A while ago, a few of you may recall a Texture pack by Sinlesraptor called Nukacraft.
This texture pack is a continuation of that pack, with full permission from Sinlesraptor. It is still very much a Work in Progress, and all suggestions are appreciated, although I may not use all of them.
Terrain:(As of 8/2/11)
Ores
Left to Right, Top to bottom.
Iron Block, Gold Block, Diamond Block, Half steps, Brick, Obsidian, Clay
Pine Logs, Normal Logs, Birch Logs, Planks, Glass, Bookshelf, TNT
Sand, Stone, Dirt, Cobblestone, Moss Stone, Gravel, Leaves
Cloth
Misc. Blocks
Flowers/Mushrooms
Rail, ladder, sponge and sandstone
Spawner
Netherrack, Soul Sand, Glowstone, Jack O' Lantern and Pumpkin
The can and Bowl of soup are alternate Mushroom soup replacements if you do not wish to use a syringe.
Apples and Golden apples are "Notcha-Cola" and "SunUp Fizz" respectively.
I will definitely be releasing screenshots of mobs soon, as well as working on an alternate set of mob skins for those of you who want them.
Here is a quick screenshot of an alternate Gold Armor texture.
I give you... The Environment Suit!
I need to recolor the boots to black and then I think I'm done with it, unless you have any suggestions.
Please leave C&C.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Just a quick note, I forgot to reset the map to starting area and to correct inventory, please bear with me while I upload a fresh file, with correct spawn details.
EDIT: Map's Fixed, Its safe to download now. I'll be working on more of the armor alternates tonight so that you can have a choice, Once I get a decent amount of alternates, I may custom make a pack for you if you would like some armor's from one pack and some from the other.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Thanks for the post, if you download, could you post again with your opinion on the map/texture pack?
Any criticism would be appreciated, or I'll just keep getting it wrong.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Okay, After hours of fallout videos and other research I have decided to work on the armor files and items.png file to make the icons match the armors.
I will be working on a new city to add the the map today. If anyone has a request for buildings to add into this LARGE city, I will take into consideration.
Here is my To do list at this point in time:
1. Create alternate armor textures
2. Create icons for all versions of armor
3. Create more Mob skins, including those for Humans+ mod.
4. Create a spider texture that resembles a scorpion/crab-like beast
5. Redo the sponge and sandstone to make them look aged and worn
6. Create an alternate Chest skin, resembling a Safe
7. Create an alternate Torch skin, and fix particles for current version(so it doesn't look like the bulbs are on fire)
8. Much, much more.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Update: Completed Armor Textures, I'm a little unsure of the chain armor, It seems out of place, I may change it later.
Also, here is the current spider texture, merely a filler until I get to skinning it as a scorpion-like beast.
Critisizm would be appreciated.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Just a little thing on the enviro suit... I think you should add one or two white polygons in a line so it looks reflective... right now it looks like he has coal on his face... I do however, love the BoS armor.
Thanks for the input guys, I'll fix that link in a moment, I'll just fix those few things as best I can before fixing.
So to summarise:
-Make Power Armour Diamond not Iron
-Make Enviro suit reflective on helm
-Make chain armor vault suit
-Fix Download link
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Okay, Pack link is updated, I'll try to throw some screenshots up soon.
I'm not very happy with the chain armor, though, I may decide to change it to something else later.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Just a quick announcement, OP has been edited with mostly up-to-date images of blocks.
Work on new chain armor skin begins now, any suggestions? The Vault-suit didnt turn out nicely.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
The blocks are too clean and smooth,The grass should be dead,the trees should be burnt-ish,you should create a different skin for the player model.im just giving suggestions.
The blocks are too clean and smooth,The grass should be dead,the trees should be burnt-ish,you should create a different skin for the player model.im just giving suggestions.
I'm currently working on making the blocks less clean and smooth, I did notice that some of them are Much too tidy for a Nuclear fallout.
I've got a few skins up my sleeve for this one, For use with the Humans + Mod, so you can use those for your player skin when I release them.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Okay, I am currently unable to access the newest version for about 18 hours due to technical issues, however, I thought I'd give everyone an update on what I have changed for the next version release.
Changes:
Grass looks much more like dirt, and less like a smooth peaceful field.
Sandstone now looks very similar to cobble/mossycobble.
Doors have new GUI icon, which now matches door texture.
Ice is now 70-ish % Opaque, meaning you can sort of see through it.
TV/Pumpkin now looks dirtier, more suited to wastelands.
Included a basic particles.png, deleting the torch-flames and making bubbles and splashes brownish to match water.
Folder Labelled "SkinFolder" containing a few simple skins you can use if you wish.
Animated Lava, No longer static image.
Birch Logs now white-ish with black-ish specks like default.
Planned Additions:
A Basic Map of the World
Different Skeleton/Zombie Skins for those who dislike current.
Changed Chainmail.
More features on map, Including at least 3 new cities.
Spider Skin
Squid Skin
Wildgrass Compatability
Mo' Creatures Skins
Humans+ Skins
If anyone would like to input ideas/suggestions I'd gladly listen. Any Town Plans/Ideas are helpful too.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
looks really good, nice job. The only thing letting me down is the iron,gold and diamond blocks. They look too random. The rest are ok. But everyone has opinions, I may not have the best... :smile.gif:
I'm working on the gold and diamond blocks now, I just need to create more detailed versions of my basic new textures.
Quote from Dannyl »
Nicely done!
Really good, I actually laughed myself hoarse when I read Notch-A-Cola :biggrin.gif:
I'm antecipating the final product!
That "Notch-A-Cola" was put in on a sign by Sinlesraptor in one of the first versions of the map, I just decided to amplify the idea and create the product itself.
The "SunUp Fizz" was just me making a very simple Sunset Sarsaperilla ripoff to go alongside it.
I may release a EN_US.lang file alongside the pack, which you can manually install into your minecraft.jar to make the "tooltips" say the correct names for each item. This does, however, require deletion of the META.INF folder.
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
Anyway, I love what you've done with both the map and the pack.
Keep up the amazing work.
Thanks, It's nice to have your approval.
I'm currently compiling all the files into a folder and willupload newest download links when I have a more stable internet connection
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Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
I was a big fan of the original NukaCraft and was delighted when i heard about its update. so i have a couple suggestions to make it better. 1.updated dirt and sand.the dots on the side of the dirt blocks seem kind of odd. the sand looks almost like it has a pattern of wavy lines running across. 2.i have ideas for the swords to. like wood being a bat.stone being a police baton or a knife. iron could be a shishkebab or or a ninja sword.diamond i think should be a super sledge instead of the ripper but thats just me please remember that these are all suggestions if you like any of them great if not whatever. and 3.We need mutants!
One. With the update to 1.3 I need to do some more texturing, namely on diode/repeater and bed.
Two. It looks like chain mail will be Combat Armor.
Three. Smile more often! It's fun!
Rollback Post to RevisionRollBack
Quote from tardis9659 »
Quote from duckyroannubbles »
The chances of one getting out of the cave, navigating around the hills unnoticed, making me see it, and then vanishing on its own are about equal to the chances of me getting laid.
This texture pack is a continuation of that pack, with full permission from Sinlesraptor. It is still very much a Work in Progress, and all suggestions are appreciated, although I may not use all of them.
Terrain:(As of 8/2/11)
Ores
Left to Right, Top to bottom.
Iron Block, Gold Block, Diamond Block, Half steps, Brick, Obsidian, Clay
Pine Logs, Normal Logs, Birch Logs, Planks, Glass, Bookshelf, TNT
Sand, Stone, Dirt, Cobblestone, Moss Stone, Gravel, Leaves
Cloth
Misc. Blocks
Flowers/Mushrooms
Rail, ladder, sponge and sandstone
Spawner
Netherrack, Soul Sand, Glowstone, Jack O' Lantern and Pumpkin
Doors, Ice and Snow
Note Block, Dispenser, Furnace, Chest, Workbench, Cactus, Crops, Sugar Cane
Items Preview
The can and Bowl of soup are alternate Mushroom soup replacements if you do not wish to use a syringe.
Apples and Golden apples are "Notcha-Cola" and "SunUp Fizz" respectively.
Downloads:
Pack: http://www.mediafire.com/?31i0yaabfcz0q0k V1.1
Map:http://www.mediafire.com/?hxzfocjzq115i35
I will definitely be releasing screenshots of mobs soon, as well as working on an alternate set of mob skins for those of you who want them.
Here is a quick screenshot of an alternate Gold Armor texture.
I give you... The Environment Suit!
I need to recolor the boots to black and then I think I'm done with it, unless you have any suggestions.
Please leave C&C.
EDIT: Map's Fixed, Its safe to download now. I'll be working on more of the armor alternates tonight so that you can have a choice, Once I get a decent amount of alternates, I may custom make a pack for you if you would like some armor's from one pack and some from the other.
Any criticism would be appreciated, or I'll just keep getting it wrong.
I will be working on a new city to add the the map today. If anyone has a request for buildings to add into this LARGE city, I will take into consideration.
Here is my To do list at this point in time:
1. Create alternate armor textures
2. Create icons for all versions of armor
3. Create more Mob skins, including those for Humans+ mod.
4. Create a spider texture that resembles a scorpion/crab-like beast
5. Redo the sponge and sandstone to make them look aged and worn
6. Create an alternate Chest skin, resembling a Safe
7. Create an alternate Torch skin, and fix particles for current version(so it doesn't look like the bulbs are on fire)
8. Much, much more.
Also, here is the current spider texture, merely a filler until I get to skinning it as a scorpion-like beast.
Critisizm would be appreciated.
You prolly forgot to change the mediafire link.
btw, I Love the BOS skin. but it seems a little bit ... inappropriate
I mean, shouldn't diamond armor be power armor? not iron?
and I think chain armor should be vault suit.
So to summarise:
-Make Power Armour Diamond not Iron
-Make Enviro suit reflective on helm
-Make chain armor vault suit
-Fix Download link
I'm not very happy with the chain armor, though, I may decide to change it to something else later.
Work on new chain armor skin begins now, any suggestions? The Vault-suit didnt turn out nicely.
I'm currently working on making the blocks less clean and smooth, I did notice that some of them are Much too tidy for a Nuclear fallout.
I've got a few skins up my sleeve for this one, For use with the Humans + Mod, so you can use those for your player skin when I release them.
Changes:
Grass looks much more like dirt, and less like a smooth peaceful field.
Sandstone now looks very similar to cobble/mossycobble.
Doors have new GUI icon, which now matches door texture.
Ice is now 70-ish % Opaque, meaning you can sort of see through it.
TV/Pumpkin now looks dirtier, more suited to wastelands.
Included a basic particles.png, deleting the torch-flames and making bubbles and splashes brownish to match water.
Folder Labelled "SkinFolder" containing a few simple skins you can use if you wish.
Animated Lava, No longer static image.
Birch Logs now white-ish with black-ish specks like default.
Planned Additions:
A Basic Map of the World
Different Skeleton/Zombie Skins for those who dislike current.
Changed Chainmail.
More features on map, Including at least 3 new cities.
Spider Skin
Squid Skin
Wildgrass Compatability
Mo' Creatures Skins
Humans+ Skins
If anyone would like to input ideas/suggestions I'd gladly listen. Any Town Plans/Ideas are helpful too.
Really good, I actually laughed myself hoarse when I read Notch-A-Cola :biggrin.gif:
I'm antecipating the final product!
I'm working on the gold and diamond blocks now, I just need to create more detailed versions of my basic new textures.
That "Notch-A-Cola" was put in on a sign by Sinlesraptor in one of the first versions of the map, I just decided to amplify the idea and create the product itself.
The "SunUp Fizz" was just me making a very simple Sunset Sarsaperilla ripoff to go alongside it.
I may release a EN_US.lang file alongside the pack, which you can manually install into your minecraft.jar to make the "tooltips" say the correct names for each item. This does, however, require deletion of the META.INF folder.
Thanks, It's nice to have your approval.
I'm currently compiling all the files into a folder and willupload newest download links when I have a more stable internet connection
One. With the update to 1.3 I need to do some more texturing, namely on diode/repeater and bed.
Two. It looks like chain mail will be Combat Armor.
Three. Smile more often! It's fun!