawner eggs, yeah. The 1.0 version doesn't have those yet since they're technically still in a snapshot. But those'll be added when Mojang gives us a new patch.
I think it might have to do with the Wireless Redstone mod, because before I installed that mod my dragon eggs would always be solid purple in texture packs that had not yet textured it. (I believe Xenocontendi has a textured dragon egg.)
EDIT: Yep, it's an issue with ModLoader. Sorry to bother you about that!
I think it might have to do with the Wireless Redstone mod, because before I installed that mod my dragon eggs would always be solid purple in texture packs that had not yet textured it. (I believe Xenocontendi has a textured dragon egg.)
EDIT: Yep, it's an issue with ModLoader. Sorry to bother you about that!
That's fine! I prefer people to tell me when something looks wrong on the pack rather than ignore it... just recently I was testing out the pack and noticed that lava/water looked horrible all of the sudden. I was like "dang it! Why didn't anyone tell me!" But it turns out that something in my combination of Optifine and MoreCreative did that, not the pack itself. *phew*
This is an awesome texture pack, the only negative thing is the contrast between the portal-themed stuff and the few blocks that haven't been changed, like sand and grass. Also the rails look pretty sweet, overall great job.
This is an awesome texture pack, the only negative thing is the contrast between the portal-themed stuff and the few blocks that haven't been changed, like sand and grass. Also the rails look pretty sweet, overall great job.
Fair enough. I mostly haven't changed sand/grass yet because the prototype textures I tried out looked pretty horrid... until I get something that looks good, they'll have to remain the same. But I suppose I should focus more on changing those than on adding new textures. =/
Great job on this pack! I'm going to edit it to my liking :smile.gif: But I will make sure to give you credit when I finish the map me and a friend are making.
Can you please make 32x32 or 64x64 textures if it isn't too much for you?
And please try to make portalgun compatibility able textures. I know that they work but I mean retexture the doors so I no longer can try to go thru EMG but they are wooden doors... (Trolololol) Or the doors don't look much portal-like. (that is all about modified portal.)
I didn't and don't want to try out precisely portal textures becouse it will be even more silly with portalgun mod...
Until I get these packs in some sort of 99% completed state, I'm afraid I won't consider remaking them as 32x32 or 64x64. It's a good idea for the future, and I might end up doing it, but certainly not at the moment when I still need to fix some important things in the 16x16 packs.
As to the doors: Modified Portal is a modified version that tries to stay as minecraft-like as possible. That was stated in the description... so even though you "open" the EMG, you can go through it and so it still makes sense. If you want EMGs you can pass through you'd want to use Precisely Portal reeds. Actually, even though you haven't tried Precisely it sounds like that's the pack you really want to use. It fits adventure maps better, allows for more portal-exact stuff, and really shouldn't conflict with the gun mod at all.
Here's an image to illustrate some differences between the packs. Same scene, two packs:
*Note: That grass is not yet implemented in the packs, but will be in the next release.
plz make the iron block look like the white portal walls cuz i made a map without texture pack and with this is looks really bad so please :tongue.gif:
I would recommend using MCEdit to help you with your problem. Here's what you should do:
Open up MCEdit.
Load your Portal map.
Use the selector tool to select your entire map.
Click on the button that says: "Fill/Replace."
Click "Replace."
Change the settings to that the selection replaces all Iron Blocks with Stone. Then click "Replace."
edit:
i saw the readme; it says i can edit it as long i make no profit of it and link to the original, so i quess i am going to work on it right now...
Yep. That should be fine... sorry for not responding earlier, we've had a bout of illness in my house and I'm nursing the "wounded" as they may be called. Good luck with your dungeon/adventure map thing!
Various news: Minimized due to it not being an actual update. If you care, you can read it.
I came across a sound file of ratman rambling... and now I'm going to have to add it as "Endermen" under my mental list of noises I'd like for the packs eventually. It's creepy enough.
I'm also starting to work on a 32 pack version earlier than I expected... mostly just because I kinda wanted to start a new project while I was sick (yes, apparently the household illness was catching), and that seemed reasonable. But don't expect the new packs anytime soon. I have to refind all the reference files I need, resize them, and retouch as well as re-creating all the original ones. It's basically like creating a whole new pack--but more time consuming.
So don't stay up late. It's not coming for a while. Preview "work in progress":
1.1 UPDATE: Both packs: New crystal/"tunnel" textures for the end, GUI screens, grass, updated long grass, sandstone, wool, and cubes.
Art files were split up into two separate files: normal, and alternative/extra "portal 2" paintings.
Normal:
"Portal 2:"
Precisely Portal also had the brick texture changed from the 1970s look to the Portal 1 look, and cactus reverted to default for now. Enjoy! I'm still working on the 32 packs, and once I get the terrain finished I'll release them (that release will still have the 16 bit mobs until I get a chance to rework them).
2nd 1.1 Update: 32x32 packs are now available! All terrain/item/art files are done, but armor and mob skins are 16x16 until I can rework them.
Other changes:
Updated pack screens, dispenser, new en.lang as well (needs to be patched or manually added in if you want it)
Precisely: melons are now giant potatos. They drop potatos, and glistening melon is the glados battery potato. Desert shrub and rose reverted to defaults for now. Modified: iron door was changed to the circular one. I should have done that a while ago, but for some reason I resisted until now.
Hey am I allowed to link your ad.fly download link in my page cause I wanna make a custom map with your texture pack but I will have your link that has ad.fly in it so can I? I wont make any money off it.
Hey am I allowed to link your ad.fly download link in my page cause I wanna make a custom map with your texture pack but I will have your link that has ad.fly in it so can I? I wont make any money off it.
Yeah, that's totally fine! I love it when people use the textures! I'll clarify that a bit more in the OP for the future [updated now]... But anyone is more than welcome to use this pack for their dungeon/world/whatever.
Quote from carlotta4th »
If you're using the vanilla textures, say something like "download [texture pack name] by carlotta4th." And if you need to alter the textures slightly for your dungeon, say something like "I altered [texture pack name] by carlotta4th, so here's the version you need for this dungeon: [link to your version. A normal, non-adfly non-profit link]" (You can certainly link your dungeon world to adfly--just not my textures). Enjoy testing!
I basically just don't want people to steal the textures and pretend they made them, but I do want to keep this as open as humanly possible. =D
It's after the images, where it said it would be. If you can't find the links for some reason, search (ctrl + f) "zip file here).
Hm. Must be on your end again Kryptini... I hadn't changed the Ender dragon egg at all yet so it should just look like default for now (I just barely checked again to make sure, and I see the default egg). If you mean creative mode spawner eggs, yeah. The 1.0 version doesn't have those yet since they're technically still in a snapshot. But those'll be added when Mojang gives us a new patch.
I think it might have to do with the Wireless Redstone mod, because before I installed that mod my dragon eggs would always be solid purple in texture packs that had not yet textured it. (I believe Xenocontendi has a textured dragon egg.)
EDIT: Yep, it's an issue with ModLoader. Sorry to bother you about that!
That's fine! I prefer people to tell me when something looks wrong on the pack rather than ignore it... just recently I was testing out the pack and noticed that lava/water looked horrible all of the sudden. I was like "dang it! Why didn't anyone tell me!" But it turns out that something in my combination of Optifine and MoreCreative did that, not the pack itself. *phew*
hell man,nice job
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
Fair enough. I mostly haven't changed sand/grass yet because the prototype textures I tried out looked pretty horrid... until I get something that looks good, they'll have to remain the same. But I suppose I should focus more on changing those than on adding new textures. =/
Thank you for the input!
Until I get these packs in some sort of 99% completed state, I'm afraid I won't consider remaking them as 32x32 or 64x64. It's a good idea for the future, and I might end up doing it, but certainly not at the moment when I still need to fix some important things in the 16x16 packs.
As to the doors: Modified Portal is a modified version that tries to stay as minecraft-like as possible. That was stated in the description... so even though you "open" the EMG, you can go through it and so it still makes sense. If you want EMGs you can pass through you'd want to use Precisely Portal reeds. Actually, even though you haven't tried Precisely it sounds like that's the pack you really want to use. It fits adventure maps better, allows for more portal-exact stuff, and really shouldn't conflict with the gun mod at all.
Here's an image to illustrate some differences between the packs. Same scene, two packs:
*Note: That grass is not yet implemented in the packs, but will be in the next release.
I would recommend using MCEdit to help you with your problem. Here's what you should do:
Yep. That should be fine... sorry for not responding earlier, we've had a bout of illness in my house and I'm nursing the "wounded" as they may be called. Good luck with your dungeon/adventure map thing!
Various news: Minimized due to it not being an actual update. If you care, you can read it.
I'm also starting to work on a 32 pack version earlier than I expected... mostly just because I kinda wanted to start a new project while I was sick (yes, apparently the household illness was catching), and that seemed reasonable. But don't expect the new packs anytime soon. I have to refind all the reference files I need, resize them, and retouch as well as re-creating all the original ones. It's basically like creating a whole new pack--but more time consuming.
So don't stay up late. It's not coming for a while. Preview "work in progress":
Both packs: New crystal/"tunnel" textures for the end, GUI screens, grass, updated long grass, sandstone, wool, and cubes.
Art files were split up into two separate files: normal, and alternative/extra "portal 2" paintings.
Normal:
"Portal 2:"
Precisely Portal also had the brick texture changed from the 1970s look to the Portal 1 look, and cactus reverted to default for now. Enjoy! I'm still working on the 32 packs, and once I get the terrain finished I'll release them (that release will still have the 16 bit mobs until I get a chance to rework them).
Other changes:
Updated pack screens, dispenser, new en.lang as well (needs to be patched or manually added in if you want it)
Precisely: melons are now giant potatos. They drop potatos, and glistening melon is the glados battery potato. Desert shrub and rose reverted to defaults for now. Modified: iron door was changed to the circular one. I should have done that a while ago, but for some reason I resisted until now.
Yeah, that's totally fine! I love it when people use the textures! I'll clarify that a bit more in the OP for the future [updated now]... But anyone is more than welcome to use this pack for their dungeon/world/whatever.
I basically just don't want people to steal the textures and pretend they made them, but I do want to keep this as open as humanly possible. =D